Assign label/text to icon using offset -OpenLayers - label

I want to assign text or label using OpenLayers to Icons. I am able to assign the label to the icon but it places text on the icon .but I want to display label at offset so icon and label both display properly. I have tried using offsetY but it is not working and does not change the placement.
var styleToponimiFunction = function(feature,resolution) {
console.log(feature);
var iconName;
if (feature.get("remark")=='Daerah Istimewa') {
iconName='daerah_istimewa2.png';
}
else if (feature.get("remark")=='Kecamatan'){
iconName='kecamatan.png';
}
iconStyle = [new ol.style.Style({
image: new ol.style.Icon(({
anchor: [0.5, 46],
anchorXUnits: "fraction",
anchorYUnits: "pixel",
scale:0.03,
opacity:1,
src: "icons/" + iconName,
})),
text: new ol.style.Text({
text: feature.get('namobj'),
font: '12px Calibri,sans-serif',
fill: new ol.style.Fill({ color: 'black' }),
stroke: new ol.style.Stroke({
color: '#fff',
width: 2,
textAlign: 'center',
Baseline: 'hanging',
offsetX : 0,
offsetY : -12,
}),
declutter: true,
overflow: true
}),
})
]
return iconStyle;
}

The text options should not be inside the Stroke constructor, also Baseline should be textBaseline
stroke: new ol.style.Stroke({
color: '#fff',
width: 2,
}),
textAlign: 'center',
textBaseline: 'hanging',
offsetX : 0,
offsetY : -12,

Related

OpenLayers - Vector Labels not showing on small features

I have a project where I use Openlayers in order to display features. On top of each of my features I show a label consisting of the description of that specific feature.
I have noticed that on thin features the vector label does not show. I do not know why this is happening because I have never set a value where the text should of should not be shown.
This is the function that I use in order to set the style and vector label of each feature:
style: (feature) => {
return new Style({
fill: new Fill({ color: 'rgba(43, 146, 190, 0.4)' }),
stroke: new Stroke({
width: 3,
color: 'rgba(43, 146, 190, 1)',
}),
text: new Text({
font: '13px Calibri,sans-serif',
fill: new Fill({ color: '#fff' }),
stroke: new Stroke({
color: '#000',
width: 2,
}),
text: feature.get('description'),
}),
});
},
Here you can see that the label is set for most features except those that are small of very thin.
I have already found the solution. In order to show the labels on small or thin features you need to set the overflow value of the text object to true.
So the function to generate a label based on a feature should be as follows:
style: (feature) => {
return new Style({
fill: new Fill({ color: 'rgba(43, 146, 190, 0.4)' }),
stroke: new Stroke({
width: 3,
color: 'rgba(43, 146, 190, 1)',
}),
text: new Text({
font: '13px Calibri,sans-serif',
fill: new Fill({ color: '#fff' }),
stroke: new Stroke({
color: '#000',
width: 2,
}),
text: feature.get('description'),
overflow: true,
}),
});
},

How to increase touch area control points on mobile device ( not increase display size of control points ) in fabricjs?

