"for limit must be a number" error in roblox (Data Saving and Loading) - for-loop

I leveled up my character and got some items, when i rejoined, it didn't load my previous data, It gave me level 0 and didn't load any items (it didn't give any output for level problem, but it gave this output for item problem: 'for' limit must be a number), but PLD.ItemNumber is a number, because It is from "ItemNumber" variable in the saving function. How to fix it? Code:
local DataStoreService = game:GetService("DataStoreService");
local PD = DataStoreService:GetDataStore("PlayerData");
function SaveData(Player)
local TableSave = {};
TableSave.Level = Player.PlayerData.Stats.Level.Value;
local TableItems = {};
local ItemNumber = 0;
for i,v in pairs(Player.PlayerData.Items:GetChildren()) do
ItemNumber = ItemNumber + 1;
TableItems["Item"..ItemNumber]={};
local TI = TableItems["Item"..ItemNumber];
TI.ItemName = v.Name;
TI.Level = v.Level.Value;
TI.Damage = v.Damage.Value;
end
table.insert(TableSave,TableItems);
TableSave.ItemNumber = ItemNumber;
PD:SetAsync(Player.userId,TableSave);
end
function LoadData(Player)
local success, err = pcall(function()
PLD = PD:GetAsync(Player.userId);
end)
if success then
Player.PlayerData.Stats.Level.Value = PLD.Level;
for i = 1,PLD.ItemNumber do
local CurrentItem = Instance.new("Folder");
CurrentItem.Name = PLD[1]["Item"..i].ItemName;
local Lv = Instance.new("IntValue");
Lv.Name = "Level";
Lv.Value = PLD[1]["Item"..i].Level;
Lv.Parent = CurrentItem;
local Dm = Instance.new("IntValue");
Dm.Name = "Damage";
Dm.Value = PLD[1]["Item"..i].Damage;
Dm.Parent = CurrentItem;
CurrentItem.Parent=Player.PlayerData.Items;
end
else
print("ERROR IN GET ASYNC");
end
end
game.Players.PlayerRemoving:Connect(function(plr)
repeat wait() until plr.PlayerData;
SaveData(plr);
end)
game.Players.PlayerAdded:Connect(function(plr)
repeat wait() until plr.PlayerData;
LoadData(plr);
end)

Related

Stuck filling an array using VBscript and a For Loop

I have created an array to store some excel cell addresses, but while running through a portion of the array with a For Loop (because the values are in order for that portion of the data and its easier than doing each one at a time), but I get an error at line 22,(saData(i,1) = "D" count), right at the "count" variable but I cant figure out why.
'LOADING EXCEL CELL ADDRESS INTO INPUT ARRAY
saData(0,1) = "C3"
saData(1,1) = "F3"
saData(2,1) = "C4"
saData(3,1) = "F4"
saData(4,1) = "F6"
saData(5,1) = "C7"
saData(6,1) = "F7"
saData(7,1) = "C8"
saData(8,1) = "C9"
saData(9,1) = "F9"
saData(10,1) = "C11"
saData(12,1) = "F11"
saData(13,1) = "C13"
saData(14,1) = "F13"
Dim count : count = 16
For i = 15 to 54
saData(i,1) = "D" count
count = count + 1
next'
saData(55,1) = "G59"
saData(56,1) = "F60"
saData(57,1) = "B64"
saData(58,1) = "E64"
For i = 0 to 59
Msgbox saData(i,1)
next
Just try concatenating saData(i,1) = "D"&count

