I have a situation where I have three observables that map to a result stream.
The first observable tells me which of two other observables I should take values from. On every emission of the first observable, the result stream switches to emitting the flatmap of the appropriate observable.
This is a situation that normally can be accomplished via flatMapLatest.
However, on every switch of the flatMap, I also happen to want to replay the latest stale value. This is an issue, because flatMapLatest does not provide for an ability for a replay on old values of existing observables.
See below for an RxMarbles of what I want to accomplish:
I tried using shareReplay(N), as in the code below, but that does not seem to solve the issue.
let Observable1Replay = Observable1.share(replay: 1, scope: .forever)
let Observable2Replay = Observable2.share(replay: 1, scope: .forever)
let resultObservable = Observable3
.flatMapLatest { boolValue in
if boolValue == true {
return Observable1Replay
} else {
return Observable2Replay
}
}
When you are stuck, you can always roll your own and come back to it later:
func example(source: Observable<String>, obs1: Observable<String>, obs2: Observable<String>) -> Observable<String> {
return Observable.create { observer in
let lock = NSRecursiveLock()
var last1 = ""
var last2 = ""
var isFirst = false
var completeCount = 3
let srcSub = source.subscribe { event in
lock.lock(); defer { lock.unlock() }
switch event {
case .next:
isFirst = !isFirst
if isFirst && !last1.isEmpty {
observer.onNext(last1)
}
else if !isFirst && !last2.isEmpty {
observer.onNext(last2)
}
case .error(let error):
observer.onError(error)
case .completed:
completeCount -= 1
if completeCount == 0 {
observer.onCompleted()
}
}
}
let obs1Sub = obs1.subscribe { event in
lock.lock(); defer { lock.unlock() }
switch event {
case .next(let element):
if isFirst {
observer.onNext(element)
}
last1 = element
case .error(let error):
observer.onError(error)
case .completed:
completeCount -= 1
if completeCount == 0 {
observer.onCompleted()
}
}
}
let obs2Sub = obs2.subscribe { event in
lock.lock(); defer { lock.unlock() }
switch event {
case .next(let element):
if !isFirst {
observer.onNext(element)
}
last2 = element
case .error(let error):
observer.onError(error)
case .completed:
completeCount -= 1
if completeCount == 0 {
observer.onCompleted()
}
}
}
return CompositeDisposable(srcSub, obs1Sub, obs2Sub)
}
}
Related
I am attempting the following problem:
Two players start with a pile of coins, and each player has the choice of removing either one or two coins from the pile. The player who removes the last coin loses.
I have come up with the following naive, recursive implementation
(playgound):
func gameWinner(coinsRemaining int, currentPlayer string) string {
if coinsRemaining <= 0 {
return currentPlayer
}
var nextPlayer string
if currentPlayer == "you" {
nextPlayer = "them"
} else {
nextPlayer = "you"
}
if gameWinner(coinsRemaining-1, nextPlayer) == currentPlayer || gameWinner(coinsRemaining-2, nextPlayer) == currentPlayer {
return currentPlayer
} else {
return nextPlayer
}
}
func main() {
fmt.Println(gameWinner(4, "you")) // "them"
}
The above code works fine.
However, when I improve this solution by implementing memoization (see below, or on the playgound), I get the wrong answer.
func gameWinner(coinsRemaining int, currentPlayer string, memo map[int]string) string {
if coinsRemaining <= 0 {
return currentPlayer
}
var nextPlayer string
if currentPlayer == "you" {
nextPlayer = "them"
} else {
nextPlayer = "you"
}
if _, exists := memo[coinsRemaining]; !exists {
if gameWinner(coinsRemaining-1, nextPlayer, memo) == currentPlayer || gameWinner(coinsRemaining-2, nextPlayer, memo) == currentPlayer {
memo[coinsRemaining] = currentPlayer
} else {
memo[coinsRemaining] = nextPlayer
}
}
return memo[coinsRemaining]
}
func main() {
memo := make(map[int]string)
fmt.Println(gameWinner(4, "you", memo))
}
Any help as to why the second implementation is returning different values to the first would be greatly appreciated!
