Using HttpClient to access Web API issue (certificate?) - xamarin

I have been following this link to understand how to use HttpClient to call a Web API Method.
https://www.tutorialsteacher.com/webapi/consuming-web-api-in-dotnet-using-httpclient
The code of interest in the article is below with ‘client’ being the HttpClient object:
client.BaseAddress = new Uri("http://localhost:60464/api/"); //HTTP GET
var responseTask = client.GetAsync("student");
responseTask.Wait();
var result = responseTask.Result;
Error results as follows:
System.AggregateException: 'One or more errors occurred. (Failed to connect to localhost/127.0.0.1:443)'
Please understand my background in networking, IIS and the like is very limited.Most of my time is spent in code and SQL Sprocs. This is a personal project so I have to get this setup myself
If I replace localhost with my machines IP I get the following error:
One or more errors occurred. (java.security.cert.CertPathValidatorException: Trust anchor for certification path not found.)'
So two questions:
How do I install this needed certificate or settings or otherwise (again no idea about this configuration network stuff) but I do have IIS up and running with the Web API hosted and working
If using ‘localhost’ is not supposed to work, what might be the reason this article is using it?
This is only for a personal development machine, yes at some point I am going to want it to work in the real world but for now I just need to get some ‘hello world’ stuff going before the end of times.

Related

Blazor app not running server code when on hosted server

I have a blazor web assembly app and I have 3 projects that were created. The client, server and shared. I assume all of these are deployed as standard when using the webdeploy?
The site works in that it displays the pages etc. However when I go to a page that contacts the server project via the Http.PostAsJsonAsync() method, I get the blazor error page (which I setup to say "oops").
Obviously I get no details as to what is going wrong. So I have no idea what is happening. Is the server app compiled into the Web assembly app? If so why would it not be running the server code? Plus I suppose the other question is how do I get it to report the error so that I can get an idea as to what is going wrong?
It works absolutely fine when running it through Visual Studio.
This is the first time I have deployed to a hosted server so there is a very high chance I have done something wrong...
The method I am calling literally does nothing other than returning a 200 message. So I assume the issue is with calling the server method itself.
Firstly, use Logging:
https://learn.microsoft.com/en-us/aspnet/core/blazor/fundamentals/logging?view=aspnetcore-5.0&pivots=server
#inject ILogger<MyComponent> Logger
Then wrap your Http.PostAsJsonAsync() call in a Try Catch block.
Log the error in the Catch block:
try
{
await Http.PostAsJsonAsync()
}
catch (Exception e)
{
Logger.LogError(e);
}
After deployment, edit your web.config file:
<aspNetCore processPath="dotnet"
arguments=".\Hospitillity.App.Server.dll"
stdoutLogEnabled="true" // <<< MAKE THIS true
stdoutLogFile=".\logs\stdout"
hostingModel="inprocess">
Note, the setting stdoutLogEnabled="true". This will cause your hosting provider to generate log files.
Then recycle your app pool on your hosting provider.
Connect to your website again, and after the error you should have some more details about error logged in
\logs\stdout_nnnnnnnnnnnnnn_nnnnnn.log
on the hosting server.
Take it from there ...

Xamarin.Auth - Google authentication won't open in browser

I'm trying to do authentication on my Android application using Xamarin.Auth. Some time ago, Google made the policy that you cannot do this in an embedded web view (for totally valid reasons).
I'm trying to open the account authentication page in a browser, but keep getting the embedded web view. I understand that isUsingNativeUI needs to be true in the following code:
_auth = new OAuth2Authenticator(clientId, string.Empty, scope,
new Uri(Constant.AuthorizeUrl),
new Uri(redirectUrl),
new Uri(Constant.AccessTokenUrl),
null,
isUsingNativeUI = true);
At every point in my application, this always equals true.
Elsewhere, I have code that redirects to what should be a browser:
var authenticator = Auth.GetAuthenticator();
Intent intent = authenticator.GetUI(this);
this.StartActivity(intent);
Regardless, I keep getting a dreaded 403 disallowed_useragent error whenever I try to run the project. Is there another element to this that I'm missing?
To my knowledge, setting auth.IsUsingNativeUI = true in the constructor should dictate that it must open in a browser. I've been following this example to try and debug with no success. I even pulled the guy's repo down to my machine and ran it - the Intent variable at the moment of redirection is almost identical.
Could there be something stupid that I'm missing? What else might be going wrong?
I realize this is an old question, but I had the same issue.
You have to install version 1.5.0.3 of the Xamarin.Auth Nuget package. The newest one (version 1.7.0 right now) doesn't work. You'll have to also install the PCLCrypto nuget package in order to get that version to work.

