Prompt auto message when 'zero' as input in win32 code - winapi

I have tried tooltip feature in win32 code, when 'OK' clicked the message displays only when we hover on particular box. But the feature Iam expecting is auto display of message at particular box when 'OK' is clicked. Is it possible to add such feature of auto popup? I need some balloon type of error popup.
My exact scenario is to error popup when Zero is given as input in a dialog, when 'OK' is clicked.
HWND gzui_controls::create_tool_tip_balloon(HWND hdlg, int tool_id, PTSTR text) const { if (!tool_id || !hdlg || !text) { return FALSE; }
HWND hwndTool = GetDlgItem(hdlg, tool_id);
if (WM_LBUTTONUP)
{
HWND hwndTip = CreateWindowEx(NULL, TOOLTIPS_CLASS, NULL,
WS_POPUP | SWP_NOMOVE | TTS_NOPREFIX | TTS_BALLOON | BS_PUSHBUTTON,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
hdlg, NULL,
getModuleInstance(), NULL);
if (!hwndTool || !hwndTip)
{
return (HWND)NULL;
}
// Associate the tooltip with the tool.
TOOLINFO toolInfo = { 0 };
toolInfo.cbSize = sizeof(toolInfo);
toolInfo.hwnd = hdlg;
toolInfo.uFlags = TTF_IDISHWND | TTF_SUBCLASS;
toolInfo.uId = (UINT_PTR)hwndTool;
toolInfo.lpszText = text;
SendMessage(hwndTip, TTM_ADDTOOL, 0, (LPARAM)&toolInfo);
return hwndTip;
}

The following is an example of balloon tip for display information when input value is not valid.
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
// ...
editHwnd = CreateWindow(L"EDIT",
NULL,
WS_VISIBLE | WS_CHILD | ES_MULTILINE | WS_BORDER,
120,
10,
100,
100,
hWnd,
NULL,
hInst,
NULL);
// ...
case WM_COMMAND:
{
if (HIWORD(wParam) == EN_CHANGE)
{
// TODO: Add logic of detecting input value here
if (editHwnd == (HWND)lParam) // && inputVal == 0
{
balloonTip.cbStruct = sizeof(EDITBALLOONTIP);
balloonTip.pszText = L"Zero is given as input";
balloonTip.pszTitle = L"Tips";
balloonTip.ttiIcon = TTI_INFO;
Edit_ShowBalloonTip(editHwnd, &balloonTip);
}
}
}
break;
Refer to Edit Control, EDITBALLOONTIP structure, Edit_ShowBalloonTip macro
Note To use Edit_ShowBalloonTip macro, you must provide a manifest specifying
Comclt32.dll version 6.0.
It will like this:

Related

Stop program continuing WM_KEYDOWN process

I'm not sure if it's the correct wording for my question but the issue revolves around it. I have 2 boxes that both validate on KillFocus. And another method which is called if the user presses the Next button, which calls a method that evaluates if they can continue, which validates these fields.
Due to how old this code base is, modifying this will cause issues elsewhere so I need to find a way around this without changing the way the can continue sequence is called. Here's some scenarios.
The user enters an invalid value in field 1, they press enter, the program fires the kill focus method and shows the error message, the enter key has pressed the next button which in turn validates the it again and shows the error again (different MsgBox same error). Meaning unless they unfocus manually then press enter they will always get two message boxes.
I believe this is due to the above reason as they have pressed enter which killed the focus instead of just calling can next.
Is there a way to stop the entire WM_KEYDOWN trail if it fails within the KillFocus method?
I'm sorry if this is a little bit vague and hazey, this is what I believe is happening.
#DavidHeffernan do you know of any other way to validate fields in the way that WM_KILLFOCUS does?
Allow me to make a suggestion. You can validate edit control's input in EN_CHANGE handler. From the docs:
Sent when the user has taken an action that may have altered text in an edit control.
Each time user types something, you will get this notification, which seems like a good place to validate data.
If data is invalid, you would then disable Next button using EnableWindow and indicate error somehow.
You could use EM_SHOWBALLOONTIP to pop tooltip with error message or simply change the background color of the edit control to red.
Below is the small example that illustrates my point. You should add better error checking of course, but the main idea is there:
#include <windows.h>
#include <CommCtrl.h>
#define IDC_BTN_NEXT 1000
#define IDC_BOX1 2000
#define IDC_BOX2 3000
// enable Visual Styles
#pragma comment( linker, "/manifestdependency:\"type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' \
language='*'\"")
// link with Common Controls library
#pragma comment( lib, "comctl32.lib")
void onBtnNext()
{
MessageBeep(0);
}
void onKillFocus(HWND box)
{
//==================== these are needed to disable Next button
HWND hwnd = ::GetParent(box);
if (NULL == hwnd) // critical error
return; // TODO: add error handling
HWND btnNext = ::GetDlgItem(hwnd, IDC_BTN_NEXT);
if (NULL == btnNext) // critical error
return; // TODO: add error handling
//==============================================================
int len = ::GetWindowTextLength(box);
if (0 == len) // it is ok, empty text, just return
return;
// if possible, use std::wstring here, I assumed you can't...
wchar_t *txt = new wchar_t[len +1];
if (0 == ::GetWindowText(box, txt, len + 1)) // critical error, according to documentation
{
// TODO: add error handling
delete[] txt;
return;
}
//====== simple validation for illustration only, treat uppercase letter as error
int isTextValid = ::isupper(txt[0]);
for (int i = 1; 0 == isTextValid && i < (len + 1); isTextValid = ::isupper(txt[++i]));
delete[] txt;
//==============================================
if (isTextValid)
{
EDITBALLOONTIP ebt;
ebt.cbStruct = sizeof(EDITBALLOONTIP);
ebt.pszText = L" Tooltip text";
ebt.pszTitle = L" Tooltip title";
ebt.ttiIcon = TTI_ERROR_LARGE;
if (!::SendMessage(box, EM_SHOWBALLOONTIP, 0, (LPARAM)&ebt))
{
//TODO: tooltip won't show, handle error
}
EnableWindow(btnNext, FALSE); // disable Next button
return; // our work is successfully done
}
if (!::SendMessage(box, EM_HIDEBALLOONTIP, 0, 0))
{
//TODO: tooltip won't hide, handle error
}
EnableWindow(btnNext, TRUE); // enable Next button
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CREATE:
{
HWND hwndBox1 = CreateWindowEx(0, WC_EDIT, L"",
WS_CHILD | WS_VISIBLE | WS_BORDER | ES_AUTOHSCROLL,
20, 20, 250, 20, hwnd, (HMENU)IDC_BOX1,
((LPCREATESTRUCT)lParam)->hInstance, 0);
if (NULL == hwndBox1) // add better error handling, this is for illustration only
return -1;
HWND hwndBox2 = CreateWindowEx(0, WC_EDIT, L"",
WS_CHILD | WS_VISIBLE | WS_BORDER | ES_AUTOHSCROLL,
20, 50, 250, 20, hwnd, (HMENU)IDC_BOX2,
((LPCREATESTRUCT)lParam)->hInstance, 0);
if (NULL == hwndBox2) // add better error handling, this is for illustration only
return -1;
HWND hwndBtnNext = CreateWindowEx(0, WC_BUTTON, L"Next",
WS_CHILD | WS_VISIBLE | BS_CENTER | BS_DEFPUSHBUTTON,
20, 80, 50, 25, hwnd, (HMENU)IDC_BTN_NEXT,
((LPCREATESTRUCT)lParam)->hInstance, 0);
if (NULL == hwndBtnNext) // add better error handling, this is for illustration only
return -1;
}
return 0L;
case WM_COMMAND:
{
switch (HIWORD(wParam))
{
case BN_CLICKED:
{
if (LOWORD(wParam) != IDC_BTN_NEXT)
break;
onBtnNext();
}
break;
case EN_CHANGE:
{
if (LOWORD(wParam) != IDC_BOX1 && (LOWORD(wParam) != IDC_BOX2))
break;
onKillFocus((HWND)lParam);
}
break;
default:
break;
}
}
break;
case WM_CLOSE:
::DestroyWindow(hwnd);
return 0L;
case WM_DESTROY:
{
::PostQuitMessage(0);
}
return 0L;
default:
return ::DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = GetSysColorBrush(COLOR_WINDOW);
wc.lpszMenuName = NULL;
wc.lpszClassName = L"Main_Window";
wc.hIconSm = LoadIcon(hInstance, IDI_APPLICATION);
if (!RegisterClassEx(&wc))
return 0;
INITCOMMONCONTROLSEX iccex;
iccex.dwSize = sizeof(INITCOMMONCONTROLSEX);
iccex.dwICC = ICC_STANDARD_CLASSES;
InitCommonControlsEx(&iccex);
hwnd = CreateWindowEx(0, L"Main_Window", L"Test",
WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION,
50, 50, 305, 160, NULL, NULL, hInstance, 0);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
The issue was solved in a "unconventional" way, but it worked. I noticed through debugging that the program lost focus twice on the box, once when ENTER was pressed and once when the message box popped up.
