So I've been going through a SwiftUI instagram tutorial and learnt how to load images uploaded by user to firebase in the standard 3x3 instagram view but am now wanting to expand my knowledge and practice doing it in horizontal scrollview.
Here's what I have to create grid view:
import SwiftUI
import URLImage
import FirebaseAuth
struct Photo: Identifiable {
let id = UUID()
var photo = ""
}
struct PhotoView: View {
#Environment(\.presentationMode) var mode: Binding<PresentationMode>
#EnvironmentObject var session: SessionStore
#ObservedObject var profileViewModel = ProfileViewModel()
var body: some View {
return
ScrollView {
if !profileViewModel.isLoading {
VStack(alignment: .leading, spacing: 1) {
// rows
ForEach(0..<self.profileViewModel.splitted.count) { index in
HStack(spacing: 1) {
// Columns
ForEach(self.profileViewModel.splitted[index], id: \.postId) { post in
URLImage(URL(string: post.mediaUrl)!,
content: {
$0.image
.resizable()
.aspectRatio(contentMode: .fill)
}).frame(width: UIScreen.main.bounds.width / 3, height: UIScreen.main.bounds.width / 3).clipped().cornerRadius(5)
}
}
}
}.frame(width: UIScreen.main.bounds.width, alignment: .leading).padding(.top, 2)
}
}.navigationBarTitle(Text("Photos"), displayMode: .inline).navigationBarBackButtonHidden(true).navigationBarItems(leading: Button(action : {
self.mode.wrappedValue.dismiss()
}) {
Image(systemName: "arrow.left")
}).onAppear {
self.profileViewModel.loadUserPosts(userId: Auth.auth().currentUser!.uid)
}
}
}
extension Array {
func splitted(into size:Int) -> [[Element]] {
var splittedArray = [[Element]]()
if self.count >= size {
for index in 0...self.count {
if index % size == 0 && index != 0 {
splittedArray.append(Array(self[(index - size)..<index]))
} else if (index == self.count) {
splittedArray.append(Array(self[index - 1..<index]))
}
}
} else {
splittedArray.append(Array(self[0..<self.count]))
}
return splittedArray
}
}
class ProfileViewModel: ObservableObject {
#Published var posts: [Post] = []
#Published var isLoading = false
var splitted: [[Post]] = []
func loadUserPosts(userId: String) {
isLoading = true
Api.User.loadPosts(userId: userId) { (posts) in
self.isLoading = false
self.posts = posts
self.splitted = self.posts.splitted(into: 3)
}
}
}
And this is what it looks like:
This is the sample code for what I am trying to achieve:
import SwiftUI
import URLImage
import FirebaseAuth
struct TestView: View {
#Environment(\.presentationMode) var mode: Binding<PresentationMode>
var body: some View {
VStack {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 2) {
ForEach(1..<5) { _ in
Image("photo3").resizable()
.clipShape(Rectangle())
.aspectRatio(contentMode: ContentMode.fill)
.frame(width: 100, height: 100).cornerRadius(10).opacity(1).shadow(radius: 4)
}
}
}.navigationBarTitle(Text("Photos"), displayMode: .inline).navigationBarBackButtonHidden(true).navigationBarItems(leading: Button(action : {
self.mode.wrappedValue.dismiss()
}) {
Image(systemName: "arrow.left")
})
Spacer()
}.padding()
}
}
and here is the sample image of what I want it to look like:
I'm really struggling to understand the ForLoop part and how I can retrieve the image to just be in a simple scrollView.
Any help would be much appreciated!
Thanks!
You want to loop over the posts in your model. Borrowing from your earlier code, you need something like this:
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 2) {
ForEach(self.profileViewModel.posts, id: \.postId) { post in
URLImage(URL(string: post.mediaUrl)!,
content: {
$0.image
.resizable()
.aspectRatio(contentMode: .fill)
}
)
.frame(width: 100, height: 100)
.clipped()
.cornerRadius(10)
.shadow(radius: 4)
}
}
}
vacawama has already posted the perfect solution to make it look like your example.
Just to add why you achieve the result, you are getting.
The difference between your code and the sample code is that you are using two ForEach, one for the rows and one for the columns. The array gets splitted with your extension, so you get rows and columns.
//Rows
ForEach(0..<self.profileViewModel.splitted.count) { index in
HStack(spacing: 1) {
// Columns
ForEach(self.profileViewModel.splitted[index], id: \.postId) { post in
Your comments already stating how it works. If you want to have all your images in a horizontal scroller, you just need one ForEach which outputs all your images in a ScrollView.
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 2) {
ForEach(self.profileViewModel.posts, id: \.postId) { post in
Related
Progress View doesn't show on second + load when trying to do pagination. When I scroll to the bottom the progress view will appear once. But all the other times it doesn't. This only seems to occur when im using some sort of animation.
