Accessing service layer from different goroutines for concurrent execution - go

I have different Clients, each has its own goroutines which reads messages from a websocket.
Those clients have in their a struct a Service struct that processes messages and updates the DB (postgres) accordingly.
Once the processing is finished, it send the output to a central Hub struct via a channel.
My question is - is the ProcessMessage func of Service done concurrently?
Meaning, are the message processing, DB interactions, etc. done concurrently in the example posted here? or is each processing blocking all the rest ?
Main :
func main() {
...
// delivery channel (service --> hub)
delivery := make(chan []byte)
// hub
hub := connection.NewHub(delivery)
go hub.Run()
// service
service := chat.NewService(delivery, storage, cache)
}
Then for each connecting client, I create a Client struct, passing the Service and the Hub to it.
Also, each Client's reading from a websocket is done in a goroutine :
func ServeWs(hub *Hub, service chat.Service, w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
client := &Client{hub: hub, conn: conn, service: service, send: make(chan []byte, 256)}
client.hub.register <- client
go client.writePump()
go client.readPump()
}
Client :
func (c *Client) readPump() {
for {
_, message, err := c.conn.ReadMessage()
...
...
message = bytes.TrimSpace(bytes.Replace(message, newline, space, -1))
...
c.service.ProcessMessage(message)
}
}
Service :
func (s *service) ProcessMessage(incoming protocol.Incoming) {
is this blocking other clients? or is is executed concurrently for each Client ?
// all the logic with postgres, redis, etc...
result, ok := s.storage.InsertMessage(...)
...
...
s.delivery <- result // sends the output to Hub via the delivery channel
}

Related

Registering an http URL handler in a slice of handlers

For a goal to broadcast message from a goroutine to multiple http URL handlers, I am trying to register these http URL handlers, with below code in main.go:
type webSocketHandler func(http.ResponseWriter, *http.Request)
type threadSafeSlice struct {
sync.Mutex
handlers []*webSocketHandler
}
var sliceOfHandlers threadSafeSlice
func (slice *threadSafeSlice) push(handle *webSocketHandler) { //register
slice.Lock()
defer slice.Unlock()
slice.handlers = append(slice.handlers, handle)
}
where forWardMsgToClient() is the http URL handler that need to be registered,
broadCastMessage() goroutine can broadcast message to multiple forWardMsgToClient() handlers, in the below code:
func main() {
go broadcastMessage()
http.HandleFunc("/websocket", forwardMsgToClient)
http.ListenAndServe(":3000", nil)
}
func forwardMsgToClient(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
for {
// Forward message to the client upon receiving a msg from publisher
}
}
All the above code is in main.go
But the problem is, goroutine forwardMsgToClient() gets spawned for respective client after rw, e := l.Accept() call in ../go/src/net/http/server.go.
Reason to register(push()) http URL handler function(forwardMsgToClient()) is to make broadcastMessage() goroutine know the number of channels to create for all http URL handlers and delete the channel when un-registering http URL handler function(forwardMsgToClient()).
Bit nervous, if we need to modify /go/src/net/http/server.go to achieve this goal
How to register(push()) a http URL handler function forwardMsgToClient() in sliceOfHandlers.handlers?
To broadcast a message to all connected websocket clients, do the following:
Add the connection to a collection on upgrade.
Remove the connection from a collection when the connection is closed.
Broadcast by iterating through the collection.
A simple approach is:
type Clients struct {
sync.Mutex
m map[*websocket.Conn]struct{}
}
var clients = Clients{m: map[*websocket.Conn]struct{}{}}
func (cs *Clients) add(c *websocket.Conn) {
cs.Lock()
cs.m[c] = struct{}{}
cs.Unlock()
}
func (cs *Clients) remove(c *websocket.Conn) {
cs.Lock()
delete(cs.m, c)
cs.Unlock()
}
func (cs *Clients) broadcast(message []byte) {
cs.Lock()
defer cs.Unlock()
for c, _ := range m {
c.WriteMessage(websocket.TextMessage, message)
}
}
The handler adds and removes connections from the collection as follows:
func forwardMsgToClient(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
// handle error
}
defer c.Close()
clients.add(c)
defer clients.remove(c)
// Read the connection as required by the package.
for {
if _, _, err := c.NextReader(); err != nil {
break
}
}
}
To send a message to all connected clients, call clients.broadcast(message).
This simple approach is not production ready for a couple of reasons: it does not the handle the error returned from WriteMessage, broadcast can block on a stuck client.
For a more robust solution, see Gorilla chat example hub. The hub interposes a channel between the broadcaster and the connection, thus allowing the hub to broadcast without blocking. The go broadcastMessage() in the question corresponds to go hub.run() in the Gorilla example. The forwardMsgToClient handler in the question will create a *client and sent it to hub register channel on upgrade and send that *client to the hub unregister channel on disconnect. The *client has a channel that's pumped to the connection.