Lua - FlashAir card CONFIG file gets damaged

I am using Toshiba FlashAir card to wirelessly upload photos from my drone to my web server via Lua script installed on FlashAir card. The card works fine most of the time, but sometimes the photos doesn't upload. When I connect to the card via my mac, I get this message, "CONFIG" is damaged and can't be opened.
Not sure why this is happening. The ftpUpload.lua script that does the uploading is listed below:
require("Settings")
local blackList = {}
local dateTable = {}
local parseThreads = 0
local ftpstring = "ftp://"..user..":"..passwd.."#"..server.."/"..serverDir.."/"
local lockdir = "/uploaded/" -- trailing slash required, and folder must already exist
local fileTable = {}
--Options
local sortByFileName = false -- If true sorts alphabetically by file else sorts by modified date
local jpegsOnly = true --Excludes .RAW files if set to true
local function exists(path)
if lfs.attributes(path) then
return true
else
return false
end
end
local function is_uploaded(path)
local hash = fa.hash("md5", path, "")
return exists(lockdir .. hash)
end
local function set_uploaded(path)
local hash = fa.hash("md5", path, "")
local file = io.open(lockdir .. hash, "w")
file:close()
end
local function delete(path)
-- Both of the following methods cause the next photo to be lost / not stored.
fa.remove(path)
-- fa.request("http://127.0.0.1/upload.cgi?DEL="..path)
end
--Format file date to something meanigful
local function FatDateTimeToTable(datetime_fat)
local function getbits(x, from, to)
local mask = bit32.lshift(1, to - from + 1) - 1
local shifted = bit32.rshift(x, from)
return bit32.band(shifted, mask)
end
local fatdate = bit32.rshift(datetime_fat, 16)
local day = getbits(fatdate, 0, 4)
local month = getbits(fatdate, 5, 8)
local year = getbits(fatdate, 9, 15) + 1980
local fattime = getbits(datetime_fat, 0, 15)
local sec = getbits(fattime, 0, 4) * 2
local min = getbits(fattime, 5, 10)
local hour = getbits(fattime, 11, 15)
return {
year = string.format('%02d', year),
month = string.format('%02d', month),
day = string.format('%02d', day),
hour = string.format('%02d', hour),
min = string.format('%02d', min),
sec = string.format('%02d', sec),
}
end
--Looks for value in table
local function exists_in_table(tbl, val)
for i = 1, #tbl do
if (tbl[i] == val) then
return true
end
end
return false
end
local function create_thumbs()
print("Creating Thumbs!")
for i = 1, #dateTable do
local message = "d="..dateTable[i]
local headers = {
["Content-Length"] = string.len(message),
["Content-Type"] = "application/x-www-form-urlencoded"
}
local b, c, h = fa.request{
url = "http://"..server.."/"..serverDir.."/ct.php",
method = "POST",
headers = headers,
body = message
}
end
print("COMPLETE!")
end
local function upload_file(folder, file, subfolder)
local path = folder .. "/" .. file
-- Open the log file
local outfile = io.open(logfile, "a")
outfile:write(file .. " ... ")
local url = ftpstring..subfolder.."/"..file
local response = fa.ftp("put", url, path)
--print("Uploading", url)
--Check to see if it worked, and log the result!
if response ~= nil then
print("Success!")
outfile:write(" Success!\n")
set_uploaded(path)
if delete_after_upload == true then
print("Deleting " .. file)
outfile:write("Deleting " .. file .. "\n")
sleep(1000)
delete(path)
sleep(1000)
end
else
print(" Fail ")
outfile:write(" Fail\n")
end
--Close our log file
outfile:close()
end
local function sort_upload_table()