How to increase touch area of control points on mobile device with FabricJS? Because on mobile they are too small for smooth interactive with. But not change size of control points ( for nice view ).
Here is my code:
How to increase interactive of control points = view control points size x 2 ?
var canvasObject = document.getElementById("editorCanvas");
// set canvas equal size with div
$(canvasObject).width($("#canvasContainer").width());
$(canvasObject).height($("#canvasContainer").height());
var canvas = new fabric.Canvas('editorCanvas', {
backgroundColor: 'white',
selectionLineWidth: 2,
width: $("#canvasContainer").width(),
height: $("#canvasContainer").height()
});
// test customize control points
var rect = new fabric.Rect({
left: 30,
top: 30,
fill: 'red',
width: 150,
height: 150
});
canvas.add(rect);
rect.set({
transparentCorners: false,
cornerColor: 'white',
cornerStrokeColor: 'rgba(14,19,24,.15)',
borderColor: 'rgba(41,198,203,1)',
selectionLineWidth: 8,
cornerSize: 12,
cornerStyle: 'circle',
});
#canvasContainer {
width: 100%;
height: 100vh;
background-color: gray;
}
<script src="https://code.jquery.com/jquery-3.3.1.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.3.2/fabric.js"></script>
<div id="canvasContainer">
<canvas id="editorCanvas"></canvas>
</div>
Please show me the way to resolve this problem.
By the way: ( on mobile device ) is there any way to allow drag object only object is selected before?
Thank you very much!
You need to override _setCornerCoords method of object and change the value of cornerHypotenuse.
DEMO
var canvasObject = document.getElementById("editorCanvas");
// set canvas equal size with div
$(canvasObject).width($("#canvasContainer").width());
$(canvasObject).height($("#canvasContainer").height());
var canvas = new fabric.Canvas('editorCanvas', {
backgroundColor: 'white',
selectionLineWidth: 2,
width: $("#canvasContainer").width(),
height: $("#canvasContainer").height()
});
// test customize control points
var rect = new fabric.Rect({
left: 30,
top: 30,
fill: 'red',
width: 150,
height: 150
});
canvas.add(rect);
rect.set({
transparentCorners: false,
cornerColor: 'white',
cornerStrokeColor: 'rgba(14,19,24,.15)',
borderColor: 'rgba(41,198,203,1)',
selectionLineWidth: 8,
cornerSize: 5,
cornerStyle: 'circle'
});
rect._setCornerCoords = function() {
var coords = this.oCoords,
newTheta = fabric.util.degreesToRadians(45 - this.angle),
cornerHypotenuse = this.cornerSize * 2 * 0.707106,
cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta),
sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta),
x, y;
for (var point in coords) {
x = coords[point].x;
y = coords[point].y;
coords[point].corner = {
tl: {
x: x - sinHalfOffset,
y: y - cosHalfOffset
},
tr: {
x: x + cosHalfOffset,
y: y - sinHalfOffset
},
bl: {
x: x - cosHalfOffset,
y: y + sinHalfOffset
},
br: {
x: x + sinHalfOffset,
y: y + cosHalfOffset
}
};
}
}
#canvasContainer {
width: 100%;
height: 100vh;
background-color: gray;
}
<script src="https://code.jquery.com/jquery-3.3.1.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.3.2/fabric.js"></script>
<div id="canvasContainer">
<canvas id="editorCanvas"></canvas>
</div>

How to mapping "letter-spacing" value from text node of SVG to "charSpacing" property of fabric.TextBox in FabricJS?

