Bot keeps executing random parts of loop - discord.py

Im trying to make a bot that sends a message whenever it detects page status changes, but after 3-5 seconds it randomly sends "server is online" even tho nothing changed in the page.
import os
import discord
from dotenv import load_dotenv
import time
import requests
def check(r):
if "online" in r.text:
return True
else:
return False
online = False
load_dotenv()
TOKEN = "#hidden"
GUILD = #hidden
client = discord.Client()
#client.event
async def on_ready():
for guild in client.guilds:
if guild.name == GUILD:
break
print(
f'{client.user} is connected to the following guild:\n'
f'{guild.name}(id: {guild.id})')
channel = client.get_channel(#hidden)
last_status = check(requests.get("#page"))
while True:
if check(requests.get("#page")) == last_status:
continue
else:
if check(requests.get(#page")):
await channel.send("server is online")
last_status = check(requests.get("#page"))
else:
await channel.send("Server is offline")
last_status = check(requests.get("#page"))
client.run(TOKEN)

It's probably because you have multiple runing instance of on_readyfunction.
Discord API often send (especially during this period of overload due to the pandemic) a instruction of reconnect.
When discord.py recieve this instruction, it reconnect and call on_ready again, without killing the other.
The solution is to use asyncio.ensure_future and client.wait_until_ready to be sure there is only one instance
code:
import os
import discord
from dotenv import load_dotenv
import time
import requests
import asyncio
def check(r):
if "online" in r.text:
return True
else:
return False
online = False
load_dotenv()
TOKEN = "#hidden"
GUILD = #hidden
client = discord.Client()
async def routine():
await client.wait_until_ready()
channel = client.get_channel(#hidden)
last_status = check(requests.get("#page"))
while True:
if check(requests.get("#page")) == last_status:
continue
else:
if check(requests.get(#page")):
await channel.send("server is online")
last_status = check(requests.get("#page"))
else:
await channel.send("Server is offline")
last_status = check(requests.get("#page"))
#client.event
async def on_ready():
for guild in client.guilds:
if guild.name == GUILD:
break
print(
f'{client.user} is connected to the following guild:\n'
f'{guild.name}(id: {guild.id})')
asyncio.ensure_future(routine())
client.run(TOKEN)

Related

Wait for time, then DM with bot, with multiple users at once

I have a discord bot I am working on for practice that reminds the users with a dm after a certain amount of time. My issue is that I am using time.sleep() to handle the delay. This stops other users from setting up reminders because it is waiting for the previous time.sleep() to end. I want to have multiple requests for a reminder happen simultaneously, rather than wait for each request to end before the next one starts. Below is my code. My discord tokens are hosted in a seprate .env file.
# bot 2
import os
import discord
import time
from dotenv import load_dotenv
load_dotenv()
TOKEN = os.getenv('DISCORD_TOKEN2')
client = discord.Client()
#client.event
async def on_ready():
print(
f'{client.user} has connected to Discord!')
#client.event
async def on_message(message):
if message.author == client.user:
return
remind_me = 'You will be reminded '
if 'remindme!' in message.content.lower():
if message.content[-1] == 'h' or \
message.content[-1] == 's' or\
message.content[-1] == 'm':
response = remind_me + '\'' + message.content[10:-3] + '\' in' + message.content[-3::]
await message.channel.send(response)
else:
await message.channel.send('I don\'t understand.')
if message.content[-1] == 'h':
time.sleep(3600 * int(message.content[-2]))
await message.author.send('Reminder! \n' + message.content[10:-3])
if message.content[-1] == 's':
time.sleep(int(message.content[-2]))
await message.author.send('Reminder! \n' + message.content[10:-3])
if message.content[-1] == 'm':
time.sleep(int(message.content[-2])*60)
await message.author.send('Reminder! \n' + message.content[10:-3])
client.run(TOKEN)
I know I can clean up the if statements, so dont worry about that.
Use asyncio.sleep instead of time.sleep.
import asyncio
[...]
if message.content[-1] == 'h':
asyncio.sleep(3600 * int(message.content[-2]))
await message.author.send('Reminder! \n' + message.content[10:-3])
[...]