if (sortByFileName) then
print("Sorting filenames alphabetically")
table.sort(fileTable, function(a,b)
return a.file>b.file
end)
else
print("Sorting filenames by modded date")
table.sort(fileTable, function(a,b)
return a.sortDate>b.sortDate
end)
end
end
local function run_upload()
print("Starting upload")
for i = 1, #fileTable do
local ft = fileTable[i]
print("Uploading:", ft.folder, ft.file, ft.dateString)
upload_file(ft.folder, ft.file, ft.dateString)
end
create_thumbs()
end
local function walk_directory(folder)
parseThreads = parseThreads+1
for file in lfs.dir(folder) do
local path = folder .. "/" .. file
local skip = string.sub( file, 1, 2 ) == "._"
local attr = lfs.attributes(path)
local dt={}
if (not skip) then
print( "Found "..attr.mode..": " .. path )
if attr.mode == "file" then
local dateString = ""
if (attr.modification~=nil) then
dt = FatDateTimeToTable(attr.modification)
dateString = dt.day.."-"..dt.month.."-"..dt.year
end
if not is_uploaded(path) then
if (not exists_in_table(blackList, dateString)) then
local s,f = true, true
if (jpegsOnly) then
s,f = string.find(string.lower(file), ".jpg")
end
if (s and f) then
fileTable[#fileTable+1] =
{
folder = folder,
file = file,
dateString = dateString,
sortDate=dt.year..dt.month..dt.day..dt.hour..dt.min..dt.sec
}
--upload_file(folder, file, dateString)
end
else
print("Skipping ".. dateString.." - Blacklisted")
end
else
print(path .. " previously uploaded, skipping")
end
elseif attr.mode == "directory" then
print("Entering " .. path)
walk_directory(path)
end
end
end
parseThreads = parseThreads-1
if (parseThreads == 0) then
--create_thumbs()
sort_upload_table()
run_upload()
end
end
local function create_folders(folder)
if (#dateTable==0) then
print("ERROR: DID NOT FIND ANY DATES!")
return
end
for i = 1, #dateTable do
local message = "d="..dateTable[i]
local headers = {
["Content-Length"] = string.len(message),
["Content-Type"] = "application/x-www-form-urlencoded"
}
local b, c, h = fa.request{
url = "http://"..server.."/"..serverDir.."/cd.php",
method = "POST",
headers = headers,
body = message
}
if (b~=nil) then
b = string.gsub(b, "\n", "")
b = string.gsub(b, "\r", "")
end
if (b and b == "success") then
print("SUCCESS FROM SERVER FOR FOLDER:"..dateTable[i].."<<")
else
print("FAILED RESPONSE FROM SERVER FOR FOLDER:"..dateTable[i].."<<")
print("ADDING TO BLACKLIST")
blackList[#blackList+1] = dateTable[i]
end
end
print("OK FTP Starting...")
walk_directory(folder)
end
local function get_folders(folder)
parseThreads = parseThreads+1
local tableCount = 1
--Get the date range from the file
for file in lfs.dir(folder) do
local path = folder .. "/" .. file
local skip = string.sub( file, 1, 2 ) == "._"
local attr = lfs.attributes(path)
if (not skip) then
if (attr.mode == "file") then
print( "Datesearch Found "..attr.mode..": " .. path )
local dateString = ""
if (attr.modification~=nil) then
local dt = FatDateTimeToTable(attr.modification)
dateString = dt.day.."-"..dt.month.."-"..dt.year
end
if (not exists_in_table(dateTable, dateString)) then
dateTable[#dateTable+1] = dateString
end
elseif attr.mode == "directory" then
print("Datesearch Entering " .. path)
get_folders(path)
end
end
end
parseThreads = parseThreads-1
if (parseThreads == 0) then
create_folders(folder)
end
end
-- wait for wifi to connect
while string.sub(fa.ReadStatusReg(),13,13) ~= "a" do
print("Wifi not connected. Waiting...")
sleep(1000)
end
sleep(30*1000)
get_folders(folder)