I used a static bool to avoid my program doing the error checking twice. It looks something like this -
void onKillFocus()
{
static bool isValidated = false;
if(!isValidated)
{
isValidated = true;
if(/*ValidationCheck*/)
{
//messagebox for error
}
}
}
By using this, the validation is only ran once when focus is killed stopping the message box from appearing twice, as the static bool is only alive for as long as the method is ran, meaning it's reset every time killfocus is called.

Add Controls To Specific Tab Page in TabControl in C++ Win32

I want to add some controls to the tab page in tabcontrol but it seems that it will be added to all pages and there is not tab page in tabcontrol by default.
I have read these links below but they did not help me and in some parts of them, confused me.
How to add controls to a Tab control
http://www.cplusplus.com/forum/windows/37161/
https://msdn.microsoft.com/en-us/library/bb760551.aspx
https://msdn.microsoft.com/en-us/library/hh298366.aspx
https://msdn.microsoft.com/en-us/library/ms645398.aspx
Here is my code :
[Code]:
#define ID_LBL 500
#define ID_BTN 501
#define ID_TBC 502
HWND hWnd;
void InserTabItem(HWND handle, LPWSTR text, int id)
{
TCITEM tci = { 0 };
tci.mask = TCIF_TEXT;
tci.pszText = text;
tci.cchTextMax = wcslen(text);
SendMessage(handle, TCM_INSERTITEM, id, LPARAM(&tci));
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_CREATE:
{
HWND button_handle = 0;
HWND label_handle = 0;
HWND tab_handle = 0;
tab_handle = CreateWindowEx(WS_EX_CONTROLPARENT, WC_TABCONTROL, 0, WS_VISIBLE | WS_CHILD, 10, 10, 200, 150, hWnd, HMENU(ID_TBC), 0, 0);
InserTabItem(tab_handle, L"page1", 0);
InserTabItem(tab_handle, L"page2", 1);
button_handle = CreateWindowEx(0, WC_BUTTON, L"test-button-page2", WS_VISIBLE | WS_CHILD, 10, 50, 150, 30, tab_handle, HMENU(ID_BTN), 0, 0);
label_handle = CreateWindowEx(0, WC_STATIC, L"test-label-page1", WS_VISIBLE | WS_CHILD, 10, 100, 150, 30, tab_handle, HMENU(ID_LBL), 0, 0);
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, Msg, wParam, lParam);
break;
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreviewInstance, LPSTR lpcmdline, int ncmdshow)
{
WNDCLASSEX wndexcls;
wndexcls.lpszClassName = L"win";
wndexcls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndexcls.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wndexcls.hCursor = LoadCursor(NULL, IDC_ARROW);
wndexcls.hbrBackground = (HBRUSH)(COLOR_3DSHADOW + 1);
wndexcls.lpszMenuName = NULL;
wndexcls.style = NULL;
wndexcls.hInstance = hInstance;
wndexcls.cbSize = sizeof(WNDCLASSEX);
wndexcls.cbClsExtra = 0;
wndexcls.cbWndExtra = 0;
wndexcls.lpfnWndProc = WndProc;
RegisterClassEx(&wndexcls);
hWnd = CreateWindowEx(WS_EX_CLIENTEDGE | WS_EX_CONTROLPARENT, L"win", L"TestApp", WS_OVERLAPPEDWINDOW, 100, 100, 640, 380, 0, 0, hInstance, 0);
ShowWindow(hWnd, ncmdshow);
UpdateWindow(hWnd);
MSG wnd_msg;
while (GetMessage(&wnd_msg, NULL, 0, 0)>0)
{
TranslateMessage(&wnd_msg);
DispatchMessage(&wnd_msg);
}
return (int)wnd_msg.wParam;
}
I am looking for a safe and proper implementation.
