How to change selected item when user click on done not scroll - xamarin

i have issue with picker Update Mode
after search find this line
"iOSSpecific:Picker.UpdateMode="WhenFinished""
after add to my custom picker selected item not changed
protected override void OnElementChanged(ElementChangedEventArgs<Picker> e)
{
base.OnElementChanged(e);
var extendedPicker = e.NewElement as CustomPicker;
if (extendedPicker == null) return;
var toolbar = new UIToolbar(new CGRect(0.0f, 0.0f, Control.Frame.Size.Width, 44.0f));
toolbar.Items = new[]
{
new UIBarButtonItem(UIBarButtonSystemItem.FlexibleSpace),
new UIBarButtonItem("Yes",
UIBarButtonItemStyle.Done,
delegate {
Control.ResignFirstResponder();
})
};
if (this.Control != null)
{
Control.InputAccessoryView = toolbar;
}
}

When setting a new UIToolbar for Control.InputAccessoryView , need to set selected value for Control manually .
Have a try with follow code in renderer :
public class CustomPickerRenderer : PickerRenderer, IUIPickerViewDelegate, IUIPickerViewDataSource
{
string SelectedValue;
protected override void OnElementChanged(ElementChangedEventArgs<Picker> e)
{
base.OnElementChanged(e);
SelectedValue = Element.Items[0];
UIPickerView pickerView = (UIPickerView)Control.InputView;
pickerView.WeakDelegate = this;
pickerView.DataSource = this;
pickerView.Delegate = new deleagteClass();
var toolbar = new UIToolbar(new CGRect(0.0f, 0.0f, Control.Frame.Size.Width, 44.0f));
toolbar.Items = new[]
{
new UIBarButtonItem(UIBarButtonSystemItem.FlexibleSpace),
new UIBarButtonItem("Yes",
UIBarButtonItemStyle.Done,
delegate {
Control.ResignFirstResponder();
Control.Text = SelectedValue;
})
};
if (this.Control != null)
{
Control.InputAccessoryView = toolbar;
}
}
public nint GetComponentCount(UIPickerView pickerView)
{
return 1;
}
public nint GetRowsInComponent(UIPickerView pickerView, nint component)
{
return Element.Items.Count;
}
[Export("pickerView:viewForRow:forComponent:reusingView:")]
public UIView GetView(UIPickerView pickerView, nint row, nint component, UIView view)
{
UILabel label = new UILabel
{
TextColor = UIColor.Black,
Text = Element.Items[(int)row].ToString(),
TextAlignment = UITextAlignment.Center,
};
var picker = this.Element;
return label;
}
[Export("pickerView:didSelectRow:inComponent:")]
public void Selected(UIPickerView pickerView, nint row, nint component)
{
SelectedValue = Element.Items[(int)row];
}
}
The effect :

Related

How to set picker row item long text in two lines using custom renderer in xamarin forms android?

