I have an image in my report. I want to use rounded corner image format. (Because now my frame is square so corners appear black) How can I use that? ( My details shown in the image. )
You can't, as far as I can tell. Images are rectangular.
What you could do is to edit the image itself - create a white rectangle and paste current image onto it so that currently black corners turn into white. Then, when you insert such an image, it'll look OK in the report.
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I have PNG images with rounded corners, inner shadows and a fill gradient, that I thought I could slice in Asset Catalogs horizontal and vertically. But no matter what I try, the gradient slice doesn't stretch or tile as I expected. With Xcode 9.1.
The gradient is not copied (although the inner shadow is), and in IB and the simulator, there are just two bars and no gradient.
What am I missing?
Here are the original image:
Here's how I sliced them:
And what they looked like in IB:
And here's what it looks like in IB (with the colors reversed in the simulator (with a red view and another similar image as background without any gradient) and device.
The center is the part that is getting tiled. You defined a 1x1 square that’s getting repeated on the interior of your image in order to make the image fill the space you defined, which isn’t your stated goal. What you can do is change your center to Stretches, and increase the center’s height and width to take up everything in your image that doesn’t include your rounded corners end caps.
I've created an image in Photoshop to be used as a sprite in Unity and everything works fine while the sprite is scaled at X: 1; Y: 1.
The problem starts when I scale the image up as the border of the image stretches out with the rest of the image. Is there any way to scale an image from its centre or to ignore the image's border when it's scaled?
Here's the example now that I am able to show it:
The rectangle on top is the original image without being scaled up or down and the rectangle on the bottom is scaled at X:5, Y:0.5 but the borders are stretched.
I think that the borders are stretched because it's part of the image and when it's being scaled, the image (including the borders) is just being stretched.
Is there any way to stretch the sprite image but by ignoring the borders?
Are you trying to scale the image and keep the original ratio?
If so, here are the steps:
Hope this helps. Please let me know if you were trying to do something else.
You can use a sliced sprite. The center of the image is scaled to fit the control rectangle but the borders maintain their sizes regardless of the scaling. Check out the Unity doc here: Unity - Manual: Image
I am using http://imageresizing.net/ tools to create an editor.
The user can crop and rotate, but when they crop first and then rotate they lose the correct crop coords because the image coords have changed
for example, given a 100x100 image with a crop of the top left 50x50 pixels would then get rotated clockwise and now shows the crop as the original bottom left 50x50 pixels of the source image.
another example with images:
step one crop:
step two rotate:
coords haven't changed, but now it is no longer the proper crop area
does anyone know of a way to have the crop be relative to the original instead of the origin point?
Are you building something like StudioJS?
StudioJS uses ImageResizer.js to manage the command string and translate co-ordinates.
Consider a workflow where your user crops, rotates, and then re-crops the image. To preserve the original crop you will need to translate the coordinates in javascript. ImageResizer.js can do this.
I am struggling with cropping the image corners.
I want to merge two images with different shapes like one is with square shape and another one is with vertical rounded rectangle shape.
I merged the two images and blend them one on another. But I am unable to crop the square image into vertical rounded rectangle shape.
Please give me the idea how I have to crop the image corners.......
Try like this:
[myImageView.layer setCornerRadius:2.0f]; // adjust 2.0 as per your need
I'm using the custom UI editor to upload images to a custom ribbon tab. I need the images to look like this:
but currently they are looking like this:
These images are directly from Microsoft shapes. I tried saving them the shapes directly but they were really messy. There must be a way to get the shapes perfect as per the first image - I'm just not sure how.
Any help would be appreciated.
Your images need to be saved in exactly 16x16 pixel size. Anything else, and they will be scaled to fit a 16x16 area, and thus have fuzzy lines.
Your top image (the rectangle) measures 16 pixels wide by 10 pixels tall. If that is the extent of that image, then when you import it, it will get stretched. You need to also include the white (or empty) space around the image (in this case, above and below) when you create the image.
The example above shows the exact same 16x10 px rectangle, in two different formats. The top image included the white space above and below the rectangle and was saved as a 16x16 px image. The bottom image only had the 16x10 px rectangle and was saved as a 16x10 px image, so it was stretched by the UI editor to fit the 16x16 available space.