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I read that go libraries no longer are forced to be saved under the GOPATH directory.
Do I have to modify libraries that are older or this just works for all libraries now assuming you have the correct version of Go?
A project using Go modules doesn't need to be under GOPATH (but you still need one for the package cache). A project using Go modules can import any library, whether or not that library uses Go modules.
A project NOT using Go modules must reside under GOPATH.
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i have enabled the go modules integration according to this docs .
https://www.jetbrains.com/help/go/create-a-project-with-go-modules-integration.html#enable-go-modules-in-a-project
but yet again as you can see in image below . goland keep throwing error on some code i have
as you can see in image i have that execlise package but it keep giving error . not only that i have some error on other files
That happens sometimes with IDEs, from my experience it may happen because of at least three reasons.
first: the differences between package versions in your go.sum, you should empty the go.sum and run go mod tidy command.
Second: the version you’re using is older or newer than what you’re expecting, so the package does not support these methods or didn’t include them. so you should set the exact version of the package. (I suggest you read the documentation of the package in this case)
Third: your IDE has got some problems with the caches. for solving this: you should click on file -> invalidate caches to rebuild your IDE caches.
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I am working on a new Golang application which involves some proprietary code and also includes some open sources packages. The code will be part of an enterprise GitHub repository.
We don't plan to keep using the latest versions of the open source packages and would want to keep a stable version of the packages. In this context what is the best way to organize the code? From what I have read so far the best way to put the opensource packages into the Vendors directory.
In any case, a clear project layout is something we want to have in the beginning to keep things simple in the long run.
If you are using a version of Go < 1.11, you can take a look at dep for dependency management :
a dep init will generate the layout (see Creating a New Project)
a Gopkg.lock file will handle specific revisions for each dependency, thus ensuring the stability of your build (instead of having different developers using different versions of the same dependency, depending on when they go get that dependency).
However, if you are using a version of Go >= 1.11, as #oren points out in the comments section (credits to him), you'd probably want to use Go modules instead, as it is now introduced in the Go tool chain.
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Can i use a library inside a pod file ? For example ,i would like to use some functionality from https://github.com/tonymillion/Reachability inside a pod file of this https://github.com/0xced/XCDYouTubeKit
Typically you don't modify code of external libraries. When you import something to use it in your project via CocoaPods or any other dependency manager you use items provided by the library in your project. Meaning your classes rely on some behaviour from them. You should not make external libraries depend on other external libraries but you combine their logic in your custom classes.
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Is there any way to do analysis of 3rd party java library jars.
There huge set of jars being used by application of obsolete version but stable.
Is there any way to find out report which shows what are my repository version is and what is market latest jars...
I just don't want to keep version as latest and product stability is a very important factor.
Going through each and every jar and do research is really cumbersome.
Is there any better method ?
You can use versions plugin.
mvn versions:display-dependency-updates
This will scan a project's dependencies and produces a report of those dependencies which have newer versions available.
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Does any one has idea to compile a dojo into a single file. I am trying to host the project into a website, and dojo has 100's of files to be uploaded.. if any one got idea. please share.
As addition to the answer of Craig of following the build tutorial, I also want to add that there's a web builder that can help you with it.
With this tool you can specify the modules you need and create a single JavaScript file of it.