Dota 2 api "Player Slot" text representation - steam-web-api

From https://wiki.teamfortress.com/wiki/WebAPI/GetMatchDetails we know "A player's slot is returned via an 8-bit unsigned integer. The first bit represent the player's team, false if Radiant and true if dire. The final three bits represent the player's position in that team, from 0-4." Ok from final three bits we have a number position 0-4 BUT i need text representation this values.
Can someone write a current list of player position matching? I think it should look something like this, but I'm not sure.
Example:
0 - full support
1 - support
2 - hard
3 - mid
4 - safe
Regards

Related

Binary Search with multiple midpoints confusion

I'm reviewing for my midterm and this specific question is causing me some issues.
This is the following array to perform the binary search:
the value I want to search for is 150.
To start off, I take the first element which is 0, and the last element which is 15.
(start + end) / 2,
(0 + 15) / 2 = 7
The value at the array of 7 is 90.
90 < 150, so the value is contained in the right side of the array.
The array now looks like this:
Continuing with the same logic
(start + end) / 2
(8 + 15) / 2 = 11.
However, according to the professor I should be at the value 12 here. I'm not sure what i am doing wrong. Any help would be appreciated.
The algorithms were written even before the computers were invented.
Computers are simply a tool or a device which implements the algorithm in an efficient manner which is why it is fast.
The binary search which you are performing here is relevant to computers as the array are indexed from 0 (counting usually starts from 0 in computers), that is why you are getting 11 which is correct in point of computers.
But for the humans counting starts from 1 and the so the result according to professor is 12.
While writing algorithms we write in according to the perception of the human and we twist it a little to implement in our machine.

Fixed Point Multiplication for FFT

I’m writing a Radix-2 DIT FFT algorithm in VHDL, which requires some fractional multiplication of input data by Twiddle Factor (TF). I use Fixed Point arithmetic’s to achieve that, with every word being 16 bit long, where 1 bit is a sign bit and the rest is distributed between integer and fraction. Therefore my dilemma:
I have no idea, in what range my input data will be, so if I just decide that 4 bits go to integer and the rest 11 bits to fraction, in case I get integer numbers higher than 4 bits = 15 decimal, I’m screwed. The same applies if I do 50/50, like 7 bits to integer and the rest to fraction. If I get numbers, which are very small, I’m screwed because of truncation or rounding, i.e:
Let’s assume I have an integer "3"(0000 0011) on input and TF of "0.7071" ( 0.10110101 - 8 bit), and let’s assume, for simplicity, my data is 8 bit long, therefore:
3x0.7071 = 2.1213
3x0.7071 = 0000 0010 . 0001 1111 = 2.12109375 (for 16 bits).
Here comes the trick - I need to up/down round or truncate 16 bits to 8 bits, therefore, I get 0000 0010, i.e 2 - the error is way too high.
My questions are:
How would you solve this problem of range vs precision if you don’t know the range of your input data AND you would have numbers represented in fixed point?
Should I make a process, which decides after every multiplication where to put the comma? Wouldn’t it make the multiplication slower?
Xilinx IP Core has 3 different ways for Fixed Number Arithmetic’s – Unscaled (similar to what I want to do, just truncate in case overflow happens), Scaled fixed point (I would assume, that in that case it decides after each multiplication, where the comma should be and what should be rounded) and Block Floating Point(No idea what it is or how it works - would appreciate an explanation). So how does this IP Core decide where to put the comma? If the decision is made depending on the highest value in my dataset, then in case I have just 1 high peak and the rest of the data is low, the error will be very high.
I will appreciate any ideas or information on any known methods.
You don't need to know the fixed-point format of your input. You can safely treat it as normalized -1 to 1 range or full integer-range.
The reason is that your output will have the same format as the input. Or, more likely for FFT, a known relationship like 3 bits increase, which would the output has 3 more integer bits than the input.
It is the core user's burden to know where the decimal point will end up, you have to document the change to dynamic range of course.

