Digitalmicrograph DM script - updating pulldown items from another dialog - drop-down-menu

I am working on a DM script that creates a technique which contains a few dialogs.
In this script I am trying to update the pulldown menu items in one dialog from inside another dialog.
I currently have a button inside the dialog with the pulldown menu called "update" which calls a function inside the dialog class that is called "updateDialog".
This function removes all pulldown menu items and then inserts all the items stored in a taglist.
It also changes the state of a few buttons in that dialog.
This update button works perfectly.
Now if I call this updateDialog function from inside the other dialog, the button states change as they should, but the pulldown menu does not update.
Does anyone know why this happens and/or if there is a way to make this work?
Thanks!
Example code:
taggroup menuitems = newtaglist()
object firstdialog, seconddialog
interface I_seconddialog{
void updatedropdowndialog(object self);
}
class firstdialog : uiframe{
void additemresponse (object self){
number items = menuitems.taggroupcounttags()+1
menuitems.taggroupinserttagasstring(infinity(), "Created item #"+items)
menuitems.taggroupopenbrowserwindow(0)
seconddialog.updatedropdowndialog()
}
taggroup createdialog (object self){
taggroup dialog, dialogitems, additembutton
dialog = DLGCreateDialog("first_dialog", dialogItems)
additembutton = DLGCreatePushButton("Add pulldown item", "additemresponse")
dialogitems.dlgaddelement(additembutton)
return dialog
}
object init (object self){
return self.super.init( self.createdialog() )
}
}
class seconddialog : uiframe{
number isbuttonenabled
void updatedropdowndialog (object self){
// Change the state of the state button to show that that does work
isbuttonenabled = abs(isbuttonenabled-1)
self.Setelementisenabled("statebutton",isbuttonenabled);
// Empty the dropdown as the menuitems list might be completely different
taggroup dropdown = self.lookupelement("dropdown")
taggroup dropdown_items
dropdown.taggroupgettagastaggroup("Items",dropdown_items)
dropdown_items.taggroupdeletealltags()
// Add the current tags in menuitems to the dropdown
for(number i=0;i<menuitems.taggroupcounttags();i++){
string item_name
menuitems.taggroupgetindexedtagasstring(i,item_name)
dropdown.dlgaddchoiceitementry(item_name)
}
}
taggroup createdialog (object self){
taggroup dialog, dialogitems, dropdown, updatebutton, statebutton
dialog = DLGCreateDialog("second_dialog", dialogItems)
taggroup initial_items
dropdown = DLGCreateChoice(initial_items,0,"dropdownchange").dlgidentifier("dropdown")
dropdown.dlgaddchoiceitementry("Initial item")
updatebutton = DLGCreatePushButton("Update dropdown", "updatedropdowndialog")
statebutton = DLGCreatePushButton("state changes", "stateresponse").dlgidentifier("statebutton")
dialogitems.dlgaddelement(dropdown)
dialogitems.dlgaddelement(updatebutton)
dialogitems.dlgaddelement(statebutton)
return dialog
}
object init (object self){
isbuttonenabled = 1
return self.super.init( self.createdialog() )
}
}
void main(){
String techniqueName = "Example"
Image techniqueIcon := RGBImage( "Test icon", 4, 75, 75 )
techniqueIcon = RGB( icol, irow, iradius )
object technique = CreateTechnique( techniqueName, techniqueIcon )
firstdialog = Alloc( firstdialog ).Init()
String taskName = "First dialog"
Number taskID = RegisterWorkflowTask( firstdialog, taskName )
Number bOpenByDefault = 1
Number bEssential = 0
AddWorkflowTask( technique, taskID, bEssential, bOpenByDefault )
seconddialog = Alloc( seconddialog ).Init()
taskName = "Second dialog"
taskID = RegisterWorkflowTask( seconddialog, taskName )
bOpenByDefault = 1
bEssential = 0
AddWorkflowTask( technique, taskID, bEssential, bOpenByDefault )
AddCustomTechnique( technique )
}
main()

Not an answer (yet), but a longer clarification comment
I'm testing your script code on GMS 3.4.2 and this is the behavior I see, running the script (once) right after GMS start:
Custom technique is added:
It shows two dialogs initially as:
Pressing "Update dropdown" on the Second dialog toggles the "state
changes" button enabled/disabled:
Pressing the "Add pulldown item" button on the First dialog each
time adds to the drop-down and toggles the "state changes" button in
the Second dialog (and displays the tagList of entries):
Isn't that exactly the intended behavior ?

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============================Update==================================
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==================================Update===============================
Open Main.storyboard with Xcode Interface Builder :
Review whether Storyboard ID be setted in project :

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The following code is the example code provided by the documentation extended with two radio buttons. The resulting dialog is shown below.
Clicking the Button works perfectly fine. The Results tab shows "button callback". But when changing the Radio buttons nothing happens. After clicking OK I get an error which sais (as many times as I changed the radio buttons) that the given method does not exist.
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