createBinaryTree is giving an infinite Loop and createBinarySearchTree is giving segmentation Fault - data-structures

createBinaryTree is giving an infinite Loop and createBinarySearchTree is giving segmentation Fault.
Could someone please guide me as I quite new to data structures.
#include <stdio.h>
#include <stdlib.h>
typedef struct node
{
int data;
struct node *lchild;
struct node *rchild;
} * NODE;
NODE createBinaryTree(NODE root)
{
NODE temp = (NODE)malloc(sizeof(struct node));
printf("Enter the value of the node. \n Enter -1 for returning. \n");
scanf(" %d", &temp->data);
if (temp->data == -1)
return NULL;
else
{
printf("For left Node of %d \n", temp->data);
temp->lchild = createBinaryTree(temp->lchild);
printf("For right Node of %d \n", temp->data);
temp->rchild = createBinaryTree(temp->rchild);
}
return temp;
}
NODE createBinarySearchTree(NODE root, int ele)
{
NODE new_node;
new_node = (NODE)malloc(sizeof(struct node));
new_node->data = ele;
new_node->lchild = new_node = NULL;
if (root == NULL)
return new_node;
NODE parent = NULL;
NODE curr = root;
while (curr != NULL)
{
parent = curr;
if (curr->data < ele)
curr = curr->rchild;
else
curr = curr->lchild;
}
if (ele < parent->data)
parent->lchild = new_node;
else
parent->rchild = new_node;
return root;
}
void inorder(NODE ptr)
{
if (ptr != NULL)
{
inorder(ptr->lchild);
printf("%5d", ptr->data);
inorder(ptr->rchild);
}
}
void postorder(NODE ptr)
{
if (ptr != NULL)
{
postorder(ptr->lchild);
postorder(ptr->rchild);
printf("%5d", ptr->data);
}
}
void preorder(NODE ptr)
{
if (ptr != NULL)
{
printf("%5d", ptr->data);
preorder(ptr->lchild);
preorder(ptr->rchild);
}
}
void main()
{
NODE root = NULL;
printf("Enter 0.createBinaryTree \n");
printf("Enter 1.createBinarySearchTree \n");
printf("Enter 2.displayTree \n");
printf("Enter 3.searchTree \n");
int choice;
printf("Enter your choice\n");
scanf(" %d", &choice);
int tempvalue;
while (1)
{
switch (choice)
{
case 0:
root = createBinaryTree(root);
break;
case 1:
printf("Enter Root Node\n");
scanf(" %d", &tempvalue);
while (tempvalue != -1)
{
root = createBinarySearchTree(root, tempvalue);
break;
printf("Enter Next Node.\n Enter -1 to exit\n");
scanf(" %d", &tempvalue);
}
break;
case 2:
printf("\n Inorder Traversals \n");
inorder(root);
printf("\n Postorder Traversals \n");
postorder(root);
printf("\n Preorder Traversals \n");
preorder(root);
printf("\n ********* \n");
break;
case 4:
exit(0);
}
}
}

For the BinarySearchTree. In the first iteration, you setting the new node to NULL in every iteration. It would be better to first check the value of the node and then decide, which direction to traverse the tree in. When you hit the root add the node. Something like the following.
Take input of root separately so that you can compare the next input.
case 1:
printf("Enter Root Node\n");
scanf(" %d", &tempvalue);
NODE root;
root = (NODE)malloc(sizeof(struct node));
root->data = tempvalue;
while (tempvalue != -1)
{
printf("Enter Node Value\n");
scanf(" %d", &value);
if(value == -1){
break;
}
root = createBinarySearchTree(root, value);
}
return 0;
Then inside the function,traverse the tree till you find where the node should go.
NODE createBinarySearchTree(NODE root, int ele)
{
NODE new_node;
new_node = (NODE)malloc(sizeof(struct node));
new_node->data = ele;
if (root == NULL)
return new_node;
NODE curr = root;
while (curr != NULL)
{
printf("%d\n",curr->data);
if(ele < curr->data )
{
if(curr->lchild == NULL){
printf("inserted %d as left child of %d\n",ele,curr->data );
curr->lchild = new_node;
return root;
}
curr=curr->lchild;
}
else if(ele > curr->data)
{
if(curr->rchild == NULL){
printf("inserted %d as right child child of %d\n",ele,curr->data );
curr->rchild = new_node;
return root;
}
curr=curr->rchild;
}
}
return root;
}

