How do i pass values into a function? - processing

In python, I can make a function that requires data to be passed in. For example, I can make a function like:
def functionName(x)
and can then use x within the function. When I try this in processing like:
void functionName(x)
it gives me the error message Error on "... VariableDeclaratorId".
Is there a way to pass in data in processing or java like in python?

You have to define the type of the parameter. For example, if the value you want to be passed in is a float, you would define your function as:
void funtionName(float x)

Related

How to use a certain set of values for typing in Python

I need to specify a certain set of values as the expected return type for my function. Let's say there was defined some class called Scene which has attribute name which is supposed to be a string which may end only with "1K", "2K" or "4K". Now I want to write a function which takes this class as an argument and returns the last 2 characters of its name as a string. Is there a way to specify this function return type like a set of exact string values using built-in modules in Python 3.7.7? Something like this:
def scene_resolution(sc : Scene): -> any value in {'1K', '2K', '4K'}: # return type?
res = sc.name[-2:]
assert res in {'1K', '2K', '4K'}
return res
I know about using Literal from typing_extensions, but unfortunately it works only with Python 3.8 and higher, and the API of the soft I'm dealing with uses Python 3.7.7. I've also tried to make something with enum.Enum but could not make it work properly.
Do you have any suggestions?
UPD. The only way I found so far is to define some function that returns the set I need and use its name as expected return type. Not sure whether it is correct way and a good practice, but at least it works.

Function defines unnamed parameters but caller still passes values

I'm trying to understand the Wire library in Golang and find that in the wire.go there's a function looks like this:
func NewSet(...interface{}) ProviderSet {
return ProviderSet{}
}
It looks foreign to me as to why the ...interface{}) parameter is unnamed (meaning not being used inside the function) but then the caller still passes meaningful values to it?
var Set = wire.NewSet(
wire.Value(Foo(41)),
provideFooBar)
Parameters being named or unnamed has nothing to do with whether the caller having to pass values for them. Being unnamed just means they cannot be used (cannot be referred to) inside the function.
NewSet has a variadic parameter, which means any number of arguments may be passed to it that can be assigned to the type, and any value can be assigned to interface{} (all value implements the empty interface).
The "empty" implementation of NewSet() you see is just a placeholder for documentation and compilers. The generated code will use the passed arguments.
If you have a function:
func dummy(int) {}
You can't call it like dummy(), that's a compile-time error. You can only call it by passing an int value to it, e.g. dummy(1).
See related: Is unnamed arguments a thing in Go?

Golang error control on parameters when calling a function with reflection

I'm trying to call a function using reflection based on it's name.
I first recover the function with
f := reflect.ValueOf(s).MethodByName(name)
I do error control on the function name by checking if "f" is valid with
if !f.IsValid() {
return errors.New("There is no function with that name")
}
And finally I perform the call with
f.Call(inputs)
My challenge is that inputs depends on the user, and sometimes they can put too many parameters, too little or invalid types.
IE:
2019/01/04 16:47:54 http: panic serving [::1]:53662: reflect: Call using string as type int
How can I control that the inputs are valid before performing the call?
Maybe there is a way to recover the expected inputs in my method and check them against the provided ones?

Inside a function, how do I construct a new function based on original function parameters, in order to pass as an argument to another function

I'm having trouble with function declarations and scope in julia. I have a main function, let's call it mainfunc which accepts some arguments. Within this function, I would ultimately like to call a different function, say callfunc, which takes a function as an argument. This function I will call passfunc.
One further complication I have is that there is a final function which I define outside of the logic which depends on the arguments but still depends on the arguments in a different way. I can call this initfunc. This must be composed with some other function, depending on the arguments, to create passfunc.
Based on the arguments given to mainfunc, I will have different definitions of passfunc. Given the answer I got to a related question here, I initially tried to define my function logic in the following way, using anonymous functions which are apparently more efficient:
function mainfunc(args)
init_func = x -> funcA(x, args)
if args[1] == "foo"
anon_func = x -> func1(x, args)
elseif args[1] == "bar"
anon_func = x -> func2(x, args)
end
function passfunc(x)
return init_func(x) + anon_func(x)
end
# ... define other args...
callfunc(passfunc, other_args)
end
Defining my function in this way leads to errors in julia - apparently passfunc is an undefined variable when I run this code. Does the scope not allow the anonymous functions to be defined in the if statements? How else could I write code that achieves this?
I feel like a better understanding of functional programming principles would make the solution here obvious. Thank you in advance for any tips you can offer on improving this.
Also, I am running this with julia v0.7

Function parameter error - Missing Argument Label Anomaly - SWIFT

I have a strange issue (which I can overcome however I would like to get a proper understanding of my error).
I have a small random number generator function which I use often:
func ranNum(low: Int, high:Int) -> UInt32 {
var result = arc4random_uniform(UInt32((high+1)-low)) + low
return result
}
When I use this in XCode playgrounds it works just fine if I pass in something like:
ranNum(1, 10)
However, in a regular Swift file it generates the error message : Missing argument label 'hi:' in call. Now I can overcome this by calling the function this way:
ranNum(1, hi:10)
Apart from it just being a little harder to read, it just isn't making sense why it works in Playgrounds but also why it requires only the 2nd argument label and not both. Any help as to what I am not understandinh would be greatly appreciated.
That's called external parameter name, and by default:
global functions: don't have implicit external names
class/struct methods: external names are automatically defined for all parameters after the first
initializers: external names are automatically defined for all parameters
If not explicitly specified, external names take the same name as the local parameter.
You can override that by prefixing a local parameter name with _. In your case:
func ranNum(low: Int, _ high:Int) -> UInt32 {
...
}
You mentioned that in playground calling the function works without any external parameter name - I may argue that:
in playground you have that function as a global function
in other tests, that function is a class/struct method
Am I right?

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