InDesign Text Modification Script Skips Content

This InDesign Javascript iterates over textStyleRanges and converts text with a few specific appliedFont's and later assigns a new appliedFont:-
var textStyleRanges = [];
for (var j = app.activeDocument.stories.length-1; j >= 0 ; j--)
for (var k = app.activeDocument.stories.item(j).textStyleRanges.length-1; k >= 0; k--)
textStyleRanges.push(app.activeDocument.stories.item(j).textStyleRanges.item(k));
for (var i = textStyleRanges.length-1; i >= 0; i--) {
var myText = textStyleRanges[i];
var converted = C2Unic(myText.contents, myText.appliedFont.fontFamily);
if (myText.contents != converted)
myText.contents = converted;
if (myText.appliedFont.fontFamily == 'Chanakya'
|| myText.appliedFont.fontFamily == 'DevLys 010'
|| myText.appliedFont.fontFamily == 'Walkman-Chanakya-905') {
myText.appliedFont = app.fonts.item("Utsaah");
myText.composer="Adobe World-Ready Paragraph Composer";
}
}
But there are always some ranges where this doesn't happen. I tried iterating in the forward direction OR in the backward direction OR putting the elements in an array before conversion OR updating the appliedFont in the same iteration OR updating it a different one. Some ranges are still not converted completely.
I am doing this to convert the Devanagari text encoded in glyph based non-Unicode encoding to Unicode. Some of this involves repositioning vowel signs etc and changing the code to work with find/replace mechanism may be possible but is a lot of rework.
What is happening?
See also: http://cssdk.s3-website-us-east-1.amazonaws.com/sdk/1.0/docs/WebHelp/app_notes/indesign_text_frames.htm#Finding_and_changing_text
Sample here: https://www.dropbox.com/sh/7y10i6cyx5m5k3c/AAB74PXtavO5_0dD4_6sNn8ka?dl=0
This is untested since I'm not able to test against your document, but try using getElements() like below:
var doc = app.activeDocument;
var stories = doc.stories;
var textStyleRanges = stories.everyItem().textStyleRanges.everyItem().getElements();
for (var i = textStyleRanges.length-1; i >= 0; i--) {
var myText = textStyleRanges[i];
var converted = C2Unic(myText.contents, myText.appliedFont.fontFamily);
if (myText.contents != converted)
myText.contents = converted;
if (myText.appliedFont.fontFamily == 'Chanakya'
|| myText.appliedFont.fontFamily == 'DevLys 010'
|| myText.appliedFont.fontFamily == 'Walkman-Chanakya-905') {
myText.appliedFont = app.fonts.item("Utsaah");
myText.composer="Adobe World-Ready Paragraph Composer";
}
}
A valid approach is to use hyperlink text sources as they stick to the genuine text object. Then you can edit those source texts even if they were actually moved elsewhere in the flow.
//Main routine
var main = function() {
//VARS
var doc = app.properties.activeDocument,
fgp = app.findGrepPreferences.properties,
cgp = app.changeGrepPreferences.properties,
fcgo = app.findChangeGrepOptions.properties,
text, str,
found = [], srcs = [], n = 0;
//Exit if no documents
if ( !doc ) return;
app.findChangeGrepOptions = app.findGrepPreferences = app.changeGrepPreferences = null;
//Settings props
app.findChangeGrepOptions.properties = {
includeHiddenLayers:true,
includeLockedLayersForFind:true,
includeLockedStoriesForFind:true,
includeMasterPages:true,
}
app.findGrepPreferences.properties = {
findWhat:"\\w",
}
//Finding text instances
found = doc.findGrep();
n = found.length;
//Looping through instances and adding hyperlink text sources
//That's all we do at this stage
while ( n-- ) {
srcs.push ( doc.hyperlinkTextSources.add(found[n] ) );
}
//Then we edit the stored hyperlinks text sources 's texts objects contents
n = srcs.length;
while ( n-- ) {
text = srcs[n].sourceText;
str = text.contents;
text.contents = str+str+str+str;
}
//Eventually we remove the added hyperlinks text sources
n = srcs.length;
while ( n-- ) srcs[n].remove();
//And reset initial properties
app.findGrepPreferences.properties = fgp;
app.changeGrepPreferences.properties = cgp;
app.findChangeGrepOptions.properties =fcgo;
}
//Running script in a easily cancelable mode
var u;
app.doScript ( "main()",u,u,UndoModes.ENTIRE_SCRIPT, "The Script" );

Getting the disk signature as negative

import wmi
wmi_connector = wmi.WMI()
def get_win_drive_mappings_locally(drivemappings):
for physical_disk in wmi_connector.Win32_DiskDrive():
for partition in physical_disk.associators("Win32_DiskDriveToDiskPartition"):
for logical_disk in partition.associators("Win32_LogicalDiskToPartition"):
print (physical_disk.Signature)
I am using wmi to get information of disks and signature.
when i print the instance of physical_disk the output is as below:
instance of Win32_DiskDrive
{
BytesPerSector = 512;
Capabilities = {3, 4};
CapabilityDescriptions = {"Random Access", "Supports Writing"};
Caption = "XXXXX SCSI Disk Device";
ConfigManagerErrorCode = 0;
ConfigManagerUserConfig = FALSE;
CreationClassName = "Win32_DiskDrive";
Description = "Disk drive";
DeviceID = "\\\\.\\PHYSICALDRIVE1";
FirmwareRevision = "0 ";
Index = 1;
InterfaceType = "SCSI";
Manufacturer = "(Standard disk drives)";
MediaLoaded = TRUE;
MediaType = "Fixed hard disk media";
Model = "XXXX SCSI Disk Device";
Name = "\\\\.\\PHYSICALDRIVE1";
Partitions = 1;
PNPDeviceID = "SCSI\\DISK&XXXXX&PROD_K\\4&5393C0A&0&000100";
SCSIBus = 0;
SCSILogicalUnit = 0;
SCSIPort = 2;
SCSITargetId = 1;
SectorsPerTrack = 63;
SerialNumber = "XXXXX";
Signature = **3908409726**;
Size = "107372805120";
Status = "OK";
SystemCreationClassName = "Win32_ComputerSystem";
SystemName = "SQLSERVER";
TotalCylinders = "13054";
TotalHeads = 255;
TotalSectors = "209712510";
TotalTracks = "3328770";
TracksPerCylinder = 255;
};
But when i print physical_disk.Signature the output is:
-386557570, i am not able to understand where its going wrong,expected output is 3908409726
-386557570 is indeed 3908409726 interpreted as a 32 bit signed integer (in 2's complement arithmetic); probably the Python WMI connector interprets all 32 bit values as signed.
To interpret it as an unsigned value, check if it's negative, and in that case add 1<<32.
def as_uint32(v):
if v<0:
return v + (1<<32)
return v
# ...
print (as_uint32(physical_disk.Signature))