Testing TIFF data gives ?conflicting? bit depths in MATLAB

I'm trying to write a function in Matlab that reads in TIFF images from various cameras and restores them to their correct data values for analysis. These cameras are from a variety of brands, and, so far, store either 12 or 14 bit data into 16 bit output. I've been reading them in using imread, and I was told that dividing by either 16 or 4 would convert the data back to it's original form. Unfortunately, that was when the function was only intended for one brand of camera specifically, which nicely scales data to 16 bit at time of capture so that such a transformation would work.
Since I'd like to keep the whole image property detection thing as automated as possible, I've done some digging in the data for a couple different cameras, and I'm running into an issue that I must be completely clueless about. I've determined (so far) that the pictures will always be stored in one of two ways: such that the previous method will work (they multiply the original data out to fill the 16 bits), or they just stuff the data in directly and append zeroes to the front or back for any vacant bits. I decided to see if I could detect which was which and have been using the following two methods. The images I test should easily have values that fill up the full range from zero to saturation (though sometimes not quite), and are fairly large resolution, so in theory these methods should work:
I start by reading in the image data:
Mframe = imread('signal.tif');
This method attempts to detect the number of bits that ever get used:
bits = 0;
for i = 1:16
Bframe = bitget(Mframe,i);
bits = bits + max(max(Bframe));
end
And this method attempts to find if there has been a scaling operation done:
Mframe = imread('signal.tif');
Dframe = diff(Mframe);
mindiff = min(min(nonzeros(Dframe)));
As a 3rd check I always look at the maximum value of my input image:
maxval = max(max(Mframe));
Please check my understanding here:
The value of maxval should be at 65532 in the case of a 16 bit image containing any saturation.
If the 12 or 14 bit data has been scaled to 16 bit, it should return maxval of 65532, a mindiff of 16 or 4 respectively, and bits as 16.
If the 12 or 14 bit data was stored directly with leading/trailing zeros, it can't return a maxval of 65532, mindiff should not return 16 or 4 (though it IS remotely possible), and bits should show as 12 or 14 respectively.
If an image is actually not reaching saturation, it can't return a maxval of 65532, mindiff should still act as described for the two cases above, and bits could possibly return as one lower than it otherwise would.
Am I correct in the above? If not please show me what I'm not understanding (I'm definitely not a computer scientist), because I seem to be getting data that conflicts with this.
Only one case appears to work just like I expect. I know the data to be 12 bit, and my testing shows maxval near 65532, mindiff of 16, and bits as 15. I can conclude that this image is not saturated and is a 12 bit scaled to 16 bit.
Another case for a different brand I know to have 12 bit output, and testing an image that I know isn't quite saturated gives me maxval of 61056, mindiff of 16, and bits as 12. ???
Yet another case, for yet again another brand, is known to have 14 bit output, and when I test an image I know to be saturated it gives me maxval of 65532, mindiff of 4, and bits as 15. ???
So very confused.
Well, after a lot of digging I finally figured it all out. I wrote some code to help me understand the differences between the different files and discovered that a couple of the cameras had "signatures" of sorts in them. I'm contacting the manufacturers for more information, but one in particular appears to be a timestamp that always occurs in the first 2 pixels.
Anyhow, I wrote the following code to fix the two issues I found and now everything is working peachy:
Mframe = imread('signal.tiff');
minval = min(min(Mframe));
mindiff = min(min(nonzeros(diff(Mframe))));
fixbit = log2(double(mindiff));
if rem(fixbit,2) % Correct Brand A Issues
fixbit = fixbit + 1;
Bframe = bitget(Mframe,fixbit);
[x,y] = find(Bframe==1);
for i=1:length(x)
Mframe(x(i),y(i)) = Mframe(x(i),y(i)) + mindiff;
end
end
for i=1:4 % Correct Brand B Timestamp
Bframe = bitget(Mframe,i);
if any(any(Bframe))
Mframe(1,1) = minval; Mframe(1,2) = minval;
end
end
for i = 1:16 % Get actual bit depth
Bframe = bitget(Mframe,i);
bits = bits + max(max(Bframe));
end
As for the Brand A issues, that camera appears to have bad data in just a few pixels of every frame (not the same every time) where a value appears in a pixel that is a one bit lower difference than should be possible from the pixel below it. For example, in a 12 bit picture the minimum difference should be 16 and a 14 bit picture should have a minimum difference of 4, but they have values that are 8 and 2 lower than the pixel below them. Don't know why that's happening, but it was fairly simple to gloss over.

