how does xmpp make a real time connection - websocket

time connections topic and i heard about xmpp and i have a questiosn about this protocol
https://medium.com/#thinkwik/web-sockets-vs-xmpp-which-is-better-for-chat-application-113e3520b327#:~:text=XMPP%20protocol%20supports%20the%20transmission,applications%20include%20Gtalk%20and%20Whatsapp.
i read this link about xmpp. and i couldn't understand this part
XMPP protocol supports the transmission of current information such as data. As a messaging protocol, it can only be applied effectively by moving through an appropriate transport binding such as TCP/IP, HTTP, or WebSocket
and i read somewhere that it can run on websocket. what does that mean ? can explain a little bit

RFC 7395 specifies how XMPP can run over top of WebSockets. From a high level, each XMPP stanza goes in exactly one WebSocket message.

Related

How does grpc achieve "bidirectional streaming rpc" like a websocket?

Is this bidirectional stream native to http2? I looked at various http2 client. I couldn't find any example where it allows the client and server to establish a single connection and continuously push messages from both side.
(For http2 maybe on a lower level, the communications between client/server just had one tcp connection and all the request/responses are multiplexed in it, but from application level can't find any example where you establish a single connection object, and that connection object can be reused to push messages to each other).
So how did grpc achieve "Bidirectional streaming RPCs"? Specifically in this document
https://grpc.io/docs/what-is-grpc/core-concepts/
It indicates that the server side could define a Bidirectional streaming RPC, and it allows both the client and server side to continuously push messages, and achieve features that is websocket like.
Yes, bidirectional streaming is native to HTTP/2. You can read RFC-7540 for the details of how the protocol works, but basically it allows you to create several streams on a single TCP connection, and each stream can send data in either direction independently of each other.
I'm not familiar with all of the HTTP/2 libraries out there, but I know that nghttp2 will allow this in C++, and I think Java and Go have HTTP/2 implementations in their standard libraries.

What is the difference between WebSocket and STOMP protocols?

What are the major differences between WebSocket and STOMP protocols?
This question is similar to asking the difference between TCP and HTTP. I shall still try to address your question, its natural to get confused between these two terms if you are beginning.
Short Answer
STOMP is derived on top of WebSockets. STOMP just mentions a few specific ways on how the message frames are exchanged between the client and the server using WebSockets.
Long Answer
WebSockets
It is a specification to allow asynchronous bidirectional communication between a client and a server. While similar to TCP sockets, it is a protocol that operates as an upgraded HTTP connection, exchanging variable-length frames between the two parties, instead of a stream.
STOMP
It defines a protocol for clients and servers to communicate with messaging semantics. It does not define any implementation details, but rather addresses an easy-to-implement wire protocol for messaging integrations. It provides higher semantics on top of the WebSockets protocol and defines a handful of frame types that are mapped onto WebSockets frames. Some of these types are...
connect
subscribe
unsubscribe
send (messages sent to the server)
message (for messages send from the server) BEGIN, COMMIT, ROLLBACK
(transaction management)
WebSocket does imply a messaging architecture but does not mandate the use of any specific messaging protocol. It is a very thin layer over TCP that transforms a stream of bytes into a stream of messages (either text or binary) and not much more. It is up to applications to interpret the meaning of a message.
Unlike HTTP, which is an application-level protocol, in the WebSocket protocol there is simply not enough information in an incoming message for a framework or container to know how to route it or process it. Therefore WebSocket is arguably too low level for anything but a very trivial application. It can be done, but it will likely lead to creating a framework on top. This is comparable to how most web applications today are written using a web framework rather than the Servlet API alone.
For this reason the WebSocket RFC defines the use of sub-protocols. During the handshake, the client and server can use the header Sec-WebSocket-Protocol to agree on a sub-protocol, i.e. a higher, application-level protocol to use. The use of a sub-protocol is not required, but even if not used, applications will still need to choose a message format that both the client and server can understand. That format can be custom, framework-specific, or a standard messaging protocol.
STOMP — a simple, messaging protocol originally created for use in scripting languages with frames inspired by HTTP. STOMP is widely supported and well suited for use over WebSocket and over the web.
The WebSocket API enables web applications to handle bidirectional communications whereas STOMP is a simple text-orientated messaging protocol. A Bidirectional WebSocket allows a web server to initiate a new message to a client, rather than wait for the client to request updates. The message could be in any protocol that the client and server agree to.
The STOMP protocol is commonly used inside a web socket.
A good tutorial is STOMP Over WebSocket by Jeff Mesnill (2012)
STOMP can also be used without a websocket, e.g. over a Telnet connection or a message broking service.
And Raw WebSockets can be used without STOMP - Eg. Spring Boot + WebSocket example without STOMP and SockJs.
Note: Others have well explained what are both WebSocket and STOMP, so I'll try to add the missing bits.
The WebSocket protocol defines two types of messages (text and binary), but their content is undefined.
STOMP protocol defines a mechanism for client and server to negotiate a sub-protocol (that is, a higher-level messaging protocol) to use on top of WebSocket to define following things:
what kind of messages each can send,
what the format is,
the content of each message, and so on.
The use of a sub-protocol is optional but, either way, the client and the server need to agree on some protocol that defines message content.
Reference
TLDR; STOMP is a framework built on top of websockets, i.e. stomp utilizes websockets in the background. If you are thinking of building a notification/messaging system then use stomp.
https://stomp.github.io/stomp-specification-1.2.html