converting UTF-8 string to ASCII in pure LUA

I have a question about sending and receiving data with special chars. (German Umlauts)
When I send the string "Café Zeezicht" with the code below, then on the server-side the string is oke.
But how can I receive and decode the receiving data that containing the same chars? Now it look likes "Caf? Zeezicht"
I am searching for a pure LUA function, because I have no ability to load libraries.
------------------------------------------------------------
-- Function voor converting ASCII naar UTF8
------------------------------------------------------------
-- return char as utf8 string
local function CodeToUTF8 (Unicode)
if (Unicode == nil) then
return ""
end
if (Unicode < 0x20) then return ' '; end;
if (Unicode <= 0x7F) then return string.char(Unicode); end;
if (Unicode <= 0x7FF) then
local Byte0 = 0xC0 + math.floor(Unicode / 0x40);
local Byte1 = 0x80 + (Unicode % 0x40);
return string.char(Byte0, Byte1);
end;
if (Unicode <= 0xFFFF) then
local Byte0 = 0xE0 + math.floor(Unicode / 0x1000);
local Byte1 = 0x80 + (math.floor(Unicode / 0x40) % 0x40);
local Byte2 = 0x80 + (Unicode % 0x40);
return string.char(Byte0, Byte1, Byte2);
end;
return ""; -- ignore UTF-32 for the moment
end;
-- convert ascii string to utf8 string
function AsciiToUTF8(str)
result = ""
for i = 1, #str do
result = result .. CodeToUTF8(string.byte(str, i, i+1))
end
return result
end
------------------------------------------------------------
-- Einde Function voor converting ASCII naar UTF8
------------------------------------------------------------
local char, byte, pairs, floor = string.char, string.byte, pairs, math.floor
local table_insert, table_concat = table.insert, table.concat
local unpack = table.unpack or unpack
local function unicode_to_utf8(code)
-- converts numeric UTF code (U+code) to UTF-8 string
local t, h = {}, 128
while code >= h do
t[#t+1] = 128 + code%64
code = floor(code/64)
h = h > 32 and 32 or h/2
end
t[#t+1] = 256 - 2*h + code
return char(unpack(t)):reverse()
end
local function utf8_to_unicode(utf8str, pos)
-- pos = starting byte position inside input string (default 1)
pos = pos or 1
local code, size = utf8str:byte(pos), 1
if code >= 0xC0 and code < 0xFE then
local mask = 64
code = code - 128
repeat
local next_byte = utf8str:byte(pos + size) or 0
if next_byte >= 0x80 and next_byte < 0xC0 then
code, size = (code - mask - 2) * 64 + next_byte, size + 1
else
code, size = utf8str:byte(pos), 1
end
mask = mask * 32
until code < mask
end
-- returns code, number of bytes in this utf8 char
return code, size
end
local map_1252_to_unicode = {
[0x80] = 0x20AC,
[0x81] = 0x81,
[0x82] = 0x201A,
[0x83] = 0x0192,
[0x84] = 0x201E,
[0x85] = 0x2026,
[0x86] = 0x2020,
[0x87] = 0x2021,
[0x88] = 0x02C6,
[0x89] = 0x2030,
[0x8A] = 0x0160,
[0x8B] = 0x2039,
[0x8C] = 0x0152,