I have problem with how to re-presentation of node in SVG with "letter-spacing" in SVG document to fabric.TextBox.
In file SVG text node is:
<text transform="matrix(1 0 0 1 51.5211 22.2889)" style="fill:#3C2415; font-size:11px; letter-spacing:3;">MINH TUẤN</text>
And my fabric.TextBox is:
var textbox_0_1 = new fabric.Textbox("MINH TUẤN", {
width: 200,
fontSize: 11,
fill: "#3C2415",
editable: true,
textAlign: "center",
charSpacing: 3,
});
Here is display on SVG & FabricJS:
How to find correct charSpacing which is respectively with letter-spacing attribute in SVG's Text node ?
Notes:
In fabric.TextBox document write:
charSpacing :Number
additional space between characters expressed in thousands of em unit
And in document for SVG write:
(if no unit identifier is provided) values in user space — for example, "15"
And Here is my code:
var canvasObject = document.getElementById("editorCanvas");
// set canvas equal size with div
$(canvasObject).width($("#canvasContainer").width());
$(canvasObject).height($("#canvasContainer").height());
var canvas = new fabric.Canvas('editorCanvas', {
backgroundColor: 'white',
selectionLineWidth: 2,
width: $("#canvasContainer").width(),
height: $("#canvasContainer").height()
});
var textbox_0_1 = new fabric.Textbox("MINH TUẤN", {
top: 20,
left: 20,
width: 200,
fontSize: 11,
fill: "#000000",
editable: true,
textAlign: "center",
charSpacing: 3,
});
canvas.add(textbox_0_1);
setObjectCoords();
canvas.renderAll();
function setObjectCoords() {
canvas.forEachObject(function(object) {
object.setCoords();
});
}
#canvasContainer {
width: 100%;
height: 100vh;
background-color: gray;
}
<script src="https://code.jquery.com/jquery-3.3.1.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.js"></script>
<div id="canvasContainer">
<canvas id="editorCanvas"></canvas>
</div>
Thank you,
You need to parse from pixel to em.
DEMO
var canvas = new fabric.Canvas('editorCanvas', {
backgroundColor: 'white',
width: 300,
height: 100
});
var letterSpacing = 5, fontSize = 30;
var textbox = new fabric.Text("MINH TUẤN", {
top: 20,
fontSize: fontSize,
fill: "#000000",
fontFamily : "Verdana"
});
canvas.add(textbox);
var parsedSpacing = fabric.util.parseUnit(letterSpacing, fontSize) / fontSize * 1000;
textbox.set({charSpacing : parsedSpacing});
canvas.requestRenderAll();
console.log(parsedSpacing)
canvas{
border:1px solid;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.js"></script>
<svg width="300" height="100" viewBox="0 0 300 100">
<text font-size="30" letter-spacing="5" font-family="Verdana" y="40">MINH TUẤN</text>
</svg>
<canvas id="editorCanvas"></canvas>

Fabric toDataUrl with multiplier not working as expected

In my code I created method to clip images using fabric shapes. I have used stackoverflow answer for achieving this. Somehow after using this method I cannot render the canvas using default fabric canvas render method.
var img01URL = 'https://www.google.com/images/srpr/logo4w.png';
var img02URL = 'http://fabricjs.com/lib/pug.jpg';
var canvas = new fabric.Canvas('c');
document.getElementById('download').addEventListener('click', function() {
canvas.renderAll();
this.href = canvas.toDataURL({
format: 'png',
multiplier: 2
});
this.download = "test.png";
}, false);
var clipRect1 = new fabric.Rect({
originX: 'left',
originY: 'top',
angle: 90,
left: 195,
top: 0,
width: 200,
height: 200,
fill: '#DDD', /* use transparent for no fill */
strokeWidth: 1,
lockMovementX: true,
lockMovementY: true,
angle: 5,
stroke: 'red'
});
var pugImg = new Image();
pugImg.onload = function (img) {
var pug = new fabric.Image(pugImg, {
angle: 0,
width: 500,
height: 500,
left: 245,
top: 35,
scaleX: 0.3,
scaleY: 0.3,
clipName: 'pug',
clipTo: function(ctx) {
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
clipRect1.render(ctx);
ctx.restore();
}
});
canvas.add(pug);
};
pugImg.src = img02URL;
pugImg.setAttribute('crossOrigin', 'anonymous');
#c {
border:0px solid #ccc;
}
<script src="//cdn.bootcss.com/fabric.js/1.5.0/fabric.js"></script>
<canvas id="c" width="500" height="400"></canvas>
<a id="download">Download as image</a>
Your problem is the multiplier.
When using that kind of clipTo functions, you are setting the transform of canvas to plain. When rendering with canvas with multiplier, the base canvas transformation is scaled by the multiplier.
Your rect will be drawn without this transform ( because of setTransform(1,0,0,1,0,0) and will clip out the image.
Instead of setting the transform to [1,0,0,1,0,0] you should set to the invers of the current transformation of the object you are clipping.
var img01URL = 'https://www.google.com/images/srpr/logo4w.png';
var img02URL = 'http://fabricjs.com/lib/pug.jpg';
var canvas = new fabric.Canvas('c');
document.getElementById('download').addEventListener('click', function() {
var data = canvas.toDataURL({
format: 'png',
multiplier: 2
});
console.log(data);
//var img = document.getElementById('export');
//img.src = data;
}, false);
var clipRect1 = new fabric.Rect({
originX: 'left',
originY: 'top',
angle: 90,
left: 195,
top: 0,
width: 200,
height: 200,
fill: '#DDD', /* use transparent for no fill */
strokeWidth: 1,
lockMovementX: true,
lockMovementY: true,
stroke: 'red',
angle: 5
});
var pugImg = new Image();
pugImg.onload = function (img) {
var pug = new fabric.Image(pugImg, {
angle: 0,
width: 500,
height: 500,
left: 245,
top: 35,
scaleX: 0.3,
scaleY: 0.3,
clipName: 'pug',
clipTo: function(ctx) {
ctx.save();
var myMatrix = this.calcTransformMatrix();
myMatrix = fabric.util.invertTransform(myMatrix);
ctx.transform.apply(ctx, myMatrix);
clipRect1.render(ctx);
ctx.restore();
}
});
canvas.add(pug);
};
pugImg.src = img02URL;
#c {
border:0px solid #ccc;
}
<script src="//www.deltalink.it/andreab/fabric/fabric.js"></script>
<canvas id="c" width="500" height="400"></canvas>
<a id="download">Download as image</a>
<img id="export" >

