How to call IVsBuildableProjectCfg.StartBuild in extension - visual-studio

I called IVsBuildableProjectCfg.StartBuild in a Visual Studio extension to build a project.
var ret= cfg.StartBuild(pane, VSConstants.VS_BUILDABLEPROJECTCFGOPTS_REBUILD);
But it doesn't start building. Instead it just produced exceptions.
System.InvalidOperationException: 'The operation cannot be completed because BeginBuild has not yet been called.'
How can it be called correctly?
background
Originally I called IVsSolutionBuildManager2.StartUpdateProjectConfigurations, but when projects are configured not to be built in Configuration Manager in a solution, StartUpdateProjectConfigurations doesn't build them.
Of course this is ideal behavior because IVsSolutionBuildManager is based on solution configurations including Configuration Manager.
But even in such a case, I want to build specific projects. Actually some of the extension users wanted that and I also think it's useful.
https://github.com/Wakusei/BuildStartProject/issues/2

Related

What is the $RANDOM_SEED$ file generated by Visual Studio build of C# solution?

We noticed that on a certain dev machine a Visual Studio (2015 update 3) debug build of a C# solution was generating a $RANDOM_SEED$ file alongside every built DLL.
The content of the file is just a single number e.g.
1443972318
Deleting the file(s) then rebuilding resulted in the file being regenerated, with a different number.
This behaviour was also observed when rebuilding a single project in the solution (one which has only the standard C# project refs/dependencies + System.Management).
Note that running a command line build e.g.
msbuild <sln-file>
did not regenerate the file (for build of complete solution or single project).
After a restart of VS, the file is no longer regenerated.
As far as we know this file name is not used in any of our source code, post build steps or internal dependencies.
There are quite a few dependencies on .NET framework classes, including Random and RNGCryptoServiceProvider, and also external dependencies. We don't have complete source code for all these so it's not possible to check exhaustively which if any of the dependencies are responsible.
This is a bit of a shot in the dark but the question is has anyone seen anything similar to this?
EDIT
I'm not surprised this has been downvoted - I appreciate it is pretty open ended, but as I'm currently not able to reproduce this and as it could have potentially serious consequences (random number generator attack?) I have posted it anyway. If I am able to repro I will of course update here.
I have the same file.
After a short investigation I found guilty:
this file is created by NUnit 3.x test adapter.
(You can check it in AdapterSettings.cs from NUnit adapter source code).
The file is used by NUnit to ensure that we use the same random seed value for generating random test cases in both the discovery and execution processes. This is required because the IDE uses two different processes to execute the adapter. It's not actually required (or created) when running the adapter under vstest.console.exe.

Developing Reg-Free COM application with VB6

I'm maintaining a VB6 application with many COM components (DLLs and OCXs). In order to streamline development and deployment I'd like to use reg-free com. The problem with development is that the application runs within the VB6.EXE instance. How can I trick VB6 to use my (unregistered) components? It is very important for me to not have to go through registering/unregistering components when switching between branches. Generating a .manifest file for VB6 is not out of the question but is there some other, more optimal way, to specify a .manifest file when launching VB6.EXE?
Note: The Activation Context API doesn't seem to help, even if used from within the development environment.
Solutions I've thought:
A utility application that activates a context from a manifest and launches VB6 as a child process (doesn't work; processes don't inherit activation context)
Injecting context activation into the VB6 process at startup (too complicated; must hack the executable to do this)
Hosting VB6 in my own process after activating the right context (can't even find out if this is possible)
Using a VB6 Add-In or other utility that runs within VB6 to activate a context (tried that but it doesn't seem to work)
Update Jan. 16
As suggested by wqw, I did some testing with a VB.exe.manifest. The VB6.exe.manifest worked, with some caveats:
The SxS dll specified in the manifest would not appear in the references window on projects that didn't actually reference the component
On projects that did reference the component it would be shown to reside in the directory according to the following order:
The pathname recorded in the project file (if the file was still present)
A pathname as if it resided in the same folder as the project (vbp)
If the file was not in any of these folders, the project would not compile (just running the code causes an internal compile in VB6) with the message "Can't find project or library".
Obviously, VB6 actualy scans the registry to find COM components and verifies, during compilation, that they exist where they say they exist. I'm not sure what that might mean if I actually want to use VB6.exe.manifest to redirect COM component instantiation. Perhaps having dummy component files at some predefined location might trick VB6 into believing that everything is as it should be, although an entirely different set of components got loaded for use.
Further update:
I did a test on that last assumption and it proved to be false. The component has to actually be there in order for the project to compile. It must even properly load (no dummy, zero-length files accepted!). Now I'm not even sure if the manifest works. That's a more time-consuming test (requires a component with two versions that produce different results, one with the project, and one for the manifest).
Our approach to this problem was to write a build assist program that registered and unregistered components, run the VB6 compiler, and would even rewrite project files with updated GUIDs when interfaces changed. You would hand it a VBG project group and it would do the rest.
I suppose we could also have added a mode that unregistered components when you switched branches.
Are you following the practice of using "compatibility" binaries? You shouldn't use the binary at your build location for compatibility references - you should commit a separate copy to version control and configure your project to consider that the "compatible" version - only change this file when you break interfaces.

