Azure Pipelines iOS Fastlane beta hangs and fails because of timout - xcode

I am Using Azure Pipelines to build and deploy the Flutter Application.
I connect my Mac Mini as an Agent to the Azure Pipelines.
Agent Version: 2.173.0
Just as pretext it worked earlier. I am not sure which version it was, but the fact is now it is not working.
Under the hood, it is using Fastlane to
build
download signatures - Fastlane plugin
sign and upload to TestFlight - - Fastlane plugin
If I run the command from the terminal it is working fine:
bundle exec fastlane ios beta --verbose
But if I run it via pipeline it just stacks on a build log and just fails after an hour(timeout).
I have additionally checked during the run if any Dialog has shown up like xCode command tools install or anything. No, this was not the case.
The worst thing I could not determine what's going on because the logs hang as well.
set -o pipefail && xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination 'generic/platform=iOS' -archivePath /Users/{almostGotMe}/Library/Developer/Xcode/Archives/2020-09-02/Runner\ 2020-09-02\ 07.43.05.xcarchive archive | tee /Users/{almostGotMe}/Library/Logs/gym/Runner-Runner.log | xcpretty

Azure Pipelines iOS Fastlane beta hangs and fails because of timout
Since the logs hang as well, we could not locate and analyze the cause of this issue. Fortunately, you could successfully build your Flutter Application in the earlier agent version.
So, the workaround to resolve this issue, we could re-install the old version agent to build this project.
To get the old version agent, we could check the logs of the previous successful pipeline. In the Initialize job, we can see the version information of the agent:
Then we could download old agent version from Github azure-pipelines-agent.

Related

build and deploy iOS app to local device using CLI

In switching from Cordova to Capacitor we seem to have lost the ability to deploy our app to physical devices using the command line. This is helpful so that our automated build process can push it out to a set of devices we have connected to the server. All the docs for deploying with Capacitor say to open Xcode and select a device for deployment. I'm trying with instruments to get the device ID and then xcodebuild to install it
instruments -s devices | grep -v Simulator | grep -e iPhone -e iPad
xcodebuild install -workspace ios/App/App.xcworkspace -scheme App -destination 'platform=iOS,id=76a....781'
And even though this ends with ** install succeeded ** the app has not been installed on the device
You can consider bumping your Capacitor version to v3.0.0 rc3.. The team is building upon a new command to run the app on device without opening the native ide.
npx cap run ios
Source Discussion Capacitor v3
Alternative - Use Ionic Appflow for deployments.
For Appflow builds on the cloud.. You can do two things there..
Live Deploy - if you have just made any changes to the code, the js, HTML, css side, then use LiveDeploy, this will be much faster for deploying to all the app users.
Native Builds - incase you have added any new plugin or made native configuration changes, then make a native build that can deploy it to test flight and then your tester's can download the updated version from there..
You can also set auto triggers for these workflows as well when you commit your code to the repository.
If waiting for Capacitor 3 is not an option these three lines work
xcodebuild -workspace ios/App/App.xcworkspace/ -scheme App -archivePath ./ios/App.xcarchive archive
xcodebuild -exportArchive -archivePath ./ios/App.xcarchive -exportOptionsPlist ./ios/App/export-development.plist -exportPath ./iOS
ios-deploy --debug --bundle ios/App.ipa

Flutter desktop embedding

Following these instructions
I tried to run a new project on macOS(desktop) using Android Studio.
I get the following error:
Launching lib/main.dart on macOS in release mode... Finished with
error: Unable to get Xcode project information: xcodebuild: error:
The directory
/Users/current.user/Work/Playground/testout/flutter_app2/macos does
not contain an Xcode project, workspace or package.
I get the same issue if I run in the terminal flutter run --release -d macOS
Running on a simulator/device, works fine.
It doesn't sound like you followed the instructions for running a project other than the FDE example. A newly created Flutter project doesn't have support for running on desktop; you need to add that.
See also flutter.dev/desktop#create for information on the state of create and run for desktop.

Travis CI build times out on "Collecting info for testtables..."

I am building an Xcode project using Travis CI. Whenever Travis build the project, everything succeeds up to this message:
Collecting info for testables...
After that, the build times out and errors.
My .travis.yml file looks like this:
language: objective-c
osx_image: xcode7.3
xcode_project: Project.xcodeproj
xcode_scheme: Project
xcode_sdk: iphonesimulator9.3
I am using Xcode 7.3.1 on the macOS Sierra beta.
It looks like you’re running into a known issue with xctool and Xcode 7.3, which is causing your build to fail. You could try replacing Xcode 7.3 with Xcode 7.2 in your .travis.yml, or you could replace xctool with xcodebuild using the sample script below in your .travis.yml.
script:
- xcodebuild build test -project {test-project} -scheme {test-scheme} | xcpretty
Either option should help you get around the error.

