I am trying to compile my NativeScript App for IOS, however one of the plugins I am using seems to have an issue. It is not a critical element, so as a quick fix I was thinking maybe I can just exclude that plugin for the IOS version. Does anybody know if this is possible?
It works fine with Android.
Related
I am getting a warning in my console when I try building the app in Release configuration. The warning reads The ServiceSDK frameworks have not been prepared for release.
Please ensure the "prepare-framework" script is run after the "Embed Frameworks" build phase.
From the documentations, I understand that a build phase script has to be run to fix the issue.
Here is how I use the framework in my solution:
I am creating a binding library which refers the framework through a Native Reference. Then I run the library project and build a .dll with I use in the iOS project within my Xamarin forms application. All this is working fine. I am able to use the intended features from the framework.
However, there is this warning which appears in the console when I run the App in Release configuration. Also, when I tried submitting the App to App Store, it throws error, which is apparently the same mentioned above.
I tried by adding Custom commands which I think is the equivalent of Xcode build phase scripts, but the warning doesn't simply go away.
Any help would be really appreciated.
Sample Repos - https://github.com/XamarinUniversity/ENT302
Youtube Video Link - https://www.youtube.com/watch?v=HEypPXVoYnY&feature=youtu.be
Gudie Here - https://xamarinuniversity.github.io/ENT302/
Just wondering why Nativescript haven't developed a Video recorder plugin as they have done with the Nativesckipt-Camera plugin or why in fact the camera plugin does not do video as well. I know there are options out there such as Nativescript-videorecorder, but seems to be an obvious omission of standard plugins for Nativescript.
The NativeScript plugin for video recording is named nativescript-videorecorder. You can find it on npm, github, or the NativeScript marketplace.
Make it available for use in your project by running the following command:
tns add plugin nativescript-videorecorder
We have a mobile game for iOS and Android that works fine, one of our plugins is Firebase plugin (Analytics + Realtime database)
Now we want to export the game also to standalone mode (PC windows), and we want to disable the Firebase plugin completly when building to windows.
Of course we put #if everywhere needed, but still, the dlls are compiled into the project.
Is there an easy way to remove it during the standalone build?
I am a greenhorn to Ionic (ionic 2.2.3 and Cordova 7.0.1) and run into an exception when trying to build on android as below,
Since my site is behind proxy server, I added a gradle.properties to the folder (C:\Users\.gradle) like below, but get the exactly same error.
I was just wondering how to solve the network issue of gradle or use local gradle.
This might help. Seems like quite a similar issue.
https://software.intel.com/es-es/forums/intel-xdk/topic/595059
I am learning phonegap thru online tutorials.
I was creating facebook integration dummy app in xcode using phonegap by following step by step tutorial given at https://github.com/davejohnson/phonegap-plugin-facebook-connect
I was able to setup everything but one step where I was asked to add CordovaLib class path to XCODE was not working for me, I tried searching CordovaLib with downloaded and extracted phonegap(2.0.0) but couldn't find same.
At last, after spending good amount of time on google I could get CordovaLib from GITHUB and able to compile my project and make it work.
My question is, if CordovaLib is must for phonegap integration with Xcode, why is it not shipped with phonegap download ?
What is the best way to get CordovaLib in future for newer phonegap versions ?
There is no need anymore.
Note: Starting with Cordova 2.2, the project will have a copy of CordovaLib within it instead of having a dependency on the copy of CordovaLib from your Cordova installation.
guide_getting-started_ios