I want to show long text of picker item in two lines using custom render how can I achieve it?
First , you need a custom renderer for picker .
To override the item you need to replace the original view with a AlertDialog .
Then custom a ListView and set it as AlertDialog.View .
Then you can customize everything in the Adapter(here we need to customize the textview ).
Sample code
[assembly: ExportRenderer(typeof(Picker), typeof(MyPickerRenderer))]
namespace FormsApp.Droid
{
public class MyAdapter : ArrayAdapter
{
private IList<string> _data;
Context _context;
public MyAdapter(Context context, int resource , IList<string> data) : base(context,resource)
{
_context = context;
_data = data;
}
public override int Count => _data.Count;
public override Android.Views.View GetView(int position, Android.Views.View convertView, ViewGroup parent)
{
TextView textview = new TextView(_context);
textview.TextSize = 18;
textview.SetTextColor(Android.Graphics.Color.DarkGray);
textview.Ellipsize = TruncateAt.End;
textview.SetMaxLines(2); //this line
textview.Text = _data[position];
return textview;
}
}
public class MyListView : Android.Widget.ListView
{
public MyListView(Context context, IList<string> data) : base(context)
{
this.DividerHeight = 0;
this.Adapter = new MyAdapter(context, 0, data);
}
}
class MyPickerRenderer : Xamarin.Forms.Platform.Android.AppCompat.PickerRenderer
{
IElementController ElementController => Element as IElementController;
public MyPickerRenderer(Context context):base(context)
{
}
private AlertDialog _dialog;
protected override void OnElementChanged(ElementChangedEventArgs<Picker> e)
{
base.OnElementChanged(e);
if (e.NewElement == null || e.OldElement != null)
return;
Control.Click += Control_Click;
}
protected override void Dispose(bool disposing)
{
Control.Click -= Control_Click;
base.Dispose(disposing);
}
private void Control_Click(object sender, EventArgs e)
{
Picker model = Element;
var picker = new MyListView(Context, model.Items);
var layout = new LinearLayout(Context) { Orientation = Orientation.Vertical };
layout.SetPadding(35, 30, 35, 0);
layout.AddView(picker);
ElementController.SetValueFromRenderer(VisualElement.IsFocusedProperty, true);
var builder = new AlertDialog.Builder(Context);
builder.SetView(layout);
builder.SetTitle(model.Title ?? "");
builder.SetNegativeButton("Cancel ", (s, a) =>
{
ElementController.SetValueFromRenderer(VisualElement.IsFocusedProperty, false);
// It is possible for the Content of the Page to be changed when Focus is changed.
// In this case, we'll lose our Control.
Control?.ClearFocus();
_dialog = null;
});
_dialog = builder.Create();
_dialog.DismissEvent += (ssender, args) =>
{
ElementController?.SetValueFromRenderer(VisualElement.IsFocusedProperty, false);
};
_dialog.Show();
}
}
}
Testing code in Forms xaml
<Picker x:Name="picker" Title="Select a monkey">
<Picker.ItemsSource>
<x:Array Type="{x:Type x:String}">
<x:String>abc</x:String>
<x:String>aaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbccccccccccccccccdddddddddddddddddddddd</x:String>
</x:Array>
</Picker.ItemsSource>
</Picker>
Before
After

