SwiftUI: How to replace a View with another in MacOS - macos

I want to replace a View with another when a Button is pressed in SwiftUI on MacOS (AppKit not Catalyst).
I tried with a NavigationLink like this
struct ContentView: View {
var body: some View {
NavigationView {
NavigationLink( destination: Text("DESTINATIONVIEW").frame(maxWidth: .infinity, maxHeight: .infinity) ,
label: {Text("Next")} )
}.frame(width: 500.0, height: 500.0)
}
}
The Destination View is presented like in iPadOS, like a Master-Detail Presentation right of the Source View.
What I want, is to replace the SourceView with the Destination (almost like in iOS)
Another approach was to switch the presented view with a bool variable
struct MasterList: View
{
private let names = ["Frank", "John", "Tom", "Lisa"]
#State var showDetail: Bool = false
#State var selectedName: String = ""
var body: some View
{
VStack
{
if (showDetail)
{ DetailViewReplace(showDetail:$showDetail, text: "\(selectedName)" )
} else
{
List()
{
ForEach(names, id: \.self)
{ name in
Button(action:
{
self.showDetail.toggle()
self.selectedName = name
})
{ Text("\(name)")}
.buttonStyle( LinkButtonStyle() )
}
}.listStyle( SidebarListStyle())
}
}
}
}
struct DetailViewReplace: View {
#Binding var showDetail: Bool
let text: String
var body: some View
{
VStack
{
Text(text)
.frame(maxWidth: .infinity, maxHeight: .infinity)
Button(action:
{ self.showDetail.toggle()
})
{ Text("Return")
}
}
}
}
But that seems quite cumbersome for me if dealing with many views.
Is there a best practice to do that?

Related

How do I create another unique view for each device?

How do I create another view when the user chooses a device ? For each device, the view will not be the same because the information given will not be the same ( custom view )
Thank you to put me on the track.
Canvas image
struct ContentView: View {
var body: some View {
NavigationView {
List(Ios, children: \.sousMenuIos) { item in
HStack {
Image(item.image)
.resizable()
.scaledToFit()
.frame(width: 60, height: 60)
Text(item.name)
.font(.system(.title3, design: .rounded))
.bold()
}
}
.navigationTitle("Jailbreak")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
You need to wrap your list label in a NavigationLink and pass the item to the costum view that you want. here is a working example with dummy data.
struct ListItems: View {
var body: some View {
NavigationView {
List(iOS.previewData) { item in
NavigationLink(destination: CostumView(text: item.name)){
HStack {
Image(systemName: item.image)
.resizable()
.scaledToFit()
.frame(width: 60, height: 60)
Text(item.name)
.font(.system(.title3, design: .rounded))
.bold()
}
}
}
.navigationTitle("Jailbreak")
}
}
}
struct CostumView: View {
var text: String
var body: some View{
Text(text)
}
}
struct ListItems_Previews: PreviewProvider {
static var previews: some View {
ListItems()
}
}
struct iOS: Identifiable {
var id = UUID()
var image: String = ""
var name: String
static let previewData = [
iOS(image: "phone", name: "iPhone 8"),
iOS(image: "phone", name: "iPhone X")
]
}

