c++ Inset and read Map element in protobuf3 - c++11

Here is the .proto which have one map:
map.proto
syntax = "proto3";
package demo;
message Person {
map<string, int32> family_list = 4;
}
Now I insert key and value from the Write_impl.cc
auto map = test.mutable_family_list();
string key = "faimly";
int val =20;
(*map)[key] = val;
std::cout<<"map = "<<(*map)[key]<<std::endl;
Below I read the value of key family in read_impl.cc
auto test = demo::Person::default_instance();
auto map = test.mutable_family_list();
std::cout<<"map = "<<(*map)["faimly"]<<std::endl;
Problem: I get 0 when reading the value of key "family"

You are using demo::Person::default_instance() which doesn't have the value you've stored earlier. It contains the default one.
You are using the subscript operator [] that doesn't throw an exception if the key is not found but the at() method does. You should use the at() method.
Here's an example of serialization and deserialization:
int main()
{
// Serialization
demo::Person sPerson;
const auto mutable_family_list = sPerson.mutable_family_list();
mutable_family_list->insert( { "abc", 42 } );
std::cout << mutable_family_list->at( "abc" ) << '\n';
const auto serialized = sPerson.SerializeAsString();
// Deserialization
demo::Person dPerson;
if ( !dPerson.ParseFromString( serialized ) )
{
std::cerr << "Deserialization failed!\n";
return -1;
}
const auto family_list = dPerson.family_list();
std::cout << family_list.at("abc") << '\n';
return 0;
}
Output:
42
42
Alternatively, you can find() first and then use the value like this:
const auto it = family_list.find( "abc" );
if ( it != family_list.end() )
{
std::cout << it->second << '\n';
}

