Go TCP server always throwing EOF after connecting - go

I have an Go routine running a concurrent TCP 4 server, but everytime I connect to it from via Dial, the TCP server throws an error saying only "EOF". Interestingly it is processing the first line of data, but then the connection handle throws the error.
tcp server instance:
if err != nil {
fmt.Println("an error occured: ")
fmt.Println(err)
return
}
defer l.Close()
for {
conn, err_handle := l.Accept()
if err_handle != nil {
fmt.Println("node err: ",err_handle)
return
}
go handle_Connection(conn, topics)
}
handle_Connection:
func handle_Connection(conn net.Conn, topics map[string][]string) {
defer conn.Close()
fmt.Println("client connected")
for {
data, err_handle := bufio.NewReader(conn).ReadString('\n')
if err_handle != nil {
fmt.Println("Err: ", err_handle)
return
}
client:
conn, err := net.Dial("tcp4", ":"+strconv.Itoa(port))
if err != nil {
fmt.Println("an error occured: ")
fmt.Println(err)
}

The very simple fix to the problem is that the server bufio data reader is declared in the loop which is processing the data.
func handle_Connection(conn net.Conn, topics map[string][]string) {
defer conn.Close()
fmt.Println("client connected")
for {
data, err_handle := bufio.NewReader(conn).ReadString('\n')
if err_handle != nil {
fmt.Println("Err: ", err_handle)
return
}
should be:
func handle_Connection(conn net.Conn, topics map[string][]string) {
defer conn.Close()
fmt.Println("client connected")
data, err_handle := bufio.NewReader(conn).ReadString('\n')
for {
if err_handle != nil {
fmt.Println("Err: ", err_handle)
return
}

Related

Go net.Conn.Write sending EOF error on TCP Proxy

Overview
I'm currently working on a simple TCP proxy to port forward a connection to an echo server that I've placed on a server in my house. I'm running the TCP proxy and client on the same machine, the echo server is the only program on another device.
The client is just a simple python script that declares and initializes a TCP socket and invokes a socket.send(b'testing some random byte message\n')
If I direct connect the client to the server, everything works fine but it's when I utilize the client/proxy connection when the server never receives the msg. In fact, the server outputs that the proxy and initiated a connection but only when I try to send a packet through from the client is when the server detects an io.EOF error.
Connections
server listening on : 192.168.1.253:6969
proxy listening on : 0.0.0.0:6969
proxy forwarding to server listener
client connecting on proxy listener
I've reduced the functionality to only have the proxy read and send once, then exit. Please excuse any remaining artifacts...
Proxy
func main() {
dstDone := make(chan struct{})
msgChannel := make(chan []byte)
go func(msgs <-chan []byte) {
dst, err := net.DialTimeout("tcp", "192.168.1.253:6969", 750*time.Millisecond)
if err != nil {
fmt.Println("Error connecting to dst -", err)
os.Exit(2)
}
dstWriter := bufio.NewWriter(dst)
n, err := dstWriter.Write(<-msgs)
if err != nil {
fmt.Println("Error writing to dst -", err)
os.Exit(1)
}
fmt.Println("Wrote ", n, "B to dst")
dstDone <- struct{}{}
}(msgChannel)
srcListener, err := net.Listen("tcp", ":6969")
if err != nil {
fmt.Println("Error listening for source -", err)
os.Exit(1)
}
srcConnection, err := srcListener.Accept()
if err != nil {
fmt.Println("Error accepting connection -", err)
os.Exit(1)
}
srcReader := bufio.NewReader(srcConnection)
msg, merr := srcReader.ReadBytes('\n')
if merr != nil {
fmt.Println("Error reading socket info -", err)
os.Exit(1)
}
fmt.Println("Message received [", msg, "]")
fmt.Println("Sending to dst")
msgChannel <- msg
<-dstDone
}
Server
// Start() is called in another go file's main which only consists of this call and
// initializes a channel for indicating when to quit.
func Start(serverDone *chan struct{}) {
listener, err := net.Listen("tcp", ":6969")
if err != nil {
fmt.Println("Could not listen:", err)
*serverDone <- struct{}{}
}
go func(serverDone *chan struct{}) {
buffer := make([]byte, 4096)
fmt.Println("-- Server Running --\nEnter 'Q' to quit.")
for {
s, err := os.Stdin.Read(buffer)
if err != nil {
fmt.Printf("%s\n", err)
break
}
if s > 2 {
fmt.Printf("Invalid Command\n")
} else {
if buffer[0] == 81 {
break
}
}
}
*serverDone <- struct{}{}
}(serverDone)
for {
connection, err := listener.Accept()
if err != nil {
fmt.Println("Error accepting connection:", err)
*serverDone <- struct{}{}
break
}
fmt.Printf("%v connected\n", connection.RemoteAddr())
go customBufferEcho(&connection)
}
}
func customBufferEcho(connection *net.Conn) {
defer (*connection).Close()
inBuffer := make([]byte, 4096)
outBuffer := make([]byte, 4096)
for {
fmt.Println("Waiting for msg...")
n, err := (*connection).Read(inBuffer[0:]) // tried only 'inBuffer' and did not work
if err == io.EOF {
fmt.Println("Client disconnected") // Server prints this msg on any msg sent from proxy
return
}
if err != nil {
fmt.Println("Error reading from connection |", err)
return
}
fmt.Println("-- MSG Received [ ", n, "B ]--\n", Dump(inBuffer, 4, 4))
outBuffer = inBuffer
(*connection).Write(outBuffer[0:n])
}
}
Wireshark Inspection