Xmarin.forms iOS check whether captured photo contains face or not

In my xamarin.forms app, I created a custom camera by using Camera view and custom renders. Everything works fine. In android after the photo capture I can check whether the taken photo contains a face or not.It is done by using Camera.IFaceDetectionListener. My question is how can I achieve this in iOS? I know there is vision API. But I don't want the live face tracking. I just simply want to check whether the taken photo contains face. Any help is appreciated.
My iOS CameraPreview
public class UICameraPreview : UIView, IAVCaptureMetadataOutputObjectsDelegate
{
AVCaptureVideoPreviewLayer previewLayer;
public AVCaptureDevice[] videoDevices;
CameraOptions cameraOptions;
public AVCaptureStillImageOutput stillImageOutput;
public AVCaptureDeviceInput captureDeviceInput;
public AVCaptureDevice device;
public event EventHandler<EventArgs> Tapped;
public AVCaptureSession CaptureSession { get; set; }
public bool IsPreviewing { get; set; }
public AVCaptureStillImageOutput CaptureOutput { get; set; }
public UICameraPreview(CameraOptions options)
{
cameraOptions = options;
IsPreviewing = false;
Initialize();
}
public override void LayoutSubviews()
{
base.LayoutSubviews();
if (previewLayer != null)
previewLayer.Frame = Bounds;
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
base.TouchesBegan(touches, evt);
OnTapped();
}
protected virtual void OnTapped()
{
var eventHandler = Tapped;
if (eventHandler != null)
{
eventHandler(this, new EventArgs());
}
}
void Initialize()
{
CaptureSession = new AVCaptureSession();
previewLayer = new AVCaptureVideoPreviewLayer(CaptureSession)
{
Frame = Bounds,
VideoGravity = AVLayerVideoGravity.ResizeAspectFill
};
videoDevices = AVCaptureDevice.DevicesWithMediaType(AVMediaType.Video);
var cameraPosition = (cameraOptions == CameraOptions.Front) ? AVCaptureDevicePosition.Front : AVCaptureDevicePosition.Back;
device = videoDevices.FirstOrDefault(d => d.Position == cameraPosition);
if (device == null)
{
return;
}
NSError error;
captureDeviceInput = new AVCaptureDeviceInput(device, out error);
CaptureSession.AddInput(captureDeviceInput);
var dictionary = new NSMutableDictionary();
dictionary[AVVideo.CodecKey] = new NSNumber((int)AVVideoCodec.JPEG);
stillImageOutput = new AVCaptureStillImageOutput()
{
OutputSettings = new NSDictionary()
};
CaptureSession.AddOutput(stillImageOutput);
Layer.AddSublayer(previewLayer);
CaptureSession.StartRunning();
IsPreviewing = true;
}
// Photo Capturing
public async Task CapturePhoto()
{
try
{
var videoConnection = stillImageOutput.ConnectionFromMediaType(AVMediaType.Video);
var sampleBuffer = await stillImageOutput.CaptureStillImageTaskAsync(videoConnection);
var jpegData = AVCaptureStillImageOutput.JpegStillToNSData(sampleBuffer);
var photo = new UIImage(jpegData);
var rotatedPhoto = RotateImage(photo, 180f);
var img = rotatedPhoto;
CALayer layer = new CALayer
{
ContentsScale = 1.0f,
Frame = Bounds,
Contents = rotatedPhoto.CGImage //Contents = photo.CGImage,
};
CaptureSession.StopRunning();
photo.SaveToPhotosAlbum((image, error) =>
{
if (!string.IsNullOrEmpty(error?.LocalizedDescription))
{
Console.Error.WriteLine($"\t\t\tError: {error.LocalizedDescription}");
}
});
