I am upgrading my app from d3 v5 to v6 and am having an issue migrating the d3.mouse functionality. In my app I apply a transform to the top level svg group and use the zoom functionality to zoom and pan (scale and translate). When I double click on the screen I take the mouse position and draw a square.
Now I am replacing the d3.mouse function with d3.pointer. In my double click event I get the mouse position by calling d3.pointer(event). However this function is not producing a position that is relative to where my top level svg group is positioned and scaled. When I remove the translate and scale from the top level group, the position matches up.
In the older version of d3 I could call d3.mouse(this.state.svg.node()) and it would produce the exact position I clicked corrected for pan and scale. Is this available in version 6? If not, is there a clean way I can adjust for this? The new event object is coming through with a host of different position properties: pagex, offsetx, screenx, x. None of these is producing the position I clicked on. Is there a clean way to acheive this?
You could specify a container element which would factor in a zoom transform in v5 and earlier:
d3.mouse(container)
Returns the x and y coordinates of the current event relative to the specified container. The container may be an HTML or SVG container element, such as a G element or an SVG element. The coordinates are returned as a two-element array of numbers [x, y]. (source)
In d3v6 you can specify this by using the second parameter of d3.pointer:
d3.pointer(event[, target])
Returns a two-element array of numbers [x, y] representing the coordinates of the specified event relative to the specified target. event can be a MouseEvent, a PointerEvent, a Touch, or a custom event holding a UIEvent as event.sourceEvent.
...
If the target is an SVG element, the event’s coordinates are transformed using the inverse of the screen coordinate transformation matrix. If the target is an HTML element, the event’s coordinates are translated relative to the top-left corner of the target’s bounding client rectangle. (source)
So as far as I'm aware, you should be use:
d3.pointer(event,this.state.svg.node());
Instead of
d3.mouse(this.state.svg.node());
Here's a d3v6 example:
var svg = d3.select("body")
.append("svg")
.attr("width", 500)
.attr("height", 200);
var rect = svg.append("rect")
.attr("width",500)
.attr("height",200)
.attr("fill", "#eee")
var g = svg.append("g");
var zoomed = function(event) {
g.attr("transform", event.transform);
}
rect.call(d3.zoom().on("zoom",zoomed))
.on("click", function(event) {
var xy = d3.pointer(event,g.node());
g.append("circle")
.attr("r", 5)
.attr("cx", xy[0])
.attr("cy", xy[1])
.attr("fill","crimson");
})
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/6.0.0/d3.min.js"></script>
Adapting this v5 example:
var svg = d3.select("body")
.append("svg")
.attr("width", 500)
.attr("height", 200);
var rect = svg.append("rect")
.attr("width",500)
.attr("height",200)
.attr("fill", "#eee")
var g = svg.append("g");
var zoomed = function() {
g.attr("transform", d3.event.transform);
}
rect.call(d3.zoom().on("zoom",zoomed))
.on("click", function() {
var xy = d3.mouse(g.node());
g.append("circle")
.attr("r", 5)
.attr("cx", xy[0])
.attr("cy", xy[1])
.attr("fill","crimson");
})
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
Related
I've got this d3 js map. I've tried to make such a simple thing as zoom
and pan and just stalled. Now only dots zooms (I use v4). How to 'synchronize' zoom and pan of dots and map svg?
How to set limits of zoom and pan in d3 v4? I want it to be like this
var svg = d3.select("body")
.append("svg")
.attr("width", width)
.attr("height", height)
.style("border","none")
.style("background-color", "none")
.call(d3.zoom().on("zoom", function () {
svg.attr("transform", d3.event.transform)
}))
.append("g");
The circles scale but the paths do not because of how you append them. First, let's see how you apply the zoom:
var svg = d3.select("body")
.append("svg")
...
.call(d3.zoom().on("zoom", function () {
svg.attr("transform", d3.event.transform)
}))
.append("g"); // returns a selection of a newly appended g element
So the selection svg is actually a g element. While zoom is called on the svg element (not svg selection) it modifies the svg selection (which is actually holds a g): svg.attr(("transform"....
