Are there any "easy" fast-division algorithm for 16 bit by 16 bit 2's compliment integer divider? - algorithm

I am currently working on a school project and one of my tasks is to implement a 16-bit by 16-bit 2's complement integer divider as a digital logic circuit (in other words 16-bit input divided by another 16-bit input). The output is straight forward where it shows quotient Q and remainder R. Also special cases like dividing by zero are taken care of with preset conditions.
My primary issue here is that the only way that I am able to implement this is by using long division or a very long recurring subtraction. Even then, I'm not sure how to implement long division without creating a messy circuit. Open to suggestions in case there is no other way.
Because of this, I have looked into other division algorithms like the Newton-Raphson division, but I don't think those algorithms are possible to implement as a logic circuit (and I just don't know and understand how too..). So I was wondering if there were any speed-friendly division algorithms to do this.

Related

I have a few questions about ALU's....

So, I've been trying to learn about computers for the last few months and really learn in detail how they work. I was learning about subtractors recently and I was wondering..
First of all, to my understanding, a subtractor uses two's compliment to get a result. But, why does it subtract? for example, the two's compliment of 5 (0101) is 1011. But, that also is a positive eleven. Even though the number gets negated, what makes the subtractor take that as a negative number instead of another positive number? If the problem was 8 - 5, what stops it from doing 8 +11?
What makes it recognize a signed bit from an unsigned bit? I've heard the program running decided, but then the question would be what gives the program the ability to decide whether to add or subtract and how is that interpreted to the CPU and AlU.
Also, I've learned that AlU's use one circuit that switches forth between addition and subtraction. How does this circuit work? What makes it decide whether to add or subtract?
Lastly, how does this circuit switch from addition to subtraction? The only subtractor I've been shown is an adder with not gates attached to it? How does the circuitry differ in something that can change functions?
Subtraction is nothing else than addition with the second operand being a negative number. Two's complement is constructed so that adding with a negative number simply works as expected (when ignoring overflow).
The ALU does not need to know if a number is positive or negative, but in two's complement all numbers with the most significant bit set to 1 is a negative number. The ALU doesn't care because two's complement is designed so that it all just works.
Now, subtraction is just addition so we can use the same circuits to carry out both functions. What the switch you are talking about does is that it negates the second operand (negation is pretty easy in two's complement, there are a few ways to do it), then it adds the numbers.

Can long integer routines benefit from SSE?

