How to add trivial OpenGL functionality to Xamarin forms app - xamarin

Can anyone please help with the following?
I have a trivial Xamarin forms app working and I want to add an OpenTK view.
The following works fine:
In my MainPage.xaml.cs I have the following event handler for a button which spawns an empty OpenTK view on each click:
private void OnXAMLButtonClicked(object sender, EventArgs e)
{
var view = new OpenGLView { HasRenderLoop = true };
view.HeightRequest = 300;
view.WidthRequest = 300;
view.OnDisplay = r =>
{
//GL.ClearColor(red, green, blue, 1.0f);
};
m_SL.Children.Add(view);
}
(where m_SL is the name of my StackLayout).
I get a new black window on each click. Great.
Now, see that commented-out line, that's because the value GL is undefined.
This code is from the simple example here:
https://learn.microsoft.com/en-us/dotnet/api/xamarin.forms.openglview?view=xamarin-forms
I see at the top of that example there is the following:
using OpenTK.Graphics.ES30;
But I cannot include this, OpenTK is not recognized as a namespace. I expected to have to add it as a reference, but how?
I can add a reference to it in my .Android project so that I can add the above using statement in my MainActivity.cs page but that is not where it belongs (although I see that I then have GL defined, so this proves that I need to add these using statements to my MainPage.xaml.cs in order to get GL defined), but like I say, how do I add the reference to OpenTK for the project that contains MainPage.xaml.cs.
Thanks for any help,
Mitch.
----- EDIT -----
Thanks to the poster for helping me so far, the new problem is a reference to System.Private.Core that cannot be resolved. Here's the my full workflow for creating this error:
1: Create a new project.
This gives me the three projects:
2: Change to .NET standard 2.1 in the OGLMobile project:
The .Android and .iOS projects don't have a .NET choice option.
3: Add reference to OpenTK to OGLMobile project:
4: OGLMobile project builds fine but .Android project gives:
If I remove reference to OpenTK everything builds again. Makes no difference if I add OpenTK Nuget package to .Android project, I still get the same error.
So close,
thanks for any advice.

You need to install Nuget Package OpenTK.Graphics, then can use that.
Now can refer it:
Note: 4.0.1 of OpenTK.Graphics need .NET Standard 2.1.

Related

NativeScript: use custom objective-c imported class into Xcode project in NativeScript

basically I have some Objective-c class already existing and I want to use them in my NativeScript projet. Currently I have added those files to the Xcode project target and I want to be able to call my objective-c code from nativeScript js. I've read the doc but I don't understand it. It seems so complicated. basically currently all I want to do is be able to present my custom view controller by calling probably something along
const vc = MyCustomViewController.alloc.initWithNibName("xib file")
page.frame.ios.controller.present(vc,true, nil)
Am I obligated to create a plugin for that? Am I obligated to use my objective-c class to build a framework in Xcode and then import the framework?
So I found out.
Actually what you need to do is first to compile your native iOS code into a framework. As per the documentation all your classes must inherit NSObject and all your function must be marked with #objc to be exposed to the objective-c Nativescript side if you write in swift. You will notice as well that in a framework your bundle is not the main bundle. In this example you can see how you can retrieve the bundle from the framework and load a xib from it.
Then you need to add your framework file to a Nativescript plugin. For that, you want to add the framework to the plugin's iOS folder yourPlugin/platform/iOS/yourFramework.framework.
then, you need to add your plugin to your app. You can add your local plugin by using the next command line. Notice the path end with the /src folder.
tns plugin add /path/to/yourplugin/src
Now, you can then call your native functions and classes without even importing them. Of course this works only on iOS. If you run your app on android, calling those methods will crash.
To show this viewController on your Nativescript side you will need to call the following code. By the way You can find documentation elsewhere to get a reference to the current page or frame object.
const controller = page.frame.ios.controller
const vc = IOMediaViewController.create()
vc.modalPresentationStyle = UIModalPresentationFullScreen
controller.presentViewControllerAnimatedCompletion(vc,true,null)

IconToolbarItem with Iconize not click event

I am currently developing a Xamarin.Forms application. I am using IconizePlugin. The app is tabbedPage based and on toolbar I'm trying to include icons for some actions.
This is whay I'm getting:
Icons are showing well and in Xamarin.iOS gets the click event, while it is not working in Xamarin.Droid.
I included the corresponding nugets and followed every steps told in documentation and can't archive this. Other iconize controls in Droid are working fine except the IconToolbarItem.
Please help!
The workaround I found was to declare de IconToolbarItem in the c# code instead of xaml. Although I don't know why it wasn't working while on xaml.
Declaring the item li
ToolbarItems.Add(new IconToolbarItem
{
Icon = "fa-plus",
IconColor = Color.White,
Command = new Command(this.addBono)
});