When you append your paths you use var map = d3.select("svg").insert(... and create a new g to hold the paths. But - this g is not in or a child of the selection svg - so it is not updated: d3.select("svg") != svg in this case. Instead, use:
var map = svg.insert(... // we insert into the svg selection which holds a g
This way we are inserting elements into the parent g that is updated each zoom.
While this really is a second question, the solution is simple enough. A d3.zoom() behavior can be constrained by both scale and translate:
d3.zoom().scaleExtent([1,4]) // limit scale to full size or 4x size.
.translateExtent([[0,0],[width,height]]) // limit pan to original SVG dimensions
zoom.translateExtent([p1,p2]) takes two points, upper left and lower right. We can constrain based on these dimensions if your features don't extend past the SVG bounds when initially loaded with a scale of 1.
Here's an updated bin.
Want to add a circle on the links between nodes on click and I should be able to attach a drag event to the circle so that when I drag a circle, the link should move to . where I am going wrong in this?
var dragCircle = d3.behavior.drag()
.on('dragstart', function(){
d3.event.sourceEvent.stopPropagation();
})
.on('drag', function(d,i){
var x = d3.event.x;
var y = d3.event.y;
d3.select(this).attr("transform", "translate(" + x + "," + y + ")");
});
//I want to attach circle to the link so that when I drag circle, line should move too.
function drawCircle(x, y, size) {
svg.selectAll(".edge").append("circle")
.attr('class', 'linkcirc')
.attr("cx", x)
.attr("cy", y)
.attr("r", size)
.style("cursor", "pointer")
.call(dragCircle);
}
//catching the mouse position to decide to place the circle
edge.on("click",function() {
var coords = d3.mouse(this);
drawCircle(coords[0], coords[1],3);
});
SVG will not allow you to create a circle as a child of a line (and your code is creating one circle for every link on every click). Instead of this:
svg.selectAll(".edge").append("circle") # appends one circle to each edge
Try this:
svg.append("circle") # appends a single circle to the SVG image
After changing your fiddle accordingly I was able to fire the drag event, but it still needs work. Using the drag behaviour you probably want to look at the event.dx and event.dy values rather than the absolute values, and you can simply change the circle's cx and cy instead of applying a translation (if that's easier). See https://jsfiddle.net/pzej8tkq/3/ for ideas.
I am using the same chart as below. I want to push the x-axis headers i.e. Regular, Premium, Budget little bit below i.e. top padding or margin. Give some styling to it like give background color and change text color. I tried using fill and it does not work as desired. I would like to hide Price Tier/Channel also
http://dimplejs.org/examples_viewer.html?id=bars_vertical_grouped
These are SVG text elements so there is no top-padding or margin. You can move them down a bit by increasing the y property though, running the following after you call the chart.draw method will move the labels down 5 pixels:
d3.selectAll(".dimple-axis-x .dimple-custom-axis-label")
.attr("y", function (d) {
// Get the y property of the current shape and add 5 pixels
return parseFloat(d3.select(this).attr("y")) + 5;
});
To change the text colour you need to use the fill property (again that's an svg text thing):
d3.selectAll(".dimple-axis-x .dimple-custom-axis-label")
.style("fill", "red");
To colour the background of the text is a little less trivial, there actually isn't a thing for that in SVG, however you can insert a rectangle behind the text and do what you like with it:
d3.selectAll(".dimple-axis-x .dimple-custom-axis-label")
// Iterate each shape matching the selector above (all the x axis labels)
.each(function () {
// Select the shape in the current iteration
var shape = d3.select(this);
// Get the bounds of the text (accounting for font-size, alignment etc)
var bounds = shape.node().getBBox();
// Get the parent group (this the target for the rectangle to make sure all its transformations etc are applied)
var parent = d3.select(this.parentNode);
// This is just the number of extra pixels to add around each edge as the bounding box is tight fitting.
var padding = 2;
// Insert a rectangle before the text element in the DOM (SVG z-position is entirely determined by DOM position)
parent.insert("rect", ".dimple-custom-axis-label")
// Set the bounds using the bounding box +- padding
.attr("x", bounds.x - padding)
.attr("y", bounds.y - padding)
.attr("width", bounds.width + 2 * padding)
.attr("height", bounds.height + 2 * padding)
// Do whatever styling you want - or set a class and use CSS.
