I have an flutter project which I created long back when Flutter windows became stable version I want to use same project for windows version but it says this error.
You should be able to fix this error by downloading the Nuget.exe and adding it to your Windows' path manually.
The root problem may be related to your installation of Visual Studio as described here
After an automatic update of macOS v10.15 (Catalina), I am unable to open Xcode. Xcode prompts me to install additional components but the installation fails because of MobileDevice.pkg (Applications/Xcode.app/Contents/Resources/Packages)
I have found multiple answers on how to locate MobileDevice.pkg and that I should try to install it directly, but when I try to do this the installation fails too. I have also tried updating Xcode from App Store, but the update failed when it was nearly finished.
Has anyone experienced the same behaviour? Should I reset the Mac to default and install macOS v10.13 (High Sierra) or Catalina from scratch or it is a problem of Xcode and re-install would do the job?
I have found a discussion here that was posted today and is probably regarding the same issue and it seems like many people are dealing with it, too.
The log:
*2019-10-25 01:03:34+02 Vendula-MacBook-Pro Xcode[1567]: Package: PKLeopardPackage
<id=com.apple.pkg.MobileDevice, version=4.0.0.0.1.1567124787, url=file:///Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg>
Failed to verify with error: Error Domain=PKInstallErrorDomain Code=102
"The package “MobileDevice.pkg” is untrusted."
UserInfo={
NSLocalizedDescription=The package “MobileDevice.pkg” is untrusted.,
NSURL=MobileDevice.pkg -- file:///Applications/Xcode.app/Contents/Resources/Packages/,
PKInstallPackageIdentifier=com.apple.pkg.MobileDevice,
NSUnderlyingError=0x7fabf6626d00
{
Error Domain=NSOSStatusErrorDomain
Code=-2147409654 "CSSMERR_TP_CERT_EXPIRED"
UserInfo={
SecTrustResult=5,
PKTrustLevel=PKTrustLevelExpiredCertificate,
NSLocalizedFailureReason=CSSMERR_TP_CERT_EXPIRED
}
}
}*
Edit and set the date of your Mac as October 1st, 2019.
I didn't have Xcode 11.1 installed and even though I could open and run the 11.0 after the below workaround I could not update to 11.1 as the update always failed. So I have just re-installed the whole app from the App-Store - you could probably also do this instead of the below method.
I have tried setting my system time to 1st October 2019 when the certificate should had been still valid. After that I tried to open Xcode and followed the component install which went well and now I am able to work with Xcode again.
I had a similar problem, where I installed Xcode 11.1, and installed the components and everything within the same folder where I had Xcode 10.2.1. Then, I tried to go back to Xcode 10.2.1 and couldn't opened as it was asking me to install components again, and when I tried I was getting this error.
The package “MobileDeviceDevelopment.pkg” is untrusted.
So, the workaround that fixed it for me was navigating to...
/Users/YourUser/Applications/Xcode\ 10.2.1.app/Contents/Resources/
Then, deleting MobileDeviceDevelopment.pkg and everything went back to normal :)
I hope this helps anyone else with this issue. Cheers!
At macOS Catalina
cd /Applications/Xcode.app/Contents/Resources/Packages
sudo rm -rf MobileDevice.pkg
sudo rm -rf MobileDeviceDevelopment.pkg
Try again.
It means you entered on the Xcode downloaded packages and remove it. I really don't understand how Apple do but if you remove Xcode will download it again and revalidates.
Some remarks, I'm on XCODE Version 11.0 (11A420a) if you are not this is not guaranteed to work.
You may solve this issue by setting the date of your Mac as October 1st, 2019. But this is just a hack! The real solution (suggested by apple) is this:
All you have to is to upgrade Xcode
But there is a known Issues on apple developers site
Xcode may fail to update from the Mac App Store after updating to macOS Catalina. (56061273)
Apple suggests this:
To trigger a new download you can delete the existing Xcode.app or temporarily change the file extension so it is no longer visible to the App Store.
Always working solution for all Xcode issues:
Go here and log in.
Then download the xib from here.
More information here on this answer.
##Answer to this specific issue##
Get rid of those packages.
cd /Applications/Xcode.app/Contents/Resources/Packages
sudo rm -rf MobileDevice.pkg
sudo rm -rf MobileDeviceDevelopment.pkg
Xcode will install all of them again for you.
rm -rf /Applications/Xcode.app/Contents/Resources/Packages/*.pkg
It will work and re-open the x-code
Try to run Xcode-beta instead of Xcode to install additional components. After that you'll be able to use Xcode release.
For me, I just uninstalled (deleted the app from the Applications folder) and then went back to app store and clicked the cloud icon and it downloaded fresh and installed. Now all is good and back to normal.
Here's what I did to resolve:
Right click the xcode.app > show package contents > Contents > Developer > Platforms > iPhoneOS.platform > Device Support
I am on XCode 10.2.1. I had downloaded a 13.7 folder and contents from an external GitHub site and imported that folder into here for running my app on a physical iPhone Xr. I am prevented from upgrading to Catalina on my dev machine. Deleting the 13.7 folder and then re-launching XCode resolved the issue for me.
Reinstall Xcode 11.1 from https://developer.apple.com/download/more/ . Afterwards the update works.
This requires Xcode 11.1 to be installed.