Thanks for any help
========================================================
[Update]:
Thanks for comments but no answer in detail :(
Although that is not the implementation I am looking for(NotDialogBased), But from the forth link I mentioned :
How to Create a Tabbed Dialog Box :
https://msdn.microsoft.com/en-us/library/hh298366.aspx
Here is my code of that page :
[resource.h]:
#define IDD_Page1 101
#define IDD_Page2 102
#define IDD_Page3 103
#define IDD_Main_Dialog 104
#define IDC_BTN_Page1 1001
#define IDC_BTN2_Page1 1002
#define IDC_BTN_Page2 1013
#define IDC_BTN_Page3 1014
[Resource.rc]:
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
#include "winres.h"
#undef APSTUDIO_READONLY_SYMBOLS
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//////////////////////////////////////////////////
//
// Dialog
//
IDD_Page1 DIALOGEX 0, 0, 313, 178
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON "Button2-Page1",IDC_BTN2_Page1,129,107,67,22
PUSHBUTTON "Button-Page1",IDC_BTN_Page1,127,77,67,22
END
IDD_Page2 DIALOGEX 0, 0, 309, 177
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON "Button-Page2",IDC_BTN_Page2,120,77,60,18
END
IDD_Page3 DIALOGEX 0, 0, 309, 177
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON "Button-Page3",IDC_BTN_Page3,120,73,64,25
END
IDD_Main_Dialog DIALOGEX 0, 0, 309, 177
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
END
////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_Page1, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 306
TOPMARGIN, 7
BOTTOMMARGIN, 171
END
IDD_Page2, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 302
TOPMARGIN, 7
BOTTOMMARGIN, 170
END
IDD_Page3, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 302
TOPMARGIN, 7
BOTTOMMARGIN, 170
END
IDD_Main_Dialog, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 302
TOPMARGIN, 7
BOTTOMMARGIN, 170
END
END
#endif // APSTUDIO_INVOKED
#endif
[Main.cpp]:
#include <windows.h>
#include <CommCtrl.h>
#include "resource.h"
#pragma comment(lib, "ComCtl32.lib")
#define C_PAGES 3
INT_PTR CALLBACK DialogProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
HWND Win_Handle;
HWND Dailog_Handle;
HINSTANCE hInstance_Win_Global;
typedef struct {
WORD dlgVer;
WORD signature;
DWORD helpID;
DWORD exStyle;
DWORD style;
WORD cDlgItems;
short x;
short y;
short cx;
short cy;
WORD pointsize;
WORD weight;
BYTE italic;
BYTE charset;
} DLGTEMPLATEEX;
typedef struct tag_dlghdr {
HWND hwndTab; // tab control
HWND hwndDisplay; // current child dialog box
RECT rcDisplay; // display rectangle for the tab control
DLGTEMPLATEEX *apRes[C_PAGES];
} DLGHDR;
void InserTabItem(HWND handle, LPWSTR text, int id)
{
TCITEM tci = { 0 };
tci.mask = TCIF_TEXT;
tci.pszText = text;
tci.cchTextMax = wcslen(text);
SendMessage(handle, TCM_INSERTITEM, id, LPARAM(&tci));
}
DLGTEMPLATEEX* DoLockDlgRes(LPCTSTR lpszResName)
{
HRSRC hrsrc = FindResource(NULL, lpszResName, RT_DIALOG);
HGLOBAL hglb = LoadResource(hInstance_Win_Global, hrsrc);
return (DLGTEMPLATEEX *)LockResource(hglb);
}
VOID WINAPI OnChildDialogInit(HWND hwndDlg)
{
HWND hwndParent = GetParent(hwndDlg);
DLGHDR *pHdr = (DLGHDR *)GetWindowLong(
hwndParent, GWL_USERDATA);
SetWindowPos(hwndDlg, NULL, pHdr->rcDisplay.left,
pHdr->rcDisplay.top,//-2,
(pHdr->rcDisplay.right - pHdr->rcDisplay.left),
(pHdr->rcDisplay.bottom - pHdr->rcDisplay.top),
SWP_SHOWWINDOW);
return;
}
VOID OnSelChanged(HWND hwndDlg)
{
DLGHDR *pHdr = (DLGHDR *)GetWindowLong(hwndDlg, GWL_USERDATA);
int iSel = TabCtrl_GetCurSel(pHdr->hwndTab);
if (pHdr->hwndDisplay != NULL)
DestroyWindow(pHdr->hwndDisplay);
pHdr->hwndDisplay = CreateDialogIndirect(hInstance_Win_Global,
(DLGTEMPLATE *)pHdr->apRes[iSel], hwndDlg,DialogProc);
}
HRESULT OnTabbedDialogInit(HWND hwndDlg)
{
INITCOMMONCONTROLSEX iccex;
DWORD dwDlgBase = GetDialogBaseUnits();
int cxMargin = LOWORD(dwDlgBase) / 4;
int cyMargin = HIWORD(dwDlgBase) / 8;
TCITEM tie;
RECT rcTab;
HWND hwndButton;
RECT rcButton;
int i;
iccex.dwSize = sizeof(INITCOMMONCONTROLSEX);
iccex.dwICC = ICC_TAB_CLASSES;
InitCommonControlsEx(&iccex);
DLGHDR *pHdr = (DLGHDR *)LocalAlloc(LPTR, sizeof(DLGHDR));
SetWindowLong(hwndDlg, GWL_USERDATA, (LONG)pHdr);
pHdr->hwndTab = CreateWindow(
WC_TABCONTROL, L"",
WS_CHILD | WS_CLIPSIBLINGS | WS_VISIBLE,
0, 0, 300, 200,
hwndDlg, NULL, hInstance_Win_Global, NULL
);
if (pHdr->hwndTab == NULL)
{
return HRESULT_FROM_WIN32(GetLastError());
}
tie.mask = TCIF_TEXT | TCIF_IMAGE;
tie.iImage = -1;
tie.pszText = L"First";
TabCtrl_InsertItem(pHdr->hwndTab, 0, &tie);
tie.pszText = L"Second";
TabCtrl_InsertItem(pHdr->hwndTab, 1, &tie);
tie.pszText = L"Third";
TabCtrl_InsertItem(pHdr->hwndTab, 2, &tie);
pHdr->apRes[0] = DoLockDlgRes(MAKEINTRESOURCE(IDD_Page1));
pHdr->apRes[1] = DoLockDlgRes(MAKEINTRESOURCE(IDD_Page2));
pHdr->apRes[2] = DoLockDlgRes(MAKEINTRESOURCE(IDD_Page3));
SetRectEmpty(&rcTab);
for (i = 0; i < C_PAGES; i++)
{
if (pHdr->apRes[i]->cx > rcTab.right)
rcTab.right = pHdr->apRes[i]->cx;
if (pHdr->apRes[i]->cy > rcTab.bottom)
rcTab.bottom = pHdr->apRes[i]->cy;
}
MapDialogRect(hwndDlg, &rcTab);
TabCtrl_AdjustRect(pHdr->hwndTab, TRUE, &rcTab);
OffsetRect(&rcTab, cxMargin - rcTab.left, cyMargin - rcTab.top);
CopyRect(&pHdr->rcDisplay, &rcTab);
TabCtrl_AdjustRect(pHdr->hwndTab, FALSE, &pHdr->rcDisplay);
SetWindowPos(pHdr->hwndTab, NULL, rcTab.left, rcTab.top,
rcTab.right - rcTab.left, rcTab.bottom - rcTab.top,
SWP_NOZORDER);
hwndButton = GetDlgItem(hwndDlg, IDC_BTN_Page1);
SetWindowPos(hwndButton, NULL,
rcTab.left, rcTab.bottom + cyMargin, 0, 0,
SWP_NOSIZE | SWP_NOZORDER);
GetWindowRect(hwndButton, &rcButton);
rcButton.right -= rcButton.left;
rcButton.bottom -= rcButton.top;
hwndButton = GetDlgItem(hwndDlg, IDC_BTN2_Page1);
SetWindowPos(hwndButton, NULL,
rcTab.left + rcButton.right + cxMargin,
rcTab.bottom + cyMargin, 0, 0,
SWP_NOSIZE | SWP_NOZORDER);
SetWindowPos(hwndDlg, NULL, 0, 0,
rcTab.right + cyMargin + (2 * GetSystemMetrics(SM_CXDLGFRAME)),
rcTab.bottom + rcButton.bottom + (2 * cyMargin)
+ (2 * GetSystemMetrics(SM_CYDLGFRAME))
+ GetSystemMetrics(SM_CYCAPTION),
SWP_NOMOVE | SWP_NOZORDER);
OnSelChanged(hwndDlg);
return S_OK;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_CREATE:
{
Dailog_Handle = CreateDialogParam(hInstance_Win_Global, MAKEINTRESOURCE(IDD_Main_Dialog), hWnd, DialogProc, 0);
ShowWindow(Dailog_Handle, SW_SHOWDEFAULT);
UpdateWindow(Dailog_Handle);