If I just have a static text like "Loading..." it works as expected. I added the section group where it checks a condition to verify if it should be presented or not. Not sure if I'm supposed to use something like "stop animating" like the loading indicator has in UIKit
struct ContentView: View {
#State var movies: [Movie] = []
#State var currentPage = 1
#State private var isLoading = false
var body: some View {
NavigationView {
List {
Section {
} header: {
Text("Top Movies")
}
ForEach(movies) { movie in
HStack(spacing: 8) {
AsyncImage(url: movie.posterURL, scale: 5) { image in
image
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 100)
.cornerRadius(10)
} placeholder: {
ProgressView()
.frame(width: 100)
}
VStack(alignment: .leading, spacing: 10) {
Text(movie.title)
.font(.headline)
Text(movie.overview)
.lineLimit(5)
.font(.subheadline)
Spacer()
}
.padding(.top, 10)
}
.onAppear {
Task {
//Implementing infinite scroll
if movie == movies.last {
isLoading = true
currentPage += 1
movies += await loadMovies(page: currentPage)
isLoading = false
}
}
}
}
Section {
} footer: {
if isLoading {
HStack {
Spacer()
ProgressView()
.tint(.green)
Spacer()
}
} else {
EmptyView()
}
}
}
.navigationTitle("Movies")
.navigationBarTitleDisplayMode(.inline)
.listStyle(.grouped)
.task {
movies = await loadMovies()
}
.refreshable {
movies = await loadMovies()
}
}
}
}
even when I look at the view hierarchy its like the progress view square is there but the icon / loading indicator isn't showing:
If I add the overlay modifier it works but I don't like doing this because when I scroll back up before the content finishes loading the spinner is above the list view:?
.overlay(alignment: .bottom, content: {
if isLoading {
HStack {
Spacer()
ProgressView()
.tint(.green)
Spacer()
}
} else {
EmptyView()
}
})
We also had this problem, we think it is a bug of ProgressView. Our temporary correction is to identify the ProgressView with a unique id in order to render it again.
struct ContentView: View {
#State var id = 0
var body: some View {
ProgressView()
.id(id)
.onAppear {
...
id += 1
}
}
}
I'm really stumped by something I think that should be relatively easy, so i need a little bump in the right direction. I've searched in a lot of places and I get either the wrong information, or outdated information (a lot!).
I am working with Core Data and CloudKit to sync data between the user's devices. Images I save as CKAsset attached to a CKRecord. That works well. The problem is with retrieving the images. I need the images for each unique enitity (Game) in a list. So I wrote a method on my viewModel that retrieves the record with the CKAsset. This works (verified), but I have no idea how to get the image out and assign that to a SwiftUI Image() View. My current method returns a closure with a UIImage, how do I set that image to an Image() within a foreach. Or any other solution is appreciated. Musn't be that hard to get the image?
/// Returns the saved UIImage from CloudKit for the game or the default Image!
func getGameImageFromCloud(for game: Game, completion: #escaping (UIImage) -> Void ) {
// Every game should always have an id (uuid)!
if let imageURL = game.iconImageURL {
let recordID = CKRecord.ID(recordName: imageURL)
var assetURL = ""
CKContainer.default().privateCloudDatabase.fetch(withRecordID: recordID) { record, error in
if let error = error {
print(error.getCloudKitError())
return
} else {
if let record = record {
if let asset = record["iconimage"] as? CKAsset {
assetURL = asset.fileURL?.path ?? ""
DispatchQueue.main.async {
completion(UIImage(contentsOfFile: assetURL) ?? AppImages.gameDefaultImage)
}
}
}
}
}
} else {
completion(AppImages.gameDefaultImage)
}
}
This is the ForEach I want to show the Image for each game (but this needed in multiple places:
//Background Tab View
TabView(selection: $gamesViewModel.currentIndex) {
ForEach(gamesViewModel.games.indices, id: \.self) { index in
GeometryReader { proxy in
Image(uiImage: gamesViewModel.getGameImageFromCloud(for: gamesViewModel.games[index], completion: { image in
}))
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: proxy.size.width, height: proxy.size.height)
.cornerRadius(1)
}
.ignoresSafeArea()
.offset(y: -100)
}
.onAppear(perform: loadImage)
}
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .never))
.animation(.easeInOut, value: gamesViewModel.currentIndex)
.overlay(
LinearGradient(colors: [
Color.clear,
Color.black.opacity(0.2),
Color.white.opacity(0.4),
Color.white,
Color.systemPurple,
Color.systemPurple
], startPoint: .top, endPoint: .bottom)
)
.ignoresSafeArea()
TIA!