Difference between MQTT over WebSocket and SSE(Server Send Event)

When publish/subscribe to messages directly from a web server to a web browser or vice versa we can use MQTT over WebSockets. At the same time, SSE(half duplex) can be used to push data from web server to web browser. What are the other major differences? Especially related security and consistency of the application.
WebSocket is a low-level (framing) transport standardized by the IETF and a JavaScript API standardized by the W3C. It is not publish/subscribe. You can have publish/subscribe protocols that sit "on top" of WebSocket. For example, AMQP is a pub/sub protocol that can be implemented with WebSocket. Another example is Java Message Service (JMS); while JMS is an API and not a bit protocol, it can be implemented over a pub/sub protocol that, in turn, is implemented with WS. I mention both AMQP and JMS because both the AMQP protocol and the JMS API provide for "acknowledgements", which will give you a high degree of reliability unlike other mechanisms.
MQTT is a publish/subscribe protocol that can be implemented over a low-level transport. MQTT can run over TCP/IP or WebSocket for example. MQTT has QoS levels which also give you acknowledgements (ie, for reliability). MQTT is not normally native to a browser, so MQTT messages have to be made web-friendly before connecting to a browser... usually WebSocket, since WS is a 'fat pipe' and similar to TCP in a way.
Server-Sent Events (SSE) is a HTML5 formalization of "Comet" (or "reverse AJAX) techniques. "Comet" was a loose collection of informal techniques; different implementations did not work together. SSE is not publish/subscribe. It is an HTTP mechanism to broadcast data from a server to the browser client(s). Essentially its a fire-and-forget technique.
Most modern browsers understand SSE and WS (IE/EDGE does not currently support SSE); they usually all understand Secure WebSocket (WSS) too. Practically all webservers and appservers understand SSE and WS/WSS. If you use WSS, your data will be encrypted in transit. The particular encryption cipher is setup on the connection; you'll have to investigate what ciphers your browser clients and web/app-servers understand.
MQTT offers 3 different QOS levels that control delivery of messages
QOS 0 - Best effort
QOS 1 - At least once
QOS 2 - Once only
MQTT supports User authentication and topic level ACL so you can ensure users only see what they need to see even when using wildcard subscriptions
MQTT also allows for direct connection to the backend systems without the need for bridging in the WebApp

Why is HTTP + Web Sockets not suitable as a messaging protocal?

