I am inserting a struct variable in the list. I am able to retrieve that inserted item in the loop but not the individual value. I am getting the error:
e.Value.name undefined (type interface {} is interface with no methods)
Code given below:
type Item struct {
name string
value string
}
queue := list.New()
per := Item{name: "name", value: "Adnan"}
queue.PushFront(per)
for e := queue.Front(); e != nil; e = e.Next() {
fmt.Println(e.Value.name)
}
container/list.List is not generic, it works with interface{}. Try to use a slice of type []*Item or []Item, so you won't have this problem.
If you must use list.List, you may use a type assertion:
fmt.Println(e.Value.(Item).name)
Using a slice it could look like this:
var queue []Item
per := Item{name: "name", value: "Adnan"}
queue = append(queue, per)
for _, v := range queue {
fmt.Println(v.name)
}
Note however that append() appends to the end of the slice, so it's not equivalent with List.PushFront().
Related
I am working with an api and I need to pass it a slice of structs.
I have a slice of maps so I need to convert it to a slice of structs.
package main
import "fmt"
func main() {
a := []map[string]interface{}{}
b := make(map[string]interface{})
c := make(map[string]interface{})
b["Prop1"] = "Foo"
b["Prop2"] = "Bar"
a = append(a, b)
c["Prop3"] = "Baz"
c["Prop4"] = "Foobar"
a = append(a, c)
fmt.Println(a)
}
[map[Prop1:Foo Prop2:Bar] map[Prop3:Baz Prop4:Foobar]]
so in this example, I have the slice of maps a, which contains b and c which are maps of strings with different keys.
I'm looking to convert a to a slice of structs where the first element is a struct with Prop1 and Prop2 as properties, and where the second element is a struct with Prop3 and Prop4 as properties.
Is this possible?
I've looked at https://github.com/mitchellh/mapstructure but I wasn't able to get it working for my use case. I've looked at this answer:
https://stackoverflow.com/a/26746461/3390419
which explains how to use the library:
mapstructure.Decode(myData, &result)
however this seems to assume that the struct of which result is an instance is predefined, whereas in my case the structure is dynamic.
What you can do is to first loop over each map individually, using the key-value pairs of each map you construct a corresponding slice of reflect.StructField values. Once you have such a slice ready you can pass it to reflect.StructOf, that will return a reflect.Type value that represents the dynamic struct type, you can then pass that to reflect.New to create a reflect.Value which will represent an instance of the dynamic struct (actually pointer to the struct).
E.g.
var result []any
for _, m := range a {
fields := make([]reflect.StructField, 0, len(m))
for k, v := range m {
f := reflect.StructField{
Name: k,
Type: reflect.TypeOf(v), // allow for other types, not just strings
}
fields = append(fields, f)
}
st := reflect.StructOf(fields) // new struct type
sv := reflect.New(st) // new struct value
for k, v := range m {
sv.Elem(). // dereference struct pointer
FieldByName(k). // get the relevant field
Set(reflect.ValueOf(v)) // set the value of the field
}
result = append(result, sv.Interface())
}
https://go.dev/play/p/NzHQzKwhwLH
This question already has answers here:
Access struct property by name
(5 answers)
Golang dynamic access to a struct property
(2 answers)
How to access to a struct parameter value from a variable in Golang
(1 answer)
Closed 9 months ago.
Came from javascript background, and just started with Golang. I am learning all the new terms in Golang, and creating new question because I cannot find the answer I need (probably due to lack of knowledge of terms to search for)
I created a custom type, created an array of types, and I want to create a function where I can retrieve all the values of a specific key, and return an array of all the values (brands in this example)
type Car struct {
brand string
units int
}
....
var cars []Car
var singleCar Car
//So i have a loop here and inside the for-loop, i create many single cars
singleCar = Car {
brand: "Mercedes",
units: 20
}
//and i append the singleCar into cars
cars = append(cars, singleCar)
Now what I want to do is to create a function that I can retrieve all the brands, and I tried doing the following. I intend to have key as a dynamic value, so I can search by specific key, e.g. brand, model, capacity etc.
func getUniqueByKey(v []Car, key string) []string {
var combined []string
for i := range v {
combined = append(combined, v[i][key])
//this line returns error -
//invalid operation: cannot index v[i] (map index expression of type Car)compilerNonIndexableOperand
}
return combined
//This is suppose to return ["Mercedes", "Honda", "Ferrari"]
}
The above function is suppose to work if i use getUniqueByKey(cars, "brand") where in this example, brand is the key. But I do not know the syntaxes so it's returning error.