one to one chat in golang

I want to create one to one chat in revel framework but it gives error. Firstly work in revel chat according to demo but refreshing page did not work so I tried this method and dont know how to handle single chat.
Here is an error:
app server.go:2848: http: panic serving 127.0.0.1:50420: interface conversion: interface is nil, not io.Writer goroutine 166 [running]: net/http.(*conn).serve.func1(0xc4201d03c0)
my go code is where I handle ws root,single user chat need to db connection to. I'm using posgres for it
package main
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan Message) // broadcast channel
// Configure the upgrader
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// Define our message object
type Message struct {
Email string `json:"email"`
Username string `json:"username"`
Message string `json:"message"`
Created string `json:"created"`
}
func main() {
// Create a simple file server
fs := http.FileServer(http.Dir("public"))
http.Handle("/", fs)
// Configure websocket route
http.HandleFunc("/ws", handleConnections)
// Start listening for incoming chat messages
go handleMessages()
// Start the server on localhost port 8000 and log any errors
log.Println("http server started on :8090")
err := http.ListenAndServe(":8090", nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a websocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
// Make sure we close the connection when the function returns
defer ws.Close()
// Register our new client
clients[ws] = true
for {
var msg Message
// Read in a new message as JSON and map it to a Message object
err := ws.ReadJSON(&msg)
if err != nil {
log.Printf("error: %v", err)
delete(clients, ws)
break
}
// Send the newly received message to the broadcast channel
broadcast <- msg
}
}
func handleMessages() {
for {
// Grab the next message from the broadcast channel
msg := <-broadcast
// Send it out to every client that is currently connected
for client := range clients {
err := client.WriteJSON(msg)
if err != nil {
log.Printf("error: %v", err)
client.Close()
delete(clients, client)
}
}
}
}
I think you use gorilla/websocket API incorrectly. You copied the echo example which, being a basic demo, is expected to handle a single ws connection only. Start with the chat example. Particularly pay attention to the fact that serveWs is a non-blocking call while your handleConnections is blocking, i.e. it never returns. Take a look here for a full-featured example of gorilla/websocket API use:
https://github.com/tinode/chat/blob/master/server/wshandler.go
As correctly pointed out by Cerise L, you most certainly have a race on your clients although I think it's unlikely to produce a panic. I think the most likely source of panic is a call to Upgrade on a closed http connection. It's impossible to say exactly because you did not post the full output of the panic.

Golang one to one chat

I want make one to one chat on golang and I find this simple script with websocket it work really well and it is one room with how much users inside you want. But I want convert it to one to one like facebook this is script if someone can help because I dont know am I need use more connections or filter users.
package main
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan Message) // broadcast channel
// Configure the upgrader
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// Define our message object
type Message struct {
Email string `json:"email"`
Username string `json:"username"`
Message string `json:"message"`
Created string `json:"created"`
}
func main() {
// Create a simple file server
fs := http.FileServer(http.Dir("public"))
http.Handle("/", fs)
// Configure websocket route
http.HandleFunc("/ws", handleConnections)
// Start listening for incoming chat messages
go handleMessages()
// Start the server on localhost port 8000 and log any errors
log.Println("http server started on :8090")
err := http.ListenAndServe(":8090", nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a websocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
// Make sure we close the connection when the function returns
defer ws.Close()
// Register our new client
clients[ws] = true
for {
var msg Message
// Read in a new message as JSON and map it to a Message object
err := ws.ReadJSON(&msg)
if err != nil {
log.Printf("error: %v", err)
delete(clients, ws)
break
}
// Send the newly received message to the broadcast channel
broadcast <- msg
}
}
func handleMessages() {
for {
// Grab the next message from the broadcast channel
msg := <-broadcast
// Send it out to every client that is currently connected
for client := range clients {
err := client.WriteJSON(msg)
if err != nil {
log.Printf("error: %v", err)
client.Close()
delete(clients, client)
}
}
}
}
am I need change this part
clients[ws] = true
You would need to do few things:
Get rid of broadcast channel
Somehow pass & get from request to which client your user want to connect. Some room number/name, secret code? For example an URL parameter /ws?chat=abc. You probably would need to maintain a map[chatid][]*websocket.Conn
Match 2 (or more) clients.
Maintain a map, probably of type map[*websocket.Conn]*websocket.Conn
On receiving a message from a client lookup the map and send the message to the matching client. In similar way as in handleMessages() but just once.
Please note StackOverflow is not a place to ask to write code for you.