Related

Flutter platform channels pass "multi-data" to windows function

I am testing the Platform-Channels with the windows visual studio 2022.
I can pass the single value from the flutter UI while I get the battery value, but I want to send multi-data from flutter to the windows code.
Here is mine test code which I follow the flutter tutorial:
class _MyHomePageState extends State<MyHomePage> {
static const MethodChannel platform =
MethodChannel('samples.flutter.dev/battery');
String _batteryLevel = 'Unknown battery level.';
int value = 100;
Future<void> _getBatteryLevel(int fluval) async {
String batteryLevel;
try {
final int result = await platform.invokeMethod('getBatteryLevel', fluval);
batteryLevel = 'Battery level at $result % .';
} on PlatformException catch (e) {
batteryLevel = "Failed to get battery level: '${e.message}'.";
}
setState(() {
_batteryLevel = batteryLevel;
});
}
#override
Widget build(BuildContext context) {
return Material(
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_getBatteryLevel(100);
},
child: const Text('Get Battery Level'),
),
Text(_batteryLevel),
],
),
),
);
}
}
and the windows side:
void initMethodChannel(flutter::FlutterEngine* flutter_instance) {
const static std::string channel_name("samples.flutter.dev/battery");
auto channel =
std::make_unique<flutter::MethodChannel<>>(
flutter_instance->messenger(), channel_name,
&flutter::StandardMethodCodec::GetInstance());
channel->SetMethodCallHandler(
[](const flutter::MethodCall<>& call,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
// cheack method name called from dart
if (call.method_name().compare("getBatteryLevel") == 0) {
int battery_level = GetBatteryLevel();
const auto* flu_value = std::get_if<int>(call.arguments());
std::cout << typeid(flu_value).name() << std::endl;
if (!flu_value) {
result->Error("Missing required type parameter","Expected int");
}
std::cout << "From Flutter: " << *flu_value << std::endl;
if (battery_level != -1) {
result->Success(battery_level);
}
else {
result->Error("UNAVAILABLE", "Battery level not available.");
}
}
else {
result->NotImplemented();
}
});
}
if I want to send multi-data like this:
Future<void> _getBatteryLevel(int fluval, int data2,...,...) ...
How should I do or parse these two values fluval and data2 when call once invokeMethod?
Any examples that I can reference? or tips for the Windows UI design?
I try to search but the most answer is for the Android or IOS app, and the android answer is using call.argument("value") which you can choose specific data value to use but the windows only has call.arguments(); function call, I don't know how to get the specific data I want.
============================================================
[Update]
From the #Richard tips and example,
I made a test and it works, thanks #Richard!
Here is the Flutter UI example code: (inside the Stateful Widget State class), fluval= 100, fluval2 = 87
String _getBackV1 = 'Unknown Value 1.';
String _getBackV2 = 'Unknown Value 2.';
int value = 100;
Future<void> _testMapPassValue(int fluval, int fluval2) async {
String backValue1, backValue2;
try {
final Map<String, dynamic>? getReply = await platform
.invokeMapMethod<String, dynamic>('testPass',
<String, dynamic>{"fluval": fluval, "fluval2": fluval2});
backValue1 = "Get Back Value 1 from windows: ${getReply!["fluval"]}";
backValue2 = "Get Back Value 2 from windows: ${getReply!["fluval2"]}";
} on PlatformException catch (e) {
backValue1 = "Failed to get Value 1: '${e.message}'.";
backValue2 = "Failed to get Value 2: '${e.message}'.";
}
setState(() {
_getBackV1 = backValue1;
_getBackV2 = backValue2;
});
}
At the Windows side example code:
using flutter::EncodableList;
using flutter::EncodableMap;
using flutter::EncodableValue;
constexpr char testMapPassValue[] = "testPass";
constexpr char passKey1[] = "fluval";
constexpr char passKey2[] = "fluval2";
The method call handler:
if (call.method_name().compare(testMapPassValue) == 0) {
const auto* getArguments_flu = std::get_if<flutter::EncodableMap>(call.arguments());
assert(getArguments_flu);
return Flu_2_Win_MethodHandler(*getArguments_flu, std::move(result));
}
void Flu_2_Win_MethodHandler(
const EncodableMap& args, std::unique_ptr<flutter::MethodResult<>> result) {
int wins2fluValue1;
int wins2fluValue2;
EncodableMap win2fluMap;
const auto* flu2winsValue1 =
std::get_if<int>(ValueOrNull(args, passKey1));
if (!flu2winsValue1) {
return result->Error("argument_error",
std::string(passKey1) + " argument missing");
}
wins2fluValue1 = *flu2winsValue1;
std::cout << "From Flutter value1: " << *flu2winsValue1 << std::endl;
wins2fluValue1 = wins2fluValue1 + 10;
std::cout << "After calculate value1: " << wins2fluValue1 << std::endl;
const auto* flu2winsValue2 =
std::get_if<int>(ValueOrNull(args, passKey2));
if (!flu2winsValue2) {
return result->Error("argument_error",
std::string(passKey2) + " argument missing");
}
wins2fluValue2 = *flu2winsValue2;
std::cout << "From Flutter value1: " << *flu2winsValue2 << std::endl;
wins2fluValue2 = wins2fluValue2 + 20;
std::cout << "After calculate value2: " << wins2fluValue2 << std::endl;
win2fluMap.insert(std::pair<std::string, int>("fluval", wins2fluValue1));
win2fluMap.insert(std::pair<std::string, int>("fluval2", wins2fluValue2));
return result->Success(std::move(EncodableValue(win2fluMap)));
}
and the final result:
Thank you!
You can only pass a single entity as argument or result, but that entity can be any of the supported types (whether primitive - int, double, etc - or complex - list or map).
The mapping between Dart and C++ (native for Windows) types is:
// std::monostate -> null
// bool -> bool
// int32_t -> int
// int64_t -> int
// double -> double
// std::string -> String
// std::vector<uint8_t> -> Uint8List
// std::vector<int32_t> -> Int32List
// std::vector<int64_t> -> Int64List
// std::vector<float> -> Float32List
// std::vector<double> -> Float64List
// EncodableList -> List
// EncodableMap -> Map
(see encodable_value.h)
So, to send your two integers (fluval and data2) you could choose to put them in a Dart list (i.e. <int>[123, 456]) or a Dart map (i.e. {'fluval':123, 'data2':456}). At the native end, arguments will be either an EncodableList or EncodableMap.
Here's an example of how a complex Dart structure would appear at the native end:
// {
// 'flag': true,
// 'name': 'Thing',
// 'values': [1, 2.0, 4],
// }
// would correspond to:
// EncodableValue(EncodableMap{
// {EncodableValue("flag"), EncodableValue(true)},
// {EncodableValue("name"), EncodableValue("Thing")},
// {EncodableValue("values"), EncodableValue(EncodableList{
// EncodableValue(1),
// EncodableValue(2.0),
// EncodableValue(4),
// })},
// })
The camera plugin has some example usage (to get the arguments as a map):
const auto* arguments = std::get_if<flutter::EncodableMap>(method_call.arguments());
In the same file, check out the two utility functions:
// Looks for |key| in |map|, returning the associated value if it is present, or
// a nullptr if not.
const EncodableValue* ValueOrNull(const EncodableMap& map, const char* key) {
auto it = map.find(EncodableValue(key));
if (it == map.end()) {
return nullptr;
}
return &(it->second);
}
// Looks for |key| in |map|, returning the associated int64 value if it is
// present, or std::nullopt if not.
std::optional<int64_t> GetInt64ValueOrNull(const EncodableMap& map,
const char* key) {
auto value = ValueOrNull(map, key);
if (!value) {
return std::nullopt;
}
if (std::holds_alternative<int32_t>(*value)) {
return static_cast<int64_t>(std::get<int32_t>(*value));
}
auto val64 = std::get_if<int64_t>(value);
if (!val64) {
return std::nullopt;
}
return *val64;
}
and their typical usage:
const auto* camera_name =
std::get_if<std::string>(ValueOrNull(args, kCameraNameKey));
auto camera_id = GetInt64ValueOrNull(args, kCameraIdKey);