Seems like you're trying to get a property using a slice accessor, which doesn't work in Go. You'd need to write a function for each property. Here's an example with the brands:
func getUniqueBrands(v []Car) []string {
var combined []string
tempMap := make(map[string]bool)
for _, c := range v {
if _, p := tempMap[c.brand]; !p {
tempMap[c.brand] = true
combined = append(combined, c.brand)
}
}
return combined
}
Also, note the for loop being used to get the value of Car here. Go's range can be used to iterate over just indices or both indices and values. The index is discarded by assigning to _.
I would recommend re-using this code with an added switch-case block to get the result you want. If you need to return multiple types, use interface{} and type assertion.
Maybe you could marshal your struct into json data then convert it to a map. Example code:
package main
import (
"encoding/json"
"fmt"
)
type RandomStruct struct {
FieldA string
FieldB int
FieldC string
RandomFieldD bool
RandomFieldE interface{}
}
func main() {
fieldName := "FieldC"
randomStruct := RandomStruct{
FieldA: "a",
FieldB: 5,
FieldC: "c",
RandomFieldD: false,
RandomFieldE: map[string]string{"innerFieldA": "??"},
}
randomStructs := make([]RandomStruct, 0)
randomStructs = append(randomStructs, randomStruct, randomStruct, randomStruct)
res := FetchRandomFieldAndConcat(randomStructs, fieldName)
fmt.Println(res)
}
func FetchRandomFieldAndConcat(randomStructs []RandomStruct, fieldName string) []interface{} {
res := make([]interface{}, 0)
for _, randomStruct := range randomStructs {
jsonData, _ := json.Marshal(randomStruct)
jsonMap := make(map[string]interface{})
err := json.Unmarshal(jsonData, &jsonMap)
if err != nil {
fmt.Println(err)
// panic(err)
}
value, exists := jsonMap[fieldName]
if exists {
res = append(res, value)
}
}
return res
}
Suppose I have some type, and I want to instantiate a variable of this type, with every value non-nil.
type Event struct {
HappenedAtMs int64
ReceivedAtMs int64
FieldA *FieldAType
FieldB []*FieldBType
Here is what I am currently trying:
eventFields := reflect.TypeOf(Event{})
event := Event{}
for i := 0; i < eventFields.NumField(); i++ {
nonEmptyType := reflect.New(eventFields.Field(i).Type).Elem()
reflect.ValueOf(&event).Elem().Field(i).Set(nonEmptyType)
}
However, upon running this code, all the fields in the event variable are still set to nil. How can I achieve what I want?
The reflect package needs a pointer to the struct for it to be able to set its fields. The fields also need to be exported which you can check against using the CanSet method.
To initialize a pointer type with reflect you can simply do reflect.New(T.Elem()). To initialize a map, a slice, a func, or a chan type to non-nil you can use the MakeMap, MakeSlice, MakeFunc, and MakeChan functions respectively. To initialize an interface type to non-nil you can create an anonymous struct type, using reflect.StructOf, with a single embedded field of the target interface type, by embedding the interface type the struct type automatically satisfies the interface and an instance of it can be used to set the field to non-nil.
event := Event{}
rv := reflect.ValueOf(&event).Elem()
for i := 0; i < rv.NumField(); i++ {
if f := rv.Field(i); isNilable(f) && f.IsNil() && f.CanSet() {
switch f.Kind() {
case reflect.Ptr:
f.Set(reflect.New(f.Type().Elem()))
case reflect.Slice:
f.Set(reflect.MakeSlice(f.Type(), 0, 0))
case reflect.Interface:
sf := reflect.StructField{
Name: f.Type().Name(),
Type: f.Type(),
Anonymous: true,
}
rt := reflect.StructOf([]reflect.StructField{sf})
f.Set(reflect.New(rt).Elem())
// TODO handle the rest of nilable types
}
}
}
https://play.golang.com/p/nQqvUIROqF-
Team,
new to Programming.
I have data available after unmarshaling the Json as shown below, which has nested Key values. flat key values I am able to access, how do I access nested key values.
Here is the byte slice data shown below after unmarshaling —>
tables:[map[name:basic__snatpool_members] map[name:net__snatpool_members] map[name:optimizations__hosts] map[columnNames:[name] name:pool__hosts rows:[map[row:[ry.hj.com]]]] traffic_group:/Common/traffic-group-1
Flat key values I am able to access by using the following code
p.TrafficGroup = m[“traffic_group”].(string)
here is the complete function
func dataToIapp(name string, d *schema.ResourceData) bigip.Iapp {
var p bigip.Iapp
var obj interface{}
jsonblob := []byte(d.Get("jsonfile").(string))
err := json.Unmarshal(jsonblob, &obj)
if err != nil {
fmt.Println("error", err)
}
m := obj.(map[string]interface{}) // Important: to access property
p.Name = m[“name”].(string)
p.Partition = m[“partition”].(string)
p.InheritedDevicegroup = m[“inherited_devicegroup”].(string)
}
Note: This may not work with your JSON structure. I inferred what it would be based on your question but without the actual structure, I cannot guarantee this to work without modification.
