I'm in the process of learning Laravel 6.0 and I'm using the current version of VSCode to write my code. At the moment, my instance of VSCode doesn't offer any Laravel code completions. How do I tell VSCode to offer those completions? If there is no such setting, is there some kind of add-on for VSCode that provides code completions for Laravel? Where would I find this add-on?
This extension works for Laravel 6 because the features are still there.
For PHP, this extension is really great for VSCode.
Related
I'm a VI user from long ago. I've been using Atom with ex-mode and vim-mode-plus packages for a few years now, but was thinking of switching to VS studio with the Vim plugin (and perhaps neovim). Has anyone tried both who could provide insights? What do you prefer/miss when switching, either direction? FYI I'm mostly working with React, git, JSON, in-browser stuff.
Many thanks!
I'm currently just starting into ruby development and decided that I'd like to use qt4ruby to develop my gui, however when I use RubyMine or Aptana studio, code completion fails to function.
I've tried this both on Windows (with gem qtbindings) and ubuntu 14.04/15.04.
Thanks~
You might want to give Atom a try.
Atom does code completion. It does not have the Qt syntax built in, but it suggests completions of code which is already in memory.
And it does excellent syntax highlighting for ruby.
I'm starting to use Django and I find that every example I see is done in Mac OS. I'm a Windows user. I've used Mac OS X Lion and I have no problem with it other that my personal computer doesn't have it. I would prefer not to go out and spend money on an operating system and set up dual booting just to follow a quick tutorial for Django.
So my question Is, can anyone point me in to a tutorial that uses Windows so I can get a good idea of how it works, and get a good ground, so that I can translate the other tutorials a little more easily.
Any help would be appreciated.
There are no windows specific django tutorials because django as a framework is platform agnostic. All of the python code that goes into writing a project is the same across platforms. The only time you would see something different is when a tutorial references a path on the filesystem.
The actual installation process of django would however be platform specific, but thats more of just a python for windows question. It would be the same situation for installing any python package or framework.
Ultimately you only have a few commands you need to actually run when you are learning django:
python manage.py syncb
python manage.py runserver
python manage.py shell
How you call python is the platform specific part, but the django aspect is the same. The project file structure is also the same. As long as a project doesn't use platform specific file path references, you could run a project written under linux on windows.
This doc might be the only one you need, which explains various installation procedures:
https://docs.djangoproject.com/en/1.4/topics/install/
If you need more info, you might need to provide some specific examples of where its confusing you to see non-windows style tutorials.
Here's a slightly old tutorial: http://mirkobonadei.wordpress.com/2010/01/25/install-python-and-django-on-windows/
The official Django docs also have a section on installation, which covers Windows: https://docs.djangoproject.com/en/dev/topics/install/
I know of FlashDevelop for windows but how about developing actionscript or haxe on a mac? besides flex plugin for eclipse, flex builder and FDT is there anny good IDE out there for actionscript development on mac? I would really like to se a good plugin for netbeans but it looks like all the projects on making something like this has halted.
I have tried using MacVim with various plugins but i never get it to work and it looks to be a hard learning curve to get starting using vim.
What is people using to develop actionscript/haxe on a mac?
I use TextMate with the ActionScript bundle. But, that is a far cry from a decent development environment.
FlashBuilder or FDT are probably the best options. I've spent a lot of time looking for a good free option - though I haven't done a check in the last 6 months, or so. The actual Flash IDE might be the best no-additional-cost option, if you use Flash.
There is supposedly a way to set up your environment to use XCode, a stand-alone compiler, and one or two other things, but I could never find good documentation or evidence of someone actually getting things working.
There is, or was, a Mac version of SePy, but it was horrible, as of a year and a half ago when I gave up on it.
I've been using FlashBuilder on my work machine for Flex work, but I think I'll start using it on my personal machine for Flash work. Just haven't come across anything else that even approaches a modern dev environment for Flash.
Sorry I don't have more helpful information. Would love to hear someone say different.
UPDATE: Found some so-so info on setting up various elements of a full development environment on Mac, using free tools. Doesn't look like a lot has happened on this front in the last two years.
OpenCode - AS2 and AS3 language definitions for XCode. This goes back to 2006, but may still be completely useful.
Xcode and the Flex SDK - A tutorial on setting up a code and compile environment with XCode and the mxml compiler. Author notes that the information may not be 100% accurate and lost interest once he started using FlexBuilder.
Make Xcode a Full Featured Actionscript IDE - FlaXIDE - A tutorial on setting up a full dev environment with opensource tools. Last updated in 2006. Could be modified to work with current tools (i.e. haxe instead of mtasc).
Flex Support for Xcode 3 - Somewhat more recent info on using Xcode as an AS editor. Posted November of 2007.
Core SWF: Flex/AS3 for Xcode - Even more recent info. This seems to be the latest thing going for using open source or free tools to build an AS dev environment on the Mac. Posted July of 2008. This project is up on Google Code and contributors are welcomed.
I have heard good things about IntelliJ IDEA lately but haven't really tried it out myself. I use TextMate, the AS3 bundle and Flash CS4.
The best thing would probably be if FlashDevelop was ported to Mac, but as I understand it, that is not about to happen, despite years of requests for it.
Check out the "sugar-hx" textmate bundle. There's an overview here:
http://haxe.org/com/ide/textmate/sugar_hx_textmate
It includes the compiler-based contextual autocompletion, import helpers, build helpers, and output embedding for swf and js.