Create a size changing Editor in Xamarin

I want to create a Xamarin Forms Editor Control that changes its height when it gets filled(Adds a new line when space in previous line finished). I'm only interested in WinPhone and Android Platfroms.
The Editor itself doesn't support such property.
I know that the Android native control (EditText) supports it (Not sure about the WinPhone variant, TextBox). But I'm not sure how to implement it.
It will be very helpful if someone can explain me how to create the renderers for these platforms.
Edit
I found this partial solution, it kind of works fine but it is not so natural(as for example EditText in Android).
class RoundedEditor : Editor
{
public RoundedEditor()
{
this.TextChanged += (sender, e) => { this.InvalidateMeasure(); };
}
}
I'll be glad if someone will provide a better solution.
Edit 2
Here are the results of how it works now:
UWP
Writing first line:
pressing enter:
The previous line is not showed completely as I would like.
Android
In android it actually works great:
You will have to implement a custom Android EditText, and then use it for your XamarinForms control (by implementing a custom renderer for it)
Take a look at this implementation of resizable EditText:
https://github.com/ViksaaSkool/AutoFitEditText
You'd have to translate it to C# obviously, but its a great start point.

Conditional Compilation seems to be not working in Xamarin Studio

I created a Xamarin Forms app.
And inside a new page with a label named "MyLabel".
In the code behind for my page I have
private void SetUpUI()
{
#if __IOS__
this.MyLabel.BackgroundColor = Color.Navy;
#endif
}
In my iOS project options I can see symbol __IOS__ in the "Compiler" tab. (please see screenshot)
When I run in iOS it doesn't make the label blue:
But if I remove #if __IOS__ block it makes the label blue:
So it seems conditional compilation is not working.
I'm on a Mac. So couldn't test on Visual Studio.
Stuck with it for a long time but cannot figure out what I missed.
The answer of SushiHangover is correct: your PCL project won't have the compiler definitions for the platforms.
However, the solution he provides has become obsolete since Xamarin Forms 2.3.4 was released. Device.OnPlatform has been redesigned as discussed in this discussion and implemented in this Pull Request.
The correct way to do this in Xamarin Forms 2.3.4 and onwards is by using Device.RuntimePlatform. Use a switch or conditional to suit your needs like so:
if(Device.RuntimePlatform == Device.iOS)
{
// iOS
}
else if(Device.RuntimePlatform == Device.Android)
{
// Android
}
It would be possible to do it like you asked, if you were to use a shared project instead of a PCL. Because when you use a shared project, you have access to the compiler directives of your platform projects.
You are using the conditionals in your PCL project which would not contain those compiler defines, thus why your conditional code is greyed out.
In your PCL project you can use Device.OnPlatform to perform platform based processing:
Device.OnPlatform (iOS: () => this.MyLabel.BackgroundColor = Color.Navy; );
re: https://developer.xamarin.com/api/member/Xamarin.Forms.Device.OnPlatform/