Data Compression : Arithmetic coding unclear

Can anyone please explain arithmetic encoding for data compression with implementation details ? I have surfed through internet and found mark nelson's post but the implementation's technique is indeed unclear to me after trying for many hours.
Mark nelson's explanation on arithmetic coding can be located at
http://marknelson.us/1991/02/01/arithmetic-coding-statistical-modeling-data-compression/
The main idea with arithmetic compression is its the capability to code a probability using the exact amount of data length required.
This amount of data is known, proven by Shannon, and can be calculated simply by using the following formula : -log2(p)
For example, if p=50%, then you need 1 bit.
And if p=25%, you need 2 bits.
That's simple enough for probabilities which are power of 2 (and in this special case, huffman coding could be enough). But what if the probability is 63% ? Then you need -log2(0.63) = 0.67 bits. Sounds tricky...
This property is especially important if your probability is high. If you can predict something with a 95% accuracy, then you only need 0.074 bits to represent a good guess. Which means you are going to compress a lot.
Now, how to do that ?
Well, it's simpler than it sounds. You will divide your range depending on probabilities. For example, if you have a range of 100, 2 possible events, and a probability of 95% for the 1st one, then the first 95 values will say "Event 1", and the last 5 remaining values will say "Event 2".
OK, but on computers, we are accustomed to use powers of 2. For example, with 16 bits, you have a range of 65536 possible values. Just do the same : take the 1st 95% of the range (which is 62259) to say "Event 1", and the rest to say "Event 2". You obviously have a problem of "rounding" (precision), but as long as you have enough values to distribute, it does not matter too much. Furthermore, you are not constrained to 2 events, you could have a myriad of events. All that matters is that values are allocated depending on the probabilities of each event.
OK, but now i have 62259 possible values to say "Event 1", and 3277 to say "Event 2". Which one should i choose ?
Well, any of them will do. Wether it is 1, 30, 5500 or 62256, it still means "Event 1".
In fact, deciding which value to select will not depend on the current guess, but on the next ones.
Suppose i'm having "Event 1". So now i have to choose any value between 0 and 62256. On next guess, i have the same distribution (95% Event 1, 5% Event 2). I will simply allocate the distribution map with these probabilities. Except that this time, it is distributed over 62256 values. And we continue like this, reducing the range of values with each guess.
So in fact, we are defining "ranges", which narrow with each guess. At some point, however, there is a problem of accuracy, because very little values remain.
The idea, is to simply "inflate" the range again. For example, each time the range goes below 32768 (2^15), you output the highest bit, and multiply the rest by 2 (effectively shifting the values by one bit left). By continuously doing like this, you are outputting bits one by one, as they are being settled by the series of guesses.
Now the relation with compression becomes obvious : when the range are narrowed swiftly (ex : 5%), you output a lot of bits to get the range back above the limit. On the other hand, when the probability is very high, the range narrow very slowly. You can even have a lot of guesses before outputting your first bits. That's how it is possible to compress an event to "a fraction of a bit".
I've intentionally used the terms "probability", "guess", "events" to keep this article generic. But for data compression, you just to replace them with the way you want to model your data. For example, the next event can be the next byte; in this case, you have 256 of them.
Maybe this script could be useful to build a better mental model of arithmetic coder: gen_map.py. Originally it was created to facilitate debugging of arithmetic coder library and simplify generation of unit tests for it. However it creates nice ASCII visualizations that also could be useful in understanding arithmetic coding.
