I got a new Windows 8 PC 4 days ago. Suddenly it rebooted. The event log shows:
The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly.
The computer has rebooted from a bugcheck. The bugcheck was: 0x00000024 (0x000000b50019060b, 0xfffff8801d326748, 0xfffff8801d325f80, 0xfffff880019041e6). A dump was saved in: C:\windows\MEMORY.DMP. Report Id: 040413-33828-01.
The file mentioned is over 2 GB. There is also a smaller file in c:\windows\minidump
My goal is just to determine what program caused the crash. How can I get that information from either the memory dump or the mindump? Or is there a better way to figure that out?
The instructions here: the instructions here: networkworld.com/supp/2011/041811-windows-7-crashes.html work for Windows 8 to interpret dumps. Thanks to roger_rowland for leading me straight to a page describing my particular problem.
I have been battling a crash that occurs in my game engine for about 6 months now. I have recently received a few memory dumps from a tester who gets the crashes (I don't get them myself). The tester is on Windows 7 32 bit, and I am on Windows Xp 32 bit. The crashes seem to be related to Sapi, the text-to-speech part to be more exact. I am calling it via the IDispatch interface, using the wrapper found at:
http://www.morearty.com/code/dispatch/
Here are two stack traces extracted from two memory dumps.
http://www.blastbay.com/analysis1.txt
http://www.blastbay.com/analysis2.txt
The crash shown in the first stack trace occurred at random during the game's execution as it seems, and for some reason the entire stack is not resolved even though perilous_hearts.pdb is certainly present. In the second trace, it is finding the perilous_hearts symbols just fine. I am completely clueless as to what this error might be caused by. Can anyone give me some hints?
As I mentioned before, these crashes do not occur on Windows XP but only on Windows 7, both being 32 bit machines.
In both cases that crash is caused by hlas.dll, whatever that is. As the analysis says, you have heap corruption in the first stack, and a null pointer function pointer in the second. Hlas is also present in your other question about crashes in this same program.
I just changed some code in my program and got this error:
Couldn't register com.yourcompany.XXX with the bootstrap server.
Error: unknown error code.
This generally means that another instance of this process was already
running or is hung in the debugger.Program received signal:
“SIGABRT”.
I tried restoring my program to a version that worked, rebooted, restarted, empty caches and rebuild on versions that even worked before.
Any help would be appreciated.
I was able to recover from this by unplugging the iPad, powering it down and back up, clearing all XCode caches and targets, and doing a clean build.
I'm running XCode 3.5.4 and iOS 4.2.1
UPDATE: Same problem running Xcode 4.3 and iOS5 - just power-cycle the device.
You might wish to kill all Simulator processes, that can cause this error as well.
Here's a one-liner to kill 'em all:
kill -9 `ps ax | grep Simulator | grep -v grep | awk '{print $1}'`
Or more concise, like #brianegge mentions as a comment:
killall -9 Simulator
My solution was to restart the ipad, wait a while and try again.
If you get the hang when using the simulator, look at this thread: Strange Error When Testing Simulator
You may find this test of interest, as it will tell you ASAP if the only solution is to reboot now or not:
Open Terminal and run this command: ps -Ael | grep Z. If you get two entries, one "(clang)" and the other your app or company name, you're hosed - reboot.
If you are a developer, enter a short bug and tell Apple how absolutely annoying having to reboot is, and mention they can dup this bug to "rdar://10401934" .
I received the same problem, running an app on an iPhone from Xcode. The message that I was getting was the same as above:
Couldn't register xxx.com.company.appname with
the bootstrap server. This generally
means that another instance of this
process was already running or is hung
in the debugger.
I tried many things to fix the problem, in this order, all which failed:
force quitting the app on the iPhone
force quitting and then deleting the app the iPhone
opening and closing the project
cleaning the project
restarting XCode
Eventually, I rebooted the iPhone and the problem went away, which leads me to think that the source of the problem is a hung process that Xcode cannot or will not kill. If I am able to reproduce exactly what I was doing during my debugging session to get this strange state I'll add another note here.
I opened a bug report with Apple: https://bugreport.apple.com/cgi-bin/WebObjects/RadarWeb.woa/19/wo/WBbbbyopNFW8FFUuNSbk0w/10.66
Please let me know if you can't access it.