Error loading some.dll: Unable to load the test container 'e:\some.dll' or one of its dependencies

I have a VS2010 C# project, that references a large set of native .dll's (a commercial java runtime). These file are referenced as 'Content' files in the project, since the need to be copied with the project.
The code in these libraries is called using PInvoke, there is no assembly reference.
Every time I compile the solution, the Visual Studio testing framework tries to load all the referenced dll files, expecting to find .net assemblies which may contain unit tests. Since the are no .net assemblies, the following exception is thrown:
Error loading some.dll: Unable to load the test container 'e:\some.dll' or one of its dependencies. If you build your test project assembly as a 64 bit assembly, it cannot be loaded. When you build your test project assembly, select "Any CPU" for the platform. To run your tests in 64 bit mode on a 64 bit processor, you must change your test settings in the Hosts tab to run your tests in a 32 bit process. Error details: Could not load file or assembly 'file:///e:\some.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
This takes a whole lot of time, and I would like to tell Visual Studio to not try to load these files.
How can I tell Visual Studio to stop trying to load these files?
Correct me if I got this wrong:
You are including the P/Invoke target binaries in to the VS solution because you want the binaries to be copied over to the target directory when the solution is built. You want this because the project will execute from the target directory as soon as the VS solution is built. Correct?
Often times VS packages (both default and 3rd party) try to get smart about the solution content and will follow certain triggers (which are difficult to contain and control by ourselves) and load the solution and project content in their own ways. Fighting the battle in this area has poor ROI than employing a simpler work around (below).
While I can't provide you with an authoritative answer on how to tell VS's test package to not load all binaries, I suggest removing such binaries from the project as 'content' and leave them in your source control where they are today. Add a post-build task that will copy the said binaries over to the target. This will still give you the same result as it is working today but, takes those binaries out of reach for the test probes.
You must check out configuration settings by just right clicking on your solution name and click on "Configuration Manager"
It will open a pop up window for Configuration Manager.
Check not for the platform your projects are using it is better to choose any CPU.
Hope this can help.Give it a try:)
Because thats what your exeception says as you have quoted
Thanks
I tried to repro this issue and found that the root cause is that you have set your test project to be compiled as !AnyCpu. Is there any particular reason why you would want this for managed test code?
So unless you change this you will continue to see this message.
If you want to continue using this configuration for your test project you would need to update your .testsettings file as suggested in the message.
Sorry if this seems remedial. I am including it for the sake of completeness.
General library behavior
A library can be referenced either in the project file (and so the compiler injects to code to load the references) or dynamically at runtime with LoadLibrary() or PInvoke calls. When a referenced library is loaded, a function at the entry point is run can in turn load any libraries it depends on. When loading the library, there is a well-known set of paths that Windows will search, including %WINDIR%\Assembly and the current directory. There's a lot of good conceptual information on Wikipedia about this. I recommend reading it.
Possible Root Causes
I can't tell from your question if you are having trouble building the application, building the tests, or executing either. Generally I would not expect PInvoke to cause compile errors.
Error during app build: VS generally will show you that you have a reference to a DLL it can't find. However, you may be missing a DLL that is needed to satisfy all the dependencies. To resolve, just add the reference to the missing DLL. (This is the simplest issue, so I'm guessing this isn't what you're seeing.)
Error during test build: Since your test will reference your application/library, it also needs to have the same reference. Usually the easiest way to ensure you are getting everything is to remove all references and add a reference to the project you are testing. It's possible you some additional libraries are necessary for some tests, but not your app/lib itself. These need to be added separately.
Error during app execution: This can happen when starting the application, or later when an call to the external library is made if late binding is used.
Error during test execution: This can happen the same as with app execution. However, tests can also be "partially built" to only execute a small number of tests. In these cases, some files may not be copied. Using the [DeploymentItem()] attribute, you can specify that a test requires the presence of certain files in the test or app/lib project to function. MSDN describes how this can be done.
Resolution
For #1 & #2 the solution lies in adjusting the references in the project.
For #3 & #4, it may get trickier. There is a similar question to yours regarding Windows Mobile here which you may find useful, especially referring to using dumpbin to list out library dependencies. You can also use procmon from SysInternals to monitor file access during compile or load to see which files are not found. Then you can either include the missing file, or remove the library referencing it.
Good luck. Hope this helps.

