I want to revive one of my old projects. The old environment was VS2010 and I want to upgrade it to VS2015. In VS2010 I used to cache image and elevation data with osgearth_cache.exe (I don't remember where it's came from). It was very useful tool for offline setup configuration. The problem that now all my attempts to find this utility in new osgearth github packages was in vain, it just not there. Any ideas ? what Im missing ?
osgearth_package can be used to download map data for later offline use.
It can be found in src/applications/osgearth_package
This is a better solution than using osgearth_cache in my experience.
osgearth_cache can be found in src/applications/osgearth_seed
This is based on osgearth 2.10. Latest 3.0 I believe also has these tools.
Related
I've tried to download instant veins 5.1i2, but after going to this link https://veins.car2x.org/download/
I couldn't find it. How can I access the old version?
As a rule, we are not making old binaries available - especially for virtual machines this would just be too much data, and binaries can always be quickly and painlessly built from source: all build scripts are available for all versions.
In your specific case you might be in luck and the old version not yet deleted. Try changing the URL of the downloaded file.
I have some xamarin.forms 1.xx( I dont know which version) project on multiple platforms Android and iOS. And I've been asked to upgrade it to the maximum available right now version of xamarin.forms.
Therefore, I have 2 questions:
1) How to determine which version of forms I'm using right now (I'm working in Windows environment using Visual Studio 2015 ).
2) How to migrate/update to newest version of forms? (step by step, if it's possible). I have no idea how the result of that kind of operation supposed to look like, cuz I have never done anything like this before in my life. And what the best practices are?
What I've done is opened VS2015->Help->Xamarin release notes, however there was nothing about version of Forms I'm using. Also, I went to the official xamarin website and there was no guide how to do that. I also tried to look at the release notes the last Forms update and trying to find and fix differences, but my project is so big and I thought that this way doesn't seems right.
I'll answer first the What are the best practice regarding upgrading a Xamarin.Forms application? first and then address your other concerns.
I recently upgraded from 1.5.1 to 2.3.2, and from my experience, this is the steps to go through:
Decide which version you will upgrade from and to.
Read the change logs for all stabled releases between these two versions and look for breaking changes/bugfixes. You can find the release notes on Xamarin's website or on NuGet's website too.
Check regularly for new releases on the Xamarin.Forms forum and check if any reported issues may affect you. Every time Xamarin makes a release, there is a thread full of comments from other developers that may have encountered issues you might be interested in.
Using your favorite versioning software, make sure that all local changes are commited or stashed and create a new branch for your Xamarin.Forms upgrade (you don't know how long the upgrade will take and you still want to be able to send patches during the process)
Upgrade: Read the Important notes at Xamarin.Forms 2.3.2 release notes, especially the When upgrading Xamarin.Forms take care not to simply "update all" as ... part. Remember to upgrade on your PCL project, on your iOS project and on your Android project.
Test your whole app on as many devices as possible and for the longest possible period before you merge your branch back into your development/master/Main branch and address the potential incompatibility issues that may have been created in your development/master/Main simultaneously.
Step 3 is very important as it will allow you to reset back to your starting point and restart if you should fail to upgrade for whatever reason.
Xamarin.Forms is moving fast so it's important that you always keep an eye on what's going on even if you don't upgrade.
Which version am I using right now?
You can check that in the NuGet package interface or in the packages.json file in your project.
I am new to xamarin and using XLab packages. I can see that Xlab packages are not stable yet however community is strongly supporting. In test
project I have added packages using Nugets. Now I found one issue in camera API of it so, how should I fix it. I have just
library files so, I can see code or fix it immediately.
Should I include the code of it? Because I can't wait for community to fix the issue and get the updated package of it? Yes If I will fix something then
I would love to contribute to open source community.
FYI: I am using PCL approach for development.
Best option would be to fork the GitHub repository and work on the sample application.
You can also get a copy of the source without cloning but then you cannot create a pull request for any code fixes. You can still report any bugs you find but it will be easier to contribute to the project by forking the project.
I wanted to try STXXL to find how efficient it is in reading a big data file from the disk.
So i setup the enviornment for using it.
Then i ran this program http://algo2.iti.kit.edu/dementiev/stxxl/tags/1.2.1/algo_2sort__file_8cpp-example.html in VS2010. However the file data was not mapped to the vector_type, in fact it deleted the contents of the file after this statement - vector_type v(&f);
I tried changing from stxxl::file::RDWR to stxxl::file::RDONLY, this time the file content was not deleted, however still the vector_type variable was empty.Request your support to proceed further.
Also, is STXXL used widely in commercial applications?
Best Regards,
Ramki.
You are running a code example from STXXL version 1.2.1, which version have you installed on your system?
Most up-to-date version is "Development 1.4" which comes with many improvements, a comprehensive documentation with a lot of short code examples and runs pretty well - check the official STXXL Website under "Downloads and Documentation". Using version 1.4 is highly recommended.
Please check if your problem still exists on the new "Development 1.4" version. The Installation Process has become much easier - read the Installation and Configuration Part of the Documentation at first.
The official webpage provides a (certainly incomplete) list of Publications,Ongoing and Completed Projects using the STXXL successfully - there is no reason why not using it in an commercial environment.
This is a probably a really simple fix, but I'm extremely new to RealBasic and I'm having difficulty finding help.
dim objUnZipIt as new RealUnzip
The error I keep getting is :
There is no class with this name: di objUnZipIt as new RealUnzip
I'm attempting to debug something in a language I don't know, and the original developer is long gone. Where can I find the library? Or possibly make a small alteration to get this running?
Thank you very much.
Edit: Ok, digging through the folders I found a RealZip.dll . Any idea how I can import this ?
The RealZip plugin was provided by a third-party developer whose website has been offline for several years. You can still grab the plugin from the Internet Archive's copy of their site.
Extract the .rbx file into the plugins sub-directory of the REALstudio install directory and restart the IDE. Since this plugin is no longer maintained, there may be issues with using it in a modern version of the IDE (the included demo project works, though, with only a deprecation warning unrelated to the plugin.)
There's also a GZip plugin available on SourceForge (similarly unmaintained) and the commercial MonkeyBread Compression plugin which is actively maintained.