correct websocket connection closure

I wrote a connection closure function. It sends a closing frame and expects the same in response.
func TryCloseNormally(wsConn *websocket.Conn) error {
closeNormalClosure := websocket.FormatCloseMessage(websocket.CloseNormalClosure, "")
defer wsConn.Close()
if err := wsConn.WriteControl(websocket.CloseMessage, closeNormalClosure, time.Now().Add(time.Second)); err != nil {
return err
}
if err := wsConn.SetReadDeadline(time.Now().Add(time.Second)); err != nil {
return err
}
_, _, err := wsConn.ReadMessage()
if websocket.IsCloseError(err, websocket.CloseNormalClosure) {
return nil
} else {
return errors.New("Websocket doesn't send a close frame in response")
}
}
I wrote a test for this function.
func TestTryCloseNormally(t *testing.T) {
done := make(chan struct{})
exit := make(chan struct{})
ctx := context.Background()
ln, err := net.Listen("tcp", "localhost:")
require.Nil(t, err)
handler := HandlerFunc(func(conn *websocket.Conn) {
for {
_, _, err := conn.ReadMessage()
if err != nil {
require.True(t, websocket.IsCloseError(err, websocket.CloseNormalClosure), err.Error())
return
}
}
})
s, err := makeServer(ctx, handler)
require.Nil(t, err)
go func() {
require.Nil(t, s.Run(ctx, exit, ln))
close(done)
}()
wsConn, _, err := websocket.DefaultDialer.Dial(addr+strconv.Itoa(ln.Addr().(*net.TCPAddr).Port), nil) //nolint:bodyclose
require.Nil(t, err)
require.Nil(t, wsConn.WriteMessage(websocket.BinaryMessage, []byte{'o', 'k'}))
require.Nil(t, TryCloseNormally(wsConn))
close(exit)
<-done
}
To my surprise, it works correctly. Readmessage() reads the closing frame. But in the test, I don't write anything.
Is this happening at the gorilla/websocket level?
Did I write the function correctly? Maybe reading the response frame also happens at the gorilla level.
The function is mostly correct.
Websocket endpoints echo close messages unless the endpoint has already send a close message on its own. See Closing Handshake in the Websocket RFC for more details.
In the normal close scenario, an application should expect to receive a close message after sending a close message.
To handle the case where the peer sent a data message before the sending the close message, read and discard data messages until an error is returned.
func TryCloseNormally(wsConn *websocket.Conn) error {
defer wsConn.Close()
closeNormalClosure := websocket.FormatCloseMessage(websocket.CloseNormalClosure, "")
if err := wsConn.WriteControl(websocket.CloseMessage, closeNormalClosure, time.Now().Add(time.Second)); err != nil {
return err
}
if err := wsConn.SetReadDeadline(time.Now().Add(time.Second)); err != nil {
return err
}
for {
_, _, err := wsConn.ReadMessage()
if websocket.IsCloseError(err, websocket.CloseNormalClosure) {
return nil
}
if err != nil {
return err
}
}
}