How to emulate /p msbuild parameter in Visual Studio build?

That the logical follow-up for the my previous question: "How to check all projects in solution for some criteria?"
I was given quite a good answer to use CustomAfterMicrosoftCommonTargets, CustomBeforeMicrosoftCommonTargets. They do work, so I decided not to stop in the middle.
Issue is that I don't want machine-wide tasks. It's not a good idea neither for me (it will affect other builds. sure, this can be handled, but still), nor for my teammates (I don't want to let them put something in system folders... ), nor for build server.
What is needed: solution to be built from scratch out of source control on clean machine with either Visual Studio or MSBuild.
It appeared that Custom*MicrosoftCommonTargets are regular properties.
So, how to specify this property? It works pretty fine when to set it from command line.
That's strange, but it appears that bit of magic present here: property passed as command line parameter to one build is transitively passed to all nested builds!
That's fine for build server. But this won't work with Visual Studio build. And even declaring solution-level property won't help: neither static, nor dynamic properties are transfer to nested builds.
...I have a hacky idea to set environment variable on before solution build and erase it on after. But I don't like it. Any better ideas?
I use a bit different technique then #Spider M9. I want that all projects in solution tree/all subdirectories from current directory use extended build throw Custom*MicrosoftCommonTargets. I don't like to be forced to change every new project to import custom targets/props.
I place special file, let's say msbuild.include, in the root directory and my custom targets loader for every project tries to find it in ., ..\, ..\..\, and so on. msbuild.include contains flags that triggers execution of custom actions. If loader can't find this file it disables loading all custom targets and stoppes. This gives me ability to use my build extensions with projects from work repositories and to not use with opensource projects.
If you are interested in I can publish loader. It's a pretty simple and elegant solution.
For example I can sign any assembly in all projects in all subfolders with my key.
I always set up every project to import a standard .props file. Use the GetDirectoryNameOfFileAbove property function (see MSDN) to find it. Do this as the first line of every project file. Once established, you can redirect from that file to other imports. Another trick is to have that standard import (that would obviously be under version control) import conditionally another .props file only if it exists. This optional file would not be in version control, but is available for any developer to create and modify with their own private/temporary properties or other behavior.

