Simulate button click in macOS SwiftUI? - macos

I’ve built a simple macOS modal dialog in SwiftUI that takes some text from the user:
struct
OpenLocationView : View
{
#State private var location: String = ""
var body: some View
{
VStack
{
HStack
{
Text("Location:")
TextField("https://", text: $location) { self.openLocation() }
}
HStack
{
Spacer()
Button("Cancel") { self.dismiss() }
Button("Open") { self.simulateClick() }
}
}
.padding()
.frame(minWidth: 500.0)
}
}
If the user presses enter or return, I’d like to briefly simulate a click on the default button before dismissing the dialog. How would I do this in SwiftUI?

Actually you've almost done it, see comments inline
...
HStack
{
Text("Location:")
TextField("https://", text: $location) {
// this is onCommit: called on Return or Enter
self.open()
}
}
HStack
{
Spacer()
Button("Cancel") { self.dismiss() }
Button("Open") { self.open() }
}
...
func open() {
self.openLocation()
self.dismiss()
}

Related

SwiftUI: animating tab item addition/removal in tab bar

In my app I add/remove a subview to/from a TabView based on some condition. I'd like to animate tab item addition/removal in tab bar. My experiment (see code below) shows it's not working. I read on the net that TabView support for animation is quite limited and some people rolled their own implementation. But just in case, is it possible to implement it?
import SwiftUI
struct ContentView: View {
#State var showBoth: Bool = false
var body: some View {
TabView {
Button("Test") {
withAnimation {
showBoth.toggle()
}
}
.tabItem {
Label("1", systemImage: "1.circle")
}
if showBoth {
Text("2")
.tabItem {
Label("2", systemImage: "2.circle")
}
.transition(.slide)
}
}
}
}
Note: moving transition() call to the Label passed to tabItem() doesn't work either.
As commented Apple wants the TabBar to stay unchanged throughout the App.
But you can simply implement your own Tabbar with full control:
struct ContentView: View {
#State private var currentTab = "One"
#State var showBoth: Bool = false
var body: some View {
VStack {
TabView(selection: $currentTab) {
// Tab 1.
VStack {
Button("Toggle 2. Tab") {
withAnimation {
showBoth.toggle()
}
}
} .tag("One")
// Tab 2.
VStack {
Text("Two")
} .tag("Two")
}
// custom Tabbar buttons
Divider()
HStack {
OwnTabBarButton("One", imageName: "1.circle")
if showBoth {
OwnTabBarButton("Two", imageName: "2.circle")
.transition(.scale)
}
}
}
}
func OwnTabBarButton(_ label: String, imageName: String) -> some View {
Button {
currentTab = label
} label: {
VStack {
Image(systemName: imageName)
Text(label)
}
}
.padding([.horizontal,.top])
}
}

SwiftUI for macOS - trigger sheet .onDismiss problem

In a multiplatform app I'm showing a sheet to collect a small amount of user input. On iOS, when the sheet is dismissed, the relevant .onDismiss method is called but not on macOS.
I've read that having the .onDismiss in the List can cause problems so I've attached it to the button itself with no improvement. I've also tried passing the isPresented binding through and toggling that within the sheet itself to dismiss, but again with no success.
I am employing a NavigationView but removing that makes no difference. The following simplified example demonstrates my problem. Any ideas? Should I even be using a sheet for this purpose on macOS?
I just want to make clear that I have no problem closing the sheet. The other questions I found were regarding problems closing the sheet - I can do that fine.
import SwiftUI
#main
struct SheetTestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
ListView()
}
}
}
The List view.
struct ListView: View {
#State private var isPresented: Bool = false
var body: some View {
VStack {
Text("Patterns").font(.title)
Button(action: {
isPresented = true
}, label: {
Text("Add")
})
.sheet(isPresented: $isPresented, onDismiss: {
doSomethingAfter()
}) {
TestSheetView()
}
List {
Text("Bingo")
Text("Bongo")
Text("Banjo")
}
.onAppear(perform: {
doSomethingBefore()
})
}
}
func doSomethingBefore() {
print("Johnny")
}
func doSomethingAfter() {
print("Cash")
}
}
This is the sheet view.
struct TestSheetView: View {
#Environment(\.presentationMode) var presentationMode
#State private var name = ""
var body: some View {
Form {
TextField("Enter name", text: $name)
.padding()
HStack {
Spacer()
Button("Save") {
presentationMode.wrappedValue.dismiss()
}
Spacer()
}
}
.frame(minWidth: 300, minHeight: 300)
.navigationTitle("Jedward")
}
}
Bad issue.. you are right. OnDismiss is not called. Here is a workaround with Proxybinding
var body: some View {
VStack {
Text("Patterns").font(.title)
Button(action: {
isPresented = true
}, label: {
Text("Add")
})
List {
Text("Bingo")
Text("Bongo")
Text("Banjo")
}
.onAppear(perform: {
doSomethingBefore()
})
}
.sheet(isPresented: Binding<Bool>(
get: {
isPresented
}, set: {
isPresented = $0
if !$0 {
doSomethingAfter()
}
})) {
TestSheetView()
}
}

How to toggle the visibility of the third pane of NavigationView?