A small example. Imagine we have an alphabet of 3 symbols: 0, 1 and 2 with probabilities 1/10, 2/10 and 7/10 correspondingly. And we want to encode sequence [1, 2]. Script will give the following output (ignore -b N option for now):
$ ./gen_map.py -b 6 -m "1,2,7" -e "1,2"
000000111111|1111|111222222222222222222222222222222222222222222222
------011222|2222|222000011111111122222222222222222222222222222222
---------011|2222|222-------------00011111122222222222222222222222
------------|----|-------------------------00111122222222222222222
------------|----|-------------------------------01111222222222222
------------|----|------------------------------------011222222222
==================================================================
000000000000|0000|000000000000000011111111111111111111111111111111
000000000000|0000|111111111111111100000000000000001111111111111111
000000001111|1111|000000001111111100000000111111110000000011111111
000011110000|1111|000011110000111100001111000011110000111100001111
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
001100110011|0011|001100110011001100110011001100110011001100110011
010101010101|0101|010101010101010101010101010101010101010101010101
First 6 lines (before ==== line) represent a range from 0.0 to 1.0 which is recursively subdivided on intervals proportional to symbol probabilities. Annotated first line:
[1/10][ 2/10 ][ 7/10 ]
000000111111|1111|111222222222222222222222222222222222222222222222
Then we subdivide each interval again:
[ 0.1][ 0.2 ][ 0.7 ]
000000111111|1111|111222222222222222222222222222222222222222222222
[ 0.7 ][.1][ 0.2 ][ 0.7 ]
------011222|2222|222000011111111122222222222222222222222222222222
[.1][ .2][ 0.7 ]
---------011|2222|222-------------00011111122222222222222222222222
Note, that some intervals are not subdivided. That happens when there is not enough space to represent every subinterval within given precision (which is specified by -b option).
Each line corresponds to a symbol from the input (in our case - sequence [1, 2]). By following subintervals for each input symbol we'll get a final interval that we want to encode with minimal amount of bits. In our case it's a first 2 subinterval on a second line:
[ This one ]
------011222|2222|222000011111111122222222222222222222222222222222
Following 7 lines (after ====) represent the same interval 0.0 to 1.0, but subdivided according to binary notation. Each line is a bit of output and by choosing between 0 and 1 you choose left or right half-subinterval. For example bits 01 corresponds to subinterval [0.25, 05) on a second line:
[ This one ]
000000000000|0000|111111111111111100000000000000001111111111111111
The idea of arithmetic coder is to output bits (0 or 1) until the corresponding interval will be entirely inside (or equal to) the interval determined by the input sequence. In our case it's 0011. The ~~~~ line shows where we have enough bits to unambiguously identify the interval we want.
Vertical lines formed by | symbol show the range of bit sequences (rows) that could be used to encode the input sequence.
First of all thanks for introducing me to the concept of arithmetic compression!
I can see that this method has the following steps:
Creating mapping: Calculate the fraction of occurrence for each letter which gives a range size for each alphabet. Then order them and assign actual ranges from 0 to 1
Given a message calculate the range (pretty straightforward IMHO)
Find the optimal code
The third part is a bit tricky. Use the following algorithm.
Let b be the optimal representation. Initialize it to empty string (''). Let x be the minimum value and y the maximum value.
double x and y: x=2*x, y=2*y
If both of them are greater than 1 append 1 to b. Go to step 1.
If both of them are less than 1, append 0 to b. Go to step 1.
If x<1, but y>1, then append 1 to b and stop
b essentially contains the fractional part of the number you are transmitting. Eg. If b=011, then the fraction corresponds to 0.011 in binary.
What part of implementation do you not understand?