}
catch (Exception ex)
{
}
//MainPage.UpdateSource(UIImageFromLayer(layer).AsJPEG().AsStream());
//MainPage.UpdateImage(UIImageFromLayer(layer).AsJPEG().AsStream());
}
}
My CameraPreviewRenderer
public class CameraPreviewRenderer : ViewRenderer<CameraPreview, UICameraPreview>, IAVCaptureMetadataOutputObjectsDelegate
{
UICameraPreview uiCameraPreview;
AVCaptureSession captureSession;
AVCaptureDeviceInput captureDeviceInput;
AVCaptureStillImageOutput stillImageOutput;
protected override void OnElementChanged(ElementChangedEventArgs<CameraPreview> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
// Unsubscribe
uiCameraPreview.Tapped -= OnCameraPreviewTapped;
}
if (e.NewElement != null)
{
if (Control == null)
{
uiCameraPreview = new UICameraPreview(e.NewElement.Camera);
SetNativeControl(uiCameraPreview);
MessagingCenter.Subscribe<Camera_Popup>(this, "CaptureClick", async (sender) =>
{
try
{
// Using messeging center to take photo when clicking button from shared code
var data = new AVCaptureMetadataOutputObjectsDelegate();
await uiCameraPreview.CapturePhoto();
}
catch (Exception ex)
{
return;
}
});
}
MessagingCenter.Subscribe<Camera_Popup>(this, "RetryClick", (sender) =>
{
Device.BeginInvokeOnMainThread(() =>
{
uiCameraPreview.CaptureSession.StartRunning();
uiCameraPreview.IsPreviewing = true;
});
});
MessagingCenter.Subscribe<Camera_Popup>(this, "FlipClick", (sender) =>
{
try
{
var devicePosition = uiCameraPreview.captureDeviceInput.Device.Position;
if (devicePosition == AVCaptureDevicePosition.Front)
{
devicePosition = AVCaptureDevicePosition.Back;
}
else
{
devicePosition = AVCaptureDevicePosition.Front;
}
uiCameraPreview.device = uiCameraPreview.videoDevices.FirstOrDefault(d => d.Position == devicePosition);
uiCameraPreview.CaptureSession.BeginConfiguration();
uiCameraPreview.CaptureSession.RemoveInput(uiCameraPreview.captureDeviceInput);
uiCameraPreview.captureDeviceInput = AVCaptureDeviceInput.FromDevice(uiCameraPreview.device);
uiCameraPreview.CaptureSession.AddInput(uiCameraPreview.captureDeviceInput);
uiCameraPreview.CaptureSession.CommitConfiguration();
}
catch (Exception ex)
{
var abc = ex.InnerException.Message;
}
});
uiCameraPreview.Tapped += OnCameraPreviewTapped;
}
}
void OnCameraPreviewTapped(object sender, EventArgs e)
{
if (uiCameraPreview.IsPreviewing)
{
uiCameraPreview.CaptureSession.StopRunning();
uiCameraPreview.IsPreviewing = false;
}
else
{
uiCameraPreview.CaptureSession.StartRunning();
uiCameraPreview.IsPreviewing = true;
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
Control.CaptureSession.Dispose();
Control.Dispose();
}
base.Dispose(disposing);
}
}
The CoreImage framework has CIDetector that provides image detectors for faces, QR codes, text, .... in which you pass in an image and you get a specific "feature set" back.
Example from Xamarin docs:
var imageFile = "photoFace2.jpg";
var image = new UIImage(imageFile);
var context = new CIContext ();
var detector = CIDetector.CreateFaceDetector (context, true);
var ciImage = CIImage.FromCGImage (image.CGImage);
var features = detector.GetFeatures (ciImage);
Console.WriteLine ("Found " + features.Length + " faces");
re: https://learn.microsoft.com/en-us/dotnet/api/CoreImage.CIDetector?view=xamarin-ios-sdk-12