How would i play a song using only the title of the song no url and how would i fix the queue

list(song_queue) = []
FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'}
YDL_OPTIONS = {'format': 'bestaudio', 'noplaylist':'True'}
def search(arg):
try: requests.get("".join(arg))
except: arg = " ".join(arg)
else: arg = "".join(arg)
with youtube_dl.YoutubeDL(YDL_OPTIONS ) as ydl:
info = ydl.extract_info(f"ytsearch:{arg}", download=False)['entries'][0]
return {'source': info['formats'][0]['url'], 'title': info['title']}
def play_next(ctx):
voice = get(client.voice_clients, guild=ctx.guild)
if len(song_queue) > 1:
del song_queue[0]
voice.play(discord.FFmpegPCMAudio(song_queue[0][source], **FFMPEG_OPTIONS), after=lambda e: play_next(ctx))
voice.is_playing()
#client.command()
async def play(ctx, *arg):
channel = ctx.message.author.voice.channel
if channel:
voice = get(client.voice_clients, guild=ctx.guild)
song = search(arg)
song_queue.append(song)
if voice and voice.is_connected():
await voice.move_to(channel)
else:
voice = await channel.connect()
if not voice.is_playing():
voice.play(discord.FFmpegPCMAudio(song[0]['source'], **FFMPEG_OPTIONS), after=lambda e: play_next(ctx))
voice.is_playing()
else:
await ctx.send("Added to queue")
else:
await ctx.send("You're not connected to any channel!")
this code doesn't play the music and the song queue and idk how to fix it to help me please
I need it so that it can play music and preferably not have the queue ANd i need it so that it can
I have code for my music bot that will play the video using the title of the song. It also has a working queue feature. Try copy-pasting this code into your cog, and it should work for you without any issues.
import discord
from discord.ext import commands
import random
import asyncio
import itertools
import sys
import traceback
from async_timeout import timeout
from functools import partial
import youtube_dl
from youtube_dl import YoutubeDL
# Suppress noise about console usage from errors
youtube_dl.utils.bug_reports_message = lambda: ''
ytdlopts = {
'format': 'bestaudio/best',
'outtmpl': 'downloads/%(extractor)s-%(id)s-%(title)s.%(ext)s',
'restrictfilenames': True,
'noplaylist': True,
'nocheckcertificate': True,
'ignoreerrors': False,
'logtostderr': False,
'quiet': True,
'no_warnings': True,
'default_search': 'auto',
'source_address': '0.0.0.0' # ipv6 addresses cause issues sometimes
}
ffmpegopts = {
'before_options': '-nostdin',
'options': '-vn'
}
ytdl = YoutubeDL(ytdlopts)
class VoiceConnectionError(commands.CommandError):
"""Custom Exception class for connection errors."""
class InvalidVoiceChannel(VoiceConnectionError):
"""Exception for cases of invalid Voice Channels."""
class YTDLSource(discord.PCMVolumeTransformer):
def __init__(self, source, *, data, requester):
super().__init__(source)
self.requester = requester
self.title = data.get('title')
self.web_url = data.get('webpage_url')
self.duration = data.get('duration')
# YTDL info dicts (data) have other useful information you might want
# https://github.com/rg3/youtube-dl/blob/master/README.md
def __getitem__(self, item: str):
"""Allows us to access attributes similar to a dict.
This is only useful when you are NOT downloading.
"""
return self.__getattribute__(item)
#classmethod
async def create_source(cls, ctx, search: str, *, loop, download=False):
loop = loop or asyncio.get_event_loop()
to_run = partial(ytdl.extract_info, url=search, download=download)
data = await loop.run_in_executor(None, to_run)
if 'entries' in data:
# take first item from a playlist
data = data['entries'][0]
embed = discord.Embed(title="", description=f"Queued [{data['title']}]({data['webpage_url']}) [{ctx.author.mention}]", color=discord.Color.green())
await ctx.send(embed=embed)
if download:
source = ytdl.prepare_filename(data)
else:
return {'webpage_url': data['webpage_url'], 'requester': ctx.author, 'title': data['title']}
return cls(discord.FFmpegPCMAudio(source), data=data, requester=ctx.author)
#classmethod
async def regather_stream(cls, data, *, loop):
"""Used for preparing a stream, instead of downloading.
Since Youtube Streaming links expire."""
loop = loop or asyncio.get_event_loop()
requester = data['requester']
to_run = partial(ytdl.extract_info, url=data['webpage_url'], download=False)
data = await loop.run_in_executor(None, to_run)
return cls(discord.FFmpegPCMAudio(data['url']), data=data, requester=requester)
class MusicPlayer:
"""A class which is assigned to each guild using the bot for Music.
This class implements a queue and loop, which allows for different guilds to listen to different playlists
simultaneously.
When the bot disconnects from the Voice it's instance will be destroyed.
"""
__slots__ = ('bot', '_guild', '_channel', '_cog', 'queue', 'next', 'current', 'np', 'volume')
def __init__(self, ctx):
self.bot = ctx.bot