Fabric JS resize group

I have Canvas with a few group. In group are two text and Line, i wanna resize selected Line with using Input Text. Now i have input text, and when i select a group in input text is actually height, but now i change value to text field and resize Group/Object but i have problems "border" this element which allows me resize and rotate Object. When i set SelectedObject.set({height: 300}); only border is resizing, scaledObject.item(0).set({height: 300}); only line without border, when i put this together everything is resized but border is not around object, how i can resize Object correctly with using Input Text?
I have this solution for a group that has a figure and text, I did this to maintain the text size and border width as well.
var canvas = new fabric.Canvas("c1");
reinit()
canvas.on({
'object:scaling': function(e) {
var obj = e.target,
w = obj.width * obj.scaleX,
h = obj.height * obj.scaleY,
s = obj.strokeWidth;
console.log(obj.width, obj.scaleX, h,w,s)
obj._objects[0].set({
'height' : obj.height,
'width' : obj.width,
'scaleX' : 1,
'scaleY' : 1,
h: h,
w: w
//top: 1,
//left: 1,
});
/*e.target.set({
'height' : h,
'width' : w,
'scaleX' : 1,
'scaleY' : 1
});*/
}
});
canvas.on({
'object:modified': function(e) {
console.log(e)
//e.target.set({scaleX:1, scaleY:1})
group = e.target
rect = e.target._objects[0]
rect.set({height:rect.h, width: rect.w})
console.log('r',rect.width, group.width)
text = group._objects[1]
canvas.remove(group)
canvas.add(new fabric.Group([rect,text], {
top: group.top,
left: group.left
}))
}
});
function reinit(){
var el = new fabric.Rect({
originX: "left",
originY: "top",
stroke: "rgb(0,0,0)",
strokeWidth: 1,
fill: 'transparent',
opacity: 1,
width: 200,
height: 200,
cornerSize: 6
});
var text = new fabric.IText('test', { fontSize: 16});
var group = new fabric.Group([ el, text ], {
width: 200,
height: 200,
left: 5,
top: 5,
});
canvas.add(group);
canvas.renderAll();
}
<script src="http://fabricjs.com/lib/fabric.js"></script>
<canvas id="c1" width="600" height="500" style="border:1px solid #ccc"></canvas>
here the fiddle http://jsfiddle.net/davidtorroija/qs0ywh8k/1/
and if this is not useful to you also you have other ways in this answers:
how to display size on shape after scaled using fabric js?
Rect with stroke, the stroke line is mis-transformed when scaled
EDIT:
Here you have another perfect example!
also uses ellipses and triangles etc
http://jsfiddle.net/GrandThriftAuto/6CDFr/15/

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