redigo error log: write: connection reset by peer

Almost the same amount of time (point in time as redigo error log: write: connection reset by peer?), redis error log:
Client id=45183 addr=127.0.0.1:40420 fd=39 name= age=39706 idle=46 flags=N db=0 sub=8 psub=0 multi=-1 qbuf=0 qbuf-free=0 obl=16114 oll=528 omem=8545237 events=rw cmd=ping scheduled to be closed ASAP for overcoming of output buffer limits.
go error log
write tcp 127.0.0.1:40806->127.0.0.1:6379: write: connection reset by peer
Before that, the Go program didn't receive the subscription message for about 7 minutes. I presume it was a cache overflow caused by messages not being consumed.
The Redis client-output-buffer-limit is the default configuration.
The linux fd and connection count are normal, and I can't find of a reason for the unconsumable.
Here is my code:
server.go
func WaitFroMsg(ctx context.Context, pool *redis.Pool, onMessage func(channel string, data []byte) error, channel ...string) (err error) {
conn := pool.Get()
psc := redis.PubSubConn{Conn: conn}
if err := psc.Subscribe(redis.Args{}.AddFlat(channel)...); err != nil {
return err
}
done := make(chan error, 1)
go func() {
for {
switch n := psc.Receive().(type) {
case error:
done <- fmt.Errorf("redis pubsub receive err: %v", n)
return
case redis.Message:
if err = onMessage(n.Channel, n.Data); err != nil {
done <- err
return
}
case redis.Subscription:
if n.Count == 0 {
fmt.Println("all channels are unsubscribed", channel)
done <- nil
return
}
}
}
}()
const healthCheck = time.Minute
ticker := time.NewTicker(healthCheck)
defer ticker.Stop()
for {
select {
case <-ticker.C:
if err = psc.Ping(""); err != nil {
fmt.Println("healthCheck ", err, channel)
return err
}
case err := <-done:
return err
case <-ctx.Done():
if err := psc.Unsubscribe(); err != nil {
return fmt.Errorf("redis unsubscribe failed: %v", err)
}
return nil
}
}
}
pool.go
func NewPool(addr string, db int) *redis.Pool {
return &redis.Pool{
MaxIdle: 3,
IdleTimeout: 240 * time.Second,
Dial: func() (redis.Conn, error) {
c, err := redis.Dial("tcp", addr)
if err != nil {
return nil, err
}
if _, err = c.Do("SELECT", db); err != nil {
c.Close()
return nil, err
}
return c, nil
},
TestOnBorrow: func(c redis.Conn, t time.Time) error {
if time.Since(t) < time.Minute {
return nil
}
_, err := c.Do("PING")
fmt.Println("PING error", err)
return err
},
}
}