Summary: XCode debugger is not releasing bootstrap server port
Steps to Reproduce:
While debugging an iPhone iOS5 app in the simulator in Xcode 4.2 Build 4D5163b on Lion 10.7.2, a crash can sometimes result in being unable to start the bugger. Instead, Xcode produces this error:
Couldn't register com.MyApp.MyApp with the bootstrap server.
Error: unknown error code. This generally means that another instance
of this process was already running or is hung in the debugger.Program
received signal: “SIGABRT”.
Expected Results:
Should be able to start debugger after a crash.
Actual Results:
Cannot start debugger. The only way I've discovered to make the simulator work again is to restart Mac OS.
Regression:
Notes:
Lots of people are having this problem:
iPhone - strange error when testing on simulator
Couldn't register with the bootstrap Server
Bootstrap Server Error in Xcode IPHONE
https://discussions.apple.com/message/10416765?messageID=10416765
Quitting XCode and the Simulator (& ensuring ps -Al | egrep "Xcode|Simulator" returns nothing) does not help the problem.
Running "launchtl bslist | grep MyApp" reveals that com.MyApp is still registered with the bootstrap server:
$ launchctl bslist | grep MyApp
A com.MyApp.MyApp.UIKit.migserver
A com.MyApp.MyApp
I wrote some code to find the port and invalidate it, but this too fails:
NSMachBootstrapServer *bsserver = [NSMachBootstrapServer sharedInstance];
NSMachPort *port = (NSMachPort *)[bsserver portForName:#"com.MyApp.MyApp"];
[port removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:<#(NSString *)#>
NSLog(#"port = %#",port);
NSLog(#"port.isValid=%d",[port isValid]);
[port invalidate];
NSLog(#"port.isValid=%d",[port isValid]);
I got the same issue with Xcode 4. The solution was to change the scheme.
Run set to Debug,
Test set to Debug,
Profile set to Release,
Analyze set to Debug,
Archive set to Release
Restarting my computer solved my problem. This error happened when I connected my new iPod Touch to my mac and ran my project in simulator at the same time.
The easiest way its to change the target name,
Remembert to change it back next day after a restart.
To sum it all up.
Sometimes kill -9 (the process id) helps.
Sometimes (as stated) launchctl list | grep UIKitApplication | grep "(your app name/identifier)" | awk '{print $3}' | xargs launchctl remove works.
But if its a "zombie" process, only a restart will solve your problem.
A temporary solution is to just change the identifier (IOS Application Target, Summary Tab) to something else (like "com.mycompany1.myapp" from "com.mycompany.myapp") but remember to change it back after the reboot and before you submit it.
(of course this will create another app on the simulator, but I guess that's the least of your problems....)
Unfortunately, there is no "easy way to greatness"... ;-)
Here is how I think I solved this 'strange' error:
Couldn't register com.yourcompany.XXX with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.Program received signal: “SIGABRT”.
(1) Clean all the caches, targets, headers on both Xcode and the simulator.
(2) Restart your iPhone when it is not connected to the computer and make sure no versions of the program that gave you problems are left on your iPhone.
(3) Restore any previous version of your program that you know absolutely worked at one point in time.
(4) Shut down your computer/laptop. (I needed to do it 4 times.) Makes no sense to me.
(5) Restart your machine and try running a different program to see if you still get the error. If you do not get the error on another program.
(6) Compile the program that gave you the error:(1) First with an earlier version that worked. And then, the version that gave you the error. Naturally, you may have to re-add code on a step-wise basis to make sure you know what code caused the error.
This happened to me because another application was eating up the computer's resources. I quit the simulator, quit the application which was hanging my computer and restarted the simulator, and it worked then. The error means that a previously killed process couldn't reach the end of the queue, and is holding up the current one.
Lot's of good answers have been provided for fixing the problem.
I have found that I can recreate this bug by creating a breakpoint in my code so that the execution pauses. Then if I press on the Stop Button the bug will now appear when I try to run the code again. Resuming the execution before pressing the Stop Button therefore avoids this issue.
Hope this helps.
closing down xcode then starting it, and restarting my iphone solved my problem
I didn't find a better solution than mentioned above: restart the iPhone. It seems that there's a daemon that connects to the Xcode debugger not properly killed.