SetWindowPos(Dailog_Handle, 0, 10, 10, 500, 300, SWP_NOZORDER);
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, Msg, wParam, lParam);
break;
}
return 0;
}
INT_PTR CALLBACK DialogProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_INITDIALOG:
{
OnTabbedDialogInit(hWnd);
OnChildDialogInit(hWnd);
return (INT_PTR)TRUE;
}
break;
case WM_NOTIFY:
{
switch (((LPNMHDR)lParam)->code)
{
case TCN_SELCHANGE:
{
OnSelChanged(hWnd);
}
break;
default:
break;
}
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return (INT_PTR)FALSE;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreviewInstance, LPSTR lpcmdline, int ncmdshow)
{
WNDCLASSEX wndexcls;
wndexcls.lpszClassName = L"win";
wndexcls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndexcls.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wndexcls.hCursor = LoadCursor(NULL, IDC_ARROW);
wndexcls.hbrBackground = (HBRUSH)(COLOR_3DSHADOW + 1);
wndexcls.lpszMenuName = NULL;
wndexcls.style = NULL;
wndexcls.hInstance = hInstance;
wndexcls.cbSize = sizeof(WNDCLASSEX);
wndexcls.cbClsExtra = 0;
wndexcls.cbWndExtra = 0;
wndexcls.lpfnWndProc = WndProc;
RegisterClassEx(&wndexcls);
Win_Handle = CreateWindowEx(WS_EX_CLIENTEDGE | WS_EX_CONTROLPARENT, L"win", L"TestApp", WS_OVERLAPPEDWINDOW, 100, 100, 640, 380, 0, 0, hInstance, 0);
hInstance_Win_Global = hInstance;
ShowWindow(Win_Handle, SW_SHOWDEFAULT);
UpdateWindow(Win_Handle);
MSG wnd_msg;
while (GetMessage(&wnd_msg, NULL, 0, 0)>0)
{
TranslateMessage(&wnd_msg);
DispatchMessage(&wnd_msg);
}
return (int)wnd_msg.wParam;
}
The Problem is that , after debugging , the application exites and does not show anything. if I comment the OnSelChanged(hWnd) and OnChildDialogInit(hWnd)
the application starts normally and shows the tabcontrol but not the controls on the pages. it seems that the problem is here.
the output log :
First-chance exception at 0x00BE1886 in testcppapp.exe: 0xC0000005: Access violation reading location 0x00000014.
The program '[16220] testcppapp.exe' has exited with code 0 (0x0).
I have Read the link below about Access violation reading location:
http://www.cplusplus.com/forum/general/17094/
But I can not fix the problem.
Please Post your Answer and Explain about it , not just brief in comments !
Thanks for any help.
One problem is here:
pHdr->hwndDisplay = CreateDialogIndirect(hInstance_Win_Global,
(DLGTEMPLATE*)pHdr->apRes[iSel], hwndDlg, DialogProc);
You are reusing the same dialog procedure for both main dialog and child dialogs. Main dialog creates child dialogs, child dialogs use the same procedure to create child dialogs... Also there are no error checks.
Beyond that, this code is too complicated. Just use a dialog box for main window. Create a new dialog IDD_DIALOG1 and drag/drop a tab control in it. Assign IDC_TAB1 for tab control ID. Try starting with this code instead:
#include <Windows.h>
#include <CommCtrl.h>
#include "Resource.h"
#pragma comment(lib,"comctl32.lib")
#pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
HINSTANCE g_hinst;
struct TData {
HWND page1, page2, page3;
HWND tab;
} data;
BOOL CALLBACK DialogPage(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
switch(msg) {
case WM_COMMAND:
switch (wp) {
//...
}
}
return FALSE;
}
void OnSelChange() {
int sel = TabCtrl_GetCurSel(data.tab);
ShowWindow(data.page1, (sel == 0) ? SW_SHOW : SW_HIDE);
ShowWindow(data.page2, (sel == 1) ? SW_SHOW : SW_HIDE);
}
BOOL CALLBACK DialogProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
switch (msg) {
case WM_INITDIALOG: {
data.page1 = CreateDialog(g_hinst, MAKEINTRESOURCE(IDD_Page1), hwnd, DialogPage);
data.page2 = CreateDialog(g_hinst, MAKEINTRESOURCE(IDD_Page2), hwnd, DialogPage);
data.tab = GetDlgItem(hwnd, IDC_TAB1);
if (data.tab)
{
TCITEM tci = { 0 };
tci.mask = TCIF_TEXT;
tci.pszText = L"Page1";
TabCtrl_InsertItem(data.tab, 0, &tci);
tci.pszText = L"Page2";
TabCtrl_InsertItem(data.tab, 1, &tci);
RECT rc;//find tab control's rectangle
GetWindowRect(data.tab, &rc);
POINT offset = { 0 };
ScreenToClient(hwnd, &offset);
OffsetRect(&rc, offset.x, offset.y); //convert to client coordinates
rc.top += 50;
SetWindowPos(data.page1, 0, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, SWP_HIDEWINDOW);
SetWindowPos(data.page2, 0, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, SWP_HIDEWINDOW);
OnSelChange();
}
break;
}
case WM_NOTIFY: {
switch (((LPNMHDR)lp)->code) {
case TCN_SELCHANGE:
OnSelChange();
break;
}
}
break;
case WM_COMMAND:
switch (wp) {
case IDOK: EndDialog(hwnd, wp); break;
case IDCANCEL: EndDialog(hwnd, wp); break;
}
}
return FALSE;
}
int WINAPI wWinMain(HINSTANCE hinst, HINSTANCE, LPWSTR, int)
{
g_hinst = hinst;
DialogBox(hinst, MAKEINTRESOURCE(IDD_DIALOG1), 0, DialogProc);
return 0;
}
An approach that I am testing and looks promising is to use a dialog box template for each pane of the tab control within the modal dialog box.
For testing, I generated a starting Win32 GUI application and then hijacked the About box display triggered by IDM_ABOUT to display my own dialog box with a tab control rather than a standard About dialog.
case IDM_ABOUT:
// DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
{
CDialogTabTest x;
x.CreateModal (hWnd, hInst);
}
break;
After some research and refactoring and development I have the following approach.
I have created three classes for implementation: CDialogTest (handles the dialog box functionality), CDialogTabTest (handles the tab control within the dialog box), and CDialogTabPane (handles the individual tab panes that are displayed in the tab control).
The CDialogTest class provides the functionality for basic dialog box behavior. It allows for two kinds of dialog boxes, modal used to create the actual modal dialog box and non-modal used to create the tab control panes.
The CDialogTest class is designed to be used as a subclass and be extended for a particular dialog box or tab control pane.
The CDialogTabTest class extends CDialogTest to implement a modal dialog box. The CDialogTabPane class extends CDialogTest to implement a non-modal dialog box that is used as a tab control tab pane.
For MFC programmers some of the names may sound vaguely familiar as while working this out, I now understand some of the mechanics of the MFC classes for dialog boxes.
I put added some additional include files in the the stdafx.h file as that was a central place to put them for what I needed.