For your createBinaryTree function
The problem is with the line scanf(" %d", &temp->data); When you get to the root of the tree you then call create binary tree again on the the node above the root which then overwrites your earlier entry. To fix this you should check the value of scanf before assigning it to the temp->data. Also instead of return NULL on -1, you need to return root, in case root was set in previous iteration. Something like the following.
EDIT
typedef struct node
{
int data;
struct node *lchild;
struct node *rchild;
} * NODE;
NODE createBinaryTree(NODE root)
{
printf("Enter the value of the node. \n Enter -1 for returning. \n");
int input = 0;
scanf(" %d", &input);
printf("%d\n",input );
if(input == -1 && root == NULL){
return NULL;
}
if(input == -1 && root != NULL){
return root;
}
NODE temp = (NODE)malloc(sizeof(struct node));
temp->data = input;
if (temp->data == -1)
return NULL;
else
{
printf("For left Node of %d \n", temp->data);
temp->lchild = createBinaryTree(temp->lchild);
printf("For right Node of %d \n", temp->data);
temp->rchild = createBinaryTree(temp->rchild);
}
return temp;
}
NODE createBinarySearchTree(NODE root, int ele)
{
NODE new_node;
new_node = (NODE)malloc(sizeof(struct node));
new_node->data = ele;
new_node->lchild = new_node;
if (root == NULL)
return new_node;
NODE parent = NULL;
NODE curr = root;
while (curr != NULL)
{
parent = curr;
if (curr->data < ele)
curr = curr->rchild;
else
curr = curr->lchild;
}
if (ele < parent->data)
parent->lchild = new_node;
else
parent->rchild = new_node;
return root;
}
void inorder(NODE ptr)
{
if (ptr != NULL)
{
inorder(ptr->lchild);
printf("%5d", ptr->data);
inorder(ptr->rchild);
}
}
void postorder(NODE ptr)
{
if (ptr != NULL)
{
postorder(ptr->lchild);
postorder(ptr->rchild);
printf("%5d", ptr->data);
}
}
void preorder(NODE ptr)
{
if (ptr != NULL)
{
printf("%5d", ptr->data);
preorder(ptr->lchild);
preorder(ptr->rchild);
}
}
int main()
{
NODE root = NULL;
printf("Enter 0.createBinaryTree \n");
printf("Enter 1.createBinarySearchTree \n");
printf("Enter 2.displayTree \n");
printf("Enter 3.searchTree \n");
int choice;
printf("Enter your choice\n");
scanf(" %d", &choice);
int tempvalue;
while (1)
{
switch (choice)
{
case 0:
root = createBinaryTree(root);
printf("Done\n");
return 0;
case 1:
printf("Enter Root Node\n");
scanf(" %d", &tempvalue);
while (tempvalue != -1)
{
root = createBinarySearchTree(root, tempvalue);
break;
printf("Enter Next Node.\n Enter -1 to exit\n");
scanf(" %d", &tempvalue);
}
return 0;
case 2:
printf("\n Inorder Traversals \n");
inorder(root);
printf("\n Postorder Traversals \n");
postorder(root);
printf("\n Preorder Traversals \n");
preorder(root);
printf("\n ********* \n");
return 0;
case 4:
exit(0);
}
}
return 0;
}