I'm still working on routines for arbitrary long integers in C++. So far, I have implemented addition/subtraction and multiplication for 64-bit Intel CPUs.
Everything works fine, but I wondered if I can speed it a bit by using SSE. I browsed through the SSE docs and processor instruction lists, but I could not find anything I think I can use and here is why:
SSE has some integer instructions, but most instructions handle floating point. It doesn't look like it was designed for use with integers (e.g. is there an integer compare for less?)
The SSE idea is SIMD (same instruction, multiple data), so it provides instructions for 2 or 4 independent operations. I, on the other hand, would like to have something like a 128 bit integer add (128 bit input and output). This doesn't seem to exist. (Yet? In AVX2 maybe?)
The integer additions and subtractions handle neither input nor output carries. So it's very cumbersome (and thus, slow) to do it by hand.
My question is: is my assessment correct or is there anything I have overlooked? Can long integer routines benefit from SSE? In particular, can they help me to write a quicker add, sub or mul routine?
In the past, the answer to this question was a solid, "no". But as of 2017, the situation is changing.
But before I continue, time for some background terminology:
Full Word Arithmetic
Partial Word Arithmetic
Full-Word Arithmetic:
This is the standard representation where the number is stored in base 232 or 264 using an array of 32-bit or 64-bit integers.
Many bignum libraries and applications (including GMP) use this representation.
In full-word representation, every integer has a unique representation. Operations like comparisons are easy. But stuff like addition are more difficult because of the need for carry-propagation.
It is this carry-propagation that makes bignum arithmetic almost impossible to vectorize.
Partial-Word Arithmetic
This is a lesser-used representation where the number uses a base less than the hardware word-size. For example, putting only 60 bits in each 64-bit word. Or using base 1,000,000,000 with a 32-bit word-size for decimal arithmetic.
The authors of GMP call this, "nails" where the "nail" is the unused portion of the word.
In the past, use of partial-word arithmetic was mostly restricted to applications working in non-binary bases. But nowadays, it's becoming more important in that it allows carry-propagation to be delayed.
Problems with Full-Word Arithmetic:
Vectorizing full-word arithmetic has historically been a lost cause:
SSE/AVX2 has no support for carry-propagation.
SSE/AVX2 has no 128-bit add/sub.
SSE/AVX2 has no 64 x 64-bit integer multiply.*
*AVX512-DQ adds a lower-half 64x64-bit multiply. But there is still no upper-half instruction.
Furthermore, x86/x64 has plenty of specialized scalar instructions for bignums:
Add-with-Carry: adc, adcx, adox.
Double-word Multiply: Single-operand mul and mulx.
In light of this, both bignum-add and bignum-multiply are difficult for SIMD to beat scalar on x64. Definitely not with SSE or AVX.
With AVX2, SIMD is almost competitive with scalar bignum-multiply if you rearrange the data to enable "vertical vectorization" of 4 different (and independent) multiplies of the same lengths in each of the 4 SIMD lanes.
AVX512 will tip things more in favor of SIMD again assuming vertical vectorization.
But for the most part, "horizontal vectorization" of bignums is largely still a lost cause unless you have many of them (of the same size) and can afford the cost of transposing them to make them "vertical".
Vectorization of Partial-Word Arithmetic
With partial-word arithmetic, the extra "nail" bits enable you to delay carry-propagation.
So as long as you as you don't overflow the word, SIMD add/sub can be done directly. In many implementations, partial-word representation uses signed integers to allow words to go negative.
Because there is (usually) no need to perform carryout, SIMD add/sub on partial words can be done equally efficiently on both vertically and horizontally-vectorized bignums.
Carryout on horizontally-vectorized bignums is still cheap as you merely shift the nails over the next lane. A full carryout to completely clear the nail bits and get to a unique representation usually isn't necessary unless you need to do a comparison of two numbers that are almost the same.
Multiplication is more complicated with partial-word arithmetic since you need to deal with the nail bits. But as with add/sub, it is nevertheless possible to do it efficiently on horizontally-vectorized bignums.
AVX512-IFMA (coming with Cannonlake processors) will have instructions that give the full 104 bits of a 52 x 52-bit multiply (presumably using the FPU hardware). This will play very well with partial-word representations that use 52 bits per word.
Large Multiplication using FFTs
For really large bignums, multiplication is most efficiently done using Fast-Fourier Transforms (FFTs).
FFTs are completely vectorizable since they work on independent doubles. This is possible because fundamentally, the representation that FFTs use is
a partial word representation.
To summarize, vectorization of bignum arithmetic is possible. But sacrifices must be made.
If you expect SSE/AVX to be able to speed up some existing bignum code without fundamental changes to the representation and/or data layout, that's not likely to happen.
But nevertheless, bignum arithmetic is possible to vectorize.
Disclosure:
I'm the author of y-cruncher which does plenty of large number arithmetic.

Circuit Representation of an Algorithm

I am trying to implement the idea found in this paper:
http://crypto.stanford.edu/craig/easy-fhe.pdf.
However, I do not know how the compute the circuit representation of an algorithm.
Suppose I have a function that takes a list of exactly 32, 32 bit signed integers, and returns a 64 bit signed integer representing the sum of the integers. How can I convert this function to a Boolean function? That is, I need to design a circuit where each output wire is a boolean function of the ands/ ors/ and nots of the 1024 input wires.
Notice that the function will take a fixed width input and produce a fixed width output.
Are there any techniques from electrical engineering or math that I can use?
Consider the logic in an FPGA. I think this will help you get an idea of the kind of circuit needed to sum exactly 32 32-bit inputs into a 64-bit output.