Updating the contents of an array from a different view

I'm writing a macOS app in Swiftui, for Big Sur and newer. It's a three pane navigationview app, where the left most pane has the list of options (All Notes in this case), the middle pane is a list of the actual items (title and date), and the last one is a TextEditor where the user adds text.
Each pane is a view that calls the the next view via a NavigationLink. Here's the basic code for that.
struct NoteItem: Codable, Hashable, Identifiable {
let id: Int
var text: String
var date = Date()
var dateText: String {
dateFormatter.dateFormat = "EEEE, MMM d yyyy, h:mm a"
return dateFormatter.string(from: date)
}
var tags: [String] = []
}
struct ContentView: View {
#State var selection: Set<Int> = [0]
var body: some View {
NavigationView {
List(selection: self.$selection) {
NavigationLink(destination: AllNotes()) {
Label("All Notes", systemImage: "doc.plaintext")
}
.tag(0)
}
.listStyle(SidebarListStyle())
.frame(minWidth: 100, idealWidth: 150, maxWidth: 200, maxHeight: .infinity)
Text("Select a note...")
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
}
struct AllNotes: View {
#State var items: [NoteItem] = {
guard let data = UserDefaults.standard.data(forKey: "notes") else { return [] }
if let json = try? JSONDecoder().decode([NoteItem].self, from: data) {
return json
}
return []
}()
#State var noteText: String = ""
var body: some View {
NavigationView {
List(items) { item in
NavigationLink(destination: NoteView()) {
VStack(alignment: .leading) {
Text(item.text.components(separatedBy: NSCharacterSet.newlines).first!)
Text(item.dateText).font(.body).fontWeight(.light)
}
.padding(.vertical, 8)
}
}
.listStyle(InsetListStyle())
Text("Select a note...")
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
.navigationTitle("A title")
.toolbar {
ToolbarItem(placement: .navigation) {
Button(action: {
NewNote()
}) {
Image(systemName: "square.and.pencil")
}
}
}
}
struct NoteView: View {
#State var text: String = ""
var body: some View {
HStack {
VStack(alignment: .leading) {
TextEditor(text: $text).padding().font(.body)
.onChange(of: text, perform: { value in
print("Value of text modified to = \(text)")
})
Spacer()
}
Spacer()
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.white)
}
}
When I create a new note, how can I save the text the user added on the TextEditor in NoteView in the array loaded in AllNotes so I could save the new text? Ideally there is a SaveNote() function that would happen on TextEditor .onChange. But again, given that the array lives in AllNotes, how can I update it from other views?
Thanks for the help. Newbie here!
use EnvironmentObject in App
import SwiftUI
#main
struct NotesApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(DataModel())
}
}
}
now DataModel is a class conforming to ObservableObject
import SwiftUI
final class DataModel: ObservableObject {
#AppStorage("notes") public var notes: [NoteItem] = []
}
any data related stuff should be done in DataModel not in View, plus you can access it and update it from anywhere, declare it like this in your ContentView or any child View
NoteView
import SwiftUI
struct NoteView: View {
#EnvironmentObject private var data: DataModel
var note: NoteItem
#State var text: String = ""
var body: some View {
HStack {
VStack(alignment: .leading) {
TextEditor(text: $text).padding().font(.body)
.onChange(of: text, perform: { value in
guard let index = data.notes.firstIndex(of: note) else { return }
data.notes[index].text = value
})
Spacer()
}
Spacer()
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.white)
.onAppear() {
print(data.notes.count)
}
}
}
AppStorage is the better way to use UserDefaults but AppStorage does not work with custom Objects yet (I think it does for iOS 15), so you need to add this extension to make it work.
import SwiftUI
struct NoteItem: Codable, Hashable, Identifiable {
let id: UUID
var text: String
var date = Date()
var dateText: String {
let df = DateFormatter()
df.dateFormat = "EEEE, MMM d yyyy, h:mm a"
return df.string(from: date)
}
var tags: [String] = []
}
extension Array: RawRepresentable where Element: Codable {
public init?(rawValue: String) {
guard let data = rawValue.data(using: .utf8),
let result = try? JSONDecoder().decode([Element].self, from: data)
else {
return nil
}
self = result
}
public var rawValue: String {
guard let data = try? JSONEncoder().encode(self),
let result = String(data: data, encoding: .utf8)
else {
return "[]"
}
return result
}
}
Now I changed AllNotes view to work with new changes
struct AllNotes: View {
#EnvironmentObject private var data: DataModel
#State var noteText: String = ""
var body: some View {
NavigationView {
List(data.notes) { note in
NavigationLink(destination: NoteView(note: note)) {
VStack(alignment: .leading) {
Text(note.text.components(separatedBy: NSCharacterSet.newlines).first!)
Text(note.dateText).font(.body).fontWeight(.light)
}
.padding(.vertical, 8)
}
}
.listStyle(InsetListStyle())
Text("Select a note...")
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
.navigationTitle("A title")
.toolbar {
ToolbarItem(placement: .navigation) {
Button(action: {
data.notes.append(NoteItem(id: UUID(), text: "New Note", date: Date(), tags: []))
}) {
Image(systemName: "square.and.pencil")
}
}
}
}
}