Related

Inaccuracy in output of deletion function in binary search tree

I am making a binary search tree code, in that 'am facing an issue in the deletion function. After executing the function, the code is showing inorder display incorrectly. Basically, it is incorrect, and I'am not able to understand where the problem is.
In the delete function, I have used a search function that will find the node which the user has to delete. And I have used inorder successor method for deletion so the minimum function will find the successor. All other functions like insertion, minimum, and inorder are working fine.
#include <stdio.h>
#include <stdlib.h>
struct node
{
int data;
struct node *left;
struct node *right;
} node;
struct node *insert(struct node *tnode, int data)
{
if (tnode == NULL)
{
struct node *ptr;
ptr = (struct node *)malloc(sizeof(struct node));
ptr->data = data;
ptr->left = NULL;
ptr->right = NULL;
return ptr;
}
if (data > (tnode->data))
{
tnode->right = insert(tnode->right, data);
return tnode;
}
if (data < (tnode->data))
{
tnode->left = insert(tnode->left, data);
return tnode;
}
}
void in_order(struct node *tnode)
{
if (tnode == NULL)
return;
else
{
in_order(tnode->left);
printf("%d\t", tnode->data);
in_order(tnode->right);
}
}
struct node *search(struct node *tnode, int data)
{
if (tnode == NULL)
{
return NULL;
}
else
{
if (data == tnode->data)
{
return tnode;
}
else
{
if (data > tnode->data)
{
search(tnode->right, data);
}
else
{
search(tnode->left, data);
}
}
}
}
struct node *minimum(struct node *tnode)
{
if (tnode == NULL)
{
printf("No node present\n");
return NULL;
}
else
{
if (tnode->left == NULL)
return tnode;
else
minimum(tnode->left);
}
}
struct node *deletenode(struct node *tnode, int data)
{
struct node *s;
s = search(tnode, data);
if (s == NULL)
{
printf("Value not found\n");
return NULL;
}
else
{
if (s->left == NULL && s->right == NULL) // No child case
{
free(s);
return NULL;
}
else
{
if (s->left == NULL && s->right != NULL) // single child case(right child)
{
struct node *temp = s->right;
free(s);
return temp;
}
else if (s->right == NULL && s->left != NULL) // single child case(left child)
{
struct node *temp = s->left;
free(s);
return temp;
}
else
{
struct node *temp;
temp = minimum(s->right);
s->data = temp->data;
s->right = deletenode(s->right, temp->data);
}
}
}
return s;
}
int main()
{
struct node *root = NULL, *del;
int n, i, data, key;
printf("Enter how many nodes you have to enter in a tree\n");
scanf("%d", &n);
for (i = 0; i < n; i++)
{
printf("Enter data\n");
scanf("%d", &data);
root = insert(root, data);
}
printf("\nIN-Order display\n");
in_order(root);
int d;
printf("\nEnter data to be delete\n");
scanf("%d", &d);
del=deletenode(root, d);
printf("\nIN-Order display\n");
in_order(root);
return 0;
}
There are several places missing return (in minimum, search and deletenode). You can easily find them if you compile with -Wall -Wextra compiler options.
It is not clear, what do you want to return from deletenode. I assume that it is a tree with deleted element. Then either search should return a parent node (so it is possible to change pointers to freed node), or deletenode should move to parent node.
Also, use in_order(del) instead of in_order(root) because root can be changed while deleting.

