Godot random map generation in 2D - random

I recently started a game in the godot game engine but I am stuck at implementing Random map generation for the game. It should also be able to generate it with random objects. I've Google but did not find something satisfying yet. Please help appreciated

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VR 3D Drawing Game From Scratch

I'm currently doing a personal project to make a VR drawing game in which you can draw a 3D image in your surrounding. I have very little experience with visual studio and unity which i am using currently. Does anyone have suggestions on what i can do to get going in the right direction?
I've currently been looking online for tutorials and making a 'Frankenstein' code using what i have found. I can only do 2D drawing currently and have yet to implement VR. I can send out my current code if it would be helpful.
There was an easy to start demo in the internet like 1 or 2 years ago, but I can't find it right now. But I'd suggest you look out for it. Perhaps it even was the official unity demo. That demo already had the motion input covered and some basic functions. Good Luck on your project.
You find a good tutorial here:
https://unity3d.com/de/learn/tutorials/topics/xr/getting-started-vr-development
And some resources here:
https://unity3d.com/de/learn/tutorials/topics/virtual-reality/resources-getting-started-vr
That is maybe a pretty complicated project to start with. But I think you should be able to draw lines in 3D with generating meshes at runtime, that are rotated to the viewer, or the hand. So you generate or spawn some Sprites at your controller/digital-hand position, rotate them so they face to the viewer and scale them accordingly.

How to animate 3d Reconstructed face models

I'm making an app that is based on unity3d game engine and targeted to IOS and Android platform. The core function of this app is that : users needs to input a 2d frontal face photo and the app will produce a 3d reconstructed face model which looks like the 2d face in the photo. I did some research and found the algorithm on github:
https://github.com/patrikhuber/eos.
I implemented the algorithm in unity3d and it looked good. But the face they provide can't do animation(because it's an triangle mesh). What I need for this app is an animated face which can do all kinds of human expressions. The best software for this kind of purpose I found is faceGen, but their technology is not suitable for mobile device. So I want to ask if there are any articles, reference or forums that discuss this kind of problems.
A possible way to render 3D data in real time is to use PCL(Point Cloud Library)
http://www.pointclouds.org/news/2012/05/29/pcl-goes-mobile-with-ves-and-kiwi/
Hope it can help

Google Tango - Load 3D Reconstruction and Localize

Hi I'm new to Google Tango and stackoverflow and I'm doing a group project for school using the Tango device. I've searched the site and the web in general, but can't seem to find anything quite like what I'm looking for.
We've successfully used the AreaLearning feature to re-localize within a space and have used the Constructor to create a 3d model of a space. We want to load that model and localize within it so that we can use raycasting to measure the distance to walls.
Is there a way to do this or a better idea of how to obtain the wall (and other obstructions) distances?
thanks,
Ryan

Renderer running two programs and high vertices/faces

I'm developing a little game in ThreeJs and have stumbled upon a problem I seem not to understand.
Im creating a game instance, after it I'm loading my enemies which are added to an array of enemies. Before I can do it i load my 3D objects with loader.load('assets/data/', callback()) and then create the enemies.
However there are two problems here. As soon as the callback is called my renderer show 2 programs running and the second problem is I'm having huge amount of vertices and faces on only 10 enemy meshes!
Is it that i must go back to blender and set the vertices/faces lower somehow or what am I doing wrong?
Just hint if you need more info!
Regards.

How do I do simple 3D in XNA on Windows Phone 7

I'm a newbie to 3D on WP7. All I want to do is nice simple 3D
A. Add/Draw a number of coloured primitives, cube and spheres etc. to a 3D world
B. Rotate the World x, y and/or z
That's it, nothing else. I don't need any collision detection, I don't need any clever physics I don't need any textures or backgrounds or anything else, just that nice and simple.
I've been through about a gazillion examples on various websites and they all obscure the basics with bloated code and objects that I just don't want. I don't want any marble or spaceship examples, just some nice clean, clear code.
I have Blender to create the 3D models and these will be simple models with no textures. just solid basic 3D objects.
Please don't point me to anything that's based on a game which every example I have already found is.
Oh and please only examples that actually work.
Well the best way to do 3D on Windows Phone 7 is to use XNA which is generally associated with games which isn't the whole truth. You can still build traditional applications using XNA, although it might take you longer to construct your ui as opposed to silverlight.
You should probably check out App Hub from Microsoft as there are a ton of samples, in fact they have a category specifically for 3D. Keep in mind since your just starting you should make an attempt to understand the examples there giving you. Even though code you see for the first time might seem like bloated or extra code, there actually necessary components to consider when developing 3D applications.
At any rate, this example goes over the basics of 3D using XNA on Windows Phone 7.
EDIT: If you don't want to use XNA, there's this question that was asked previously. There's a couple of solutions for using 3D in silverlight.

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