self._guild = ctx.guild
self._channel = ctx.channel
self._cog = ctx.cog
self.queue = asyncio.Queue()
self.next = asyncio.Event()
self.np = None # Now playing message
self.volume = .5
self.current = None
ctx.bot.loop.create_task(self.player_loop())
async def player_loop(self):
"""Our main player loop."""
await self.bot.wait_until_ready()
while not self.bot.is_closed():
self.next.clear()
try:
# Wait for the next song. If we timeout cancel the player and disconnect...
async with timeout(300): # 5 minutes...
source = await self.queue.get()
except asyncio.TimeoutError:
return self.destroy(self._guild)
if not isinstance(source, YTDLSource):
# Source was probably a stream (not downloaded)
# So we should regather to prevent stream expiration
try:
source = await YTDLSource.regather_stream(source, loop=self.bot.loop)
except Exception as e:
await self._channel.send(f'There was an error processing your song.\n'
f'```css\n[{e}]\n```')
continue
source.volume = self.volume
self.current = source
self._guild.voice_client.play(source, after=lambda _: self.bot.loop.call_soon_threadsafe(self.next.set))
embed = discord.Embed(title="Now playing", description=f"[{source.title}]({source.web_url}) [{source.requester.mention}]", color=discord.Color.green())
self.np = await self._channel.send(embed=embed)
await self.next.wait()
# Make sure the FFmpeg process is cleaned up.
source.cleanup()
self.current = None
def destroy(self, guild):
"""Disconnect and cleanup the player."""
return self.bot.loop.create_task(self._cog.cleanup(guild))
class Music(commands.Cog):
"""Music related commands."""
__slots__ = ('bot', 'players')
def __init__(self, bot):
self.bot = bot
self.players = {}
async def cleanup(self, guild):
try:
await guild.voice_client.disconnect()
except AttributeError:
pass
try:
del self.players[guild.id]
except KeyError:
pass
async def __local_check(self, ctx):
"""A local check which applies to all commands in this cog."""
if not ctx.guild:
raise commands.NoPrivateMessage
return True
async def __error(self, ctx, error):
"""A local error handler for all errors arising from commands in this cog."""
if isinstance(error, commands.NoPrivateMessage):
try:
return await ctx.send('This command can not be used in Private Messages.')
except discord.HTTPException:
pass
elif isinstance(error, InvalidVoiceChannel):
await ctx.send('Error connecting to Voice Channel. '
'Please make sure you are in a valid channel or provide me with one')
print('Ignoring exception in command {}:'.format(ctx.command), file=sys.stderr)
traceback.print_exception(type(error), error, error.__traceback__, file=sys.stderr)
def get_player(self, ctx):
"""Retrieve the guild player, or generate one."""
try:
player = self.players[ctx.guild.id]
except KeyError:
player = MusicPlayer(ctx)
self.players[ctx.guild.id] = player
return player
#commands.command(name='join', aliases=['connect', 'j'], description="connects to voice")
async def connect_(self, ctx, *, channel: discord.VoiceChannel=None):
"""Connect to voice.
Parameters
------------
channel: discord.VoiceChannel [Optional]
The channel to connect to. If a channel is not specified, an attempt to join the voice channel you are in
will be made.
This command also handles moving the bot to different channels.
"""
if not channel:
try:
channel = ctx.author.voice.channel
except AttributeError:
embed = discord.Embed(title="", description="No channel to join. Please call `,join` from a voice channel.", color=discord.Color.green())
await ctx.send(embed=embed)
raise InvalidVoiceChannel('No channel to join. Please either specify a valid channel or join one.')
vc = ctx.voice_client
if vc:
if vc.channel.id == channel.id:
return
try:
await vc.move_to(channel)
except asyncio.TimeoutError:
raise VoiceConnectionError(f'Moving to channel: <{channel}> timed out.')
else:
try:
await channel.connect()
except asyncio.TimeoutError:
raise VoiceConnectionError(f'Connecting to channel: <{channel}> timed out.')
if (random.randint(0, 1) == 0):
await ctx.message.add_reaction('👍')
await ctx.send(f'**Joined `{channel}`**')
#commands.command(name='play', aliases=['sing','p'], description="streams music")
async def play_(self, ctx, *, search: str):
"""Request a song and add it to the queue.
This command attempts to join a valid voice channel if the bot is not already in one.
Uses YTDL to automatically search and retrieve a song.
Parameters
------------
search: str [Required]
The song to search and retrieve using YTDL. This could be a simple search, an ID or URL.
"""
await ctx.trigger_typing()
vc = ctx.voice_client
if not vc:
await ctx.invoke(self.connect_)
player = self.get_player(ctx)
# If download is False, source will be a dict which will be used later to regather the stream.
# If download is True, source will be a discord.FFmpegPCMAudio with a VolumeTransformer.
source = await YTDLSource.create_source(ctx, search, loop=self.bot.loop, download=False)