how to implement onvif CreatePullPointSubscription operation by gsoap

Referring to onvif core specification: If the subscription is accepted, the response contains a WS-EndpointReference to the
instantiated pull point. This WS-Endpoint provides a PullMessages operation, which is
used by the client to retrieve Notifications.
But I can't see the codes about instancing pull point, and I don't know how to implement it. Here is my coding.
SOAP_FMAC5 int SOAP_FMAC6 __tev__CreatePullPointSubscription(struct soap* soap, struct _tev__CreatePullPointSubscription *tev__CreatePullPointSubscription, struct _tev__CreatePullPointSubscriptionResponse *tev__CreatePullPointSubscriptionResponse)
{
tev__CreatePullPointSubscriptionResponse->SubscriptionReference.Address = (char *)soap_malloc(soap, sizeof(char) * 128);
strcpy(tev__CreatePullPointSubscriptionResponse->SubscriptionReference.Address, "http://192.168.12.1/Subscription?Idx=0");
tev__CreatePullPointSubscriptionResponse->wsnt__CurrentTime=time(NULL);
tev__CreatePullPointSubscriptionResponse->wsnt__TerminationTime=tev__CreatePullPointSubscriptionResponse->wsnt__CurrentTime+60;
return SOAP_OK;
}
Can anyone brighten me? Thank you in advance.
void CreatePullPointSubscription() {
struct soap *m_soap = soap_new();
m_soap->connect_timeout = SOAP_REQUEST_TIMEOUT_IN_SECONDS;
m_soap->recv_timeout = SOAP_REQUEST_TIMEOUT_IN_SECONDS;
m_soap->send_timeout = SOAP_REQUEST_TIMEOUT_IN_SECONDS;
PullPointSubscriptionBindingProxy subscriptionProxy(m_soap);
subscriptionProxy.soap_endpoint = xAddr;
if (addCredentialsToCall(m_soap)) {
_tev__CreatePullPointSubscription request;
_tev__CreatePullPointSubscriptionResponse response;
auto ret = subscriptionProxy.CreatePullPointSubscription(&request, response);
if (ret != SOAP_OK) {
soap_stream_fault(m_soap, std::cerr);
} else {
auto address = response.SubscriptionReference.Address;
std::cout << address << std::endl;
std::cout << "Subscription metadata: " << response.SubscriptionReference.Metadata << std::endl;
std::cout << "Termination time " << response.wsnt__TerminationTime << std::endl;
std::cout << "Current time " << response.wsnt__CurrentTime << std::endl;
std::string uuid = std::string(soap_rand_uuid(m_soap, "urn:uuid:"));
struct SOAP_ENV__Header header;
header.wsa5__MessageID = (char *) uuid.c_str();
header.wsa5__To = response.SubscriptionReference.Address;
m_soap->header = &header;
if (addCredentialsToCall(m_soap)) {
_tev__PullMessages tev__PullMessages;
tev__PullMessages.Timeout = "PT600S";
tev__PullMessages.MessageLimit = 100;
_tev__PullMessagesResponse tev__PullMessagesResponse;
auto ret = subscriptionProxy.PullMessages(&tev__PullMessages, tev__PullMessagesResponse);
for (auto msg : tev__PullMessagesResponse.wsnt__NotificationMessage) {
std::cout << "\tMessage is :" << msg->Topic->__mixed << std::endl;
}
} else {
std::cout << "Couldn't set credentials!!!" << std::endl;
}
}
}
subscriptionProxy.destroy();
}
This worked for me atleast to pull the event initializers.