Golang Redis PubSub sends duplicate messages

I am trying to build a feature with the redis pub/sub implementation on golang
but for every client connected to the server (WebSocket) the number of messages published doubles.
func (c client) Subscribe() {
con := initRedis()
defer con.Close()
psc := redis.PubSubConn{Conn: con}
defer psc.Close()
psc.Subscribe(c.Channel)
for {
switch v := psc.Receive().(type) {
case redis.Message:
fmt.Printf("%s: message: %s\n", v.Channel, v.Data)
broadcast <- map[string]string{
"channel": v.Channel,
"message": string(v.Data),
}
case redis.Subscription:
fmt.Printf("%s: %s %d\n", v.Channel, v.Kind, v.Count)
case error:
log.Println(v)
psc.Unsubscribe()
}
}
}
func (m Message) Publish() {
c := initRedis()
defer c.Close()
reply, err := c.Do("PUBLISH", m.Channel, m.Msg)
if err != nil {
log.Println(err)
}
fmt.Println("Publishing", m, reply)
}
func initRedis() redis.Conn {
if err := godotenv.Load(); err != nil {
panic(err)
}
// fmt.Println(os.Getenv("REDIS_URL"))
c, err := redis.DialURL(os.Getenv("REDIS_URL"), redis.DialTLSSkipVerify(true))
if err != nil {
panic(err)
}
// defer c.Close()
return c
}
How do I stop the duplicates?
or what is causing the duplicates.

Simple server client communication not working

This seemingly simple example is not working as expected and I feel bad for asking but here goes:
There's a client that retries connecting to the server, sends a message, and then waits for a response:
func client() {
var conn net.Conn
var err error
// retry server until it is up
for {
conn, err = net.Dial("tcp", ":8081")
if err == nil {
break
}
log.Println(err)
time.Sleep(time.Second)
}
// write to server
_, err = conn.Write([]byte("request"))
if err != nil {
log.Println(err)
return
}
// block & read from server
var buf []byte
n, err := conn.Read(buf)
if err != nil {
log.Println(err)
return
}
log.Printf("From server: %s\n", buf[:n])
}
It connects to a server which for each connection, reads and interprets the sent data, and sends a response if needed:
func server() {
ln, _ := net.Listen("tcp", ":8081")
for {
conn, _ := ln.Accept()
go handleConn(conn)
}
}
func handleConn(conn net.Conn) {
var buf []byte
n, err := conn.Read(buf)
if err != nil {
return
}
log.Printf("Server got: %s\n", buf)
if string(buf[:n]) == "request" {
_, _ = conn.Write([]byte("response"))
}
}
All driven by the main function:
func main() {
go client()
server()
}
Error handling is omitted for brevity. The expected behavior is that the client will connect to the server and send the message "request" and then block on the read. The server receives "request" and sends the message "response" back to the same connection. The client unblock, prints the received message and exits. Instead, when the program is run, the following is printed:
2019/09/01 22:24:02 From server:
2019/09/01 22:24:02 Server got:
Suggesting that no data was exchanged, and that the client did not block.
The looping in client is strange!
The looping not make sense if read/write is out.
But the error is only this:
//var buf []byte <--- this read 0 bytes
buf := make([]byte, 1024)
n, err := conn.Read(buf)
A proposal for you:
package main
import (
"log"
"net"
"time"
)
func client() {
var conn net.Conn
var err error
// retry server until it is up
for {
log.Printf("Connecting...")
conn, err = net.Dial("tcp", ":8082")
if err != nil {
log.Println(err)
break
}
time.Sleep(time.Second)
// write to server
log.Printf("Writing...")
_, err = conn.Write([]byte("request"))
if err != nil {
log.Println(err)
return
}
// block & read from server
log.Printf("Reading...")
var buf []byte
n, err := conn.Read(buf)
if err != nil {
log.Println(err)
return
}
log.Printf("From server: %s\n", buf[:n])
}
}
func server() {
ln, _ := net.Listen("tcp", ":8082")
for {
conn, _ := ln.Accept()
go handleConn(conn)
}
}
func handleConn(conn net.Conn) {
buf := make([]byte, 1024)
n, err := conn.Read(buf)
if err != nil {
return
}
log.Printf("Server got: [%d bytes] %s\n", n, buf)
if string(buf[:n]) == "request" {
_, _ = conn.Write([]byte("response"))
}
conn.Close()
}
func main() {
go client()
server()
}

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