// TODO: reference additional headers your program requires here
#include "commctrl.h"
#include "windowsx.h"
#include <vector>
DialogTest.h
#pragma once
class CDialogTest
{
private:
static INT_PTR CALLBACK DlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
public:
HINSTANCE m_hInst;
HWND m_hParent;
HWND m_hDlg;
CDialogTest();
CDialogTest(HINSTANCE hInst, HWND hParent = NULL);
virtual ~CDialogTest(void);
HWND CreateThing (HWND hWnd, LPCWSTR lpTemplateName, HINSTANCE hInst);
INT_PTR WINAPI CreateModal (HWND hWnd, LPCWSTR lpTemplateName, HINSTANCE hInst);
virtual int DoDataExchange (int iDir) { return 0; }
virtual int OnWmCommandInit () { return 0; }
virtual int OnWmNotify (LPNMHDR pNmhdr) { return 0; }
virtual int OnWmCommand (WPARAM wParam, LPARAM lParam) { return 0; }
};
and DialogTest.cpp
#include "StdAfx.h"
#include "DialogTest.h"
CDialogTest::CDialogTest(void)
{
}
CDialogTest::CDialogTest(HINSTANCE hInst, HWND hParent /* = NULL */) :
m_hInst (hInst), m_hParent(hParent)
{
}
CDialogTest::~CDialogTest(void)
{
}
INT_PTR CALLBACK CDialogTest::DlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
{
// Set the provided object pointer into the dialog box user area
// so that we can use it to provide the necessary notifications
// to what ever object which has derived from this class.
::SetWindowLongPtr (hDlg, DWLP_USER, lParam);
// ensure that the object knows its dialog handle.
CDialogTest *pObj = (CDialogTest *)lParam;
pObj->m_hDlg = hDlg;
// call the objects handlers to initialize the dialog further
// and to then populate the data displayed in the dialog.
pObj->OnWmCommandInit ();
pObj->DoDataExchange (1);
}
return (INT_PTR)TRUE;
case WM_COMMAND:
// if this command is an Ok or Cancel button press then we are
// done. other command messages are routed to the derived object's
// how command message handler for further processing.
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
if (LOWORD(wParam) == IDOK) {
LPARAM lP = ::GetWindowLongPtr (hDlg, DWLP_USER);
CDialogTest *pObj = (CDialogTest *)lP;
pObj->DoDataExchange (0);
}
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
} else {
LPARAM lP = ::GetWindowLongPtr (hDlg, DWLP_USER);
CDialogTest *pObj = (CDialogTest *)lP;
pObj->OnWmCommand (wParam, lParam);
}
break;
case WM_NOTIFY:
{
LPARAM lP = ::GetWindowLongPtr (hDlg, DWLP_USER);
CDialogTest *pObj = (CDialogTest *)lP;
LPNMHDR pNmhdr = ((LPNMHDR)lParam);
pObj->OnWmNotify (pNmhdr);
}
break;
}
return (INT_PTR)FALSE;
}
// We need two different kinds of dialog create functions as we support
// both a modal dialog and a modeless dialog. The modal dialog is used to
// display an actual dialog box. The modeless dialog is used to display
// a tab control pane using a dialog template.
INT_PTR WINAPI CDialogTest::CreateModal (HWND hWnd, LPCWSTR lpTemplateName, HINSTANCE hInst)
{
m_hInst = hInst;
m_hParent = hWnd;
// display the modal dialog box and return the identifier for the button clicked.
return DialogBoxParam(hInst, lpTemplateName, hWnd, &CDialogTest::DlgProc, (LPARAM)this);
}
HWND CDialogTest::CreateThing (HWND hWnd, LPCWSTR lpTemplateName, HINSTANCE hInst)
{
m_hInst = hInst;
m_hParent = hWnd;
// create a modeless dialog box to be used as a tab control pane or similar
// non-modal dialog box use.
m_hDlg = ::CreateDialogParam(hInst, lpTemplateName, hWnd, &CDialogTest::DlgProc, (LPARAM)this);
return m_hDlg;
}
The class CDialogTabTest creates the modal dialog box that is being displayed as a result of the IDM_ABOUT menu selection message in the main application message handler.
DialogTabTest.h
#pragma once
#include "stdafx.h"
#include "DialogTest.h"
#include "DialogTabPane.h"
#include "resource.h"
struct CCheckBoxData
{
UINT iCntrlId;
int iCheck;
std::wstring prompt;
};
typedef std::vector<CCheckBoxData> CCheckBoxVector;
class CDialogTabTest : public CDialogTest
{
protected:
CDialogTabPane m_hTabPane1;
CDialogTabPane m_hTabPane2;
CDialogTabPane m_hTabPane3;
enum {IDD_DIALOG = IDD_DIALOG_TAB00};
public:
CDialogTabTest(void);
virtual ~CDialogTabTest(void);
INT_PTR WINAPI CreateModal (HWND hWnd, HINSTANCE hInst);
static int SetValues (CCheckBoxData &x, HWND hDlg);
static int GetValues (CCheckBoxData &x, HWND hDlg);
virtual int DoDataExchange (int iDir);
virtual int OnWmCommandInit ();
virtual int OnWmNotify (LPNMHDR pNmhdr);
};
and DialogTabTest.cpp which creates the modal dialog box and initializes it.
#include "StdAfx.h"
#include "DialogTabTest.h"
CDialogTabTest::CDialogTabTest(void)
{
}
CDialogTabTest::~CDialogTabTest(void)
{
}
int CDialogTabTest::SetValues (CCheckBoxData &x, HWND hDlg)
{
HWND hWnd = GetDlgItem (hDlg, x.iCntrlId);
::SetWindowText (hWnd, x.prompt.c_str());
Button_SetCheck (hWnd, x.iCheck);
return 0;
}
int CDialogTabTest::GetValues (CCheckBoxData &x, HWND hDlg)
{
HWND hWnd = GetDlgItem (hDlg, x.iCntrlId);
x.iCheck = Button_GetCheck (hWnd);
return 0;
}
int CDialogTabTest::OnWmCommandInit ()
{
// get the window handle for the tab control. This is going to
// be the parent window for all of the tab panes that are inserted
// into the tab control. By making the tab control the parent,
// the tab panes will be contained within the tab control and
// will flow with it should it be moved about.
HWND hTabCntrl = GetDlgItem (m_hDlg, IDC_TAB1);
TCITEM tie = {0};
tie.mask = TCIF_TEXT | TCIF_IMAGE;
tie.iImage = -1;
tie.pszText = L"First";
m_hTabPane1.CreateThing (&tie, 0, MAKEINTRESOURCE(IDD_DIALOG_TAB01), m_hInst, hTabCntrl);
tie.pszText = L"Second";
m_hTabPane2.CreateThing (&tie, 1, MAKEINTRESOURCE(IDD_DIALOG_TAB02), m_hInst, hTabCntrl);
tie.pszText = L"Third";
m_hTabPane3.CreateThing (&tie, 2, MAKEINTRESOURCE(IDD_DIALOG_TAB03), m_hInst, hTabCntrl);
// set the first tab to be displayed.