Generically encapsulating random generators and distrubitons into a class template

I previously had a set of classes in one of my older libraries for working with the random number generators and distributions that was written when Visual Studio 2008 - 2010 were common place and before the release of 2012. I was starting a new project in Visual Studio 2017 so I decided to port my original version of the class over.
It was giving me a plethora of errors. So I had to modify the original class, and when I tried to make a generic function to use the above classes, I ended up facing some downfalls due to the fact that you can not partial specialize function templates. After enough frustrations for the past few days; I started over and rewrote the whole class. With the some of the newer features of C++11 & higher; I was able to use variadic templates which truly simplified things once I got use to the required syntax. So now that you have a bit of the history I can move on to my working example.
I have this class Generator that is working without errors to the best of my knowledge; it compiles, builds and runs without errors and I have tested a handful of different combinations of engines or generators, different seeding techniques with different distributions using their template type T.
#ifndef GENERATOR_H
#define GENERATOR_H
#include <limits>
#include <chrono>
#include <random>
#include <type_traits>
enum SeedType { USE_CHRONO_CLOCK, USE_RANDOM_DEVICE, USE_SEED_VALUE, USE_SEED_SEQ };
template<class Engine, class Type, template<typename> class Distribution>
class Generator {
public:
using Clock = std::conditional_t<std::chrono::high_resolution_clock::is_steady,
std::chrono::high_resolution_clock,
std::chrono::steady_clock>;
private:
Engine _engine;
Distribution<Type> _distribution;
Type _value;
public:
template<class... Params>
explicit Generator( Engine engine, Params... params ) : _engine( engine ) {
_distribution = Distribution<Type>( params... );
}
void seed( SeedType type = USE_RANDOM_DEVICE, std::size_t seedValue = 0, std::initializer_list<std::size_t> list = {} ) {
switch( type ) {
case USE_CHRONO_CLOCK: { _engine.seed( getTimeNow() ); break; }
case USE_RANDOM_DEVICE: { std::random_device device{};
_engine.seed( device() ); break; }
case USE_SEED_VALUE: { _engine.seed( seedValue ); break; }
case USE_SEED_SEQ: { std::seed_seq seq( list );
_engine.seed( seq ); break; }
}
}
void generate() { _value = _distribution( _engine ); }
Type getGeneratedValue() const { return _value; }
Distribution<Type> getDistribution() const { return _distribution; }
std::size_t getTimeNow() {
std::size_t now = static_cast<std::size_t>(Clock::now().time_since_epoch().count());
return now;
}
};
#endif // !GENERATOR_H
Using it is as simple as this demonstrating a few examples:
#include <iostream>
#include <iomanip>
#include <vector>
#include "generator.h"
int main() {
// Engine, Seeding Type, & Distribution Combo 1
std::mt19937 engine1;
Generator<std::mt19937, short, std::uniform_int_distribution> g1( engine1, 1, 100 );
g1.seed( USE_RANDOM_DEVICE );
std::vector<short> vals1;
for( unsigned int i = 0; i < 200; i++ ) {
g1.generate();
auto v = g1.getGeneratedValue();
vals1.push_back( v );
}
int i = 0;
for( auto& v : vals1 ) {
if( (i % 10) != 0 ) {
std::cout << std::setw( 3 ) << v << " ";
} else {
std::cout << '\n' << std::setw( 3 ) << v << " ";
}
i++;
}
std::cout << "\n\n";
// Engine, Seeding Type, & Distribution Combo 2
std::ranlux48 engine2;
std::initializer_list<std::size_t> list2{ 3, 7, 13, 17, 27, 31, 43 };
Generator<std::ranlux48, unsigned, std::binomial_distribution> g2( engine2, 50, 0.75 );
g2.seed( USE_SEED_SEQ, std::size_t(7), list2 );
std::vector<unsigned> vals2;
for( int i = 0; i < 200; i++ ) {
g2.generate();
auto v = g2.getGeneratedValue();
vals2.push_back( v );
}
i = 0;
for( auto& v : vals2 ) {
if( (i % 10) != 0 ) {
std::cout << std::setw( 3 ) << v << " ";
} else {
std::cout << '\n' << std::setw( 3 ) << v << " ";
}
i++;
}
std::cout << "\n\n";
// Engine, Seeding Type, & Distribution Combo 3
std::minstd_rand engine3;
Generator<std::minstd_rand, float, std::gamma_distribution> g3( engine3, 0.22222f, 0.7959753f );
g3.seed( USE_CHRONO_CLOCK );
std::vector<float> vals3;
for( int i = 0; i < 200; i++ ) {
g3.generate();
auto v = g3.getGeneratedValue();
vals3.push_back( v );
}
i = 0;
for( auto& v : vals3 ) {
if( (i % 5 ) != 0 ) {
std::cout << std::setw( 12 ) << v << " ";
} else {
std::cout << '\n' << std::setw( 12 ) << v << " ";
}
i++;
}
std::cout << "\n\n";
std::cout << "\nPress any key and enter to quit.\n";
std::cin.get();
return 0;
}
Is this an appropriate way to generically encapsulate the random generators & distributions? Are there any 'gotchas' that I'm missing? Finally, can this be improved for efficiency purposes? Or would it be more appropriate to ask this question on Code Review?