Xamarin.Forms - InitializeComponent doesn't exist when creating a new page

I'm using Visual Studio to try out Xamarin.Forms. I'm trying to follow the guide:
http://developer.xamarin.com/guides/cross-platform/xamarin-forms/xaml-for-xamarin-forms/getting_started_with_xaml/
In short, I create a Xamarin.Forms solution using a PCL and then try to add a Forms XAML Page to the PCL-project.
The code-behind that gets created looks like this:
public partial class Page1 : ContentPage
{
public Page1()
{
InitializeComponent();
}
}
The problem here is that InitializeComponent(); is red.
When I try to build I get informed that The name 'InitializeComponent' does not exist in the current context
I've been looking around for solutions and even though others have had the same trouble, their solutions wont work for me. Here is one suggestion i tried to use:
http://blog.falafel.com/xamarin-error-initializecomponent-does-not-exist-in-the-current-context/
Please let me know if you have a solution for this problem. Thanks!
Update:
My PCL (which is where I also want to add my XAML-page) contains:
App.cs:
public class App : Application
{
public App()
{
// The root page of your application
MainPage = new ContentPage
{
Content = new StackLayout
{
VerticalOptions = LayoutOptions.Center,
Children = {
new Label {
XAlign = TextAlignment.Center,
Text = "Welcome to Xamarin Forms!"
}
}
}
};
}
protected override void OnStart()
{
// Handle when your app starts
}
protected override void OnSleep()
{
// Handle when your app sleeps
}
protected override void OnResume()
{
// Handle when your app resumes
}
}
And my XAML-page:
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="XamaTest.MyXamlPage">
<Label Text="{Binding MainText}" VerticalOptions="Center" HorizontalOptions="Center" />
</ContentPage>
Code-behind:
public partial class MyXamlPage : ContentPage
{
public MyXamlPage()
{
InitializeComponent();
}
}
UPDATE:
This error doesn't usually appear in VS 2015, if it does, here's my original answer:
Found the solution!
Right click on the .XAML file, select Properties.
You will see a Property called Custom Tool. Change its value from MSBuild:Compile to MSBuild:UpdateDesignTimeXaml
This will solve the problem.
Dont know about the downvote, but here's my screenshot:
UPDATE:
It reappears rarely. If it does, just open the Xaml and code behind files and save them. I know, its not the best solution, but it gets the job done.
I get this sometimes and here's the checklist that solved them so far:
Make sure the namespace in .xaml and .xaml.cs match
Inherit from the correct parent - ContentPage for a page and ContentView for a control
Set build action of the .xaml file to Embedded Resource if in the shared project.
As far as my observation is concerned, in Visual Studio 2015, XAML properties are already set as suggested by highly-voted answers here by default, specifically :
Custom Tool = MSBuild:UpdateDesignTimeXaml
Build Action = Embedded Resource
but the error still appears sometimes... (like in this other question).
Editing the corresponding XAML file and then hit CTRL+S should work fine, but you don't have to. A cleaner way to force Custom Tools to be run is by right-clicking on the XAML file and then click on "Run Custom Tool" context menu.
I have met this problem. It's associated with the encoding of XAML files in VS. I'm using VS2015.
I solved this problem as follows:
Open the *.xaml file in the project and click Save button. (There will be applying the correct encoding in VS2015).
Then reopen the project and rebuild it. Now there are no errors.
Updating the Xamarin.Forms NuGet package should do the job
This is probably not your case but I had similar problem and mine was xaml and code behind name missmatching. for example according to your sample,
if code behind namespace is XamaTest(name of your app in most cases) and class is called MyXamlPage, your xaml class name must be XamaTest.MyXamlPage ([namespace].[classname])
I was silly after creating an empty xaml with code behind, I changed name of the class in xaml and i was getting this error.
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="XamaTest.MyXamlPage">
<Label Text="{Binding MainText}" VerticalOptions="Center" HorizontalOptions="Center" />
</ContentPage>
Code-behind:
public partial class MyXamlPage : ContentPage
Try adding a x:Name="..." on the xaml page... Nothing else worked for me - but after adding the x:Name attribute on some of the elements on the page the error dissapeared (most of the times - I still get it sometimes). I use the latest build (1.5.0.6447) of Xamarin.Forms...
XAML don't work on shared projects - it only works in portable projects...
It looks like the (re)generation of the blah.xaml.g.cs files is actually the problem. I get this a LOT in shared projects (which is why I don't use them unless I have no other choice). It happens way more in Xamarin Studio than Visual Studio, for me, for some reason. I try not to use XS at all.
Often unloading one of the other platforms (e.g. if you're building droid, unload ios) and doing a clean and rebuild will fix it.
You can also try doing something like opening one of the offending .xaml files and changing some of the xaml markup (e.g. adding or changing an x:Name to one of the controls or views). This will force a regeneration of the xaml.g.cs file, and (for me at least) usually solves the problem.
This really shouldn't be a thing tho.
I came across this error when;
I removed a ContentPage-cs+xaml and the App-cs+xaml from the project without actually deleting it.
Re-added these to the project in another folder.
This was fixed by;
Select the .xaml file of the class in which the issue is present.
Right click and select properties.
In Build action select "Embedded Resource"
In Custom Tool type "MSBuild:UpdateDesignTimeXaml"
Clean and Build and it was gone.
Check page text x:Class="AppName.Page1". AppName must be your app name
If you get intellisense errors such InitializeComponent in your Xamarin.Forms pages but the project actually builds and runs fine, just add a new Forms page using the wizard to fix all errors...
Then you can delete that new page.