Your memoization is wrong: the winner does not only depend on the current number of coins, but also on whose turn it is. You need something like the following:
type state struct {
coinsRemaining int
currentPlayer string
}
memo := make(map[state]string)
I have a need to update the user profile switch
ViewModel
class ProfileViewModel : BaseViewModel() {
var greet = mutableStateOf(user.pushSetting.greet)
var message = mutableStateOf(user.pushSetting.message)
var messageDetails = mutableStateOf(user.pushSetting.messageDetails)
var follow = mutableStateOf(user.pushSetting)
var like = mutableStateOf(user.pushSetting.like)
var comment = mutableStateOf(user.pushSetting.comment)
fun updateUser() {
println("--")
}
}
2.Composable
#Composable
fun SettingCard(viewModel: ProfileViewModel) {
Lists {
Section {
TextRow(text = "手机号码") { }
TextRow(text = "修改密码", line = false) { }
}
Section {
SwitchRow(text = "新好友通知", checkedState = viewModel.greet)
SwitchRow(text = "新消息通知", checkedState = viewModel.message)
SwitchRow(text = "消息显示详细", line = false, checkedState = viewModel.messageDetails)
}
}
}
3.SwitchRow
#Composable
fun SwitchRow(text: String, line: Boolean = true, checkedState: MutableState<Boolean>) {
ListItem(
text = { Text(text) },
trailing = {
Switch(
checked = checkedState.value,
onCheckedChange = { checkedState.value = it },
colors = SwitchDefaults.colors(checkedThumbColor = MaterialTheme.colors.primary)
)
}
)
}
How can I observe the change of the switch and call updateUser() in ViewModel
I know this is a way, but it is not ideal. The network update will be called every time it is initialized. Is there a better solution?
LaunchedEffect(viewModel.greet) {
viewModel.updateUser()
}
The best solution for this would be to have unidirectional flow with SwitchRow with a lambda as #Codecameo advised.
But if you want to observe a MutableState inside your Viewmodel you can use snapshotFlows as
var greet: MutableState<Boolean> = mutableStateOf(user.pushSetting.greet)
init {
snapshotFlow { greet.value }
.onEach {
updateUser()
}
.launchIn(viewModelScope)
//...
}
Create a Flow from observable Snapshot state. (e.g. state holders
returned by mutableStateOf.) snapshotFlow creates a Flow that runs
block when collected and emits the result, recording any snapshot
state that was accessed. While collection continues, if a new Snapshot
is applied that changes state accessed by block, the flow will run
block again, re-recording the snapshot state that was accessed. If the
result of block is not equal to the previous result, the flow will
emit that new result. (This behavior is similar to that of
Flow.distinctUntilChanged.) Collection will continue indefinitely
unless it is explicitly cancelled or limited by the use of other Flow
operators.
Add a callback lamba in SwitchRow and call it upon any state change
#Composable
fun SettingCard(viewModel: ProfileViewModel) {
Lists {
Section {
TextRow(text = "手机号码") { }
TextRow(text = "修改密码", line = false) { }
}
Section {
SwitchRow(text = "新好友通知", checkedState = viewModel.greet) {
viewModel.updateUser()
}
SwitchRow(text = "新消息通知", checkedState = viewModel.message) {
viewModel.updateUser()
}
SwitchRow(text = "消息显示详细", line = false, checkedState = viewModel.messageDetails) {
viewModel.updateUser()
}
}
}
}
#Composable
fun SwitchRow(
text: String,
line: Boolean = true,
checkedState: MutableState<Boolean>,
onChange: (Boolean) -> Unit
) {
ListItem(
text = { Text(text) },
trailing = {
Switch(
checked = checkedState.value,
onCheckedChange = {
onChange(it)
checkedState.value = it
},
colors = SwitchDefaults.colors(checkedThumbColor = MaterialTheme.colors.primary)
)
}
)
}
Another approach:
You can keep MutableStateFlow<T> in your viewmodel and start observing it in init method and send a value to it from SwitchRow, like viewModel.stateFlow.value = value.
Remember, MutableStateFlow will only trigger in the value changes. If you set same value twice it will discard second value and will execute for first one.
val stateFlow = MutableStateFlow<Boolean?>(null)
init {
stateFlow
.filterNotNull()
.onEach { updateUser() }
.launchIn(viewModelScope)
}
In switchRow
viewmodel.stateFlow.value = !(viewmodel.stateFlow.value?: false)
This could be one potential solution. You can implement it in your convenient way.
I am trying to implement my own web browser history for WKWebView on iOS, but I can't implement this functionality completely, and each time I obtain trouble.
I can create a history where the user did be and then moving forward and backward inside history.
But I have next trouble, and I think it an only one of many problems on my way.
When I have a history with for example 10 elements, and then I am moving back to element number 5 and then go don't forward but try to open the new link I can't remove element 6-10 and put the new link.
I think my problem that I can't fully understand how history work inside all browsers under the hood, this is not a hard task but I am confused inside this algorithm.
My main data structure for holding history
Help me understand how to work this algorithm inside browsers or maybe exist a good theory about it?