Using move semantics to avoid copying when pushing_back to a custom container does not avoid copying

I have implemented a custom container (same vein as std::vector) and I am trying to make it so that its 'push_back' function would use leverage on move semantics to avoid creating a copy of whatever is being pushed back - specially when the object to be pushed into the container is returned by an external function.
After reading quite a bit about move semantics and custom containers, I still can't find why my approach is still generating a copy instead of just moving the passed object into the container's inner dynamic array.
Here is a simplified version of my container looks like:
template<class T>
class Constructor
{
private:
size_t size = 0;
size_t cap = 0;
T *data = nullptr;
public:
Constructor()
{
cap = 1;
size = 0;
data = static_cast<T*>(malloc(cap * sizeof(T)));
}
~Constructor()
{ delete[] data; }
template<typename U>
void push_back(U &&value)
{
if (size + 1 >= cap)
{
size_t new_cap = (cap * 2);
T* new_data = static_cast<T*>(malloc(new_cap * sizeof(T)));
memmove(new_data, data, (size) * sizeof(T));
for (size_t i = 0; i<cap; i++)
{
data[i].~T();
}
delete[] data;
cap = new_cap;
data = new_data;
new(data + size) T(std::forward<U>(value));
}
else
{
new(data + size) T(std::forward<U>(value));
}
++size;
}
const T& operator[](const size_t index) const //access [] overloading
{
return data[index];
}
};
Here is a custom class that will print messages when its instances are created, copied or moved, in order to help debugging:
class MyClass
{
size_t id;
public:
MyClass(const size_t new_id)
{
id = new_id;
std::cout << "new instance with id " << id << std::endl;
}
MyClass(const MyClass &passedEntity)
{
id = passedEntity.id;
std::cout << "copied instance" << std::endl;
}
MyClass(MyClass &&passedEntity)
{
id = passedEntity.id;
std::cout << "moved instance" << std::endl;
}
void printID() const
{
std::cout << "this instance's id is " << id << std::endl;
}
};
And here is the external function:
MyClass &foo(MyClass &passed)
{
return passed;
}
Lastly, here is the main function that runs a test case using the above function and classes to show the problem:
int main()
{
MyClass a(33);
std::cout << std::endl;
std::cout << "Using my custom container: " << std::endl;
Constructor<MyClass> myContainer;
myContainer.push_back(foo(a));
myContainer[0].printID();
std::cout << std::endl;
std::cout << "Using dinamic array: " << std::endl;
MyClass *dinArray = static_cast<MyClass*>(malloc(1 * sizeof(MyClass)));
dinArray = new(dinArray + 1) MyClass(std::forward<MyClass>(foo(a)));
dinArray[0].printID();
std::cout << std::endl;
system("Pause");
return 0;
}
The output is:
new instance with id 33
Using my custom container:
copied instance
this instance's id is 33
Using dinamic array:
moved instance
this instance's id is 33
As it can be seen, if the instance of MyClass is put directly into a dynamic array, then just the move conmstructor is called and not the copy constructor. However, if I push_back the yClass instance into an instance of Container, a copy constructor is still being called.
Could someone help me understand what exactly am I doing wrong here? How could I make it so that elements are pushed into the container without generating a copy?
When you call this line
myContainer.push_back(foo(a));
L-value is passed into push_back method, and now read about using std::forward - http://www.cplusplus.com/reference/utility/forward/,
Returns an rvalue reference to arg if arg is not an lvalue reference.
If arg is an lvalue reference, the function returns arg without modifying its type.
and in your push_back you call
new(data + size) T(std::forward<U>(value));
but value was passed as L-value, and only constructor MyClass(const MyClass &passedEntity) can be invoked.
If you want a object to be moved, you can write
myContainer.push_back(std::move(a)); // cast to R-reference
EDIT
You should not use move in your push_back function, below is simple example.
Suppose you have class like this:
struct Foo {
int i;
Foo (int i = 0) : i(i) {
}
~Foo () {
}
Foo (const Foo& ) {
}
Foo& operator=(const Foo&) {
return *this;
}
Foo (Foo&& f)
{
i = f.i;
f.i = 0; // this is important
}
Foo& operator=(Foo&& f)
{
i = f.i;
f.i = 0; // this is important
return *this;
}
};
we have also 2 functions
template<class T>
void process1 (const T& ) {
cout << "process1" << endl;
}
template<class T>
void process (T&& obj) {
cout << "process2" << endl;
T newObj = forward<T>(obj);
}
and bars functions are counterparts of your push_back method.
template <typename T>
void bar1 (T&& value) {
process (move(value)); // you use move in your push_back method
}
template <typename T>
void bar2 (T&& value) {
process (forward<T>(value));
}
now we must consider 4 cases:
[1] pass L-value, version with forward
Foo f(20);
bar2 (f);
cout << (f.i) << endl; // 20
[2] pass R-value, version with forward
Foo f(20);
bar2 (move(f));
cout << (f.i) << endl; // 0, it is OK bacuse we wanted to move 'f' object
[3] pass R-value, version with move
Foo f(20);
bar1 (move(f));
cout << (f.i) << endl; // 0, ok, we wanted to move 'f' object
[4] pass L-value, version with move in your push_back method
Foo f(20);
bar1 (f);
cout << (f.i) << endl; // 0 !!! is it OK ? WRONG
in last case, we passed f as L-value, but this object was moved in bar1 function, for me this is strange behavior and is incorrect.
It is not safe to perform a memmove with objects in C++.
You can find more information here Will memcpy or memmove cause problems copying classes?
If this is C++11 onwards, then what you want to use is placement new and the move constructor. (you could probably just bin the placement new though unless you really want to keep allocating memory yourself)
If this is any other version of C++ then you'll have to just accept that that either you're going to have to copy the object (like the rest of the stl) or that your object will have to implement a function like void moveTo(T& other)

boost::asio::read throws compilation error 'read_some' is not a member of 'boost::shared_ptr<boost::asio::ip::tcp::socket>'