Delete smallest node in a linkedlist

I have an assignment to delete the smallest node in a linked list. I wrote the function minelement for this, but it doesn't delete the smallest node. It just deletes all nodes... why does that happen?
My code:
#include <iostream>
#include <string>
using namespace std;
class linkedlist {
private:
struct node {
int item;
node* next;
};
node* first;
node* last;
int count;
public:
linkedlist()
{
first = last = NULL;
count = 0;
}
bool isempty()
{
return (first == NULL);
}
void insertnode(int value) {
node* newNode = new node;
newNode->item = value;
if (count == 0)
{
first = last = newNode;
newNode->next = NULL;
}
else
{
newNode->next = first;
first = newNode;
}
count++;
}
void insertfromLast(int value)
{
node* newNODE = new node;
newNODE->item = value;
if (count == 0)
{
first = last = newNODE;
newNODE->next = NULL;
}
else
{
last->next = newNODE;
newNODE->next = NULL;
last = newNODE;
}
}
void removefirst()
{
node* curr = first;
if (count == 0)
{
cout << "empty list cannot be deleted" << endl;
}
else if (count == 1)
{
delete first;
last = first = NULL;
count--;
}
else
{
first = first->next;
delete curr;
count--;
}
}
void removelast()
{
if (count == 0)
{
cout << "empty list cannot be deleted" << endl;
}
else if (count == 1)
{
delete first;
last = first = NULL;
count--;
}
else
{
node* curr = first->next;
node* prev = first;
while (curr != last)
{
prev = curr;
curr = curr->next;
}
delete curr;
prev->next = NULL;
last = prev;
count--;
}
}
void position(int pos)
{
node* curr = first;
if (count == 0)
{
cout << "Element's positon cannot be found" << endl;
}
else
{
if (pos > count||pos<0)
{
cout << "Out of range so we can't return info of kth element" << endl;
}
else
{
for (int i = 0; i < pos; i++)
{
curr = curr->next;
}
cout << curr->item;
}
count++;
}
}
void remove_existed_element(int element)
{
if (count == 0)
{
cout << "Empty list cannot be deleted" << endl;
}
node* curr = first->next;
node* prev = first;
if (first->item == element)
{
curr = first;
first = first->next;
delete curr;
count--;
}
else
{
while (curr != NULL)
{
if (curr->item == element)
{
break;
}
prev = curr;
curr = curr->next;
}
if (curr == NULL)
{
cout << "Element cannot be found to delete" << endl;
}
else
{
prev->next = curr->next;
delete curr;
count--;
}
}
}
void maxelement()
{
int max = first->item;
node* curr = first->next;
while (curr != NULL)
{
if (curr->item > max)
{
max = curr->item;
}
curr = curr->next;
}
cout << "MAX ELEMENT IS " << max << endl;
count++;
}
void minelement()
{
int min = first->item;
node* curr = first->next;
node* prev = first;
if (isempty())
{
cout << "Empty linked list cannot be deleted" << endl;
}
else if (count == 1)
{
delete first;
count--;
}
else
{
while (curr != NULL)
{
if (min > curr->item)
{
min = curr->item;
}
curr = curr->next;
}
while (curr->item != min) //10 6 5 2//
{
prev = curr;
curr=curr->next;
}
prev->next = curr->next;// prev->next=NULL;
delete (curr);
count--;
}
}
void print()
{
node* curr = first;
while (curr != NULL)
{
cout << curr->item << " ";
curr = curr->next;
}
cout << endl;
}
};
int main()
{
linkedlist l;
l.insertnode(2);
l.insertnode(5);
l.insertnode(6);
l.insertnode(10);
l.minelement();
l.print();
}
Some of the issues:
curr is dereferenced when it is certain that it is NULL:
while (curr != NULL)
{
if (min > curr->item)
{
min = curr->item;
}
curr = curr->next;
}
while (curr->item != min) // <-- curr will be NULL!!!
the function starts with dereferencing first, which is not safe: when the list is empty this will be an invalid reference. So the first thing to do is to check whether the list is empty.
When count == 1, the first member is not set to NULL, ...etc. But since you already have that logic elsewhere, just call removefirst()
It is a pity that you have 2 loops: one to find what is the minimum value, and another to find the node that precedes that minimum value. You should do both in one loop.
Here is the updated function:
void minelement()
{
if (isempty()) // Check this first!
{
cout << "Empty linked list cannot be deleted" << endl;
}
else if (count == 1)
{
removefirst(); // Use your method
}
else
{
// Only access first members when it is safe:
int min = first->item;
node* beforemin = NULL;
node* curr = first->next;
node* prev = first;
while (curr != NULL)
{
if (min > curr->item)
{
min = curr->item;
// Remember where you found it
beforemin = prev;
}
prev = curr; // keep updated
curr = curr->next;
}
if (beforemin == NULL) {
removefirst();
} else if (beforemin->next == NULL) {
removelast();
} else {
curr = beforemin->next;
beforemin->next = curr->next;
delete (curr);
count--;
}
}
}
Unrelated to your question, but you should obviously also update the maxelement function. The position function has some issues too, like:
count++; should not occur there.
pos > count should really be pos >= count, because you seem to use position 0 for the head node, and so the last node has position count-1.
Finally, try to avoid code duplication. There are too many places where you delete and update count. Try to centralise such common code in a method and call it where needed.