await player.queue.put(source)
#commands.command(name='pause', description="pauses music")
async def pause_(self, ctx):
"""Pause the currently playing song."""
vc = ctx.voice_client
if not vc or not vc.is_playing():
embed = discord.Embed(title="", description="I am currently not playing anything", color=discord.Color.green())
return await ctx.send(embed=embed)
elif vc.is_paused():
return
vc.pause()
await ctx.send("Paused ⏸️")
#commands.command(name='resume', description="resumes music")
async def resume_(self, ctx):
"""Resume the currently paused song."""
vc = ctx.voice_client
if not vc or not vc.is_connected():
embed = discord.Embed(title="", description="I'm not connected to a voice channel", color=discord.Color.green())
return await ctx.send(embed=embed)
elif not vc.is_paused():
return
vc.resume()
await ctx.send("Resuming ⏯️")
#commands.command(name='skip', description="skips to next song in queue")
async def skip_(self, ctx):
"""Skip the song."""
vc = ctx.voice_client
if not vc or not vc.is_connected():
embed = discord.Embed(title="", description="I'm not connected to a voice channel", color=discord.Color.green())
return await ctx.send(embed=embed)
if vc.is_paused():
pass
elif not vc.is_playing():
return
vc.stop()
#commands.command(name='remove', aliases=['rm', 'rem'], description="removes specified song from queue")
async def remove_(self, ctx, pos : int=None):
"""Removes specified song from queue"""
vc = ctx.voice_client
if not vc or not vc.is_connected():
embed = discord.Embed(title="", description="I'm not connected to a voice channel", color=discord.Color.green())
return await ctx.send(embed=embed)
player = self.get_player(ctx)
if pos == None:
player.queue._queue.pop()
else:
try:
s = player.queue._queue[pos-1]
del player.queue._queue[pos-1]
embed = discord.Embed(title="", description=f"Removed [{s['title']}]({s['webpage_url']}) [{s['requester'].mention}]", color=discord.Color.green())
await ctx.send(embed=embed)
except:
embed = discord.Embed(title="", description=f'Could not find a track for "{pos}"', color=discord.Color.green())
await ctx.send(embed=embed)
#commands.command(name='clear', aliases=['clr', 'cl', 'cr'], description="clears entire queue")
async def clear_(self, ctx):
"""Deletes entire queue of upcoming songs."""
vc = ctx.voice_client
if not vc or not vc.is_connected():
embed = discord.Embed(title="", description="I'm not connected to a voice channel", color=discord.Color.green())
return await ctx.send(embed=embed)
player = self.get_player(ctx)
player.queue._queue.clear()
await ctx.send('**Cleared**')
#commands.command(name='queue', aliases=['q', 'playlist', 'que'], description="shows the queue")
async def queue_info(self, ctx):
"""Retrieve a basic queue of upcoming songs."""
vc = ctx.voice_client
if not vc or not vc.is_connected():
embed = discord.Embed(title="", description="I'm not connected to a voice channel", color=discord.Color.green())
return await ctx.send(embed=embed)
player = self.get_player(ctx)
if player.queue.empty():
embed = discord.Embed(title="", description="queue is empty", color=discord.Color.green())
return await ctx.send(embed=embed)
seconds = vc.source.duration % (24 * 3600)
hour = seconds // 3600
seconds %= 3600
minutes = seconds // 60
seconds %= 60
if hour > 0:
duration = "%dh %02dm %02ds" % (hour, minutes, seconds)
else:
duration = "%02dm %02ds" % (minutes, seconds)
# Grabs the songs in the queue...
upcoming = list(itertools.islice(player.queue._queue, 0, int(len(player.queue._queue))))
fmt = '\n'.join(f"`{(upcoming.index(_)) + 1}.` [{_['title']}]({_['webpage_url']}) | ` {duration} Requested by: {_['requester']}`\n" for _ in upcoming)
fmt = f"\n__Now Playing__:\n[{vc.source.title}]({vc.source.web_url}) | ` {duration} Requested by: {vc.source.requester}`\n\n__Up Next:__\n" + fmt + f"\n**{len(upcoming)} songs in queue**"
embed = discord.Embed(title=f'Queue for {ctx.guild.name}', description=fmt, color=discord.Color.green())
embed.set_footer(text=f"{ctx.author.display_name}", icon_url=ctx.author.avatar_url)
await ctx.send(embed=embed)
#commands.command(name='leave', aliases=["stop", "dc", "disconnect", "bye"], description="stops music and disconnects from voice")
async def leave_(self, ctx):
"""Stop the currently playing song and destroy the player.
!Warning!
This will destroy the player assigned to your guild, also deleting any queued songs and settings.
"""
vc = ctx.voice_client
if not vc or not vc.is_connected():
embed = discord.Embed(title="", description="I'm not connected to a voice channel", color=discord.Color.green())
return await ctx.send(embed=embed)
if (random.randint(0, 1) == 0):
await ctx.message.add_reaction('👋')
await ctx.send('**Successfully disconnected**')
await self.cleanup(ctx.guild)
def setup(bot):
bot.add_cog(Music(bot))