SwiftUI background image moves when keyboard shows

I have an image background, which should stay in place when the keyboard shows, but instead it moves up together with everything on the screen. I saw someone recommend using ignoresSafeArea(.keyboard), and this question Simple SwiftUI Background Image keeps moving when keyboard appears, but neither works for me. Here is my super simplified code sample. Please keep in mind that while the background should remain unchanged, the content itself should still avoid the keyboard as usual.
struct ProfileAbout: View {
#State var text: String = ""
var body: some View {
VStack {
TextField("write something", text: $text)
Spacer()
Button("SomeButton") {}
}
.background(
Image("BackgroundName")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea(.keyboard)
)
}
}
Here a possible salvation:
import SwiftUI
struct ContentView: View {
#Environment(\.verticalSizeClass) var verticalSizeClass
#State var valueOfTextField: String = String()
var body: some View {
GeometryReader { proxy in
Image("Your Image name here").resizable().scaledToFill().ignoresSafeArea()
ZStack {
if verticalSizeClass == UserInterfaceSizeClass.regular { TextFieldSomeView.ignoresSafeArea(.keyboard) }
else { TextFieldSomeView }
VStack {
Spacer()
Button(action: { print("OK!") }, label: { Text("OK").padding(.horizontal, 80.0).padding(.vertical, 5.0).background(Color.yellow).cornerRadius(5.0) }).padding()
}
}
.position(x: proxy.size.width/2, y: proxy.size.height/2)
}
}
var TextFieldSomeView: some View {
return VStack {
Spacer()
TextField("write something", text: $valueOfTextField).padding(5.0).background(Color.yellow).cornerRadius(5.0).padding()
Spacer()
}
}
}
u can use GeometryReader
get parent View size
import SwiftUI
import Combine
struct KeyboardAdaptive: ViewModifier {
#State private var keyboardHeight: CGFloat = 0
func body(content: Content) -> some View {
GeometryReader { geometry in
content
.padding(.bottom, keyboardHeight)
.onReceive(Publishers.keyboardHeight) {
self.keyboardHeight = $0
}
}
}
}
extension Publishers {
static var keyboardHeight: AnyPublisher<CGFloat, Never> {
let willShow = NotificationCenter.default.publisher(for: UIApplication.keyboardWillShowNotification)
.map { $0.keyboardHeight }
let willHide = NotificationCenter.default.publisher(for: UIApplication.keyboardWillHideNotification)
.map { _ in CGFloat(0) }
return MergeMany(willShow, willHide)
.eraseToAnyPublisher()
}
}
extension View {
func keyboardAdaptive() -> some View {
ModifiedContent(content: self, modifier: KeyboardAdaptive())
}
}
struct ProfileAbout: View {
#State var text: String = ""
var body: some View {
VStack {
TextField("write something", text: $text)
Spacer()
Button("SomeButton") {}
}
.background(
Image("BackgroundName")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea(.keyboard)
)
.keyboardAdaptive()
}
}