Encoding / Error Correction Challenge

Is it mathematically feasible to encode and initial 4 byte message into 8 bytes and if one of the 8 bytes is completely dropped and another is wrong to reconstruct the initial 4 byte message? There would be no way to retransmit nor would the location of the dropped byte be known.
If one uses Reed Solomon error correction with 4 "parity" bytes tacked on to the end of the 4 "data" bytes, such as DDDDPPPP, and you end up with DDDEPPP (where E is an error) and a parity byte has been dropped, I don't believe there's a way to reconstruct the initial message (although correct me if I am wrong)...
What about multiplying (or performing another mathematical operation) the initial 4 byte message by a constant, then utilizing properties of an inverse mathematical operation to determine what byte was dropped. Or, impose some constraints on the structure of the message so every other byte needs to be odd and the others need to be even.
Alternatively, instead of bytes, it could also be 4 decimal digits encoded in some fashion into 8 decimal digits where errors could be detected & corrected under the same circumstances mentioned above - no retransmission and the location of the dropped byte is not known.
I'm looking for any crazy ideas anyone might have... Any ideas out there?
EDIT:
It may be a bit contrived, but the situation that I'm trying to solve is one where you have, let's say, a faulty printer that prints out important numbers onto a form, which are then mailed off to a processing firm which uses OCR to read the forms. The OCR isn't going to be perfect, but it should get close with only digits to read. The faulty printer could be a bigger problem, where it may drop a whole number, but there's no way of knowing which one it'll drop, but they will always come out in the correct order, there won't be any digits swapped.
The form could be altered so that it always prints a space between the initial four numbers and the error correction numbers, ie 1234 5678, so that one would know whether a 1234 initial digit was dropped or a 5678 error correction digit was dropped, if that makes the problem easier to solve. I'm thinking somewhat similar to how they verify credit card numbers via algorithm, but in four digit chunks.
Hopefully, that provides some clarification as to what I'm looking for...
In the absence of "nice" algebraic structure, I suspect that it's going to be hard to find a concise scheme that gets you all the way to 10**4 codewords, since information-theoretically, there isn't a lot of slack. (The one below can use GF(5) for 5**5 = 3125.) Fortunately, the problem is small enough that you could try Shannon's greedy code-construction method (find a codeword that doesn't conflict with one already chosen, add it to the set).
Encode up to 35 bits as a quartic polynomial f over GF(128). Evaluate the polynomial at eight predetermined points x0,...,x7 and encode as 0f(x0) 1f(x1) 0f(x2) 1f(x3) 0f(x4) 1f(x5) 0f(x6) 1f(x7), where the alternating zeros and ones are stored in the MSB.
When decoding, first look at the MSBs. If the MSB doesn't match the index mod 2, then that byte is corrupt and/or it's been shifted left by a deletion. Assume it's good and shift it back to the right (possibly accumulating multiple different possible values at a point). Now we have at least seven evaluations of a quartic polynomial f at known points, of which at most one is corrupt. We can now try all possibilities for the corruption.
EDIT: bmm6o has advanced the claim that the second part of my solution is incorrect. I disagree.
Let's review the possibilities for the case where the MSBs are 0101101. Suppose X is the array of bytes sent and Y is the array of bytes received. On one hand, Y[0], Y[1], Y[2], Y[3] have correct MSBs and are presumed to be X[0], X[1], X[2], X[3]. On the other hand, Y[4], Y[5], Y[6] have incorrect MSBs and are presumed to be X[5], X[6], X[7].
If X[4] is dropped, then we have seven correct evaluations of f.
If X[3] is dropped and X[4] is corrupted, then we have an incorrect evaluation at 3, and six correct evaluations.
If X[5] is dropped and X[4] is corrupted, then we have an incorrect evaluation at 5, and six correct evaluations.
There are more possibilities besides these, but we never have fewer than six correct evaluations, which suffices to recover f.
I think you would need to study what erasure codes might offer you. I don't know any bounds myself, but maybe some kind of MDS code might achieve this.
EDIT: After a quick search I found RSCode library and in the example it says that
In general, with E errors, and K erasures, you will need
* 2E + K bytes of parity to be able to correct the codeword
* back to recover the original message data.
So looks like Reed-Solomon code is indeed the answer and you may actually get recovery from one erasure and one error in 8,4 code.
Parity codes work as long as two different data bytes aren't affected by error or loss and as long as error isn't equal to any data byte while a parity byte is lost, imho.