So, let's go... extract ForEach image dependent internals into subview, like (of course it is not testable, just idea):
ForEach(gamesViewModel.games.indices, id: \.self) { index in
GeometryReader { proxy in
GameImageView(model: gamesViewModel, index: index) // << here !!
.frame(width: proxy.size.width, height: proxy.size.height)
.cornerRadius(1)
//.onDisappear { // if you think about cancelling
// gamesViewModel.cancelLoad(for: index)
//}
}
.ignoresSafeArea()
.offset(y: -100)
}
.onAppear(perform: loadImage)
and now subview itself
struct GameImageView: View {
var model: Your_model_type_here
var index: Int
#State private var image: UIImage? // << here !!
var body: some View {
Group {
if let loadedImage = image {
Image(uiImage: loadedImage) // << here !!
.resizable()
.aspectRatio(contentMode: .fill)
} else {
Text("Loading...")
}
}.onAppear {
model.getGameImageFromCloud(for: model.games[index]) { image in
self.image = image
}
}
}
}
For completion's sake, my own version:
struct GameImage: View {
var game: Game
#EnvironmentObject var gamesViewModel: GamesView.ViewModel
#State private var gameImage: UIImage?
var body: some View {
Group {
if let gameImage = gameImage {
Image(uiImage: gameImage)
.resizable()
.aspectRatio(contentMode: .fill)
} else {
ZStack(alignment: .center) {
Image(uiImage: AppImages.gameDefaultImage)
.resizable()
.aspectRatio(contentMode: .fill)
ProgressView()
.foregroundColor(.orange)
.font(.title)
}
}
}.onAppear {
gamesViewModel.getGameImageFromCloud(for: game) { image in
self.gameImage = image
}
}
}
}
I need to declare the checkBox array using "#State" if I want to use it inside the view using $checkBox and it works fine but when I want to update the toggles (1 or more elements of the array) in a function outside the view, the array is not updated. I tried to declare it using #Binding and #Published but without success. I saw many similar Q&A but I didn't find a solution for my case. This is my code:
struct CheckboxStyle: ToggleStyle {
func makeBody(configuration: Self.Configuration) -> some View {
return HStack {
Image(systemName: configuration.isOn ? "checkmark.circle.fill" : "circle")
.resizable()
.frame(width: 24, height: 24)
.foregroundColor(configuration.isOn ? .green : .gray)
.onTapGesture { configuration.isOn.toggle() }
configuration.label
}
}
}
struct ContentView: View {
#State var checkBox = Array(repeating: false, count: 14)
let checkBoxName: [LocalizedStringKey] = ["checkPressure", "checkVisibility", "checkCloudCover", "checkAirTemp", "checkWaterTemp", "checkWindDir", "checkWindSpeed", "checkWindGust", "checkCurrentDir", "checkCurrentSpeed", "checkSwellDir", "checkWaveHeight", "checkWavePeriod", "checkTideHeight"]
var body: some View {
ScrollView {
VStack(alignment: .leading) {
Group {
ForEach(0..<7) { t in
Toggle(isOn: $checkBox[t], label: {
Text(checkBoxName[t]).font(.footnote).fontWeight(.light)
}).toggleStyle(CheckboxStyle()).padding(5)
}
}
Group {
ForEach(7..<14) { t in
Toggle(isOn: $checkBox[t], label: {
Text(checkBoxName[t]).font(.footnote).fontWeight(.light)
}).toggleStyle(CheckboxStyle()).padding(5)
}
}
}
}
}
}
Thx for help
I have an image background, which should stay in place when the keyboard shows, but instead it moves up together with everything on the screen. I saw someone recommend using ignoresSafeArea(.keyboard), and this question Simple SwiftUI Background Image keeps moving when keyboard appears, but neither works for me. Here is my super simplified code sample. Please keep in mind that while the background should remain unchanged, the content itself should still avoid the keyboard as usual.