Arbitrary precision arithmetic with Ruby

How the heck does Ruby do this? Does Jörg or anyone else know what's happening behind the scenes?
Unfortunately I don't know C very well so bignum.c is of little help to me. I was just kind of curious it someone could explain (in plain English) the theory behind whatever miracle algorithm its using.
irb(main):001:0> 999**999
368063488259223267894700840060521865838338232037353204655959621437025609300472231530103873614505175218691345257589896391130393189447969771645832382192366076536631132001776175977932178658703660778465765811830827876982014124022948671975678131724958064427949902810498973271030787716781467419524180040734398996952930832508934116945966120176735120823151959779536852290090377452502236990839453416790640456116471139751546750048602189291028640970574762600185950226138244530187489211615864021135312077912018844630780307462205252807737757672094320692373101032517459518497524015120165166724189816766397247824175394802028228160027100623998873667435799073054618906855460488351426611310634023489044291860510352301912426608488807462312126590206830413782664554260411266378866626653755763627796569082931785645600816236891168141774993267488171702172191072731069216881668294625679492696148976999868715671440874206427212056717373099639711168901197440416590226524192782842896415414611688187391232048327738965820265934093108172054875188246591760877131657895633586576611857277011782497943522945011248430439201297015119468730712364007639373910811953430309476832453230123996750235710787086641070310288725389595138936784715274150426495416196669832679980253436807864187160054589045664027158817958549374490512399055448819148487049363674611664609890030088549591992466360050042566270348330911795487647045949301286614658650071299695652245266080672989921799342509291635330827874264789587306974472327718704306352445925996155619153783913237212716010410294999877569745287353422903443387562746452522860420416689019732913798073773281533570910205207767157128174184873357050830752777900041943256738499067821488421053870869022738698816059810579221002560882999884763252161747566893835178558961142349304466506402373556318707175710866983035313122068321102457824112014969387225476259342872866363550383840720010832906695360553556647545295849966279980830561242960013654529514995113584909050813015198928283202189194615501403435553060147713139766323195743324848047347575473228198492343231496580885057330510949058490527738662697480293583612233134502078182014347192522391449087738579081585795613547198599661273567662441490401862839817822686573112998663038868314974259766039340894024308383451039874674061160538242392803580758232755749310843694194787991556647907091849600704712003371103926967137408125713631396699343733288014254084819379380555174777020843568689927348949484201042595271932630685747613835385434424807024615161848223715989797178155169951121052285149157137697718850449708843330475301440373094611119631361702936342263219382793996895988331701890693689862459020775599439506870005130750427949747071390095256759203426671803377068109744629909769176319526837824364926844730545524646494321826241925107158040561607706364484910978348669388142016838792902926158979355432483611517588605967745393958061959024834251565197963477521095821435651996730128376734574843289089682710350244222290017891280419782767803785277960834729869249991658417000499998999
Simple: it does it the same way you do, ever since first grade. Except it doesn't compute in base 10, it computes in base 4 billion (and change).
Think about it: with our number system, we can only represent numbers from 0 to 9. So, how can we compute 6+7 without overflowing? Easy: we do actually overflow! We cannot represent the result of 6+7 as a number between 0 and 9, but we can overflow to the next place and represent it as two numbers between 0 and 9: 3×100 + 1×101. If you want to add two numbers, you add them digit-wise from the right and overflow ("carry") to the left. If you want to multiply two numbers, you have to multiply every digit of one number individually with the other number, then add up the intermediate results.
BigNum arithmetic (this is what this kind of arithmetic where the numbers are bigger than the native machine numbers is usually called) works basically the same way. Except that the base is not 10, and its not 2, either – it's the size of a native machine integer. So, on a 32 bit machine, it would be base 232 or 4 294 967 296.
Specifically, in Ruby Integer is actually an abstract class that is never instianted. Instead, it has two subclasses, Fixnum and Bignum, and numbers automagically migrate between them, depending on their size. In MRI and YARV, Fixnum can hold a 31 or 63 bit signed integer (one bit is used for tagging) depending on the native word size of the machine. In JRuby, a Fixnum can hold a full 64 bit signed integer, even on an 32 bit machine.
The simplest operation is adding two numbers. And if you look at the implementation of + or rather bigadd_core in YARV's bignum.c, it's not too bad to follow. I can't read C either, but you can cleary see how it loops over the individual digits.
You could read the source for bignum.c...
At a very high level, without going into any implementation details, bignums are calculated "by hand" like you used to do in grade school. Now, there are certainly many optimizations that can be applied, but that's the gist of it.
I don't know of the implementation details so I'll cover how a basic Big Number implementation would work.
Basically instead of relying on CPU "integers" it will create it's own using multiple CPU integers. To store arbritrary precision, well lets say you have 2 bits. So the current integer is 11. You want to add one. In normal CPU integers, this would roll over to 00
But, for big number, instead of rolling over and keeping a "fixed" integer width, it would allocate another bit and simulate an addition so that the number becomes the correct 100.
Try looking up how binary math can be done on paper. It's very simple and is trivial to convert to an algorithm.
Beaconaut APICalc 2 just released on Jan.18, 2011, which is an arbitrary-precision integer calculator for bignum arithmetic, cryptography analysis and number theory research......
http://www.beaconaut.com/forums/default.aspx?g=posts&t=13
It uses the Bignum class
irb(main):001:0> (999**999).class
=> Bignum
Rdoc is available of course