I have solved this problem and realize the full algorithm well, the completed project available here: https://github.com/IhorYachmenov/Custom-browser-history-for-WKWebView.
Algorithm:
struct PlayerHistory {
static var shared = PlayerHistory()
var historyExist: Bool = false
var historyCurrentPosition: Int = 0
var historyLastPositionBeforeUpdatingHistory: Int!
var userHistoryKey: String!
var backPressed: Bool!
var forwardPressed: Bool!
var urlOfPlayer: String!
// Function only for first loading inside <viewDidLoad or another method from app LifeCycle>.
mutating func getUrlForFirstLoading(initURL: String, key: String) -> String {
urlOfPlayer = initURL
guard HistoryStorage.shared.getHistoryFromUserDefaults() != nil else {
updateFirstElement(key: key, url: initURL)
return initURL
}
guard HistoryStorage.shared.getHistoryFromUserDefaults()![key] != nil else {
return initURL
}
let position = HistoryStorage.shared.getHistoryFromUserDefaults()![key]!.count - 1
historyExist = true
historyCurrentPosition = position
userHistoryKey = key
let initUrlFromHistoryStorage = HistoryStorage.shared.getHistoryFromUserDefaults()![key]!.last!.url
return initUrlFromHistoryStorage
}
// Create new or update exist history, use this method indsede <decidePolicyForNavigation>.
mutating func updatePlayerHistory(backlisk: [String], key: String) {
var history = [WebViewHistory]()
for i in backlisk {
history.append(WebViewHistory(i))
}
if (historyExist == true) {
// If old history exist need compound both and then to save.
let oldHistory = HistoryStorage.shared.getHistoryFromUserDefaults()![key]
let oldAndNewHostoryTogether = oldHistory! + history
var keyValuePair = Dictionary<String, [WebViewHistory]>()
keyValuePair.updateValue(oldAndNewHostoryTogether, forKey: key)
HistoryStorage.shared.removeHistory()
HistoryStorage.shared.saveHistory(keyValuePair)
setCurrentPosition(url: backlisk.last!, key: key)
} else {
var keyValuePair = Dictionary<String, [WebViewHistory]>()
keyValuePair.updateValue(history, forKey: key)
historyExist = true
HistoryStorage.shared.removeHistory()
HistoryStorage.shared.saveHistory(keyValuePair)
setCurrentPosition(url: backlisk.last!, key: key)
}
}
// Before using this method check if result don't equals nil. Use this method for navigation beetween history
func moveThroughHistory(key: String, direction: Bool) -> String? {
guard historyExist != false else {
return nil
}
let history = HistoryStorage.shared.getHistoryFromUserDefaults()![key]!
if (direction == true) {
let index = historyCurrentPosition + 1
guard index != history.count else { return nil }
return history[index].url
} else {
let index = historyCurrentPosition - 1
guard index > 0 else { return history[0].url }
return history[index].url
}
}
// Method <setCurrentPosition> each time set position at history
mutating func setCurrentPosition(url: String, key: String) {
guard HistoryStorage.shared.getHistoryFromUserDefaults() != nil else { return }
guard HistoryStorage.shared.getHistoryFromUserDefaults()![key] != nil else { return }
let history = HistoryStorage.shared.getHistoryFromUserDefaults()![key]
let index = history?.firstIndex(of: WebViewHistory(url))
guard index != nil else {
historyCurrentPosition = 0
return
}
historyCurrentPosition = index!
}
// <removeUnusedPeaceOfHistory> need use when user want open new page staying inside the middle of history
mutating func removeUnusedPeaceOfHistory(key: String) {
guard HistoryStorage.shared.getHistoryFromUserDefaults() != nil else {
return
}
guard HistoryStorage.shared.getHistoryFromUserDefaults()![key] != nil else {
return
}
var history = HistoryStorage.shared.getHistoryFromUserDefaults()![key]!
let startIndex = historyCurrentPosition + 1
let endIndex = history.endIndex - 1
let countOfAllElements = history.count
guard startIndex != countOfAllElements else { return }
let range = startIndex...endIndex
history.removeSubrange(range)
var keyValuePair = Dictionary<String, [WebViewHistory]>()
keyValuePair.updateValue(history, forKey: key)
HistoryStorage.shared.removeHistory()
HistoryStorage.shared.saveHistory(keyValuePair)
}
// Use <updateFirstElement> inside <getUrlForFirstLoading> if history doesn't exist
private mutating func updateFirstElement(key: String, url: String) {
var history = [WebViewHistory]()
history.insert(WebViewHistory(url), at: 0)
var keyValuePair = Dictionary<String, [WebViewHistory]>()
keyValuePair.updateValue(history, forKey: key)
HistoryStorage.shared.saveHistory(keyValuePair)
historyExist = true
historyCurrentPosition = 0
}
// Use <webViewWillBeClosedSaveHistory> when WKWebView should be closed, if the user moves through history new position will be saved.