Error correcting codes can in general handle erasures, but in the literature the position of the erasure is assumed known. In most cases, the erasure will be introduced by the demodulator when there is low confidence that the correct data can be retrieved from the channel. For instance, if the signal is not clearly 0 or 1, the device can indicate that the data was lost, rather than risking the introduction of an error. Since an erasure is essentially an error with a known position, they are much easier to fix.
I'm not sure what your situation is where you can lose a single value and you can still be confident that the remaining values are delivered in the correct order, but it's not a situation classical coding theory addresses.
What algorithmist is suggesting above is this: If you can restrict yourself to just 7 bits of information, you can fill the 8th bit of each byte with alternating 0 and 1, which will allow you to know the placement of the missing byte. That is, put a 0 in the high bit of bytes 0, 2, 4, 6 and a 1 in the high bits of the others. On the receiving end, if you only receive 7 bytes, the missing one will have been dropped from between bytes whose high bits match. Unfortunately, that's not quite right: if the erasure and the error are adjacent, you can't know immediately which byte was dropped. E.g., high bits 0101101 could result from dropping the 4th byte, or from an error in the 4th byte and dropping the 3rd, or from an error in the 4th byte and dropping the 5th.
You could use the linear code:
1 0 0 0 0 1 1 1
0 1 0 0 1 0 1 1
0 0 1 0 1 1 0 1
0 0 0 1 1 1 1 0
(i.e. you'll send data like (a, b, c, d, b+c+d, a+c+d, a+b+d, a+b+c) (where addition is implemented with XOR, since a,b,c,d are elements of GF(128))). It's a linear code with distance 4, so it can correct a single-byte error. You can decode with syndrome decoding, and since the code is self-dual, the matrix H will be the same as above.
In the case where there's a dropped byte, you can use the technique above to determine which one it is. Once you've determined that, you're essentially decoding a different code - the "punctured" code created by dropping that given byte. Since the punctured code is still linear, you can use syndrome decoding to determine the error. You would have to calculate the parity-check matrix for each of the shortened codes, but you can do this ahead of time. The shortened code has distance 3, so it can correct any single-byte errors.
In the case of decimal digits, assuming one goes with first digit odd, second digit even, third digit odd, etc - with two digits, you get 00-99, which can be represented in 3 odd/even/odd digits (125 total combinations) - 00 = 101, 01 = 103, 20 = 181, 99 = 789, etc. So one encodes two sets of decimal digits into 6 total digits, then the last two digits signify things about the first sets of 2 digits or a checksum of some sort... The next to last digit, I suppose, could be some sort of odd/even indicator on each of the initial 2 digit initial messages (1 = even first 2 digits, 3 = odd first two digits) and follow the pattern of being odd. Then, the last digit could be the one's place of a sum of the individual digits, that way if a digit was missing, it would be immediately apparent and could be corrected assuming the last digit was correct. Although, it would throw things off if one of the last two digits were dropped...
It looks to be theoretically possible if we assume 1 bit error in wrong byte. We need 3 bits to identify dropped byte and 3 bits to identify wrong byte and 3 bits to identify wrong bit. We have 3 times that many extra bits.
But if we need to identify any number of bits error in wrong byte, it comes to 30 bits. Even that looks to be possible with 32 bits, although 32 is a bit too close for my comfort.
But I don't know hot to encode to get that. Try turbocode?
Actually, as Krystian said, when you correct a RS code, both the message AND the "parity" bytes will be corrected, as long as you have v+2e < (n-k) where v is the number of erasures (you know the position) and e is the number of errors. This means that if you only have errors, you can correct up to (n-k)/2 errors, or (n-k-1) erasures (about the double of the number of errors), or a mix of both (see Blahut's article: Transform techniques for error control codes and A universal Reed-Solomon decoder).
What's even nicer is that you can check that the correction was successful: by checking that the syndrome polynomial only contains 0 coefficients, you know that the message+parity bytes are both correct. You can do that before to check if the message needs any correction, and also you can do the check after the decoding to check that both the message and the parity bytes were completely repaired.
The bound v+2e < (n-k) is optimal, you cannot do better (that's why Reed-Solomon is called an optimal error correction code). In fact it's possible to go beyond this limit using bruteforce approaches, up to a certain point (you can gain 1 or 2 more symbols for each 8 symbols) using list decoding, but it's still a domain in its infancy, I don't know of any practical implementation that works.

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