Custom Renderer for Picker in Xamarin.Forms

I want to customize my picker. I created a custom renderer for my picker but I dont know how the customization settings. How can I change the font style and size of the item? and How can I remove the two lines?
public class CustomPickerRenderer : PickerRenderer
{
public CustomPickerRenderer(Context context) : base(context)
{
AutoPackage = false;
}
protected override void OnElementChanged(ElementChangedEventArgs<Picker> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
Control.Background = null;
var layoutParams = new MarginLayoutParams(Control.LayoutParameters);
layoutParams.SetMargins(0, 0, 0, 0);
Control.LayoutParameters = layoutParams;
Control.SetPadding(0, 0, 0, 0);
SetPadding(0, 0, 0, 0);
}
}
}
If you want to set the fontSize of the text , you first need to customize a subclass extends from NumberPicker and overwrite the method AddView.
public class TextColorNumberPicker: NumberPicker
{
public TextColorNumberPicker(Context context) : base(context)
{
}
public override void AddView(View child, int index, ViewGroup.LayoutParams #params)
{
base.AddView(child, index, #params);
UpdateView(child);
}
public void UpdateView(View view)
{
if ( view is EditText ) {
//set the font of text
((EditText)view).TextSize = 8;
}
}
}
If you want to remove the lines,you should rewrite the NumberPicker
in Android Custom Renderer
public class MyAndroidPicker:PickerRenderer
{
IElementController ElementController => Element as IElementController;
public MyAndroidPicker()
{
}
private AlertDialog _dialog;
protected override void OnElementChanged(ElementChangedEventArgs<Picker> e)
{
base.OnElementChanged(e);
if (e.NewElement == null || e.OldElement != null)
return;
Control.Click += Control_Click;
}
protected override void Dispose(bool disposing)
{
Control.Click -= Control_Click;
base.Dispose(disposing);
}
private void SetPickerDividerColor(TextColorNumberPicker picker)
{
Field[] fields = picker.Class.GetDeclaredFields();
foreach (Field pf in fields)
{
if(pf.Name.Equals("mSelectionDivider"))
{
pf.Accessible = true;
// set the color as transparent
pf.Set(picker, new ColorDrawable(this.Resources.GetColor(Android.Resource.Color.Transparent)));
}
}
}
private void Control_Click(object sender, EventArgs e)
{
Picker model = Element;
var picker = new TextColorNumberPicker(Context);
if (model.Items != null && model.Items.Any())
{
picker.MaxValue = model.Items.Count - 1;
picker.MinValue = 0;
picker.SetBackgroundColor(Android.Graphics.Color.Yellow);
picker.SetDisplayedValues(model.Items.ToArray());
//call the method after you setting DisplayedValues
SetPickerDividerColor(picker);
picker.WrapSelectorWheel = false;
picker.Value = model.SelectedIndex;
}
var layout = new LinearLayout(Context) { Orientation = Orientation.Vertical };
layout.AddView(picker);
ElementController.SetValueFromRenderer(VisualElement.IsFocusedProperty, true);
var builder = new AlertDialog.Builder(Context);
builder.SetView(layout);
builder.SetTitle(model.Title ?? "");
builder.SetNegativeButton("Cancel ", (s, a) =>
{
ElementController.SetValueFromRenderer(VisualElement.IsFocusedProperty, false);
// It is possible for the Content of the Page to be changed when Focus is changed.
// In this case, we'll lose our Control.
Control?.ClearFocus();
_dialog = null;
});
builder.SetPositiveButton("Ok ", (s, a) =>
{
ElementController.SetValueFromRenderer(Picker.SelectedIndexProperty, picker.Value);
// It is possible for the Content of the Page to be changed on SelectedIndexChanged.
// In this case, the Element & Control will no longer exist.
if (Element != null)
{
if (model.Items.Count > 0 && Element.SelectedIndex >= 0)
Control.Text = model.Items[Element.SelectedIndex];
ElementController.SetValueFromRenderer(VisualElement.IsFocusedProperty, false);
// It is also possible for the Content of the Page to be changed when Focus is changed.
// In this case, we'll lose our Control.
Control?.ClearFocus();
}
_dialog = null;
});
_dialog = builder.Create();
_dialog.DismissEvent += (ssender, args) =>
{
ElementController?.SetValueFromRenderer(VisualElement.IsFocusedProperty, false);
};
_dialog.Show();
}
}
I also used this CustomRenderer which was posted before only instead of overriding it you can change the properties like this.
private void Control_Click(object sender, EventArgs e)
{
Picker model = Element;
var picker = new MyNumberPicker(Context);
if (model.Items != null && model.Items.Any())
{
// set style here
picker.MaxValue = model.Items.Count - 1;
picker.MinValue = 0;
picker.SetBackgroundColor(Android.Graphics.Color.Transparent);
picker.SetDisplayedValues(model.Items.ToArray());
//call the method after you setting DisplayedValues
SetPickerDividerColor(picker);
picker.WrapSelectorWheel = false;
picker.Value = model.SelectedIndex;
// change Text Size and Divider
picker.TextSize = 30;
picker.SelectionDividerHeight = 1;
}