Find the Error or memory leak

I was writing LinkedList Program in C++
Here is the Code. Find the Error and Memory Leak or anything else.
I want to write a perfect code.
#ifndef LEARN_REVERSELINKLIST_H
#define LEARN_REVERSELINKLIST_H
#include <string>
#include <utility>
#include <iostream>
#include <boost/assert.hpp>
class ReverseLinkList {
private:
struct Node {
std::string string;
Node *Previous{};
Node *Next{};
};
Node *head;
Node *tail;
int count;
public:
ReverseLinkList();
~ReverseLinkList();
void insert(std::string string);
void insertAt(std::string string, int position);
void iterator() const;
void reverseIterator() const;
void remove(const std::string &string);
void removeAt(int position);
int size() const;
Node *getHead() const;
Node *getTail() const;
};
#endif //LEARN_REVERSELINKLIST_H
and Here is the CC File
#include "ReverseLinkList.h"
ReverseLinkList::~ReverseLinkList() {
if (count != 0) {
Node *temp = head;
while (temp != tail->Next) {
delete temp->Previous;
temp = temp->Next;
}
tail = nullptr;
head = nullptr;
}
}
ReverseLinkList::ReverseLinkList()
: head(nullptr), tail(nullptr), count(0) {
}
void ReverseLinkList::iterator() const {
BOOST_ASSERT_MSG(count != 0, "List is empty");
Node *temp;
temp = head;
while (temp != tail->Next) {
std::cout << temp->string << std::endl;
temp = temp->Next;
}
}
void ReverseLinkList::reverseIterator() const {
BOOST_ASSERT_MSG(count != 0, "List is empty");
Node *temp;
temp = tail;
while (temp != head->Previous) {
std::cout << temp->string << std::endl;
temp = temp->Previous;
}
}
void ReverseLinkList::insert(std::string string) {
auto *newNode = new Node;
newNode->string = std::move(string);
count++;
if (head == nullptr && tail == nullptr) {
newNode->Previous = nullptr;
newNode->Next = nullptr;
head = newNode;
tail = newNode;
} else {
tail->Next = newNode;
newNode->Next = nullptr;
newNode->Previous = tail;
tail = newNode;
}
}
int ReverseLinkList::size() const {
return count;
}
void ReverseLinkList::remove(const std::string &string) {
BOOST_ASSERT_MSG(count != 0, "List is empty");
if (count == 1) {
if (head->string == string) {
delete head;
head = nullptr;
tail = nullptr;
}
count--;
return;
}
if (head->string == string) {
Node *temp;
temp = head->Next;
delete head;
head = temp;
head->Previous = nullptr;
count--;
return;
}
if (tail->string == string) {
Node *temp;
temp = tail->Previous;
delete tail;
tail = temp;
temp->Next = nullptr;
count--;
return;
}
Node *temp;
temp = head;
bool verbose = true;
while (temp != tail->Next) {
if (temp->string == string) {
verbose = false;
break;
}
temp = temp->Next;
}
if (verbose) {
std::cerr << "Node not present" << std::endl;
return;
}
Node *previous, *next;
previous = temp->Previous;
next = temp->Next;
delete temp;
previous->Next = next;
next->Previous = previous;
count--;
}
void ReverseLinkList::insertAt(std::string string, int position) {
if (position > count)
return;
if (position == 0) {
if (head == nullptr) {
insert(string);
return;
}
auto *newNode = new Node;
newNode->string = string;
newNode->Previous = nullptr;
head->Previous = newNode;
newNode->Next = head;
head = newNode;
count++;
return;
}
if (position == count - 1) {
insert(string);
return;
}
Node *temp;
temp = head;
while (position != 0) {
temp = temp->Next;
position--;
}
Node *next;
next = temp->Next;
auto *newNode = new Node;
newNode->string = string;
temp->Next = newNode;
newNode->Previous = temp;
newNode->Next = next;
next->Previous = newNode;
count++;
}
ReverseLinkList::Node *ReverseLinkList::getHead() const {
return head;
}
ReverseLinkList::Node *ReverseLinkList::getTail() const {
return tail;
}
void ReverseLinkList::removeAt(int position) {
BOOST_ASSERT_MSG(count != 0, "List is empty");
if (position > count)
return;
Node *temp;
if (count == 1) {
delete head;
head = nullptr;
tail = nullptr;
count--;
return;
}
if (position == 0) {
temp = head->Next;
delete head;
head = temp;
head->Previous = nullptr;
count--;
return;
}
if (position == count) {
temp = tail->Previous;
delete tail;
tail = temp;
tail->Next = nullptr;
count--;
return;
}
temp = head;
while (position != 0) {
temp = temp->Next;
position--;
}
Node *previous;
Node *next;
previous = temp->Previous;
next = temp->Next;
delete temp;
previous->Next = next;
next->Previous = previous;
count--;
}
I would like to have some suggestion how can I write better code and Implement it. If you have some functions you would like to add please do post.
My next move is to make this code using templates