.style("fill", "pink");
});
These three statements can all be chained together so the final code will look a bit like this:
d3.selectAll(".dimple-axis-x .dimple-custom-axis-label")
.attr("y", function (d) { return parseFloat(d3.select(this).attr("y")) + 5; })
.style("fill", "red")
.each(function () {
var shape = d3.select(this);
var bounds = shape.node().getBBox();
var parent = d3.select(this.parentNode);
var padding = 2;
parent.insert("rect", ".dimple-custom-axis-label")
.attr("x", bounds.x - padding)
.attr("y", bounds.y - padding)
.attr("width", bounds.width + 2 * padding)
.attr("height", bounds.height + 2 * padding)
.style("fill", "pink");
});
FYI the dimple-custom-axis-label class was added in a recent release of dimple so please make sure you are using the latest version. Otherwise you'll have to find an alternative selector
Quite possibly this repeats some of this SO question, but the code is overly-complicated and the OP hasn't added solution code. And this related question is no longer replicable.
I'm trying to figure out how to combine rotations and translations in the right order. It's possible to rotate around the origin as in this example. But when we follow this with a translation the original rotation is undone.
Is it possible to structure this for correct sequential application?
jsfidle code:
HTML:
<script src="http://d3.geotheory.co.uk/d3-transform.js"></script>
SVG:
var svg = d3.select("body").append("svg")
.attr("width", 400)
.attr("height", 300);
//Draw the Rectangle
var rect = svg.append("rect")
.attr("x", 0).attr("y", 0)
.attr("width", 50).attr("height", 100)
.style("fill", "purple");
var rotate = d3.svg.transform().rotate(-45);
var translate = d3.svg.transform().translate(200, 100);
rect.attr('transform', rotate);
var rect2 = rect.attr('transform', rotate);
rect2.attr('transform', translate);
If you're looking to do this in D3 version 4.x+ you can do it like so:
.attr('transform', 'translate(200,100)rotate(-45)')
https://bl.ocks.org/mbostock/1345853
You're creating two different transformations. Assigning one doesn't add to the other. That is, in doing
rect2.attr('transform', translate);
you're undoing the first one, as it is overwritten.
To have both, add them both to one transition, e.g.
var rotateTranslate = d3.svg.transform().rotate(-45).translate(200, 100);
rect2.attr('transform', rotateTranslate);
To do this dynamically, you'll need to do something like this.
.attr("transform", function() {
return d3.svg.transform()
.translate(200, 100)
.rotate(-45)
.translate(-d3.select(this).attr("width")/2, -d3.select(this).attr("height")/2)();
}
Complete jsfiddle here.
I'm trying to get the screen position of a node after the layout has been transformed by d3.behavior.zoom() but I'm not having much luck. How might I go about getting a node's actual position in the window after translating and scaling the layout?
mouseOver = function(node) {
screenX = magic(node.x); // Need a magic function to transform node
screenY = magic(node.y); // positions into screen coordinates.
};
Any guidance would be appreciated.
EDIT: 'node' above is a force layout node, so it's x and y properties are set by the simulation and remain constant after the simulation comes to rest, regardless of what type of transform is applied.
EDIT: The strategy I'm using to transform the SVG comes from d3's zoom behavior, which is outlined here: SVG Geometric Zooming.