struct ProfileAbout: View {
#State var text: String = ""
var body: some View {
VStack {
TextField("write something", text: $text)
Spacer()
Button("SomeButton") {}
}
.background(
Image("BackgroundName")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea(.keyboard)
)
}
}
Here a possible salvation:
import SwiftUI
struct ContentView: View {
#Environment(\.verticalSizeClass) var verticalSizeClass
#State var valueOfTextField: String = String()
var body: some View {
GeometryReader { proxy in
Image("Your Image name here").resizable().scaledToFill().ignoresSafeArea()
ZStack {
if verticalSizeClass == UserInterfaceSizeClass.regular { TextFieldSomeView.ignoresSafeArea(.keyboard) }
else { TextFieldSomeView }
VStack {
Spacer()
Button(action: { print("OK!") }, label: { Text("OK").padding(.horizontal, 80.0).padding(.vertical, 5.0).background(Color.yellow).cornerRadius(5.0) }).padding()
}
}
.position(x: proxy.size.width/2, y: proxy.size.height/2)
}
}
var TextFieldSomeView: some View {
return VStack {
Spacer()
TextField("write something", text: $valueOfTextField).padding(5.0).background(Color.yellow).cornerRadius(5.0).padding()
Spacer()
}
}
}
u can use GeometryReader
get parent View size
import SwiftUI
import Combine
struct KeyboardAdaptive: ViewModifier {
#State private var keyboardHeight: CGFloat = 0
func body(content: Content) -> some View {
GeometryReader { geometry in
content
.padding(.bottom, keyboardHeight)
.onReceive(Publishers.keyboardHeight) {
self.keyboardHeight = $0
}
}
}
}
extension Publishers {
static var keyboardHeight: AnyPublisher<CGFloat, Never> {
let willShow = NotificationCenter.default.publisher(for: UIApplication.keyboardWillShowNotification)
.map { $0.keyboardHeight }
let willHide = NotificationCenter.default.publisher(for: UIApplication.keyboardWillHideNotification)
.map { _ in CGFloat(0) }
return MergeMany(willShow, willHide)
.eraseToAnyPublisher()
}
}
extension View {
func keyboardAdaptive() -> some View {
ModifiedContent(content: self, modifier: KeyboardAdaptive())
}
}
struct ProfileAbout: View {
#State var text: String = ""
var body: some View {
VStack {
TextField("write something", text: $text)
Spacer()
Button("SomeButton") {}
}
.background(
Image("BackgroundName")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea(.keyboard)
)
.keyboardAdaptive()
}
}
I created a simple collection with a button jump to the next View. From the last View there should be a transition to AddItemView, but it doesn't happen - it goes back to the first screen.
Can you tell me where I made a mistake?
What is the correct way to place the background Image on the first collection screen, so that it won't be on the following screens?
import SwiftUI
struct AddItemView: View {
var body: some View {
Text("Hallo!")
}
}
struct ContentView: View {
var colors: [Color] = [ .orange, .green, .yellow, .pink, .purple ]
var emojis: [String] = [ "👻", "🐱", "🦊" , "👺", "🎃"]
#State private var tabSelection = 0
var body: some View {
TabView(selection: $tabSelection) {
ForEach(0..<emojis.endIndex) { index in
VStack {
Text(emojis[index])
.font(.system(size: 150))
.frame(minWidth: 30, maxWidth: .infinity, minHeight: 0, maxHeight: 250)
.background(colors[index])
.clipShape(RoundedRectangle(cornerRadius: 30))
.padding()
.tabItem {
Text(emojis[index])
}
Button(action: {
self.tabSelection += 1
}) {
if tabSelection == emojis.endIndex {
NavigationLink(destination: AddItemView()) {
Text("Open View")
}
} else {
Text("Change to next tab")
}
}
}
}
}
.tabViewStyle(PageTabViewStyle())
.indexViewStyle(PageIndexViewStyle(backgroundDisplayMode: .always))
.tabViewStyle(PageTabViewStyle.init(indexDisplayMode: .never))
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
In this code, you have not to use NavigationView. It's required to navigate to the next screen. Similar concept like Push view controller if navigation controller exists. Also, remove endIndex and use indices.
struct ContentView: View {
var colors: [Color] = [ .orange, .green, .yellow, .pink, .purple ]
var emojis: [String] = [ "👻", "🐱", "🦊" , "👺", "🎃"]
#State private var tabSelection = 0
var body: some View {
NavigationView { //<- add navigation view
TabView(selection: $tabSelection) {
ForEach(emojis.indices) { index in //<-- use indices
VStack {
Text(emojis[index])
.font(.system(size: 150))
.frame(minWidth: 30, maxWidth: .infinity, minHeight: 0, maxHeight: 250)
.background(colors[index])
.clipShape(RoundedRectangle(cornerRadius: 30))
.padding()
.tabItem {
Text(emojis[index])
}
Button(action: {
self.tabSelection += 1
}) {
if tabSelection == emojis.count - 1 { //<- use count
NavigationLink(destination: AddItemView()) {
Text("Open View")
}
} else {
Text("Change to next tab")
}
}
}
}
}
.tabViewStyle(PageTabViewStyle())
.indexViewStyle(PageIndexViewStyle(backgroundDisplayMode: .always))
.tabViewStyle(PageTabViewStyle.init(indexDisplayMode: .never))
}
}
}
If you have already a navigation link from the previous screen then, the problem is you are using endIndex in the wrong way. Check this thread for correct use (https://stackoverflow.com/a/36683863/14733292).