I was not able to update to Xcode 11.1 until I updated macOS Catalina to 10.15.1. After updating my macOS, I was able to install Xcode 11.1, which also allowed the installation of the additional components package.
I am tryign to build and run under the Debug profile.
So my Xcode is up to date 9.2 (9C40b). Checked the app store and the developer portal, no updates to it. Visual Studio Community is also up to date at 7.3.2 (build 12) (stable channel)
Connecting my iPhone with only Xcode Running does not update anything as I have seen between other version updates.
Visual Studio Community outputs the following info.
Connected to: Dev iPhone
error MT1108: Could not find developer tools for this 11.2.1 (15C153) device. Please ensure you are using a compatible Xcode version and then connect this device to Xcode to install the development support files.
Is anyone else running into this? If so, how have you addressed it?
... later ...
The plot thickens. So I rebooted the phone, now I get this error on app startup:
dyld: Library not loaded: #rpath/libmonosgen-2.0.dylib
required code signature missing.
Per this bug:
https://bugzilla.xamarin.com/show_bug.cgi?id=26404
If I disable Incremental Builds on the iOS project, the afore mentioned error is no more.
...later still ...
Clearing Derived Data
cd ~/Library/Developer/Xcode/DerivedData && rm -rf *
rm -rf ~/Library/Caches/com.apple.dt.Xcode
And cleaning the project seemed to do the trick.
I'm using Xamarin studio to write some C# code on OS X, but I upgraded my computer to OS X 10.11 (El Capitan) developer preview 3, which breaks mono
As per some of the instructions in those threads, I've compiled mono from source, and it appears to work (I can run mono on the command line, etc), however Xamarin studio does not launch because I don't have Mono.framework in my /Library/Frameworks path. I foolishly uninstalled and tried (and failed) when I first discovered Xamarin not working.
I've looked all over, and I've found plenty of instructions for how to compile Mono itself (done) but nothing which tells me how to build and install Mono.framework
I've also tried installing the Mono MDK from the package, then overwriting it's binaries with my custom built ones, but when I do this Xamarin studio fails to launch telling me I don't have the Mono MDK installed.
Can anyone help me out? Thanks
Unfortunately it doesn't appear there is a repo available to build/compile the framework from source. The current Mono MDK package located here only contains the Mono.framework along with the supporting install/uninstall scripts, etc.; current version:
MonoFramework-MDK-4.0.2.5.macos10.xamarin.x86.pkg
The Mono.framework should install to /Library/Frameworks.
If that is indeed the one you've downloaded and installed I would then verify that it has copied the Mono.framework bundle (571.6 MB) into the frameworks directory, open up Console.app then launch Xamarin. If Xamarin doesn't launch again then I would recommend posting the error message here and proceed from there.
Another option is extract the Mono.framework out of the .pkg and manually install it.
You might already have found a solution, but in case somebody else finds this thread; Mono has made a preview version that supports El Capitan:
http://www.mono-project.com/download/
I'm moving my first steps in MonoMac.
But I stopped right at the beginning due to some configuration error. I've created a new ManoMac project in MonoDevelop, and then tried some other sample MonoMac xamarin projects from GitHub, but I always get this error compiling:
Error: Can't run /Developer/usr/bin/ibtool (no such file).
ibtool exited with code 1
My configuration:
Operating System:
Mac OS X 10.7.3
MonoDevelop 2.8.6.5
Runtime:
Mono 2.10.8 (tarball Mon Dec 19 17:43:18 EST 2011)
GTK 2.24.5
GTK# (2.12.0.0)
Mono for Android not installed
Apple Developer Tools:
Xcode 4.3.1 (1176)
Build 4E1019
Monotouch: 5.2.5
MonoDevelop.MonoMac 2.6.0.0
All my Monotouch projects compile fine, and I have no problem with the last XCode (following the Xamarin guidelines I successfully upgraded XCode and moved it from the obsolete Developer folder to the Application folder, and downloaded the updated developer command line tools from apple).
I've tried reinstalling MonoDevelop, but with no success. I always get: "Error: ibtool returned error code 1."
Any help is appreciated.
This problem is caused by the Xcode 4.3 installer not updating the Xcode symlinks correctly to point to the active Xcode version. You can fix it with the following command:
sudo xcode-select -switch /Applications/Xcode.app
This upcoming MonoDevelop 2.8.8 release contains a fix for this. You can get it from the beta update channel.
It looks like the MonoMac addin was never updated to work with Xcode 4.3.
A temporary workaraound is to setup symlinks in the proper places in /Developer.
I found the way in the MonoMac forum:
http://mono.1490590.n4.nabble.com/MonoMac-and-XCode-4-3-ibtool-error-Solution-td4403822.html
I report it here:
When using MonoMac and Xcode 4.3, the current MD beta build fails with an ibtool error.
The solutions is to type the following commands in the Terminal console:
sudo rm /usr/bin/ibtool
and then:
sudo ln -s /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool /usr/bin/ibtool
Now it compiles fine.
I got a similar error running Xamarin on Xcode 6.2 and I solved the problem by re-installing the same version of Xcode again replacing the old version per the suggestion on this post: xcode-select active developer directory error on OSX Mavericks.
I may have caused this problem as I was renaming XCode Application. I have several versions installed and was trying to keep them all straight.