Red-Black Tree Deletion Partially Working

I implemented a red black tree in c++ with find, insert and delete. The delete only works for right side nodes and for the root node. I can't figure out why it isn't working for any of the left side nodes. Here is my code:
Node* searchNode(Node* root, int value){
Node* temp = root;
while (temp != NULL){
if (temp->val == value){
return temp;
}
else if (temp->val < value){
temp = temp->right;
}
else if (temp->val > value){
temp = temp->left;
}
}
}
Node* sibling(Node* node){
if ((node == NULL) || (node->parent == NULL)){
return NULL;
}
if (node == node->parent->left){
return node->parent->right;
}
else{
return node->parent->left;
}
}
Node* maxNode(Node* node){
while (node->right != NULL){
node = node->left;
}
return node;
}
void replaceNode(Node* old, Node* new_node){
if (old->parent == NULL){
old = new_node;
}
else{
if (old == old->parent->left){
old->parent->left = new_node;
}
else{
old->parent->right = new_node;
}
}
if (new_node != NULL){
new_node->parent = old->parent;
}
}
void deleteNode(Node* root, int value){
Node* child;
Node* temp = searchNode(root, value);
if (temp == NULL){
return;
}
if (temp->left != NULL&&temp->right != NULL){
Node* pred = maxNode(temp->right);
temp->val = pred->val;
temp = pred;
}
if (temp->left == NULL || temp->right == NULL){
if (temp->right == NULL && temp->left == NULL){
child = temp;
}
else if (temp->right == NULL){
child = temp->left;
}
else{
child = temp->right;
}
}
if (temp->color == 1){
temp->color = child->color;
delete_case1(root, child);
}
replaceNode(temp, child);
delete temp;
}
void delete_case6(Node* root, Node* n)
{
Node *s = sibling(n);
s->color = n->parent->color;
n->parent->color = 1;
if (n == n->parent->left) {
s->right->color = 1;
rotate_left(root, n->parent);
}
else {
s->left->color = 1;
rotate_right(root, n->parent);
}
}
void delete_case5(Node* root, Node* n)
{
Node *s = sibling(n);
if (s->color == 1) {
if ((n == n->parent->left) &&(s->right->color == 1) &&(s->left->color == 0)) {
s->color = 0;
s->left->color = 1;
rotate_right(root, s);
}else if ((n == n->parent->right) &&(s->left->color == 1) &&(s->right->color == 0)) {
s->color = 0;
s->right->color = 1;
rotate_left(root, s);
}
}
delete_case6(root, n);
}
void delete_case4(Node* root, Node* n)
{
Node *s = sibling(n);
if ((n->parent->color == 0) && (s->color == 1) && (s->left->color == 1) && (s->right->color == 1)) {
s->color = 0;
n->parent->color = 1;
}
else{
delete_case5(root, n);
}
}
void delete_case3(Node* root, Node* n){
Node* s = sibling(n);
if ((n->parent->color == 1) &&(s->color == 1) &&(s->left->color == 1) &&(s->right->color == 1)) {
s->color = 0;
delete_case1(root, n->parent);
}
else
delete_case4(root, n);
}
void delete_case2(Node* root, Node* n){
Node *s = sibling(n);
if (s->color == 0){
n->parent->color = 0;
s->color = 1;
if (n == n->parent->left){
rotate_left(root, n->parent);
}
else if (n == n->parent->right){
rotate_right(root, n->parent);
}
}
delete_case3(root, n);
}
void delete_case1(Node* root,Node* n){
if (n->parent != NULL){
delete_case2(root,n);
}
}
void main(){
ABTree* ABtree=new ABTree;
ABtree->root = NULL;
insertTree(ABtree->root, 15);
insertTree(ABtree->root, 8);
insertTree(ABtree->root, 2);
insertTree(ABtree->root, 9);
insertTree(ABtree->root, 10);
insertTree(ABtree->root, 12);
insertTree(ABtree->root, 18);
insertTree(ABtree->root, 25);
insertTree(ABtree->root, 20);
printTree(ABtree->root);
Node* search=searchNode(ABtree->root, 18);
cout << endl;
cout << search->val<<endl;
deleteNode(ABtree->root, 8);
printTree(ABtree->root);
}
For example if i want to delete either 8/9/2 the program crashes at delete_case4 at the if statement.
Thanks in advance!