Assuming the following NavigationView:
Struct ContentView: View {
#State var showRigthPane: Bool = true
var body: some View {
NavigationView {
Sidebar()
MiddlePane()
RightPane()
}.toolbar {
ToolbarItem(placement: .navigation) {
Button(action: toggleSidebar, label: {Image(systemName: "sidebar.left")})
}
ToolbarItem(placement: .primaryAction) {
Button(action: self.toggleRightPane, label: { Image() })
}
}
}
private func toggleRightPane() {
// ?
}
// collapsing sidebar - this works
private func toggleSidebar() {
NSApp.keyWindow?.initialFirstResponder?.tryToPerform(
#selector(NSSplitViewController.toggleSidebar(_:)), with: nil)
}
}
How can I implement the toggleRightPane() function to toggle the visibility of the right pane?
Updated to use a calculated property returning two different navigation views. Still odd behavior with sidebar, but with a work-around it is functional. Hopefully someone can figure out the sidebar behavior.
struct ToggleThirdPaneView: View {
#State var showRigthPane: Bool = true
var body: some View {
VStack {
navigationView
}
.navigationTitle("Show and Hide")
}
var navigationView : some View {
if showRigthPane {
return AnyView(NavigationView {
VStack {
Text("left")
}
.toolbar {
Button(action: { showRigthPane.toggle() }) {
Label("Add Item", systemImage: showRigthPane ? "rectangle.split.3x1" : "rectangle.split.2x1")
}
}
Text("middle")
}
)
} else {
return AnyView(NavigationView {
VStack {
Text("left")
}
.toolbar {
Button(action: { showRigthPane.toggle() }) {
Label("Add Item", systemImage: showRigthPane ? "rectangle.split.3x1" : "rectangle.split.2x1")
}
}
Text("middle")
Text("right")
})
}
}
}
Try the following (cannot test)
struct ContentView: View {
#State private var showRigthPane = true
var body: some View {
NavigationView {
Sidebar()
MiddlePane()
if showRigthPane { // << here !!
RightPane()
}
}.toolbar {
ToolbarItem(placement: .primaryAction) {
Button(action: self.toggleRightPane, label: { Image() })
}
}
}
private func toggleRightPane() {
withAnimation {
self.showRigthPane.toggle() // << here !!
}
}
}

SwiftUI macOS sheet does not dismiss sometimes

I have implemented a sheet to edit the values of a client.
It's normally possible to edit the client and close the sheet after pressing the OK-Button. But if the sheet is open for a longer time it is not possible to dismiss the sheet. Nothing happens and they only way to proceed is to quit the program.
Does anyone have an idea why this happens sometimes?
struct ContentView: View {
#State private var showingEditClient = false
var body: some View {
VStack{
HStack {
Button(action: showEditClientSheet) {
Text("Edit Client")
}
.sheet(isPresented: $showingEditClient) {
EditClientSheet()
}
}
}
.frame(minWidth: 400, minHeight: 400)
}
func showEditClientSheet(){
showingEditClient.toggle()
}
}
struct EditClientSheet: View {
#Environment(\.presentationMode) var presentationMode
#State private var name = "Max"
var body: some View {
VStack {
Form {
TextField("Name", text: $name)
}
HStack{
Button(action: cancel) {
Text("Abbrechen")
}
Button(action: editClient) {
Text("Ok")
}
}
}
.frame(minWidth: 200, minHeight: 200)
}
func editClient() {
NSApp.keyWindow?.makeFirstResponder(nil)
//Check if content is correct to save
if name != "" {
//store the changes
self.presentationMode.wrappedValue.dismiss()
}else {
//show Alert
}
}
func cancel() {
self.presentationMode.wrappedValue.dismiss()
}
}

How do I enable the sort option with the Edit/Done Button in SwiftUI?

When I tap on the Edit button it functions correctly to change the list to an active state with a delete icon beside each item. However, the sort icon does not show on the right side of each item as expected.
This leads me to believe that I have overlooked a key element in the following code. What else is required to enable the sort option?
struct ContentView: View {
#Environment(\.managedObjectContext) var moc
#FetchRequest(entity: Task.entity(), sortDescriptors:[
NSSortDescriptor(keyPath: \Task.isComplete, ascending: true)
]) var tasks: FetchedResults<Task>
#State private var showingAddScreen = false
var body: some View {
NavigationView {
List {
ForEach(tasks, id: \.self) { task in
HStack {
Image(systemName: task.isComplete ? "square.fill" : "square")
.padding()
.onTapGesture {
task.isComplete.toggle()
try? self.moc.save()
print("Done button tapped")
}
Text(task.name ?? "Unknown Task")
Spacer()
Image("timer")
.onTapGesture {
print("Timer button tappped")
}
}
}
.onDelete(perform: deleteTask)
}
.navigationBarTitle("To Do List", displayMode: .inline)
.navigationBarItems(leading: EditButton(), trailing: Button(action: {
self.showingAddScreen.toggle()
}) {
Image(systemName: "plus")
})
.sheet(isPresented: $showingAddScreen) {
AddTaskView().environment(\.managedObjectContext, self.moc)
}
}
}
func deleteTask(at offsets: IndexSet) {
for offset in offsets {
let task = tasks[offset]
moc.delete(task)
}
try? moc.save()
}
}
What else is required to enable the sort option?
it appears whenever .onMove modifier is provided, ie. add
.onDelete(perform: deleteTask)
.onMove { sourceIndices, destinationIndex in
// << your code here
}

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