Xamarin Forms Gradient Renderer not working on iOS

I'm trying to use a Gradient Renderer for which I have written a class in PCL and written a renderer for both Android and iOS. Android renderer is working but iOS renderer is not showing the gradient colour at all.
I'm using this Gradient code from XLabs. I'm not sure what's broken. A hint in the right direction would help.
PCL Code:
using Xamarin.Forms;
namespace gradient
{
public enum GradientOrientation
{
Vertical,
Horizontal
}
public class GradientContentView : ContentView
{
public GradientOrientation Orientation
{
get { return (GradientOrientation)GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
public static readonly BindableProperty OrientationProperty =
BindableProperty.Create<GradientContentView, GradientOrientation>(x => x.Orientation, GradientOrientation.Vertical, BindingMode.OneWay);
public Color StartColor
{
get { return (Color)GetValue(StartColorProperty); }
set { SetValue(StartColorProperty, value); }
}
public static readonly BindableProperty StartColorProperty =
BindableProperty.Create<GradientContentView, Color>(x => x.StartColor, Color.White, BindingMode.OneWay);
public Color EndColor
{
get { return (Color)GetValue(EndColorProperty); }
set { SetValue(EndColorProperty, value); }
}
public static readonly BindableProperty EndColorProperty =
BindableProperty.Create<GradientContentView, Color>(x => x.EndColor, Color.Black, BindingMode.OneWay);
}
}
iOS Renderer code:
using CoreAnimation;
using CoreGraphics;
using gradient;
using gradient.iOS;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(GradientContentView), typeof(GradientContentViewRenderer))]
namespace gradient.iOS
{
class GradientContentViewRenderer : VisualElementRenderer<ContentView>
{
private GradientContentView GradientContentView
{
get { return (GradientContentView)Element; }
}
protected CAGradientLayer GradientLayer { get; set; }
protected override void OnElementChanged(ElementChangedEventArgs<ContentView> e)
{
base.OnElementChanged(e);
if (GradientContentView != null &&
NativeView != null)
{
// Create a gradient layer and add it to the
// underlying UIView
GradientLayer = new CAGradientLayer();
GradientLayer.Frame = NativeView.Bounds;
GradientLayer.Colors = new CGColor[]
{
GradientContentView.StartColor.ToCGColor(),
GradientContentView.EndColor.ToCGColor()
};
SetOrientation();
NativeView.Layer.InsertSublayer(GradientLayer, 0);
}
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (GradientLayer != null && GradientContentView != null)
{
// Turn off Animations
CATransaction.Begin();
CATransaction.DisableActions = true;
if (e.PropertyName == GradientContentView.StartColorProperty.PropertyName)
GradientLayer.Colors[0] = GradientContentView.StartColor.ToCGColor();
if (e.PropertyName == GradientContentView.EndColorProperty.PropertyName)
GradientLayer.Colors[1] = GradientContentView.EndColor.ToCGColor();
if (e.PropertyName == VisualElement.WidthProperty.PropertyName ||
e.PropertyName == VisualElement.HeightProperty.PropertyName)
GradientLayer.Frame = NativeView.Bounds;
if (e.PropertyName == GradientContentView.OrientationProperty.PropertyName)
SetOrientation();
CATransaction.Commit();
}
}
void SetOrientation()
{
if (GradientContentView.Orientation == GradientOrientation.Horizontal)
{
GradientLayer.StartPoint = new CGPoint(0, 0.5);
GradientLayer.EndPoint = new CGPoint(1, 0.5);
}
else
{
GradientLayer.StartPoint = new CGPoint(0.5, 0);
GradientLayer.EndPoint = new CGPoint(0.5, 1);
}
}
}
}
This is my code for rendering a gradient background, i am not using orientation, but maybe it helps.
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
if (e.OldElement == null) // perform initial setup
{
ModernOrderCalendar page = e.NewElement as ModernOrderCalendar;
var gradientLayer = new CAGradientLayer();
gradientLayer.Name = "gradient";
CGRect rect = View.Bounds;
gradientLayer.Frame = rect;
gradientLayer.Colors = new CGColor[] { page.StartColor.ToCGColor(), page.EndColor.ToCGColor() };
View.Layer.InsertSublayer(gradientLayer, 0);
}
}
public override void ViewWillLayoutSubviews()
{
base.ViewWillLayoutSubviews();
if (Xamarin.Forms.Device.Idiom == TargetIdiom.Tablet)
{
var gradientLayer = View.Layer.Sublayers.FirstOrDefault(l => l.Name == "gradient");
gradientLayer.Frame = View.Bounds;
View.Layer.Sublayers[0] = gradientLayer;
CGRect frame = View.Bounds;
View.Bounds = frame;
}
}
The main difference I see is that you don't seem to be overriding the ViewWillLayoutSubviews method. I had the same issue, which caused the gradient layer to be created with no height and width during the creation of the window (at that point the View has not layouted, yet).
Therefore I adapt the gradientlayer width and height when layouting the subviews, because at that point width and height of the view are definitely known.
You must update the layer's size in VisualElementRenderer.LayoutSubviews:
public override void LayoutSubviews()
{
base.LayoutSubviews();
CATransaction.Begin();
CATransaction.DisableActions = true;
GradientLayer.Frame = NativeView.Bounds;
CATransaction.Commit();
}

