I'm trying to use ICU in a project in Visual Studio, which I am new to. The VS documentation encouraged me to use vcpkg, so I downloaded it. I then installed icu through vcpkg. I integrated vcpkg for my userspace.
I'm now able to include icu, but some classes aren't found. In this case I want to include normalizer2.h but none of the syntax I try works. How can I include the individual header files within the icu package?
A snippet to demonstrate:
UErrorCode uErr=U_ZERO_ERROR;
const icu:: Normalizer2* UNormalizer = Normalizer2::getNFKCCasefoldInstance(uErr);
Throws the following error:
error C2039: 'Normalizer2': is not a member of 'icu'
#include <unicode/normalizer2.h> should work if vcpkg is correctly set up. At least the file is installed into <vcpkgroot>/installed/<triplet>/include/unicode/normalizer2.h.
Make sure <vcpkgroot>/installed/<triplet>/include/ is in your include paths (which it should if the integration is installed).
You might add /showIncludes as a compiler flag to see which include directories are searched.
Related
I am having troubles installing libxmlplusplus (https://github.com/libxmlplusplus/libxmlplusplus) in Visual studio.
It is extremely annoying libxml2 wrapper that someone used to parse setup for project I am working and it has so many annoying little dependencies that I am tempted just to rewrite setup parsing with new code as I want to distribute this project as open source and I wish to no one to go through with installation of this library.
The README file in MSVC_NMake directory states that I only need to install libxml2 and include it in my VC directories.
Now I know that this hellish library also needs glib, and glibmm as few years back, this person http://hostagebrain.blogspot.com/2015/07/building-libxml-by-visual-studio.html went through horrible ways to build everything in VC when I am assuming glibmm and libxml2 were not easy to get.
I installed glibmm and libxml2 via vcpkg.
I downloaded libxmlplusplus, went to MSVC_NMake directory and run:
nmake /f Makefile.vc CFG=release
I am getting error messages as:
..\libxml++\attribute.cc: fatal error C1083: Cannot open include file: 'msvc_recommended_pragmas.h': No such file or directory
So it seems some dependency is not linked, but have no idea which.
I checked ..\libxml++\attribute.cc and went down the include labyrinth to find out that it includes libxml\tree.h and libxml is part of libxml2, so I am suspecting libxml2 was not linked properly.
I exited powershell and then went to manually set VC includes and library dirs to vcpkg/packages/xxx location where they are installed, but I am still getting the same error.
I added glibmm to VC dirs, I even installed gtk and linked to VC hoping it'll find the missing header.
Can someone please help? Shouldn't vcpkg packages be in "path" when running nmake automatically? Am I missing completely different dependency?
nmake won't magically see vcpkg installations. You need to either setup the environment variables (LIB/LIBPATH/PATH/INCLUDE/CL/LINK etc) for it or provide the paths to vcpkg in some other way.
That being said libxml++ is a available port in vcpkg -> see libxmlpp
When you install many packages through vcpkg (such as vcpkg install cairo), at the end of this process, you are told what find_package and target_link_libraries CMake commands to use in order to link to the package that was installed. And this works fine; you can even re-execute the install command to see these CMake commands again.
However, some packages installed through vcpkg don't have these. After installing Pango for example, there is no list of CMake commands to actually use the library. I found the target CMake file for find_package in several of the vcpkg package directories, but the Pango directory has no CMake file for the package.
For some reason, example code using Pango can still compile (ie: it can find Pango's headers), but it fails to link due to not linking to the right libraries.
So how is this supposed to work? Do I have to list the include directories, library directories, and library files through a variety of CMake interfaces for Pango? Or is there some alternative inclusion mechanism that takes care of the details like most other vcpkg packages?
Note that I'm using Visual Studio 2019's built-in CMake functionality to try to build with these.
find_package finds a particular kind of .cmake file that is usually shipped with vcpkg packages. These .cmake files do the work of setting include directories and libraries to link with.
As such, if a vcpkg package does not include such a file, you will need to essentially do the work that the file would have done. Fortunately, CMake and vcpkg know where the headers and library build files are for the various configurations. What you need to do is find those directories and libraries, then add them to your project (along with any other special compiler options that the package requires, which requires some familiarity with the package).
To find the include directory containing a library's header, use find_path to set a variable, giving it the name of a header file to search for. For example:
find_path(PANGO_INCLUDE_DIR pango/pango.h)
This header directory can then be set as part of the include path:
target_include_directories(project_name_here PRIVATE ${PANGO_INCLUDE_DIR})
Libraries are a bit harder, since you have to track down the full name (minus extensions) of the actual library. And if the package involves multiple libraries, you need to track down all of those which are applicable to you.
Given the name of a library or libraries of interest, you can find them one at a time with find_library, setting those libraries into variables:
find_library(PANGO_LIBRARY pango-1.0)
find_library(PANGOCAIRO_LIBRARY pangocairo-1.0)
You can then link with those libraries via target_link_libraries:
target_link_libraries(cairo_vcpkg PRIVATE
...
${PANGO_LIBRARY}
${PANGOCAIRO_LIBRARY}
)
Indeed, some packages installed via vcpkg do not export a .cmake file like Pango for you and SDL for me.