Websocket freezes if disconnected abnormally

I've created a simple websocket that publishes a JSON stream. I't works fine most of the time except for few cases where I think while looping through the clients to send them message, it gets hung up on a client that is being disconnected abnormally. What measure can I add to this code to mitigate it?
Client.go
import (
"github.com/gorilla/websocket"
)
type client struct {
socket *websocket.Conn
send chan *Message
}
func (c *client) read() {
defer c.socket.Close()
for {
_, _, err := c.socket.ReadMessage()
if err != nil {
log.Info("Websocket: %s", err)
break
}
}
}
func (c *client) write() {
defer c.socket.Close()
for msg := range c.send {
err := c.socket.WriteJSON(msg)
if err != nil {
break
}
}
}
Stream.go
import (
"net/http"
"github.com/gorilla/websocket"
)
const (
socketBufferSize = 1024
messageBufferSize = 256
)
var upgrader = &websocket.Upgrader{
ReadBufferSize: socketBufferSize,
WriteBufferSize: socketBufferSize,
}
type Stream struct {
Send chan *Message
join chan *client
leave chan *client
clients map[*client]bool
}
func (s *Stream) Run() {
for {
select {
case client := <-s.join: // joining
s.clients[client] = true
case client := <-s.leave: // leaving
delete(s.clients, client)
close(client.send)
case msg := <-s.Send: // send message to all clients
for client := range s.clients {
client.send <- msg
}
}
}
}
func (s *Stream) ServeHTTP(w http.ResponseWriter, res *http.Request) {
socket, err := upgrader.Upgrade(w, res, nil)
if err != nil {
log.Error(err)
return
}
defer func() {
socket.Close()
}()
client := &client{
socket: socket,
send: make(chan *Message, messageBufferSize),
}
s.join <- client
defer func() { s.leave <- client }()
go client.write()
client.read()
}
See the Gorilla Chat Application for an example of how to avoid blocking on a client.
The key parts are:
Use a buffered channel for sending to the client. Your application is already doing this.
Send to the client using select/default to avoid blocking. Assume that the client is blocked on write when the client cannot immediately receive a message. Close the client's channel in this situation to cause the client's write loop to exit.
Write with a deadline.

GO Websocket send all clients a message

Everything works fine with this code (shortened it for better reading).
When Client1 sends a request to the Server, the Server responses to him instantly. But, the other clients can not see the response message.
So I want to make it go further: When a client sends a request to the server, the server will response to all clients so that all clients can see the message.
How can I do that? Any examples or nice tutorials for beginners?
Thanks in advance!
Server:
import (
"github.com/gorilla/websocket"
)
func main() {
http.Handle("/server", websocket.Handler(echoHandler))
}
func echoHandler(ws *websocket.Conn) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return
}
for {
messageType, p, err := conn.ReadMessage()
if err != nil {
return
}
print_binary(p) // simple print of the message
err = conn.WriteMessage(messageType, p);
if err != nil {
return
}
}
}
You have to use connection pool to broadcast messages to all connections.
You can use that as tutorial/sample http://gary.burd.info/go-websocket-chat
Simplifying:
Connection pool is a collection of registered connections. See hub.connections:
type connection struct {
// The websocket connection.
ws *websocket.Conn
// Buffered channel of outbound messages.
send chan []byte
// The hub.
h *hub
}
type hub struct {
// Registered connections. That's a connection pool
connections map[*connection]bool
...
}
To broadcast message for all clients, we iterate over connection pool like this:
case m := <-h.broadcast:
for c := range h.connections {
select {
case c.send <- m:
default:
delete(h.connections, c)
close(c.send)
}
}
}
h.broadcast in that example is a channel with messages we need to broadcast.
We use default section of the select statement to delete connections with full or blocked send channels. See What is the benefit of sending to a channel by using select in Go?

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