I know this is old, but I stumbled upon it, so I suppose other people might as well.
I'm using Sublime Text 2 for AS3 development, and I'm quite happy with it. I use alongside the Flash IDE.
http://www.sublimetext.com/
It's a very powerful and customizable text editor. It's similar to TextMate but much faster and modern... and also cross platform. Many people (like me) got fed up waiting for TextMate 2, and started using ST2.
ST2 is way too deep to number all it's features, but here's a good introduction:
https://tutsplus.com/course/improve-workflow-in-sublime-text-2/
Instead of bundles or plugins, there are packages. ST2 includes a basic AS3 package, but many people are developing their own. Here's mine (still in beta):
https://github.com/PierBover/as3-utils
For Haxe, I'm using gedit on both Mac and Ubuntu. There is a plugin for Haxe which includes syntax highlighting and code completion.
For installing the plug-in on Mac, put the folder
"haxecodecompletion" and the file "haxecodecompletion.gedit-plugin" inside "/Applications/gedit.app/Contents/Resources/lib/gedit-2/plugins".
Similar for the syntax highlight but a different folder.
There is Flasm (which is a working AS2 Disassembler) and perhaps with permission by its creator, who is not updating, re-produce it into an AS3 Disassembler?
I have had this working, and was for me as close to RABCDAsm / Yogda as I could get.
Mac's have TextMate as there preferred application for ruby development, but what would be the preferred application for linux? I need something where it's easy to work with multiple files, project structure and setup commands to run my ruby app or if it is one my merb app.Syntax highlighting is also a must.
Now I typically use Vim, but it's not the best for working with multiple files or with a project structure, even with VTreeView plug-in or multiple VIM windows.
So what would you guys suggest?
If you have better plugins to use for VIM feel free to mention them, I'm not ruling out VIM here.
I use Vim on both Windows and Linux for development in Rails (we have to use Windows in work, and I only use Linux at home). The environment is almost exactly the same for both platforms. Especially important for me is easy navigation between the various Rails components - from Controllers to views, partials and models, and quick navigation to test files.
Here are the plugins I use:
Vim Rails by Tim Pope. The :R, :A and gf commands are the ones I use mostly for navigation.
NERDTree for a project/explorer view.
NERDCommenter for easy multi-line commenting.
FuzzyFinder and "FuzzyFinder - Textmate" - allows you to quickly find files based on portins of a file name.
Ctags
Bufexplorer
dbext for executing SQL commands and getting the results in a Vim buffer.
Ack and the ack plugin for a better grepping experience from within Vim.
VividChalk colour scheme.
RubyMine from JetBrains.com works well for Mac/Linux/Windows, the price is 99$ but it's probably the most productive IDE for Ruby and Rails I have tested so far.
Setup Gedit to be almost like Textmate
Aptana with the Rails plugin is pretty good.
If you are on Ubuntu/Debian, plain old emacs with ruby-elisp package isn't bad. It's no TextMate, but it's not bad.
I prefer Netbeans on both linux and Mac
+1 for Netbeans for Rails. Each release gets better and better and with 6.7 beta it's better yet. Using it on Windows and Mac -- under Linux it's what I'd use as well.
Since you are a vimmer, have you looked at this? I have no experience with it, but looks quite good in the screencast.
Why don't you just use Sublime Text 2 Text Editor, it is free and cross platform and lighter than any IDE, and then you can install the SublimeCodeIntel which will provide you with autocomplete features , you can do that through installing Package Control , then
⌘+shift+p → “install” → ENTER → “codeintel” → ENTER → Restart ST2
It is working perfectly with me and I'm totally in love with this smart editor .
You can find this helpful somehow if you wanna give it a try , http://www.rockettheme.com/magazine/1319-using-sublime-text-2-for-development
I'm using it with zsh Terminal http://stevelosh.com/blog/2010/02/my-extravagant-zsh-prompt/
Anyways if you are looking for a full IDE give netbeans a try http://netbeans.org/projects/ruby/
I prefer Aptana/RadRails on both Mac and Linux. It gives a consistent experience for me no matter what OS I'm on.
I still don't get the excitement over Textmate...
Given that you use vim, this post might be interesting.
Her is the Fuzzyfinder Textmate vim plugin that the post refers to.
Aptana Studio is indeed very nice. Also Gedit does the job if you don't want a full IDE environment and are more inclined to do stuff by hand :).
The other answers are about ruby editors, so I thought I will add an answer on my linux setup.
I use Ubuntu with VM player (free) on top of windows 7. I dedicate 2 core and 2 GB to the vm. Benefit of using the VM on top of windows is that I can use linux just for development and windows for everything else. Skype, webex, and team viewer works in windows, but i find them to be flaky in linux. Also I use office once in a while, very easy on windows.
I have been using GMATE for a while and I can say that I only need gnome-terminal to complete my ruby/groovy/python setup. It have themes imported from textmate and do some method/property code completion (not much ok? but it comes handy).
Edit: forgot to say that GMATE is a set of plugins for Gedit (default text editor on gnome)
With Linux there are 3 really good IDEs and all are free. You have Eclipse, Netbeans, and Aptana... They are all very good and each have some benfits over the other, its more a matter of preference. I would suggest downloading all 3 and giving them a try to see which you prefer.