I want to clarify that I have been trying to use vcpkg for two days, I share with you the cmakelist.txt that I use on my side so that SDL works as if I had used find_package (SDL Required)
cmake_minimum_required(VERSION 3.16)
project(xxxx)
### Specify the C++ standard ###
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake)
### To find and use SDL ###
# find path of include and lib
find_path(SDL_INCLUDE_DIR SDL/SDL.h)
find_library(SDL_LIBRARY SDL)
# find pat of manual-link library
set (LIBRARIES_TO_LINK C:/dev/vcpkg/installed:/x64-windows/lib/manual-link)
find_library(SDL1_TEST SDLmain HINTS ${LIBRARIES_TO_LINK})
....
I'm tryint to use tesseract in my cmake project on Windows. I installed tesseract 5.0 and tesseract 4.0. They both come with no cmake folder so the line
find_package(Tesseract REQUIRED)
produces
CMake Error at CMakeLists.txt:14 (find_package):
By not providing "FindTesseract.cmake" in CMAKE_MODULE_PATH this project
has asked CMake to find a package configuration file provided by
"Tesseract", but CMake did not find one.
Could not find a package configuration file provided by "Tesseract"
(requested version 4.0) with any of the following names:
TesseractConfig.cmake
tesseract-config.cmake
Add the installation prefix of "Tesseract" to CMAKE_PREFIX_PATH or set
"Tesseract_DIR" to a directory containing one of the above files. If
"Tesseract" provides a separate development package or SDK, be sure it has
been installed.
However, in the installation folder for tesseract 5.0, there's libtesseract-5.dll and many others. Can I link those in my cmake project? If so, how? And why there are no include files in the installation folder? How am I suppose to include the .h files in my project?
UB-Mannheim installer is autotools build and it has only runtime part of tesseract (e.g. executables and linked libraries).
You can not use it for any development because it does not provide needed files (libraries and header files), so missing cmake files are reasonable consequences of this installation.
You can check this information in detail where installer finished.
Have you tried using the MSYS/Mingw build of tesseract: pacman -S mingw-w64-x86_64-tesseract-ocr? Since there is no cmake config file you will have to use pkg_check_modules instead (see also cMakefile for using tesseract and opencv without the opencv bit)
When building the Windows C++ version of quantlib 1.9.1, I get this error of missing payoffs.hpp. When I browse to the directories, I see payoffs.cpp, but not payoffs.hpp:
Severity Code Description Project File Line Suppression State
Error C1083 Cannot open include file: 'ql/instruments/payoffs.hpp': No such file or directory FittedBondCurve c:\users\administrator\google drive\quantlib-1.9.1\ql\cashflows\conundrumpricer.hpp 27
I also get this for #include <ql/instruments/swap.hpp> [and possibly others]. I am able to build the windows quantlib library ok. Just not the examples.
I just checked the QuantLib 1.9.1 release available from the project downloads (did you get your version from there?) and the files you're looking for are contained in the release zip and tarball. Also, it's pretty weird that you could compile the library without them, so I'd double check if they're there. If they really aren't—well, hard to know how they got displaced; anyway, you can download the release again and replace them. If that doesn't fix the problem (or if they're already there after all), it's possible that you have to fix the include path for the example you're trying to compile. Does it include the QuantLib directory?
For my thesis I want to use Dlib's face_landmark_detection, but I keep running into these errors (for both Visual studio 2013 as well as 2015):
"cannot open include file: 'zlib.h': No such file or directory"
and
"'F77_INT': undeclared identifier".
It repeats itself so I have 36 errors based on these two problems.
My supervisor has given me some steps to follow to set up the project:
add dlib-master and dlib-master\examples to VC++ directories -> include directories
add dlib-master\dlib\external\libjpeg and dlib-master\dlib\entropy_decoder to C/C++ -> General -> Additional include directories
add all folders and items from dlib-master\dlib\external (cblas, libjpeg, libpng and zlib) to the project source folder
add the dlib source file (from dlib-master\dlib\all) and add face_landmark_detection (from dlib-master\examples) to the project source folder.
and according to him this has worked on every other computer so far, but on my laptop it just won't. We checked to project, but zlib.h is in the zlib folder in the project. Does anyone here have an idea on what might be going wrong?
If I didn't give enough info, please ask. I don't know what else might be needed to solve this.
I have just come about this same problem and wanted to post my solution since I have found so much conflicting documentation on the subject.
The folder containing the dlib folder as well as the libpng, libjpeg, and zlib folders from dlib/external need to be added to the additional include directories list in the solution settings.
dlib/all/source.cpp as well as the source files for libpng, libjpeg, and zlib also need to be added to the project.
Note that CBLAS should not be added to the project in any way, because it needs Fortran to compile, and it is very difficult to get this to compile from Visual Studio.
Finally, make sure to add DLIB_PNG_SUPPORT and DLIB_JPEG_SUPPORT as preprocessor defines in the project settings.
I also attempted to use a cmake generated solution, however, for some reason it had trouble with png support.
It is probably easiest to use CMake to configure your project which uses dlib. It avoids setting all those paths manually. During CMake configure step you can disable usage of libraries like zlib which you don't have/want/need. Here is an example CMakeLists.txt which works for me:
cmake_minimum_required(VERSION 2.6)
PROJECT(DatasetClassifier CXX C)
set(dlib_DIR "" CACHE PATH "Path to dlib") # http://dlib.net/
include(${dlib_DIR}/dlib/cmake)
ADD_EXECUTABLE(DatasetClassifier DatasetClassifier.cpp)
TARGET_LINK_LIBRARIES(DatasetClassifier ${dlib_LIBRARIES})