NMHDR Nmhdr = {hTabCntrl, 0, TCN_SELCHANGE};
m_hTabPane1.OnWmNotify (&Nmhdr);
return 0;
}
int CDialogTabTest::OnWmNotify (LPNMHDR pNmhdr)
{
// propagate the notification to the various panes in our tab control
// so that they can do what they need to do.
m_hTabPane1.OnWmNotify (pNmhdr);
m_hTabPane2.OnWmNotify (pNmhdr);
m_hTabPane3.OnWmNotify (pNmhdr);
return 0;
}
int CDialogTabTest::DoDataExchange (int iDir)
{
if (iDir) {
CCheckBoxData iVal = {IDC_CHECK1, BST_UNCHECKED, L"DoData: Check Box 1 Set and Not Checked"};
SetValues (iVal, m_hTabPane1.m_hDlg);
iVal.iCntrlId = IDC_CHECK2;
iVal.iCheck = BST_CHECKED;
iVal.prompt = L"DoData: Check Box 2 is Set and Checked.";
SetValues (iVal, m_hTabPane1.m_hDlg);
iVal.iCntrlId = IDC_CHECK4;
iVal.iCheck = BST_CHECKED;
iVal.prompt = L"DoData: Check Box 4 is Set, Checked Tab 3.";
SetValues (iVal, m_hTabPane3.m_hDlg);
} else {
CCheckBoxData iVal = {IDC_CHECK1, BST_UNCHECKED, L""};
GetValues (iVal, m_hTabPane1.m_hDlg);
}
return 0;
}
INT_PTR WINAPI CDialogTabTest::CreateModal (HWND hWnd, HINSTANCE hInst)
{
// this is a modal dialog box so we use the CreateModal() method
// in order to create the dialog box and display it.
return CDialogTest::CreateModal(hWnd, MAKEINTRESOURCE(IDD_DIALOG), hInst);
}
Finally there is the CDialogTabPane class which implements the functionality for individual tab control tab panes.
DialogTabPane.h
#pragma once
#include "stdafx.h"
#include "DialogTest.h"
class CDialogTabPane : public CDialogTest
{
protected:
int m_iTab;
public:
DWORD m_dwLastError;
CDialogTabPane(void);
virtual ~CDialogTabPane(void);
HWND CreateThing (LPTCITEM pTie, int iTab, LPCWSTR lpTemplateName, HINSTANCE hInstance, HWND hWndParent);
// virtual int DoDataExchange (int iDir);
// virtual int OnWmCommandInit ();
virtual int OnWmNotify (LPNMHDR pNmhdr);
};
and DialogTabPane.cpp
#include "StdAfx.h"
#include "DialogTabPane.h"
CDialogTabPane::CDialogTabPane(void)
{
}
CDialogTabPane::~CDialogTabPane(void)
{
}
HWND CDialogTabPane::CreateThing (LPTCITEM pTie, int iTab, LPCWSTR lpTemplateName, HINSTANCE hInstance, HWND hWndParent)
{
// insert the new tab into the tab control with the specified parameters.
TabCtrl_InsertItem(hWndParent, iTab, pTie);
m_iTab = iTab;
// We need to figure out the adjustment of the dialog window position
// within the tab control display area so that when the dialog and its
// controls are displayed for a given tab the tab selection list can
// still be seen above the top of the displayed dialog.
// The tab selection list must be visible so that the user can select
// any of the specified tabs.
RECT tabDisplay = {0};
GetWindowRect (hWndParent, &tabDisplay);
RECT dialogDisplay = tabDisplay;
// NOTE: TabCtrl_AdjustRect() - This message applies only to tab controls that
// are at the top. It does not apply to tab controls that are on the
// sides or bottom.
// But then tab controls on the side or bottom are an abomination.
TabCtrl_AdjustRect (hWndParent, FALSE, &dialogDisplay);
dialogDisplay.left -= tabDisplay.left; dialogDisplay.top -= tabDisplay.top;
m_dwLastError = 0;
// create our dialog and then position it within the tab control properly.
CDialogTest::CreateThing(hWndParent, lpTemplateName, hInstance);
if (!::SetWindowPos (m_hDlg, HWND_TOP, dialogDisplay.left, dialogDisplay.top, 0, 0, SWP_NOSIZE)) {
m_dwLastError = GetLastError ();
}
return m_hDlg;
}
int CDialogTabPane::OnWmNotify (LPNMHDR pNmhdr)
{
int currentSel = TabCtrl_GetCurSel(pNmhdr->hwndFrom);
switch (pNmhdr->code)
{
case TCN_SELCHANGING:
if (currentSel == m_iTab)
::ShowWindow (m_hDlg, SW_HIDE);
break;
case TCN_SELCHANGE:
if (currentSel == m_iTab)
::ShowWindow (m_hDlg, SW_SHOW);
break;
}
return 0;
}
The dialog box resources used for the individual tab control tab panes are similar and look like:
IDD_DIALOG_TAB01 DIALOGEX 0, 0, 186, 115
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
LTEXT "First tab",IDC_STATIC,68,7,96,14
CONTROL "Check1",IDC_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,21,150,13
CONTROL "Check2",IDC_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,36,150,13
CONTROL "Check3",IDC_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,53,150,13
CONTROL "Check4",IDC_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,69,150,13
CONTROL "Check5",IDC_CHECK5,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,84,150,13
END
And the resource for the actual dialog containing the tab control looks like:
IDD_DIALOG_TAB00 DIALOGEX 0, 0, 336, 179
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Dialog Tab Test"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,279,7,50,14
PUSHBUTTON "Cancel",IDCANCEL,279,24,50,14
CONTROL "",IDC_TAB1,"SysTabControl32",0x0,47,35,226,137
END
Displaying dialog box with tab 1 selected and then tab 3 selected.

Create OpenGL window win32 API

I am trying to create an OpenGL window inside of already existing parent window using win32 api. However, when creating a child, the function CreateWindowEx returns NULL with an error 1407 ERROR_CANNOT_FIND_WND_CLASS. The window must be a child so there is a space left for other controls such as buttons and checkboxes...
Part of code that creates the parent window:
WNDCLASSEX wincl;
wincl.style = 0;
wincl.lpszMenuName = NULL;
wincl.lpszClassName = L"WindowClass";
wincl.lpfnWndProc = WndProc;
wincl.hInstance = hInstance;
wincl.hIconSm = LoadIcon(NULL, IDC_ICON);
wincl.hIcon = LoadIcon(NULL, IDC_ICON);
wincl.hbrBackground = (HBRUSH)(COLOR_WINDOW);
wincl.cbWndExtra = 0;
wincl.cbSize = sizeof(WNDCLASSEX);
wincl.cbClsExtra = 0;
if(!RegisterClassEx(&wincl)){
std::cout << "Window failed to register!" << std::endl;
return false;
}
DWORD style = WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SYSMENU | WS_SIZEBOX;
parentHwnd = CreateWindowEx(WS_EX_CLIENTEDGE,
L"WindowClass",
L"Title",
style,
CW_USEDEFAULT, // X
CW_USEDEFAULT, // Y
800, // Width
600, // Height
NULL,
NULL,
hInstance,
0);
if (parentHwnd == NULL){
std::cout << "Window failed to create!" << std::endl;
return false;
}
ShowWindow(parentHwnd, SW_SHOWNORMAL);
UpdateWindow(parentHwnd);
Inside the message loop, I am creating the child window:
LRESULT WndProc(HWND hwnd, UINT Msg, WPARAM wParam , LPARAM lParam){
switch (Msg){
case WM_CREATE:{
// Create child OpenGL window
childHwnd = CreateWindowEx(0,
L"OpenGL",
NULL,
WS_CLIPCHILDREN | WS_VISIBLE,
100, // X
100, // Y
400, // Width
300, // Height
hwnd, // Parent
0, // ID
NULL,
NULL);
// Prints 1407 ERROR_CANNOT_FIND_WND_CLASS
std::cout << "Last error: " << GetLastError() << std::endl;
}
default:{
return DefWindowProc(hwnd, Msg, wParam, lParam);
}
}
return 0;
}
I have looked into several tutorials (NeHe, cs.rit.edu, and many other but I can't post more than 2 links) and all of them used L"OpenGL" as class name for the second argument in the function CreateWindowEx().