Accessing Webapi on Localhost on Dev Machine from Android Emulator

This may well be a duplicate question, but no answer from an existing question has solved my problem.
I have a WebAPI end point running on my dev machine. I've configured it to run on
.UseUrls("http://localhost:57971", "http://10.0.2.2:57971", "http://192.168.44.1:57971", "http://192.168.1.48:57971", "http://*:57971")
where:
192.168.44.1 is Desktop Adapter #2 on the emulator Networks settings tab
10.0.2.2 is the special address for the Android emulator, as set out in Google's doco (possibly not relevant to Xamarin) and
192.168.1.48 is my local IP address for my dev machine.
I have created a firewall rule permitting connections on TCP port 57971.
I researched this pretty heavily and heeded instructions such as those set out here http://briannoyesblog.azurewebsites.net/2016/03/06/calling-localhost-web-apis-from-visual-studio-android-emulator/
I'm kinda out of ideas. The annoying thing is, it fails silently. There is no exception and the output just basically shows the different threads exiting with code 0. And the application keeps running i.e. the debugging session is not returning the IDE to a "code entry" state. This may suggest that something else its at play here.
The code looks pretty innocuous to me:
protected async Task<T> GetAsync<T>(string url)
where T : new()
{
HttpClient httpClient = CreateHttpClient();
T result;
try
{
var response = await httpClient.GetStringAsync(url);
result = await Task.Run(() => JsonConvert.DeserializeObject<T>(response));
}
catch
{
result = new T();
}
return result;
}
I'm using Visual Studio 2015.
I'm using the Visual Studio emulator https://www.visualstudio.com/vs/msft-android-emulator/
Any idea how I can get wheels on the ground on this thing?
Is there a way to Ping my machine from the emulator?
Thanks
I got this working by using 169.254.80.80 i.e. I added it to the list of urls which the API serves and called that ip address from the Xamarin app.
So, in Program.cs became simple:
.UseUrls("http://localhost:57971", "http://169.254.80.80:57971")
I also had to add it to the bindings element ApplicationConfig file in the hidden .vs folder of the ASP.NET API solution. Not sure why it had to be 169.254.80.80, as that was Desktop Adapter #4.
That got it working.

Parse iOS SDK not sending application Id

I'm testing out deploying my own parse server following the steps in the Parse Server Guide. I've got the server up and running and have been able to create and fetch objects via curl. I built a simple iOS app using the Parse SDK (1.14.2). I've initialized the SDK with the app id and server url as described in the Parse Server Guide. When I try to make requests, I get back unauthorized from the server. Digging further, I noticed that the SDK is not sending the application id header to the server. I modified the SDK to send the application id header and everything works. Am I missing a configuration step somewhere?
This is because you are not passing the ClientKey. In swift 3 you would pass it like this in the didFinishLaunchingWithOptions.
// Init Parse
let configuration = ParseClientConfiguration {
$0.applicationId = PARSE_APP_KEY
$0.clientKey = PARSE_CLIENT_KEY
$0.server = PARSE_SERVER_URL
$0.isLocalDatastoreEnabled = true
}
Parse.initialize(with: configuration)
If you are falling when trying to test CloudCode, then its because your parse-server is not passing the Javascript key. So just make sure you initialize the server to do so if this issue is related to Parse.Cloud function.

How can I make proxy setting while using Mule ESB behind a corporate wall?

I am very new to Mule ESB and I tried to implement a tutorial from a website:
http://www.mulesoft.org/documentation/display/MULE3START/Intermediate+Studio+Tutorial
it returns connection error like this:
Response: Failed to route event via endpoint: DefaultOutboundEndpoint{endpointUri=http://www.google.com/tbproxy/spell?lang=en:80, connector=HttpConnector { name=HTTP_HTTPS lifecycle=start this=53edd9ee numberOfConcurrentTransactedReceivers=4 createMultipleTransactedReceivers=true connected=true supportedProtocols=[http] serviceOverrides= } , name='endpoint.http.www.google.com.tbproxy.spell.lang.en.80', mep=REQUEST_RESPONSE, properties={lang=en:80, Content-Type=text/xml}, transactionConfig=Transaction{factory=null, action=INDIFFERENT, timeout=0}, deleteUnacceptedMessages=false, initialState=started, responseTimeout=10000, endpointEncoding=UTF-8, disableTransportTransformer=false}. Message payload is of type: PostMethod
Problem is probably with my proxy settings because when I do this at home there was no problem but when I try behind a corporate wall problem occurs.
There was a warning about this issue in the tutorial
So I used a connector as the warning indicated.
I typed my proxy informations as:
proxyHostname="iproxy"
proxyPort="8080"
proxyUsername="ekucuk"
proxyPassword="P34cttyb"
this is the xml line corresponding to it:
<http:connector name="HTTP_HTTPS" cookieSpec="netscape" validateConnections="true" sendBufferSize="0" receiveBufferSize="0" receiveBacklog="0" clientSoTimeout="10000" serverSoTimeout="10000" socketSoLinger="0" proxyHostname="iproxy" proxyPort="8080" proxyUsername="ekucuk" proxyPassword="P34cttyb" doc:name="HTTP_HTTPS"/>
I guess the problem is in the format.
Sorry this is late coming, but I just ran into the same problem and worked out a solution.
The host proxy name might need some tweaking. To find it, please look at Firefox behind the corporate firewall. Go to the Tools -> Options / Network tab and press the Settings button.
The proxy should look something like this: http://autoproxy.mycompany.com/. Back in the Mule IDE, you should enter autoproxy.mycompany.com in the Proxy Host Name field. (Strip off the http:// and the final /.)
You need to stop the Mule Spell Checker Application and then restart. (Otherwise, there is no opportunity to read the new information.)
You need to add a HTTP Connector as a global element. make sure that it is a global element and comes at the top as the direct child of the mule configuration root node and not below the connectors.
<http:connector name="proxyConnector" proxyHostname="172.16.2.4" proxyPort="8080" proxyUsername="user" proxyPassword="password"/>

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