Visual Studio 2008 Unnecessary Project Building

I have a C# project which includes one exe and 11 library files. The exe references all the libraries, and lib1 may reference lib2, lib3, lib4, etc.
If I make a change to a class in lib1 and built the solution, I assumed that only lib1 and the exe would need to be changed. However, all dll's and the exe are being built if I want to run the solution.
Is there a way that I can stop the dependencies from being built if they have not been changed?
Is the key this phrase? "However, all dll's and the exe are being built if I want to run the solution"
Visual Studio will always try to build everything when you run a single project, even if that project doesn't depend on everything. This choice can be changed, however. Go to Tools|Options|Projects and Solutions|Build and Run and check the box "Only build startup projects and dependencies on Run". Then when you hit F5, VS will only build your startup project and the DLLs it depends on.
I just "fixed" the same problem with my VS project. Visual Studio did always a rebuild, even if didn't change anything. My Solution: One cs-File had a future timestamp (Year 2015, this was my fault). I opened the file, saved it and my problem was solved!!!
I am not sure if there is a way to avoid dependencies from being built. You can find some info here like setting copylocal to false and putting the dlls in a common directory.
Optimizing Visual Studio solution build - where to put DLL files?
We had a similar problem at work. In post-build events we were manually embedding manifests into the outputs in the bin directory. Visual Studio was copying project references from the obj dir (which weren't modified). The timestamp difference triggered unnecessary rebuilds.
If your post-build events modify project outputs then either modify the outputs in the bin and obj dir OR copy the modified outputs in the bin dir on top of those in the obj dir.
You can uncheck the build option for specified projects in your Solution configuration:
(source: microsoft.com)
You can can create your own solution configurations to build specific project configurations...
(source: microsoft.com)
We actually had this problem on my current project, in our scenario even running unit tests (without any code changes) was causing a recompile. Check your build configuration's "Platform".
If you are using "Any CPU" then for some reason it rebuilds all projects regardless of changes. Try using processor specific builds, i.e. x86 or x64 (use the platform which is specific to the machine architecture of your machine). Worked for us for x86 builds.
(source: episerver.com)
Now, after I say this, some propeller-head is going to come along and contradict me, but there is no way to do what you want to do from Visual Studio. There is a way of doing it outside of VS, but first, I have a question:
Why on earth would you want to do this? Maybe you're trying to save CPU cycles, or save compile time, but if you do what you're suggesting you will suddenly find yourself in a marvelous position to shoot yourself in the foot. If you have a library 1 that depends upon library 2, and only library 2 changes, you may think you're OK to only build the changed library, but one of these days you are going to make a change to library 2 that will break library 1, and without a build of library 2 you will not catch it in the compilation. So in my humble opinion, DON'T DO IT.
The reason this won't work in VS2005 and 2008 is because VS uses MSBuild. MSBuild runs against project files, and it will examine the project's references and build all referenced projects first, if their source has changed, before building the target project. You can test this yourself by running MSBuild from the command line against one project that has not changed but with a referenced project that has changed. Example:
msbuild ClassLibrary4.csproj
where ClassLibrary4 has not changed, but it references ClassLibrary5, which has changed. MSBuild will build lib 5 first, before it builds 4, even though you didn't mention 5.
The only way to get around all these failsafes is to use the compiler directly instead of going through MSBuild. Ugly, ugly, but that's it. You will basically be reduced to re-implementing MSBuild in some form in order to do what you want to do.
It isn't worth it.
Check out the following site for more detailed information on when a project is built as well as the differences between build and rebuild.
I had this problem too, and noticed these warning messages when building on Windows 7 x64, VS2008 SP1:
cl : Command line warning D9038 : /ZI is not supported on this platform; enabling /Zi instead
cl : Command line warning D9007 : '/Gm' requires '/Zi'; option ignored
I changed my project properties to:
C/C++ -> General -> Debug Information Format = /Zi
C/C++ -> Code Generation -> Enable Minimal Build = No
After rebuilding I switched them both back and dependencies work fine again. But prior to that no amount of cleaning, rebuilding, or completely deleting the output directory would fix it.
I don't think there's away for you to do it out of the box in VS. You need this add-in
http://workspacewhiz.com/
It's not free but you can evaluate it before you buy.
Yes, exclude the non-changing bits from the solution. I say this with a caveat, as you can compile in a way where a change in build number for the changed lib can cause the non built pieces to break. This should not be the case, as long as you do not break interface, but it is quite common because most devs do not understand interface in the .NET world. It comes from not having to write IDL. :-)
As for X projcts in a solution, NO, you can't stop them from building, as the system sees a dependency has changed.
BTW, you should look at your project and figure out why your UI project (assume it is UI) references the same library as everything else. A good Dependency Model will show the class(es) that should be broken out as data objects or domain objects (I have made an assumption that the common dependency is some sort of data object or domain object, of course, but that is quite common). If the common dependency is not a domain/data object, then I would rethink my architecture in most cases. In general, you should be able to create a path from UI to data without common dependencies other than non-behavioral objects.
Not sure of an awesome way to handle this, but in the past if I had a project or two that kept getting rebuilt, and assuming I wouldn't be working in them, I would turn the build process off for them.
Right click on the sln, select configuration manager and uncheck the check boxes. Not perfect, but works when Visual Studio isn't behaving.
If you continue to experience this problem, it may be due to a missing or out of date calculated dependency (like a header) that is listed in your project, but does not exist.
This happens to me especially common after migrating to a new version (for example: from 2012 to 2013) because VS may have recalculated dependencies in the conversion, or you are migrating to a new location.
A quick check is to double-click every file in offending project from solution explorer. If you discover a file does not exist, that is your problem.
Failing a simple missing file: You may have a more complicated build date relationship between source and target. You can use a utility to find out what front-end test is triggering the build. To get that information you can enable verbose CPS logging. See: Andrew Arnott - Enable C++ and Javascript project system tracing (http://blogs.msdn.com/b/vsproject/archive/2009/07/21/enable-c-project-system-logging.aspx). I use the DebugView option. Invaluable tool when you need it.
(this is a C# specific question, but a different post was merged as identical)

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