When I restart the bot it makes me start leveling again discord.py

I am trying to do the level system and I succeeded by following a tutorial.
But when I restart my bot it makes me start leveling again by creating new data on the json not removing the old ones and after 2 hours of different attempts I don't know how to solve.
EDIT: I decided to update the code by removing the functions and see how it went. Although I notice an improvement, it sometimes resets the data to hell and I don't understand why.
Code:
#with functions
import discord
import random
from discord import client
from discord.ext import commands
import json
from discord.utils import get
from random import choice
client = commands.Bot(command_prefix='°')
users = {}
#client.event
async def on_ready():
print('Bot online')
global users
try:
with open('ranking.json') as f:
users = json.load(f)
except FileNotFoundError:
print("Impossibile caricare ranking.json")
users = {}
#client.event
async def on_message(message):
if message.author == client.user:
return
xp = random.randrange(5, 10)
await update_data(users, message.author)
await add_experience(users, message.author, xp)
await level_up(users, message.author, message)
_save()
await client.process_commands(message)
async def update_data(users, user):
if user.id not in users:
print("pass")
users[user.id] = {}
users[user.id]["experience"] = 0
users[user.id]["level"] = 0
async def add_experience(users, user, xp):
users[user.id]["experience"] += xp
async def level_up(users, user, message):
experience = users[user.id]["experience"]
lvl_start = users[user.id]["level"]
lvl_end = int(experience ** (1/4))
print(lvl_start)
print(lvl_end)
if lvl_start < lvl_end:
await message.channel.send(f"{user.mention} è salito al livello {lvl_end}")
users[user.id]["level"] = lvl_end
def _save():
with open('ranking.json', 'w+') as f:
json.dump(users, f)
#without functions
import discord
import random
from discord import client
from discord.ext import commands
import json
from discord.utils import get
from random import choice
client = commands.Bot(command_prefix='°')
users = {}
#client.event
async def on_ready():
print('Bot online')
global users
try:
with open('ranking.json') as f:
users = json.load(f)
except FileNotFoundError:
print("Impossibile caricare ranking.json")
users = {}
#client.event
async def on_message(message):
id_user = str(message.author.id)
if message.author == client.user:
return
xp = random.randrange(5, 10)
if id_user not in users:
print(message.author.name)
users[id_user] = {}
users[id_user]["experience"] = 0
users[id_user]["level"] = 0
users[id_user]["experience"] += xp
experience = users[id_user]["experience"]
lvl_start = users[id_user]["level"]
lvl_end = int(experience ** (1 / 4))
if lvl_start < lvl_end:
await message.channel.send(f"{message.author.mention} è salito al livello {lvl_end}")
users[id_user]["level"] = lvl_end
_save()
await client.process_commands(message)
def _save():
with open('ranking.json', 'w+') as f:
json.dump(users, f)
ranking.json
{"488826524791734275": {"experience": 56, "level": 2}, "488826524791734275": {"experience": 32, "level": 2}}
As you can see from the json my user id is repeated two times and from the screen my messages where I restarted the bot during execution.
Is it possible to be able to rank every 30 seconds? i have no idea how to do it.
JSON keys can't be INT so change user.id to str(user.id)

