Target of URI doesn't exist: 'package:image/image.dart' [closed] - image

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I updated my flutter today and I had a lot of problems with the image package.
Target of URI doesn't exist: 'package:image/image.dart'.
Try creating the file referenced by the URI, or Try using a URI for a file that does exist.darturi_does_not_exist

Make sure you have this is pubspec.yaml,
*note remember to have every space in this file aligned
dependencies:
image: ^2.1.14
Save that file, if you're running VS Code, it will run the command pub get for you automatically, if you're running Android Studio, click on Get Dependencies on the top of the screen after saving the file, otherwise you can do it manually via the terminal with the command pub get
then try again
import 'package:image/image.dart';

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Build errors with a new Swift app [closed]

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Totally new Swift. I was going through the tutorial at RayWenderLich
and ran into some build errors before even putting in any code. I created the new project, click run, and the following errors show up. (I'm using Xcode 7.3.1)
IconsCore.h
Unknown type name 'IconFamily Resource'
Unknown type name 'IconFamilyHandle'
Unknown type name 'IconFamilyHandle'
NSURLError.h
Could not build module 'CoreServices'
ApplicationServices.h
Could not build module 'CoreServices'
Could not build Objective-C module 'Foundation'
My searching is turning up empty and getting quite frustrating. Especially when I'm just trying to get started. Does anyone have any ideas?
Well, I'm no longer having the problem. Looking to fix Xcode, I ran a terminal command that cleaned something out of /var/logs, and then I could no longer boot. So I went scorched earth and reinstalled the entire OS and Xcode. I did run into some errors while installing, (I think my SSD is failing) but I no longer get the errors while trying to build and run an app.
Summary - I THINK that the problem was a result of corrupted OS or Xcode files.

No such module Parse errors [closed]

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screenshot
I'm getting an error saying "no such module Parse" after downloading SDK( Parse) and adding frameworks and dependencies to my App. When I added "import Parse" to AppleDelegate.swift but it caused the error.
I attached a screenshot above.
Can anyone help me with this?
Thank you so much
Remove the framework completely by clicking delete in your framework folder (in Xcode, not finder)
Make sure that there is no trace of the framework in finder in your project folder. (I had the same problem and found out that I had duplicates in my Xcode project folder)
Restart Xcode
Re download the frameworks and put into your project through Xcode (not by dragging them in finder)
Clean project
It should run after doing these steps. I had the same problem as you and found restarting Xcode and reloading the frameworks worked. Hopefully this also works for you.
possible duplicate isn't an issue, it means that your question has been asked before ;)
This is what I think you should do:
Your framework is most likely written in Objective C and therefore your cant import it so easily.
Inside your framework create a header file:
Then you write this in the header file to import the parse modules I think:
#import <Parse.h>
And now you should be able to do:
import Parse
Don't forget this:
Go to your main project -> Build Phases -> Link Binary With Libaries -> add Parse there.
I am not sure how the parse module is called, so inside your framework, check how to main file is called (most likely something like parse.h) and replace that with the code inside the <...>

How to create a JMeter Plugin [closed]

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I've been trying to figure out how to add on to the functionality of JMeter for a couple days, and I'm sort of stumped. I basically want to build a testing functionality of a proprietary DB (it's not too important on the specifics here). However, the issue I am encountering is where to even begin with the creation of the functionality.
I've tried various stuff on the JMeter website (an example) and the wiki (an example), but it all boils down to I can't seem to find a repository which I can pull into eclipse (or with just building with ant, I can't seem to download_jars because it can't connect to the repo listed in there). Is there any up to date resources on how to build a JMeter plug in? Or am I doing something wrong here because I am inexperienced in setting up something like this?
Any help is greatly appreciated, but please don't just link the first thing on google; I have done quite a bit of searching already. Thanks!
Edit: It turned out the reason I couldn't get eclipse working with a repo was due to the network restrictions I had to deal with. When I tried on another computer/network, it worked fine. I used this jmeter tutorial, but since it is out of date regarding the repository (they use SVN now), I used http://svn.apache.org/repos/asf/jmeter as the root using subclipse. In case anyone runs into the same problem I did.
I have also searched for a building jmeter plugin for my graph plugin stuff. I got a simple and good source code from Ruben laguna's blog. You can understand the basic structure and steps to create jmeter plugin.
Check out this:
Graph plugin - http://rubenlaguna.com/wp/better-jmeter-graphs/
Enhanced-jdbc-sampler - http://rubenlaguna.com/wp/enhanced-jdbc-sampler-for-apache-jmeter-22/

Cyclic dependency in module 'CoreFoundation': CoreFoundation -> SpriteKit -> CoreGraphics -> CoreFoundation [closed]

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I've got a perfectly running sprite-kit project cloned from github to my mac, and i keep getting multiple compiling errors as the one in the title.
The project works well on all supported devices and simulators in my friends mac, which has the same Xcode Version 5.0.2, ios7+. I have no clue where I'm getting this error from, it comes from native libraries such as corefoundation. Has anyone ever seen this error before?
it seems to be a bug in xcode 5 and github. I've tried doing git checkout to older commits, till I found one that did work. then I did git checkout back to the latest commit, and it would magically work. the problem may reappear often, but then just repeating the process will do, as it did for me a couple of times.

Testing HTML parser [closed]

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I am trying to implement some tests for HTML parser written on ruby and using Nokogiri for parsing, it gets it's response from some http request.
Currently the test uses a fixture (html file that is saved). but the problem is that from time to time the real response changes (ids or classes of elements change) so that the parser won't parse it correctly. but the test still passes because it uses the static fixture.
Could you recommend an approach for dealing with such situations?
I see three possible ways to achieve this:
You create a rake task which updates the HTML file by downloading the new version from the Internet. When you want to deal with content, simply run the rake task and then run your tests.
You make your tests live. It means that instead of parsing your local file during your tests, you download the latest version and run your test with it.
It's a mix between 1 and 2. When you start your tests, you can set an ENV parameter such as LIVE=true. If LIVE is true, you're are going to download the latest version of your content from the Internet and save it locally. Then you'll run your tests by using the downloaded content.
If you run your tests with LIVE=false, you will not download the content from the Internet and simply use your downloaded content.
Make sense?
Hope it helps!

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