I am trying to build up a client to get data via a specific protocol from a server.
I know that my code is not the best - but at the moment I am still experimenting with the basic functions of Boost ASIO.
I want to implement an read from TCP-Function which blocks until a specific amount of bytes have been received.
My Problem:
When I call boost::asio::read or boost::asio::write i geht following error:
error C2039: 'read_some' : is not a member of boost::shared_ptr'
I am working with VS2013 Professional, Boost 1.55.00 (precompiled).
Here is my Code: ( You can find the line by the comment "//HEEERE"
boost::mutex cout_lock;
int main()
{
// creating io_service
boost::shared_ptr<boost::asio::io_service> io_service(new boost::asio::io_service);
// creating work and assigning it to io_service
boost::shared_ptr<boost::asio::io_service::work> work(new boost::asio::io_service::work(*io_service));
// creating strand and assigning it to io_service
boost::shared_ptr<boost::asio::io_service::strand> strand(new boost::asio::io_service::strand(*io_service));
// creating socket
boost::shared_ptr<boost::asio::ip::tcp::socket> socket(new boost::asio::ip::tcp::socket(*io_service));
try {
// creating resolver
boost::asio::ip::tcp::resolver resolver(*io_service);
// creating query
boost::asio::ip::tcp::resolver::query query(IPConfig_str, boost::lexical_cast<std::string>(IPConfig_PortNr));
// creating iterator
boost::asio::ip::tcp::resolver::iterator iterator = resolver.resolve(query);
// creating endpoint
boost::asio::ip::tcp::endpoint endpoint = *iterator;
// connecting synchronously
socket->connect(endpoint);
}
catch(std::exception &ex) {
cout_lock.lock();
std::cout << "[main]:\t" << "Exception:" << ex.what() << std::endl;
cout_lock.unlock();
}
// Create Query
CommandCreator CMDCreator;
Command sendCommand;
CMDCreator.Create_fpga_GetSwVers(&sendCommand);
std::cout << std::endl;
std::cout << "SENT:" << std::endl;
for (int i = 0; i < sendCommand.length; i++)
{
std::cout << std::hex << std::setw(2) << std::setfill('0') << int(sendCommand.buffer[i]) << ", ";
}
std::cout << std::endl;
// Send Query
boost::system::error_code ec;
socket->async_send(boost::asio::buffer(sendCommand.buffer, sendCommand.length), boost::asio::transfer_all());
Sleep(300); // sleep 100 ms (at least 85 <- not stable!)
// Receive Answer - Header
Command receiveCommandHeader;
receiveCommandHeader.InitBuffer(4);
// Async
// socket->async_receive(boost::asio::buffer(receiveCommandHeader.buffer, receiveCommandHeader.length), 0, boost::bind(HandleRead, ec));
//HEEERE
boost::asio::read(socket, boost::asio::buffer(receiveCommandHeader.buffer, receiveCommandHeader.length), boost::asio::transfer_all(), ec);
//shutting down
socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
socket->close(ec);
io_service->stop();
return 0;
}
class Command
{
friend class CommandCreator; // TODO: is there a better and as simple method as a friend class?
public:
Command() : buffer(0)
{}
virtual ~Command()
{
delete[] buffer;
buffer = 0;
}
void InitBuffer(int const len)
{
this->length = len;
this->buffer = new uint8_t[len];
}
uint8_t* buffer;
int length;
};
Actually the problem is located at this part of boost in the file read.hpp, where async_read_some is called from 'stream_'.
void operator()(const boost::system::error_code& ec,
std::size_t bytes_transferred, int start = 0)
{
std::size_t n = 0;
switch (start_ = start)
{
case 1:
n = this->check_for_completion(ec, total_transferred_);
for (;;)
{
stream_.async_read_some(
boost::asio::buffer(buffer_ + total_transferred_, n),
BOOST_ASIO_MOVE_CAST(read_op)(*this));
return; default:
total_transferred_ += bytes_transferred;
if ((!ec && bytes_transferred == 0)
|| (n = this->check_for_completion(ec, total_transferred_)) == 0
|| total_transferred_ == boost::asio::buffer_size(buffer_))
break;
}
handler_(ec, static_cast<const std::size_t&>(total_transferred_));
}
}
Okey, I've just found the problem.
// creating socket
boost::shared_ptr<boost::asio::ip::tcp::socket> socket(new boost::asio::ip::tcp::socket(*io_service));
I created the socket as a pointer but all the interfaces of read, read_some and other boost-library functions require the object. Therefore adding the dereferencing operator did it:
boost::asio::async_read(*socket, boost::asio::buffer(receiveCommandHeader.buffer, receiveCommandHeader.length),
boost::asio::transfer_all(), boost::bind(HandleRead, ec));

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