SwiftUI macOS right sidebar inspector

I have a document-based SwiftUI app. I'd like to make a inspector sidebar like the one in Xcode.
Starting with Xcode's Document App template, I tried the following:
struct ContentView: View {
#Binding var document: DocumentTestDocument
#State var showInspector = true
var body: some View {
HSplitView {
TextEditor(text: $document.text)
if showInspector {
Text("Inspector")
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
.toolbar {
Button(action: { showInspector.toggle() }) {
Label("Toggle Inspector", systemImage: "sidebar.right")
}
}
}
}
Which yielded:
How can I extend the right sidebar to full height like in Xcode?
NavigationView works for left-side sidebars, but I'm not sure how to do it for right-side sidebars.
Here is some stripped down code that I have used in the past. It has the look and feel that you want.
It uses a NavigationView with .navigationViewStyle(.columns) with essentially three panes. Also, the HiddenTitleBarWindowStyle() is important.
The first (navigation) pane is never given any width because the second (Detail) pane is always given all of the width when there is no Inspector, or all of the width less the Inspector's width when it's present. The ToolBar needs to be broken up and have its contents placed differently depending on whether the Inspector is present or not.
#main
struct DocumentTestDocumentApp: App {
var body: some Scene {
DocumentGroup(newDocument: DocumentTestDocument()) { file in
ContentView(document: file.$document)
}
.windowStyle(HiddenTitleBarWindowStyle())
}
}
struct ContentView: View {
#Binding var document: DocumentTestDocument
#State var showInspector = true
var body: some View {
GeometryReader { window in
if showInspector {
NavigationView {
TextEditor(text: $document.text)
.frame(minWidth: showInspector ? window.size.width - 200.0 : window.size.width)
.toolbar {
LeftToolBarItems(showInspector: $showInspector)
}
Inspector()
.toolbar {
RightToolBarItems(showInspector: $showInspector)
}
}
.navigationViewStyle(.columns)
} else {
NavigationView {
TextEditor(text: $document.text)
.frame(width: window.size.width)
.toolbar {
LeftToolBarItems(showInspector: $showInspector)
RightToolBarItems(showInspector: $showInspector)
}
}
.navigationViewStyle(.columns)
}
}
}
}
struct LeftToolBarItems: ToolbarContent {
#Binding var showInspector: Bool
var body: some ToolbarContent {
ToolbarItem(content: { Text("test left toolbar stuff") } )
}
}
struct RightToolBarItems: ToolbarContent {
#Binding var showInspector: Bool
var body: some ToolbarContent {
ToolbarItem(content: { Spacer() } )
ToolbarItem(placement: .primaryAction) {
Button(action: { showInspector.toggle() }) {
Label("Toggle Inspector", systemImage: "sidebar.right")
}
}
}
}
struct Inspector: View {
var body: some View {
VStack {
Text("Inspector Top")
Spacer()
Text("Bottom")
}
}
}