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.call(d3.behavior.zoom().scaleExtent([1, 8]).on("zoom", zoom))
.append("g");
svg.append("rect")
.attr("class", "overlay")
.attr("width", width)
.attr("height", height);
svg.selectAll("circle")
.data(data)
.enter().append("circle")
.attr("r", 2.5)
.attr("transform", function(d) { return "translate(" + d + ")"; });
function zoom() {
svg.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
It's pretty straightforward. d3's zoom behavior delivers pan and zoom events to a handler, which applies the transforms to the container element by way of the transform attribute.
EDIT: I'm working around the issue by using mouse coordinates instead of node coordinates, since I'm interested in the node position when the node is hovered over with the mouse pointer. It's not exactly the behavior I'm after, but it works for the most part, and is better than nothing.
EDIT: The solution was to get the current transformation matrix of the svg element with element.getCTM() and then use it to offset the x and y coordinates to a screen-relative state. See below.
It appears the solution to my original question looks something like this:
(Updated to support rotation transforms.)
// The magic function.
function getScreenCoords(x, y, ctm) {
var xn = ctm.e + x*ctm.a + y*ctm.c;
var yn = ctm.f + x*ctm.b + y*ctm.d;
return { x: xn, y: yn };
}
var circle = document.getElementById('svgCircle'),
cx = +circle.getAttribute('cx'),
cy = +circle.getAttribute('cy'),
ctm = circle.getCTM(),
coords = getScreenCoords(cx, cy, ctm);
console.log(coords.x, coords.y); // shows coords relative to my svg container
Alternately, this can also be done using the translate and scale properties from d3.event (if rotation transforms are not needed):
// This function is called by d3's zoom event.
function zoom() {
// The magic function - converts node positions into positions on screen.
function getScreenCoords(x, y, translate, scale) {
var xn = translate[0] + x*scale;
var yn = translate[1] + y*scale;
return { x: xn, y: yn };
}
// Get element coordinates and transform them to screen coordinates.
var circle = document.getElementById('svgCircle');
cx = +circle.getAttribute('cx'),
cy = +circle.getAttribute('cy'),
coords = getScreenCoords(cx, cy, d3.event.translate, d3.event.scale);
console.log(coords.x, coords.y); // shows coords relative to my svg container
// ...
}
EDIT: I found the below form of the function to be the most useful and generic, and it seems to stand up where getBoundingClientRect falls down. More specifically, when I was trying to get accurate SVG node positions in a D3 force layout project, getBoundingClientRect produced inaccurate results while the below method returned the circle element's exact center coordinates across multiple browsers.
(Updated to support rotation transforms.)
// Pass in the element and its pre-transform coords
function getElementCoords(element, coords) {
var ctm = element.getCTM(),
x = ctm.e + coords.x*ctm.a + coords.y*ctm.c,
y = ctm.f + coords.x*ctm.b + coords.y*ctm.d;
return {x: x, y: y};
};
// Get post-transform coords from the element.
var circle = document.getElementById('svgCircle'),
x = +circle.getAttribute('cx'),
y = +circle.getAttribute('cy'),
coords = getElementCoords(circle, {x:x, y:y});
// Get post-transform coords using a 'node' object.
// Any object with x,y properties will do.
var node = ..., // some D3 node or object with x,y properties.
circle = document.getElementById('svgCircle'),
coords = getElementCoords(circle, node);
The function works by getting the transform matrix of the DOM element, and then using the matrix rotation, scale, and translate information to return the post-transform coordinates of the given node object.
You can try node.getBBox() to get the pixel positions of a tight bounding box around the node shapes after any transform has been applied. See here for more: link.
EDIT:
getBBox doesn't work quite the way I thought. Since the rectangle is defined in terms of the transformed coordinate space it is always relative to the parent <g> and will therefore always be the same for contained shapes.
There is another function called element.getBoundingClientRect that appears to be quite widely supported and it returns its rectangle in pixel position relative to the top left of the browser view port. That might get you closer to what you want without needing to mess with the transform matrix directly.