mutating func webViewWillBeClosedSaveHistory(key: String) {
let history = HistoryStorage.shared.getHistoryFromUserDefaults()![key]!
let currentPosition = historyCurrentPosition + 1
guard currentPosition != history.count else { return }
removeUnusedPeaceOfHistory(key: key)
}
}
I have a list view that list the activities. I have a way to get the selected values. What I don't know is how can I check if the user doesn't select any items from the list. How can I do this?
This is how I populate my list this will return at least 5-20 activities:
public void Get_Activities()
{
try
{
var db = DependencyService.Get<ISQLiteDB>();
var conn = db.GetConnection();
var getActivity = conn.QueryAsync<ActivityTable>("SELECT * FROM tblActivity WHERE Deleted != '1' ORDER BY ActivityDescription");
var resultCount = getActivity.Result.Count;
if (resultCount > 0)
{
var result = getActivity.Result;
lstActivity.ItemsSource = result;
lstActivity.IsVisible = true;
}
else
{
lstActivity.IsVisible = false;
}
}
catch (Exception ex)
{
//Crashes.TrackError(ex);
}
}
And this is how I get the values of the selected items on my list:
foreach(var x in result)
{
if (x.Selected)
{
// do something with the selected items
}
}
My question is like this
if(list.selecteditemcount == 0){
DisplayAlert("Error","Please select atleast 1 item","Ok");
}
In xamarin projects you can use Linq (using System.Linq). With Linq it's really easy to filter your list like that:
if(!list.Any(x => x.Selected == true))
{
// DisplayAlert...
}
This basically checks if any of your items has the value Selected='true'
Or without Linq you can do something like this:
if(list.FindAll(x => x.Selected).Count() == 0)
{
//DisplayAlert...
}
Use this
if (result.Any(x => x.Selected))
{
}
else
{
await DisplayAlert("Application Error", "Please choose at least one(1) activity", "Ok");
}
HTTPSecurity.swift:124:22: Cannot invoke 'SecPolicyCreateSSL' with an argument list of type '(Bool, String?)'
I'm getting the above error when trying to build a project containing this code:
public func isValid(trust: SecTrustRef, domain: String?) -> Bool {
var tries = 0
while(!self.isReady) {
usleep(1000)
tries += 1
if tries > 5 {
return false //doesn't appear it is going to ever be ready...
}
}
var policy: SecPolicyRef
if self.validatedDN {
policy = SecPolicyCreateSSL(true, domain)
} else {
policy = SecPolicyCreateBasicX509()
}
SecTrustSetPolicies(trust,policy)
if self.usePublicKeys {
if let keys = self.pubKeys {
var trustedCount = 0
let serverPubKeys = publicKeyChainForTrust(trust)
for serverKey in serverPubKeys as [AnyObject] {
for key in keys as [AnyObject] {
if serverKey.isEqual(key) {
trustedCount++
break
}
}
}
if trustedCount == serverPubKeys.count {
return true
}
}
} else if let certs = self.certificates {
let serverCerts = certificateChainForTrust(trust)
var collect = Array<SecCertificate>()
for cert in certs {
if let c = SecCertificateCreateWithData(nil,cert) {
collect.append(c)
}
}
SecTrustSetAnchorCertificates(trust,collect)
var result: SecTrustResultType = 0
SecTrustEvaluate(trust,&result)
let r = Int(result)
if r == kSecTrustResultUnspecified || r == kSecTrustResultProceed {
var trustedCount = 0
for serverCert in serverCerts {
for cert in certs {
if cert == serverCert {
trustedCount++
break
}
}
}
if trustedCount == serverCerts.count {
return true
}
}
}
return false
}
This code is from:
https://github.com/mpclarkson/SwiftHTTP/blob/swift-2/HTTPSecurity.swift#L124
Method using old fashion Boolean which is in fact UInt8. Method also use CFString and not String.
Easy solution is following:
policy = SecPolicyCreateSSL(1, domain as CFString)
More sophisticated solution is use extension for Bool:
extension Bool {
var booleanValue : Boolean {
return self ? 1 : 0
}
init(booleanValue : Boolean) {
self = booleanValue == 0 ? false : true
}
}
Then you can use:
policy = SecPolicyCreateSSL(true.booleanValue, domain as CFString)