You can avoid this behavior ALWAYS stopping the debugging session through the "Stop" button in Xcode, and waiting for the app to exit automatically on the iPhone. I always have to reboot if I click "Start" without stopping first, or exiting with the iPhone's button, or something like that. Hope it helps
I encountered this issue myself just now while evaluating AppCode. I discovered that XCode had somehow attached itself to my application while I was attempting to attach AppCode to my application. I simply stopped the XCode debug session and it worked as expected. I hope this will help somebody.
Just rebooting the device should solve the problem. See the analogous question about the simulator: iPhone - strange error when testing on simulator
This may be caused by an instance of your app running in the background. This simplified process worked for me without even having to close xCode or shutdown my computer.
Close simulator
Stop the app from running in xCode.
Open activity monitor and search for a process running with your App NAME.
Kill this process in Activity Monitor
Rebuild your project and you should be all set
In theory Pål's command line solution should work as well. The issue definitely seems to be caused by an extra instance of the app running in the background. The app does not always seem to be getting killed properly after each test in simulator or on the device. I first noticed this when jumping between simulator and a device frequently.
As a preventive measure it is good practice to always hit the stop button in xCode after each test.
Very interesting results when trying to restart my computer. It said, and this is no joke, that 103 users where "sharing" the system. When I restarted, it back down to the usual four (I have Time Machine stuff for all of my computers going through this computer). I stopped the problem by simply setting up an app that monitors that activity, and does not allow additional users to "share" my computer without my permission. What it does is create a window every time someone wants access, and I have to press "Approve" before they can get in. This didn't work properly until I made the changes below.
I made sure it would tell me when somebody stopped sharing. Whenever Xcode has this problem, I know long before it returns the errors.
This is now useful for almost everything, but annoying during gaming of any kind.
I then wrote a script that fixed the problem by, basically, clearing the Simulator processes that might possible cause problems.
This app will be very useful to developers, so I am "polishing" it up a bit, then it is off to the App Store. When it gets to that point, I will post a link to it here (it will be free).
Okay, I've got a workaround for the hardware issue that doesn't involve rebooting the phone. I assume this will also work on the simulator but I haven't tried it.
Force Springboard to relaunch by changing the language. Settings -> General -> International -> Language.
I just changed it to Spanish, waited for Springboard to relaunch, changed it back to English, and was good to go.
This evening I got the same issue saying
"Couldn't register com.xxx.yyy with the bootstrap server. Error:
unknown error code.
This generally means that another instance of this process was already
running or is hung in the debugger.(lldb)"
and I got solved
1.Just disconnect my Device (for me its iPhone) from Xcode/ Mac machine
2.Reboot the Device (my iPhone)
3.Removed previously installed/corrupted app
4.Again connect device and started exception
It works well
Hope this will help someone there.
Has anyone had and solved a problem where programs would terminate without any indication of why? I encounter this problem about every 6 months and I can get it to stop by having me (the administrator) log-in then out of the machine. After this things are back to normal for the next 6 months. I've seen this on Windows XP and Windows 2000 machines.
I've looked in the Event Viewer and monitored API calls and I cannot see anything out of the ordinary.
UPDATE: On the Windows 2000 machine, Visual Basic 6 would terminate when loading a project. On the Windows XP machine, IIS stopped working until I logged in then out.
UPDATE: Restarting the machine doesn't work.
Perhaps it's not solved by you logging in, but by the user logging out. It could be a memory leak and logging out closes the process, causing windows to reclaim the memory. I assume programs indicated multiple applications, so it could be a shared dll that's causing the problem. Is there any kind of similarities in the programs? .Net, VB6, Office, and so on, or is it everything on the computer? You may be able to narrow it down to shared libraries.
During the 6 month "no error" time frame, is the system always on and logged in? If that's the case, you may suggest the user periodically reboot, perhaps once a week, in order to reclaim leaked memory, or memory claimed by hanging programs that didn't close properly.
You need to take this issue to the software developer.
The more details you provide the more likely it will be that you will get an answer: explain what exact program was 'terminating'. A termination is usually caused by an internal unhandled error, and not all programs check for them, and log them before quitting. However I think you can install Dr Watson, and it will give you at least a stack trace when a crash happens.