Nativescript Tutorial: error with livesync

I'm running on macosx with nativscript 2.0 (typescript+angular2 tutorial).
I just ran the tns run ios --emulator command and then ctrl-c.
Then running this command: tns livesync ios --emulator --watch
results in:
.
.
.
Transferring project files...
Successfully transferred all project files.
Applying changes...
**Error Command failed: killall sampleGroceries2.app
No matching processes belonging to you were found
while executing killall sampleGroceries2.app.**
I have tested the {N} + Angular2 tutorial and afer following the instruction I had no problems with the livesync option.
Have you updated to NativeScript 2.0.0 - I have noticed that this error was logged in the previous version 1.7.1.
If you need to update your NativeScript version globally you can run
npm install -g nativescript
After that step you can remove/add the platform folder from your project with the following commands
tns platform remove ios
tns platform add ios
Also delete the node_modules folder and the re-run
tns run ios --emulator
To check your current NativeScript version you can execute
tns --version
The latest official release of {N} has some livesync fixes so now your command should run as espected - let us know if that solution was appliable for your case.

xcode build fails with error code 65 without indicative message

I'm experiencing weird behaviour with my iPhone CI job (running in TeamCity). Every once in a while our build fails without any indicative error in the build log. The build reaches the last stage of codesign validation and I get ** BUILD FAILED ** message immediately after.
These are the last lines of the log of a good and bad builds -
Bad Build
[15:00:56] : [CodeSign] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Library/TeamCity/buildAgent/work/dc055fa257f562be/DerivedData/MyProject/Build/Products/AdHoc-iphoneos/MyProject.app
[15:00:58]W: [Step 3/6] ** BUILD FAILED **
Good Build
[14:09:13] : [CodeSign] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Library/TeamCity/buildAgent/work/dc055fa257f562be/DerivedData/MyProject/Build/Products/AdHoc-iphoneos/MyProject.app
[14:09:13] : [Step 3/6] ** BUILD SUCCEEDED **
Because it's running in a CI I looked for user interaction problems (opening the keychain...etc') but usually xcodebuild spews the relevant errors.
Is there any other log I can dig into to find the cause of the build failures?
EDIT:
Seems I had the same problem like build failed jenkins iOS no error.
I also had a similar problem, in my case it was caused by the fact I'm using both Xcode 7.2 and Xcode 6.4 side by side. When the simulator of Xcode 6.4 is open (iOS Simulator 8.4) and I try to start a test from the commandline using Xcode 7.2 I get this 65 error.
Eg. when iOS Simulator 8.4 is open:
# sudo xcode-select -s "/Applications/Xcode 7.2.app/Contents/Developer"
# xcodebuild test CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO ONLY_ACTIVE_ARCH=NO -workspace "/path/to/MyWorkspace.xcworkspace" -scheme "MyProject" -destination "platform=iOS Simulator,name=iPhone 6,OS=9.2"
(cut)
** TEST FAILED **
# echo $?
65
Solution is to kill the simulator before starting the test:
# killall "iOS Simulator"
# killall "Simulator"
The process is called "iOS Simulator" for XCode 6.4 and earlier and called "Simulator" for later XCode versions.
Had the same problem as build failed jenkins iOS no error
tl;dr - CopyPNG failed because of two images with the same name.
You need to remove platform ios - cordova platform rm ios, and then add platform - cordova platform add ios. now build ios - cordova build ios
I hit this when updating to Xcode 8, in my case it was because I had set the PROVISIONING_PROFILE_SPECIFIER setting incorrectly
For Xcode version 13
The following is what worked for me, this is aimed at Xcode version 13, hoping to be helpful
My React native project was cloned, i was able to run the app in android, but while running on iOS it showed error code 65.
After trying most of the solutions and failing, i got it fixed finally. This is what worked for me, and could be useful for some people hopefully.
Clone the project again(not necessary, just telling you what was done)
npm install
pod install (in iOS directory)
If Xcode shows error code 65, if there is legacy deprecation issue --> go to Xcode -->file --> workspace settings --> Check the box at the end of the window saying "do not show diagnostic issue about build system deprecation
run the project again
This is what fixed it for me.
My issue came up after updating to the latest version of Xcode. To resolve, I performed the following steps.
Completely quit Xcode and the Simulator. I had a zombie Simulator process running that I found and closed through Activity Monitor. Be sure no processes for Xcode or Simulator are running.
In Xcode, open the project found in the ios folder of your react-native project.
Xcode may suggest some recommended updates to modules. I accepted their recommendations.
Close Xcode, relaunch your react-native app

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