[0x8D] = 0x8D,
[0x8E] = 0x017D,
[0x8F] = 0x8F,
[0x90] = 0x90,
[0x91] = 0x2018,
[0x92] = 0x2019,
[0x93] = 0x201C,
[0x94] = 0x201D,
[0x95] = 0x2022,
[0x96] = 0x2013,
[0x97] = 0x2014,
[0x98] = 0x02DC,
[0x99] = 0x2122,
[0x9A] = 0x0161,
[0x9B] = 0x203A,
[0x9C] = 0x0153,
[0x9D] = 0x9D,
[0x9E] = 0x017E,
[0x9F] = 0x0178,
[0xA0] = 0x00A0,
[0xA1] = 0x00A1,
[0xA2] = 0x00A2,
[0xA3] = 0x00A3,
[0xA4] = 0x00A4,
[0xA5] = 0x00A5,
[0xA6] = 0x00A6,
[0xA7] = 0x00A7,
[0xA8] = 0x00A8,
[0xA9] = 0x00A9,
[0xAA] = 0x00AA,
[0xAB] = 0x00AB,
[0xAC] = 0x00AC,
[0xAD] = 0x00AD,
[0xAE] = 0x00AE,
[0xAF] = 0x00AF,
[0xB0] = 0x00B0,
[0xB1] = 0x00B1,
[0xB2] = 0x00B2,
[0xB3] = 0x00B3,
[0xB4] = 0x00B4,
[0xB5] = 0x00B5,
[0xB6] = 0x00B6,
[0xB7] = 0x00B7,
[0xB8] = 0x00B8,
[0xB9] = 0x00B9,
[0xBA] = 0x00BA,
[0xBB] = 0x00BB,
[0xBC] = 0x00BC,
[0xBD] = 0x00BD,
[0xBE] = 0x00BE,
[0xBF] = 0x00BF,
[0xC0] = 0x00C0,
[0xC1] = 0x00C1,
[0xC2] = 0x00C2,
[0xC3] = 0x00C3,
[0xC4] = 0x00C4,
[0xC5] = 0x00C5,
[0xC6] = 0x00C6,
[0xC7] = 0x00C7,
[0xC8] = 0x00C8,
[0xC9] = 0x00C9,
[0xCA] = 0x00CA,
[0xCB] = 0x00CB,
[0xCC] = 0x00CC,
[0xCD] = 0x00CD,
[0xCE] = 0x00CE,
[0xCF] = 0x00CF,
[0xD0] = 0x00D0,
[0xD1] = 0x00D1,
[0xD2] = 0x00D2,
[0xD3] = 0x00D3,
[0xD4] = 0x00D4,
[0xD5] = 0x00D5,
[0xD6] = 0x00D6,
[0xD7] = 0x00D7,
[0xD8] = 0x00D8,
[0xD9] = 0x00D9,
[0xDA] = 0x00DA,
[0xDB] = 0x00DB,
[0xDC] = 0x00DC,
[0xDD] = 0x00DD,
[0xDE] = 0x00DE,
[0xDF] = 0x00DF,
[0xE0] = 0x00E0,
[0xE1] = 0x00E1,
[0xE2] = 0x00E2,
[0xE3] = 0x00E3,
[0xE4] = 0x00E4,
[0xE5] = 0x00E5,
[0xE6] = 0x00E6,
[0xE7] = 0x00E7,
[0xE8] = 0x00E8,
[0xE9] = 0x00E9,
[0xEA] = 0x00EA,
[0xEB] = 0x00EB,
[0xEC] = 0x00EC,
[0xED] = 0x00ED,
[0xEE] = 0x00EE,
[0xEF] = 0x00EF,
[0xF0] = 0x00F0,
[0xF1] = 0x00F1,
[0xF2] = 0x00F2,
[0xF3] = 0x00F3,
[0xF4] = 0x00F4,
[0xF5] = 0x00F5,
[0xF6] = 0x00F6,
[0xF7] = 0x00F7,
[0xF8] = 0x00F8,
[0xF9] = 0x00F9,
[0xFA] = 0x00FA,
[0xFB] = 0x00FB,
[0xFC] = 0x00FC,
[0xFD] = 0x00FD,
[0xFE] = 0x00FE,
[0xFF] = 0x00FF,
}
local map_unicode_to_1252 = {}
for code1252, code in pairs(map_1252_to_unicode) do
map_unicode_to_1252[code] = code1252
end
function string.fromutf8(utf8str)
local pos, result_1252 = 1, {}
while pos <= #utf8str do
local code, size = utf8_to_unicode(utf8str, pos)
pos = pos + size
code = code < 128 and code or map_unicode_to_1252[code] or ('?'):byte()
table_insert(result_1252, char(code))
end
return table_concat(result_1252)
end
function string.toutf8(str1252)
local result_utf8 = {}
for pos = 1, #str1252 do
local code = str1252:byte(pos)
table_insert(result_utf8, unicode_to_utf8(map_1252_to_unicode[code] or code))
end
return table_concat(result_utf8)
end
Usage:
local str1252 = "1\128" -- "one euro" in latin-1
local str_utf8 = str1252:toutf8() -- "1\226\130\172" -- one euro in utf-8
local str1252_2 = str_utf8:fromutf8()

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