Algorithm to find a common multiplier to convert decimal numbers to whole numbers

I have an array of numbers that potentially have up to 8 decimal places and I need to find the smallest common number I can multiply them by so that they are all whole numbers. I need this so all the original numbers can all be multiplied out to the same scale and be processed by a sealed system that will only deal with whole numbers, then I can retrieve the results and divide them by the common multiplier to get my relative results.
Currently we do a few checks on the numbers and multiply by 100 or 1,000,000, but the processing done by the *sealed system can get quite expensive when dealing with large numbers so multiplying everything by a million just for the sake of it isn’t really a great option. As an approximation lets say that the sealed algorithm gets 10 times more expensive every time you multiply by a factor of 10.
What is the most efficient algorithm, that will also give the best possible result, to accomplish what I need and is there a mathematical name and/or formula for what I’m need?
*The sealed system isn’t really sealed. I own/maintain the source code for it but its 100,000 odd lines of proprietary magic and it has been thoroughly bug and performance tested, altering it to deal with floats is not an option for many reasons. It is a system that creates a grid of X by Y cells, then rects that are X by Y are dropped into the grid, “proprietary magic” occurs and results are spat out – obviously this is an extremely simplified version of reality, but it’s a good enough approximation.
So far there are quiet a few good answers and I wondered how I should go about choosing the ‘correct’ one. To begin with I figured the only fair way was to create each solution and performance test it, but I later realised that pure speed wasn’t the only relevant factor – an more accurate solution is also very relevant. I wrote the performance tests anyway, but currently the I’m choosing the correct answer based on speed as well accuracy using a ‘gut feel’ formula.
My performance tests process 1000 different sets of 100 randomly generated numbers.
Each algorithm is tested using the same set of random numbers.
Algorithms are written in .Net 3.5 (although thus far would be 2.0 compatible)
I tried pretty hard to make the tests as fair as possible.
Greg – Multiply by large number
and then divide by GCD – 63
milliseconds
Andy – String Parsing
– 199 milliseconds
Eric – Decimal.GetBits – 160 milliseconds
Eric – Binary search – 32
milliseconds
Ima – sorry I couldn’t
figure out a how to implement your
solution easily in .Net (I didn’t
want to spend too long on it)
Bill – I figure your answer was pretty
close to Greg’s so didn’t implement
it. I’m sure it’d be a smidge faster
but potentially less accurate.
So Greg’s Multiply by large number and then divide by GCD” solution was the second fastest algorithm and it gave the most accurate results so for now I’m calling it correct.
I really wanted the Decimal.GetBits solution to be the fastest, but it was very slow, I’m unsure if this is due to the conversion of a Double to a Decimal or the Bit masking and shifting. There should be a
similar usable solution for a straight Double using the BitConverter.GetBytes and some knowledge contained here: http://blogs.msdn.com/bclteam/archive/2007/05/29/bcl-refresher-floating-point-types-the-good-the-bad-and-the-ugly-inbar-gazit-matthew-greig.aspx but my eyes just kept glazing over every time I read that article and I eventually ran out of time to try to implement a solution.
I’m always open to other solutions if anyone can think of something better.
I'd multiply by something sufficiently large (100,000,000 for 8 decimal places), then divide by the GCD of the resulting numbers. You'll end up with a pile of smallest integers that you can feed to the other algorithm. After getting the result, reverse the process to recover your original range.
Multiple all the numbers by 10
until you have integers.
Divide
by 2,3,5,7 while you still have all
integers.
I think that covers all cases.
2.1 * 10/7 -> 3
0.008 * 10^3/2^3 -> 1
That's assuming your multiplier can be a rational fraction.
If you want to find some integer N so that N*x is also an exact integer for a set of floats x in a given set are all integers, then you have a basically unsolvable problem. Suppose x = the smallest positive float your type can represent, say it's 10^-30. If you multiply all your numbers by 10^30, and then try to represent them in binary (otherwise, why are you even trying so hard to make them ints?), then you'll lose basically all the information of the other numbers due to overflow.
So here are two suggestions:
If you have control over all the related code, find another