If you want to access them in a map, you need to assert that the interface pulled from the first map is actually a map. So you would need to do this:
tmp := m["tables"]
tables, ok := tmp.(map[string]string)
if !ok {
//error handling here
}
r.Name = tables["name"].(string)
But instead of accessing the unmarshaled JSON as a map[string]interface{}, why don't you create structs that match your JSON output?
type JSONRoot struct {
Name string `json:"name"`
Partition string `json:"partition"`
InheritedDevicegroup string `json:"inherited_devicegroup"`
Tables map[string]string `json:"tables"` //Ideally, this would be a map of structs
}
Then in your code:
func dataToIapp(name string, d *schema.ResourceData) bigip.Iapp {
var p bigip.Iapp
var obj &JSONRoot{}
jsonblob := []byte(d.Get("jsonfile").(string))
err := json.Unmarshal(jsonblob, &obj)
if err != nil {
fmt.Println("error", err)
}
p.Name = obj.Name
p.Partition = obj.Partition
p.InheritedDevicegroup = obj.InheritedDevicegroup
p.Name = obj.Tables["name"]
}
JSON objects are unmarshaled into map[string]interface{}, JSON arrays into []interface{}, same applies for nested objects/arrays.
So for example if a key/index maps to a nested object you need to type assert the value to map[string]interface{} and if the key/index maps to an array of objects you first need to assert the value to []interface{} and then each element to map[string]interface{}.
e.g. (for brevity this code is not guarding against panic)
tables := obj.(map[string]interface{})["tables"]
table1 := tables.([]interface{})[0]
name := table1.(map[string]interface{})["name"]
namestr := name.(string)
However, if it's the case that the json you are parsing is not dynamic but instead has a specific structure you should define a struct type that mirrors that structure and unmarshal the json into that.
All you have to do is repeatedly accessing the map via type-switching or assertion:
for _, table := range m["tables"] {
switch val := table {
case string:
fmt.Println("table is string")
case int:
fmt.Println("table is integer")
// This is your case, since JSON is unmarshaled to type []interface{} and map[string]interface{}
case []interface{}:
fmt.Println("table is a slice of interface{}")
for _, tb := range value {
if m, ok := tb.(map[string]interface{}); ok {
// Now it's accessible
fmt.Println(m["name"])
}
}
default:
fmt.Println("unknown type")
}
}
You might want to handle errors better than this.
To read more, check out my writing from a while ago https://medium.com/code-zen/dynamically-creating-instances-from-key-value-pair-map-and-json-in-go-feef83ab9db2.
I have custom types Int64Array, Channel and ChannelList like:
type Int64Array []int64
func (ia *Int64Array) Scan(src interface{}) error {
rawArray := string(src.([]byte))
if rawArray == "{}" {
*ia = []int64{}
} else {
matches := pgArrayPat.FindStringSubmatch(rawArray)
if len(matches) > 1 {
for _, item := range strings.Split(matches[1], ",") {
i, _ := strconv.ParseInt(item, 10, 64)
*ia = append(*ia, i)
}
}
}
return nil
}
func (ia Int64Array) Value() (driver.Value, error) {
var items []string
for _, item := range ia {
items = append(items, strconv.FormatInt(int64(item), 10))
}
return fmt.Sprintf("{%s}", strings.Join(items, ",")), nil
}
type Channel int64
type ChannelList []Channel
How can I embed Int64Array to ChannelList such that I can call Scan and Value methods on it? I tried the following:
type ChannelList []Channel {
Int64Array
}
but I'm getting syntax error. What's important is to make sure ChannelList items are of type Channel, if this isn't possible via embedding I might just create stand-alone functions to be called by both ChannelList and Int64Array.
An anonymous (or embedded field) is found in a struct (see struct type), not in a type alias (or "type declaration").
You cannot embed a type declaration within another type declaration.
Plus, as illustrated by the answers to "Go: using a pointer to array", you shouldn't be using pointers to slice, use directly the slice themselves (passed by value).
Wessie kindly points out in the comments that (ia *Int64Array) Scan() uses pointer to a slice in order to mutate the underlying array referenced by said slice.
I would prefer returning another slice instead of mutating the existing one.
That being said, the Golang Code Review does mention:
If the receiver is a struct, array or slice and any of its elements is a pointer to something that might be mutating, prefer a pointer receiver, as it will make the intention more clear to the reader.