macOS SwiftUI Navigation for a Single View

I'm attempting to create a settings view for my macOS SwiftUI status bar app. My implementation so far has been using a NavigationView, and NavigationLink, but this solution produces a half view as the settings view pushes the parent view to the side. Screenshot and code example below.
Navigation Sidebar
struct ContentView: View {
var body: some View {
VStack{
NavigationView{
NavigationLink(destination: SecondView()){
Text("Go to next view")
}}
}.frame(width: 800, height: 600, alignment: .center)}
}
struct SecondView: View {
var body: some View {
VStack{
Text("This is the second view")
}.frame(width: 800, height: 600, alignment: .center)
}
}
The little information I can find suggests that this is unavoidable using SwiftUI on macOS, because the 'full screen' NavigationView on iOS (StackNavigationViewStyle) is not available on macOS.
Is there a simple or even complex way of implementing a transition to a settings view that takes up the whole frame in SwiftUI for macOS? And if not, is it possible to use AppKit to call a View object written in SwiftUI?
Also a Swift newbie - please be gentle.
Here is a simple demo of possible approach for custom navigation-like solution. Tested with Xcode 11.4 / macOS 10.15.4
Note: background colors are used for better visibility.
struct ContentView: View {
#State private var show = false
var body: some View {
VStack{
if !show {
RootView(show: $show)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.blue)
.transition(AnyTransition.move(edge: .leading)).animation(.default)
}
if show {
NextView(show: $show)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.green)
.transition(AnyTransition.move(edge: .trailing)).animation(.default)
}
}
}
}
struct RootView: View {
#Binding var show: Bool
var body: some View {
VStack{
Button("Next") { self.show = true }
Text("This is the first view")
}
}
}
struct NextView: View {
#Binding var show: Bool
var body: some View {
VStack{
Button("Back") { self.show = false }
Text("This is the second view")
}
}
}
I've expanded upon Asperi's great suggestion and created a generic, reusable StackNavigationView for macOS (or even iOS, if you want). Some highlights:
It supports any number of subviews (in any layout).
It automatically adds a 'Back' button for each subview (just text for now, but you can swap in an icon if using macOS 11+).
Swift v5.2:
struct StackNavigationView<RootContent, SubviewContent>: View where RootContent: View, SubviewContent: View {
#Binding var currentSubviewIndex: Int
#Binding var showingSubview: Bool
let subviewByIndex: (Int) -> SubviewContent
let rootView: () -> RootContent
var body: some View {
VStack {
VStack{
if !showingSubview { // Root view
rootView()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.transition(AnyTransition.move(edge: .leading)).animation(.default)
}
if showingSubview { // Correct subview for current index
StackNavigationSubview(isVisible: self.$showingSubview) {
self.subviewByIndex(self.currentSubviewIndex)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.transition(AnyTransition.move(edge: .trailing)).animation(.default)
}
}
}
}
init(currentSubviewIndex: Binding<Int>, showingSubview: Binding<Bool>, #ViewBuilder subviewByIndex: #escaping (Int) -> SubviewContent, #ViewBuilder rootView: #escaping () -> RootContent) {
self._currentSubviewIndex = currentSubviewIndex
self._showingSubview = showingSubview
self.subviewByIndex = subviewByIndex
self.rootView = rootView
}
private struct StackNavigationSubview<Content>: View where Content: View {
#Binding var isVisible: Bool
let contentView: () -> Content
var body: some View {
VStack {
HStack { // Back button
Button(action: {
self.isVisible = false
}) {
Text("< Back")
}.buttonStyle(BorderlessButtonStyle())
Spacer()
}
.padding(.horizontal).padding(.vertical, 4)
contentView() // Main view content
}
}
}
}
More info on #ViewBuilder and generics used can be found here.
Here's a basic example of it in use. The parent view tracks current selection and display status (using #State), allowing anything inside its subviews to trigger state changes.
struct ExampleView: View {
#State private var currentSubviewIndex = 0
#State private var showingSubview = false
var body: some View {
StackNavigationView(
currentSubviewIndex: self.$currentSubviewIndex,
showingSubview: self.$showingSubview,
subviewByIndex: { index in
self.subView(forIndex: index)
}
) {
VStack {
Button(action: { self.showSubview(withIndex: 0) }) {
Text("Show View 1")
}
Button(action: { self.showSubview(withIndex: 1) }) {
Text("Show View 2")
}
Button(action: { self.showSubview(withIndex: 2) }) {
Text("Show View 3")
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.blue)
}
}
private func subView(forIndex index: Int) -> AnyView {
switch index {
case 0: return AnyView(Text("I'm View One").frame(maxWidth: .infinity, maxHeight: .infinity).background(Color.green))
case 1: return AnyView(Text("I'm View Two").frame(maxWidth: .infinity, maxHeight: .infinity).background(Color.yellow))
case 2: return AnyView(VStack {
Text("And I'm...")
Text("View Three")
}.frame(maxWidth: .infinity, maxHeight: .infinity).background(Color.orange))
default: return AnyView(Text("Inavlid Selection").frame(maxWidth: .infinity, maxHeight: .infinity).background(Color.red))
}
}
private func showSubview(withIndex index: Int) {
currentSubviewIndex = index
showingSubview = true
}
}
Note: Generics like this require all subviews to be of the same type. If that's not so, you can wrap them in AnyView, like I've done here. The AnyView wrapper isn't required if you're using a consistent type for all subviews (the root view’s type doesn’t need to match).
Heyo, so a problem I had is that I wanted to have multiple navigationView-layers, I'm not sure if that's also your attempt, but if it is: MacOS DOES NOT inherit the NavigationView.
Meaning, you need to provide your DetailView (or SecondView in your case) with it's own NavigationView. So, just embedding like [...], destination: NavigationView { SecondView() }) [...] should do the trick.
But, careful! Doing the same for iOS targets will result in unexpected behaviour. So, if you target both make sure you use #if os(macOS)!
However, when making a settings view, I'd recommend you also look into the Settings Scene provided by Apple.
Seems this didn't get fixed in Xcode 13.
Tested on Xcode 13 Big Sur, not on Monterrey though...
You can get full screen navigation with
.navigationViewStyle(StackNavigationViewStyle())

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