Xamarin.Forms gradient background for Button using Custom Renderer with iOS

I am using Xamarin.Forms and I want to globally make the buttons look a little nicer.
I have achieved this just fine for the Android version using a custom renderer, but I am having trouble doing the same with iOS.
When defining buttons in my XAML pages, I reference "CustomButton" instead of "Button", and then I have the following CustomButtonRenderer in my iOS app.
Most of the style changes work just fine (border radius, etc), but I cannot seem to make it render a background gradient for the button.
Here is my code so far, but the background just displays as white. How can I make it display a gradient with the text on top?
class CustomButtonRenderer : ButtonRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (Control != null)
{
var gradient = new CAGradientLayer();
gradient.Frame = Control.Layer.Bounds;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(51, 102, 204).CGColor,
UIColor.FromRGB(51, 102, 204).CGColor
};
Control.Layer.AddSublayer(gradient);
Control.Layer.CornerRadius = 10;
Control.Layer.BorderColor = UIColor.FromRGB(51, 102, 204).CGColor;
Control.Layer.BorderWidth = 1;
Control.VerticalAlignment = UIControlContentVerticalAlignment.Center;
}
}
}
1st) Do not use AddSublayer, use InsertSublayerBelow so that the Z-order will be correct and your Title text will be on top.
2nd) Override LayoutSubviews and update your CAGradientLayer frame to match your UIButton.
3rd) Enjoy your gradient:
Complete Example:
[assembly: ExportRenderer(typeof(CustomButton), typeof(CustomButtonRenderer))]
namespace AppCompatRender.iOS
{
public class CustomButtonRenderer : Xamarin.Forms.Platform.iOS.ButtonRenderer
{
public override void LayoutSubviews()
{
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = Control.Bounds;
base.LayoutSubviews();
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
var gradient = new CAGradientLayer();
gradient.CornerRadius = Control.Layer.CornerRadius = 10;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(51, 102, 104).CGColor,
UIColor.FromRGB(51, 202, 204).CGColor
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
}
}
}
}
Update:
If you are using iOS 10+ with newer version of Xamarin.Forms, the Control.Bounds during calls to LayoutSubViews will all be zeros. You will need to set the gradient layer Frame size during sets to the control's Frame property, i.e.:
public class CustomButtonRenderer : Xamarin.Forms.Platform.iOS.ButtonRenderer
{
public override CGRect Frame
{
get
{
return base.Frame;
}
set
{
if (value.Width > 0 && value.Height > 0)
{
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = new CGRect(0, 0, value.Width, value.Height);
}
base.Frame = value;
}
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
var gradient = new CAGradientLayer();
gradient.CornerRadius = Control.Layer.CornerRadius = 20;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(51, 102, 104).CGColor,
UIColor.FromRGB(51, 202, 204).CGColor
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
}
}
}
In the moment that OnElementChanged is called, Control.Layer.Bounds is completely zero'd out. In your rendered you will need to add methods to update the Gradient's Frame to match the Control.Layer's frame.
Responding to the comment by Robert Cafazzo, I can help to slightly adjust this render so that it works correctly:
public class GdyBtnRendererIos : ButtonRenderer
{
#region Colors
static Color rosecolor = (Color)App.Current.Resources["ClrGeneralrose"];
static Color orangecolor = (Color)App.Current.Resources["ClrRoseOrange"];
CGColor roseCGcolor = rosecolor.ToCGColor();
CGColor orangeCGcolor = orangecolor.ToCGColor();
#endregion
CAGradientLayer gradient;
public override CGRect Frame
{
get => base.Frame;
set
{
if (value.Width > 0 && value.Height > 0)
{
if (Control?.Layer.Sublayers != null)
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = new CGRect(0, 0, value.Width, value.Height);
}
base.Frame = value;
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == "Renderer")
{
gradient.Frame = new CGRect(0, 0, Frame.Width, Frame.Height);
}
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement != null) return;
gradient = new CAGradientLayer
{
CornerRadius = Control.Layer.CornerRadius,
Colors = new CGColor[] { roseCGcolor, orangeCGcolor },
StartPoint = new CGPoint(0.1, 0.5),
EndPoint = new CGPoint(1.1, 0.5)
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
base.Draw(Frame);
}

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