discord.py not finding commands within a class

If I use .join in discord with the code below, I get the following error:
Ignoring exception in command None:
discord.ext.commands.errors.CommandNotFound: Command "join" is not found
I'm not sure how to fix this (this is turning into being part of a music bot). Here is the relevant code:
import discord
import discord.voice_client
from discord import utils
from discord.ext import commands
from discord.utils import *
import discord.utils
import lavalink
bot = commands.Bot(command_prefix= ".", intents=intents)
class MusicCog(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.bot.music = lavalink.Client(self.bot.user.id)
self.bot.music.add_node('localhost', 7000, 'testing', 'na' , 'music-node')
self.bot.add_listener(self.bot.music.voice_update_handler, 'on-socket-response')
self.bot.music.add_event_hook(self.track_hook)
#commands.command(name= 'Join')
async def join(self, ctx):
print("join command worked")
member = utils.find(lambda m: m.id == ctx.author.id, ctx.guild.members)
if member is not None and member.voice is not None:
vc = member.voice.channel
player = self.bot.music.player_manager.create(ctx.guild.id, endpoint= str(ctx.guild.region))
if not player.is_connected:
player.store('channel', ctx.channel.id)
await self.connect_to(ctx.guild.id, str(vc.id))
#commands.command(name= "Play")
async def play(self, ctx, *, query):
try:
player = self.bot.music.player_manager.get(ctx.guild.id)
query = f'ytsearch: {query}'
results = await player.node.get_tracks(query)
tracks = results['tracks'][0:10]
i = 0
query_result = ''
for track in tracks:
i = i + 1
query_result = query_result + f'{i}) {track["info"]["title"]} - {track["info"]["url"]}\n'
show_songs = discord.Embed(
title= None,
description= None,
colour= discord.Colour.blue()
)
show_songs.description = query_result
await ctx.channel.send(embed= show_songs)
def check(m):
return m.author.id == ctx.author.id
response = await self.bot.wait_for('message', check=check)
track = tracks[int(response.conetent)-1]
player.add(requester = ctx.author.id, track = track)
if not player.is_playing:
await player.play()
except Exception as error:
print(error)
async def track_hook(self, event):
if isinstance(event, lavalink.events.QueueEndEvent):
guild_id = int(event.player.guild.id)
await self.connect_to(guild_id, None)
async def connect_to(self, guild_id: int, channel_id: str):
ws = self.bot._connection._get_websocket(guild_id)
await ws.voice_state(str(guild_id), channel_id)
def setup(bot):
bot.add_cog(MusicCog(bot))
I've tried changing #commands.command to #bot.command, which didn't end up working, and I'm almost certain the indentation is correct throughout the code, so at this point, I'm not sure how to fix it. Any help would be appreciated!
By default, commands are case sensitive so you'd have to type .Join or .Play in order to invoke your them.
If you want your commands to be case insensitive, simply type :
bot = commands.Bot(command_prefix='.', intents=intents, case_insensitive=True)
PS : the name argument in the commands.command() decorator refers to what needs to be typed after your prefix to invoke the function.

An invalid syntax within an discord.py event

import discord
from discord.ext.commands import Bot
from discord.ext import commands+
from discord.utils import get
import time
bot = commands.Bot(command_prefix='r.', description="prefix")
#bot.event
async def on_message_delete(message):
if(message.author != bot.user):
else:
deleted = message.content
channel = bot.get_channel(657899187957923852)
await channel.send(time + '"' + deleted + '"')
in the line 12 else: is invalid syntax ( unknown, line 12)pylint(syntax-error) I am trying to make it when a message that is not the bot will send to another channel that the channel id is equal to 657899187957923852.
with the imports i dont know what i have used and the ones that are necessary for this one command (edited)
You need to have some code in the block under the if statement.
#bot.event
async def on_message_delete(message):
if(message.author != bot.user):
return
else:
deleted = message.content
channel = bot.get_channel(657899187957923852)
await channel.send(time + '"' + deleted + '"')

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