What am I doing wrong? Is "OpenGL" a valid class name such as "Edit" / "Static" / "Button" ? Can I replace it with something else? I tried "Static" but it did not rendered anything.
I know there are many libraries (GLFW, SDL, ...) that handle window creation, but I need to use pure win32 API.
UPDATE:
RegisterClass() solved the problem. Here is the code that works for me:
WNDCLASS wc = {0};
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance; // Same hinstance used by parent
wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
wc.lpszClassName = L"OpenGL";
wc.style = CS_OWNDC;
if(!RegisterClass(&wc)){
std::cout << "Failed to register window!" << std::endl;
return false;
}
childHwnd = CreateWindowEx(0, // Must be zero
L"OpenGL",
NULL,
WS_VISIBLE | WS_CHILD,
100, // X
100, // Y
400, // Width
300, // Height
parentHwnd, // Parent HWND
0, // ID
hInstance, // Same hinstance used by parent
NULL);

What is the correct designpattern for UI?

I am making a small app for loading data from an external device. It uses a DLL.
I want to make the app running in one window. With the menu it should be possible to bring up the correct state of UI. I dont want to use dialogs or seperate windows.
My idea is to use a state variable and have the WM_PAINT message handle the different content of the windows (createwindowEx for different text and button items i.e.).
Is this the correct way of doing so? I have searched the internet, read Programming Windows and searched stackoverflow and could not find a simple example. It is always using different windows with dedicated winproc functions. It feels like i dont need that...
Can someone help me with a direction or small example/link ?
thx
EDIT:
I enclose the code that i have so far now. Can someone have a look on that, Thx.
#if defined _MSC_VER || defined __BORLANDC__
#define OEMRESOURCE
#endif
#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#include <windows.h> //include all the basics
#include <tchar.h> //string and other mapping macros
#include <iostream>
#include <string>
#include "hrmcom.h"
#include "resource.h"
typedef std::basic_string<TCHAR> ustring;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ChildProc(HWND, UINT, WPARAM, LPARAM);
inline int ErrMsg(const ustring&);
bool CreateChild(HWND);
bool CreateChildScreen(HWND);
ustring classname = TEXT("MAINWND");
ustring childname = TEXT("CHILDWND");
HWND hwndChild[3], hwndCtrl[CTRNUM];
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR pStr, int nCmd)
{
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WndProc;
wcx.hInstance = hInst;
wcx.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON1));
wcx.hCursor = reinterpret_cast<HCURSOR>(LoadImage(0, IDC_ARROW,
IMAGE_CURSOR, 0, 0, LR_SHARED));
wcx.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BTNFACE + 1);
wcx.lpszClassName = classname.c_str();
if (!RegisterClassEx(&wcx))
{
ErrMsg(_T("Failed to register wnd class"));
return -1;
}
wcx.lpfnWndProc = ChildProc;
wcx.cbWndExtra = sizeof (long);
wcx.hIcon = NULL;
wcx.lpszClassName = childname.c_str();
if (!RegisterClassEx(&wcx))
{
ErrMsg(_T("Failed to register wnd class"));
return -1;
}
HMENU hMenu = LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU));
HWND hwnd = CreateWindowEx(0,
classname.c_str(),
TEXT("Polar Loader"),
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU,
400, 200, 600, 300,
0,
hMenu,
hInst,
0);
if (!hwnd)
{
ErrMsg(TEXT("Failed to create wnd"));
return -1;
}
ShowWindow(hwnd, nCmd);
UpdateWindow(hwnd);
MSG msg;
while (GetMessage(&msg, 0, 0, 0)>0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return static_cast<int>(msg.wParam);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CREATE:
//Create the Childwindows
if (!CreateChild(hwnd))
{
ErrMsg(TEXT("Failed to create Childwindows"));
return -1;
}
//Create controls of the Childwindows
if (!CreateChildScreen(hwnd))
{
ErrMsg(TEXT("Failed to create Conrols of Childwindows"));
return -1;
}
return 0;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDM_Acc:
ShowWindow(hwndChild[0], SW_SHOW);
return 0;
case IDM_Con:
case IDM_Help:
case IDM_Log:
case IDM_Pol:
case IDM_Trans:
ShowWindow(hwndChild[0], SW_HIDE);
return 0;
}
case WM_DESTROY:
PostQuitMessage(0); //signal end of application
return 0;
default:
//let system deal with msg
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
LRESULT CALLBACK ChildProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CREATE:
SetWindowLong(hwnd, 0, 0);
return 0;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_CTRL+5:
MessageBeep(0);
return 0;
}
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
inline int ErrMsg(const ustring& s)
{
return MessageBox(0, s.c_str(), _T("ERROR"), MB_OK | MB_ICONEXCLAMATION);
}
bool CreateChild(HWND hwnd)
{
static int x;
for (x = 0; x < 3; x++)
{
hwndChild[x] = CreateWindowEx(0, childname.c_str(), NULL,
WS_CHILDWINDOW,
0, 0, 600, 300,
hwnd, (HMENU)x,
(HINSTANCE)GetWindowLong(hwnd, GWL_HINSTANCE),
NULL);
if (!hwndChild[x]) return FALSE;
}
return TRUE;
}
bool CreateChildScreen(HWND hwnd)
{
LPCWSTR lpType[CTRNUM] = { TEXT("static"), TEXT("edit"), TEXT("edit"), TEXT("static"), TEXT("static"), TEXT("button") };
LPCWSTR lpName[CTRNUM] = { TEXT("Log on to Gedysan Training App:"), TEXT(""), TEXT(""), TEXT("Username:"), TEXT("Password:"), TEXT("Log on") };
DWORD dStyle[CTRNUM] = { WS_CHILD | WS_VISIBLE | ES_LEFT,
WS_CHILD | WS_VISIBLE | ES_LEFT | WS_BORDER | ES_AUTOHSCROLL,
WS_CHILD | WS_VISIBLE | ES_LEFT | WS_BORDER | ES_PASSWORD | ES_AUTOHSCROLL,
WS_CHILD | WS_VISIBLE | ES_LEFT,
WS_CHILD | WS_VISIBLE | ES_LEFT,
WS_CHILD | WS_VISIBLE | ES_LEFT
};
RECT rc[CTRNUM] = { { 15, 10, 400, 25 }, { 100, 40, 150, 25 }, { 100, 70, 150, 25 }, { 15, 45, 70, 25 }, { 15, 75, 70, 25 }, { 15, 110, 70, 25 } };
int iChildNum[CTRNUM] = { 0, 0, 0, 0, 0, 0 };
static int x;
for (x = 0; x < CTRNUM; x++)
{
RECT x1 = rc[x];
hwndCtrl[x] = CreateWindowEx(0, lpType[x], lpName[x], dStyle[x],
x1.left, x1.top, x1.right, x1.bottom,
hwndChild[iChildNum[0]], (HMENU)(ID_CTRL + x),
(HINSTANCE)GetWindowLong(hwnd, GWL_HINSTANCE), 0);
if (!hwndChild[x]) return FALSE;
}
return TRUE;
}
With your proposed approach you will get a bunch of unrelated stuff all in the WM_PAINT handler, making a messy design. When a menu selection is made you get a message. Run code related to that menu command in that message handler.