Binary Search Tree Traversals

I have just started learning Binary Trees and went ahead and tried to implement my own in C. I am kinda lost as to why only InOrder Traversal is displaying correctly while the other two are wrong. I really can't figure this out. I even directly tried inserting nodes, and the result is the same.
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
struct Node
{
int val;
struct Node *left;
struct Node *right;
};
//Allocate Memory for New Node
struct Node* getNewNode(int val)
{
struct Node * ptr = (struct Node*)malloc(sizeof(struct Node));
ptr->val = val;
ptr->left = NULL;
ptr->right = NULL;
return ptr;
}
//Insert Node in Binary Search Tree
struct Node* insertNode(struct Node* root,int val)
{
if(root == NULL)
{
root = getNewNode(val);
}
else if(val <= root->val)
{
root->left = insertNode(root->left,val);
}
else
{
root->right = insertNode(root->right,val);
}
return root;
}
void printInorder(struct Node* root)
{
if(root == NULL) return;
printInorder(root->left);
printf("%d ",root->val);
printInorder(root->right);
}
void printPostOrder(struct Node* root)
{
if(root == NULL) return;
printInorder(root->left);
printInorder(root->right);
printf("%d ",root->val);
}
void printPreOrder(struct Node*root)
{
if(root == NULL) return;
printf("%d ",root->val);
printInorder(root->left);
printInorder(root->right);
}
bool search(struct Node* root,int val)
{
if(root == NULL)
{
return false;
}
else if(val == root->val)
{
return true;
}
else if(val < root->val)
{
return search(root->left,val);
}
else
{
return search(root->right,val);
}
}
int main(void)
{
struct Node * root = NULL; //Tree is Empty
root = insertNode(root,15);
root = insertNode(root,10);
root = insertNode(root,8);
root = insertNode(root,12);
root = insertNode(root,20);
root = insertNode(root,17);
root = insertNode(root,25);
printf("Printing In-Order: \n");
printInorder(root);
printf("\nPrinting Post-Order: \n");
printPostOrder(root);
printf("\nPrinting Pre-Order: \n");
printPreOrder(root);
// if(search(root,11))
// {
// printf("\nValue Found\n");
// }
// else
// {
// printf("\nValue Not Found\n");
// }
return 0;
}
Please help me understand if I am doing this wrong or my understanding of traversals is faulty.
The output is as follows:
output terminal
You have copy-paste errors in printPostOrder and printPreOrder - they both call printInorder where they should be calling themselves.

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