approach. For example, if you have some function that takes only
int's, but you have floats, and you want to stuff your floats into
the function, just re-write or overload this function to accept
floats as well.
If you don't have control over the part of your system that requires
int's, then choose a precision to which you care about, accept that
you will simply have to lose some information sometimes (but it will
always be "small" in some sense), and then just multiply all your
float's by that constant, and round to the nearest integer.
By the way, if you're dealing with fractions, rather than float's, then it's a different game. If you have a bunch of fractions a/b, c/d, e/f; and you want a least common multiplier N such that N*(each fraction) = an integer, then N = abc / gcd(a,b,c); and gcd(a,b,c) = gcd(a, gcd(b, c)). You can use Euclid's algorithm to find the gcd of any two numbers.
Greg: Nice solution but won't calculating a GCD that's common in an array of 100+ numbers get a bit expensive? And how would you go about that? Its easy to do GCD for two numbers but for 100 it becomes more complex (I think).
Evil Andy: I'm programing in .Net and the solution you pose is pretty much a match for what we do now. I didn't want to include it in my original question cause I was hoping for some outside the box (or my box anyway) thinking and I didn't want to taint peoples answers with a potential solution. While I don't have any solid performance statistics (because I haven't had any other method to compare it against) I know the string parsing would be relatively expensive and I figured a purely mathematical solution could potentially be more efficient.
To be fair the current string parsing solution is in production and there have been no complaints about its performance yet (its even in production in a separate system in a VB6 format and no complaints there either). It's just that it doesn't feel right, I guess it offends my programing sensibilities - but it may well be the best solution.
That said I'm still open to any other solutions, purely mathematical or otherwise.
What language are you programming in? Something like
myNumber.ToString().Substring(myNumber.ToString().IndexOf(".")+1).Length
would give you the number of decimal places for a double in C#. You could run each number through that and find the largest number of decimal places(x), then multiply each number by 10 to the power of x.
Edit: Out of curiosity, what is this sealed system which you can pass only integers to?
In a loop get mantissa and exponent of each number as integers. You can use frexp for exponent, but I think bit mask will be required for mantissa. Find minimal exponent. Find most significant digits in mantissa (loop through bits looking for last "1") - or simply use predefined number of significant digits.
Your multiple is then something like 2^(numberOfDigits-minMantissa). "Something like" because I don't remember biases/offsets/ranges, but I think idea is clear enough.
So basically you want to determine the number of digits after the decimal point for each number.
This would be rather easier if you had the binary representation of the number. Are the numbers being converted from rationals or scientific notation earlier in your program? If so, you could skip the earlier conversion and have a much easier time. Otherwise you might want to pass each number to a function in an external DLL written in C, where you could work with the floating point representation directly. Or you could cast the numbers to decimal and do some work with Decimal.GetBits.
The fastest approach I can think of in-place and following your conditions would be to find the smallest necessary power-of-ten (or 2, or whatever) as suggested before. But instead of doing it in a loop, save some computation by doing binary search on the possible powers. Assuming a maximum of 8, something like:
int NumDecimals( double d )
{
// make d positive for clarity; it won't change the result
if( d<0 ) d=-d;
// now do binary search on the possible numbers of post-decimal digits to
// determine the actual number as quickly as possible:
if( NeedsMore( d, 10e4 ) )
{
// more than 4 decimals
if( NeedsMore( d, 10e6 ) )
{
// > 6 decimal places
if( NeedsMore( d, 10e7 ) ) return 10e8;
return 10e7;
}
else
{
// <= 6 decimal places
if( NeedsMore( d, 10e5 ) ) return 10e6;
return 10e5;
}
}
else
{
// <= 4 decimal places
// etc...
}
}
bool NeedsMore( double d, double e )
{
// check whether the representation of D has more decimal points than the
// power of 10 represented in e.
return (d*e - Math.Floor( d*e )) > 0;
}
PS: you wouldn't be passing security prices to an option pricing engine would you? It has exactly the flavor...

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