I've read that HTTP is not suitable as a messaging protocol in several places such as here in reference to RabbitMQ.
I assume that there's a technical reason for this and that it's not a mere opinion. I've looked through the AMQP spec for example and can't see any reason why HTTP + Web Sockets can't work. In fact, something seems to be in the works for AMQP over Web Sockets. Furthermore, I've looked at the STOMP protocol which does use HTTP + Web Sockets and can't see any significant limitations (other than a small performance hit).
What technical characteristic does HTTP + Web Sockets lack that makes it unsuitable as a messaging protocol?
UPDATE:
This is what I was looking for: Crossbar.IO - a WAMP message broker. I needed a message broker that I can easily connect to from a browser and have not been satisfied with RabbitMQ (over STOMP) or HiveMQ (MQTT).
HTTP is request/response based, what makes it difficult to work in a publisher/subscriber fashion. Basically, you can either poll the source of messages for new ones, or create another local endpoint where the other end push messages to you.
WebSocket is different. Despite of starting as a HTTP request, it switches straightaway to a persistent, full-duplex connection, where both end can push data. Basically, in this case HTTP is only used as protocol to negotiate the connection, once negotiated WebSocket uses its own protocol to transfer data.
UPDATE: We are clear that HTTP is not a messaging protocol, since it is request/response. WebSockets, although it allows pushing data from both ends, it is not a messaging protocol neither. It defines a way of framing data, but there are not defined semantic or grammar to subscribe to topics or any operation about messaging. For example WAMP is an actual messaging protocol for websockets.

How to establish a TCP Socket connection from a web browser (client side)?

I've read about WebSockets but they don't seem to be pure "sockets", because there is an application layer protocol over them. "ws:"
Is there any way of doing a pure socket connection from a web browser, to enliven webpages?
Here are my random stabs in the dark
Applets sockets provided by Java (need java installed)
Flash sockets provided by Flash (need flash installed)
But about HTML5, Why are they called WebSockets if they aren't Sockets?
Is the websocket protocol so simple to implement that it is "almost"-sockets?
I've read about WebSockets but they don't seem to be pure "sockets", because there is an application layer protocol over them.
[Is the] websocket protocol so simple to implement that [it is] "almost"-sockets?
Allowing regular socket connections directly from the browser is never going to happen because it opens up a huge risk. WebSockets is about as close to raw sockets from the browser as you are going to get. The initial WebSockets handshake is similar to an HTTP handshake (allowing web servers to proxy/bridge it) and adds CORS type security. In addition, WebSockets is a message based transport (rather than streaming as raw TCP) and this is done using a two byte header on each message frame.
Even flash is not able to quite make raw TCP connections. Flash sockets also add CORS security, but instead of an in-band handshake, flash socket connections make a connection to port 843 on the target server to request a security policy file.
Is there any way of doing a pure socket connection from a web browser, to enliven webpages?
Yes, you can use my websockify bridge/proxy which allows a WebSockets enabled browser to connect directly to a TCP socket via websockify.
But about HTML5, Why are they called WebSockets if they aren't Sockets?
WebSockets are a transport built on TCP sockets. After the handshake there is very minimal overhead (typically just a two byte header).
I can't improve on Kanaka's answers to your secondary questions, and I know this question is a year old. But for the main question, Is there any way of doing a pure socket connection from a web browser, to enliven webpages? There is a project called the Java / JavaScript Socket Bridge that might be what you (or anyone coming across this page from a Google search) are looking for. The advantage of this method over what others have mentioned is that it does not require either a client-side or a server-side service to be run. So, for instance, if you wanted to implement an IRC client purely in JavaScript but your web host does not allow you sufficient rights to proxy the connection, this Java applet would be the way to go. The only concern is making sure the client has Java installed and allowed.
You can just send data between a client and a server with WebSockets. Simply speaking, the only difference that WebSockets introduces is that the client:
adds some header bytes, like the type of data and the length
adds masks and encodes the data using them
The server also has to add header bytes, but does not need to encode the data.
If you implement the protocol correctly (server side, that is, since the browser already has an implementation), you can use it with ease to send text and binary data. (Although browser support is narrow, especially for the latter.)
The benefit of WebSocket is that it is HTTP based. You can use it also in environments there http proxies are used. Thus Websocket has a higher infrastructure compatibility as plain tcp.
Additionally http/WebSocket is providing you some features which you otherwise have to specify on your own:
Redirect
NAT keepalive
Multiplexing via URI
Framing
If you are asking for some data to be pushed from server it is widely termed as COMET or Reverse Ajax.
Web sockets is still not very popular as there are inherent firewall issues and minimal support yet from popular browsers.
You can take a look at http://www.ape-project.org/ as this is one of the most popular implementations (but native to unix/linux only for now. For windows they suggest using a virtual box or vmware based implementation)

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