If your UI is composed of controls then WM_PAINT is not involved at all: Those controls do their own painting. Your WM_PAINT handler should do any custom painting you need, and nothing else.

Detect Button Press in Tab Page

I am using the WinAPI to create a GUI utility. I have two Tabs and each tab has some buttons. I am creating the buttons with this function:
CreateWindowEx(NULL,"button", "Clear", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
150, 175, 100, 25, tab_window_2, (HMENU) CLEAR_DATA, instance_handle, NULL);
In the Windows proc function, I don't know how to detect when the above button is pressed. I also tried handling CLEAR_DATA in the WM_COMMAND switch construct, as follows.
switch ( message ) {
case WM_COMMAND:{
switch(LOWORD(wparam)) {
case CLEAR_DATA : break
}
}
How can I detect and handle those buttons being pressed?
I am creating the tab_window_2 tab as follows :
class frame_window {
private:
LPCSTR window_class_name;
HINSTANCE instance_handle;
HCURSOR cursor_arrow;
HWND window_handle;
HWND tab_handle;
HWND tab_window_1;
HWND tab_window_2;
HWND current_tab_window;
RECT client_rectangle;
public:
frame_window(LPCSTR window_class_identity) : window_class_name(window_class_identity) {
INITCOMMONCONTROLSEX common_controls;
common_controls.dwSize = sizeof(INITCOMMONCONTROLSEX);
common_controls.dwICC = ICC_BAR_CLASSES;
InitCommonControlsEx(&common_controls);
int screen_width = GetSystemMetrics(SM_CXFULLSCREEN);
int screen_height = GetSystemMetrics(SM_CYFULLSCREEN);
instance_handle = GetModuleHandle(NULL);
WNDCLASS window_class = { CS_OWNDC, main_window_proc, 0, 0,
instance_handle, NULL,
NULL, NULL, NULL,
window_class_name };
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Create a standard frame window
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RegisterClass(&window_class);
window_handle = CreateWindowEx(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE,
window_class_name,
"IR Remote and Barcode Demo",
WS_OVERLAPPEDWINDOW |
WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
100, 100, screen_width-1600,
screen_height-490, NULL, NULL,
instance_handle, NULL);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Get the size of the client rectangle for the window we have just created
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RECT client_rect;
GetClientRect(window_handle, &client_rect);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Create the tab control window.
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
tab_handle = CreateWindowEx(NULL, WC_TABCONTROL, NULL,
WS_CHILD | WS_VISIBLE,
10, 10, client_rect.right-client_rect.left-20,
client_rect.bottom-client_rect.top-10,
window_handle, NULL,
instance_handle, NULL);
// Create three tabs.
TCITEM tab_info;
memset(&tab_info, 0, sizeof(tab_info));
tab_info.mask = TCIF_TEXT;
tab_info.pszText = "tab#1";
tab_info.cchTextMax = 5;
SendMessage(tab_handle, TCM_INSERTITEM, 0, (LPARAM)&tab_info);
tab_info.pszText = "tab#2";
SendMessage(tab_handle, TCM_INSERTITEM, 1, (LPARAM)&tab_info);
RECT tab_rectangle;
GetClientRect(tab_handle, &tab_rectangle);
SendMessage(tab_handle, TCM_ADJUSTRECT, FALSE, (LPARAM)&tab_rectangle);
// Create the tab view windows
tab_window_1 = CreateWindowEx(NULL, "STATIC", " ",
WS_CHILD | WS_VISIBLE|SS_OWNERDRAW,
tab_rectangle.left+10, tab_rectangle.top+10,
tab_rectangle.right-tab_rectangle.left,
tab_rectangle.bottom -tab_rectangle.top,
tab_handle, (HMENU)1,
instance_handle, NULL);
SetParent(tab_window_1, window_handle);
current_tab_window = tab_window_1;
tab_window_2 = CreateWindowEx(NULL, "STATIC", " ",
WS_CHILD|SS_OWNERDRAW,
tab_rectangle.left+10, tab_rectangle.top+10,
tab_rectangle.right-tab_rectangle.left,
tab_rectangle.bottom -tab_rectangle.top,
tab_handle, (HMENU)2,
instance_handle, NULL);
CreateWindowEx(NULL,"button", "Clear", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
150, 175, 100, 25, tab_window_2, (HMENU) CLEAR_DATA, instance_handle, NULL);
SetParent(tab_window_2, window_handle);
SetCursor(LoadCursor(NULL, IDC_ARROW));
SetWindowLongPtr(window_handle, GWL_USERDATA, (LONG)this);
ShowWindow(window_handle, SW_SHOW);
UpdateWindow(window_handle);
}
~frame_window() {
UnregisterClass(window_class_name, instance_handle);
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Windows main entry point
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
int WINAPI wWinMain(HINSTANCE instance_handle, HINSTANCE, LPWSTR, INT) {
frame_window main_window("my base window");
main_window.run();
return 0;
}
The WM_COMMAND for handling the events from a Push Button must be in the Window Procedure of it's parent. Your code show tab_window_2 as the parent for the CLEAR_DATA button.
Move the WM_COMMAND code in the right Window Proc (or Dialog Proc).
EDIT: I think you didn't understand how the Tab Control works.
If you want each Tab View to contain more than a dummy static control, you should use modeless and borderless DialogBox, children of the Tab Control, and show/hide them accordingly to the TCN_SELCHANGE notification.
If you don't realy need the Dialog Box functionalities, you could create regular child windows (with RegisterClass/CreateWindow) and then add your controls as child windows.
In either case, the show/hide code must react to TCN_SELCHANGE.
With regular child windows or with Dialog Box the net effect is the same: you will have a Window Procedure, or a Dialog Procadure, in which WM_COMMAND will deal with user actions.
Don't play with SetParent. But, if you absolutly want it, then use:
HWND hWndPushClear = CreateWindowEx(NULL,"button", "Clear", [...]
SetParent( hWndPushClear, window_handle );
You may have weird Paint/Focus problems, however.
EDIT: Unfortunately, it seems that there is no good Tab Control tutorial in line.
I recommend updating your actual source code. As a starting point, do the following:
Replace CreateWindowEx by CreateDialog for tab_window_1 end tab_window_2 (only one Dialog must be visible)
Suppress all SetParent calls
Your CreateWindowEx() and WM_COMMAND code are seems correct.
So,
Check return value of CreateWindowEx() whether is NULL. NULL means which is failed to create control.
Check HWND of parent is valid. In your code, it is tab_window_2.
Also, if you do not want to any WS_EX_XXX style, you can just use CreateWindow().
This code is just sample.
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
switch(iMessage) {
case WM_CREATE:
CreateWindow("button","Clear",WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
20,20,100,25,hWnd,(HMENU)0,g_hInst,NULL);
return 0;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case 0:
MessageBox(hWnd,"Clear Button Clicked","Button",MB_OK);
break;
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}

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