I had similar problem in Visual Studio 2013 update 4 environment and I tried all recommendations what I found on the web. Nothing solved my problem.
Then I tried workaround approach. I installed Visual Studio 2015 preview and create new blank app with xamarin forms project.
When I added new Xaml file everything was OK and issue with InitialComponent method disappeared.
I don t know where exactly is the reason of the problem but it seems to be issue around configuration settings.
A Clean and rebuild did the trick for me!
Right click *.xaml and click properties,and change "Custom Tool" value to "MSBuild:UpdateDesignTimeXaml", next change "Build Action" properties to "Embedded Resource",
build project works.
Very simple solution that worked for me:
Copy contents of the xaml/cs file
Delete the xaml/cs file
Create a new class and paste the contents
Now the InitializeComponent() function appears without red underline.
Hope this helps someone.
Check the class name properly.
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="{AppName}.{ClassName}">
</ContentPage>
The class name should be a combination of App name and partial class name
This problem appears when the projects of solution are referencing the version 1.4.0.0 of the dlls "Xamarin.Forms.Core", "Xamarin.Forms.Xaml" and "Xamarin.Forms.Platform" version 1.0.0.0.
To solve it I've had to downgrade to version 1.3.3.0 of the dlls but with this version Xamarin.Forms.Platform 1.0.0.0 don't exists.
Check the version of Xamarin.Forms package referenced in your project.
I have been having the same issue now and then, and this is what I have been doing to fix it: When in the PCL project, I add a new cross-platform XAML page to the project. Adding a new XAML page takes a few seconds for the references to "hook". After the new XAML page is successfully added to the project, the red underlines on the XAML Pages (with issues) will get cleared. Once the problem is solved, I simply delete the XAML file that I have just added. - So, in summary, adding a new XAML page then deleting it has been solving the issue for me.
I Just updated All packages, works fine.
Change Page properties to :
BuildAction => Embedded resource
CustomTools => MSBuild:UpdateDesignTimeXaml
I had a caching issue when I encountered this error.
To get this fixed, simply uninstall last version of Xamarin.Forms package and reinstall a previous working version.
When the rebuild is successful, then update the package again to the latest version.
It appears this is caused by many things so if you've read all of these and haven't resolved it yet:
Mine was caused by the Solution Configuration being set to Release. Changed to Debug and error resolved.
In my case the problem was the project path.
The generated code file gets a name including the absolute path encoded to make it a valid filename.
The path was "D:\Projekt C#\ProjectRootFolder\Project".
The filename generated by the build tool was "Project.Droid.D_.Projekt_C_. Namespace etc."
Moving the project to a path like "D:\project\ProjectRootFolder" helped in my case.
I'm using Visual Studio 2015, I got the same problem, and found none of the answers on the net was a full solution.
Here I'll explain what worked for me.
My primary goal here was to eliminate the red error message that kept coming up
The name InitializeComponent does not exist in the current context
Basically I created a function called InitializeComponent2() that does exactly the same thing as InitializeComponent() and used that instead, I literally copied the code for InitializeComponent().
Does the job.
It looks like this (and I'll explain):
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Forms.Build.Tasks.XamlG", "0.0.0.0")]
private void InitializeComponent2()
{
// Change to:
// this.LoadFromXaml(typeof(Page2)); // for Page2
// this.LoadFromXaml(typeof(Page3)); // for Page3
// and put
// using Xamarin.Forms.Xaml;
// at the top of each source file.
this.LoadFromXaml(typeof(Page1));
}
Put the function in the definition of each of your pages (.cs files) e.g.
public partial class Page1 : ContentPage
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Forms.Build.Tasks.XamlG", "0.0.0.0")]
private void InitializeComponent2()
{
// Change to:
// this.LoadFromXaml(typeof(Page2)); // for Page2
// this.LoadFromXaml(typeof(Page3)); // for Page3
// and put
// using Xamarin.Forms.Xaml;
// at the top of each source file.
this.LoadFromXaml(typeof(Page1));
}
}
Also you need to put using Xamarin.Forms.Xaml; at the top of each .cs page
where LoadFromXaml(..) is used.
And then of course change InitializeComponent() to
InitializeComponent2() to call the new function.
i.e. you have put the function into the same context as the page making the error go away. I can't imagine the real InitializeComponent function will get anything added to it as you modify your project but that is a possibility.
It's been fine for me so far.
I tried many things, changing the Build Action, the XAML namespace, restarting vs, cleaning+rebuilding, looking for NuGet package updates.
Basically, Visual Studio compiled and ran the program fine on my android device + emulator, but that error message wouldn't go away.
My solution is for Android, but it may also work for iOS etc.
I went back to the root of the problem InitializeComponent() The actual code for this function is generated in a file called <Your Project Name>.Page1.xaml.g.cs or Page2.xaml.g.cs for example. However, it (the file) is
only generated when a certain event gets fired. I was lucky to discover
it by typing text into "Custom Tool Namespace", which fired that event, for one of the xaml pages(a file ending in .xaml, not .cs - make sure you have .xaml file selected), type some text and press enter and the file will be created.
Then I had the great idea of making InitializeComponent2(), a function exactly the same as InitializeComponent() and putting it in each cs file so it exists
without having to generate the .xaml.g.cs every time you want the error to
go away.
I don't know if this is solved, but for me, the only thing I had to do is remove the first line of the XAML ("xml version="1.0" encoding="utf-8")
Sometimes source version control, tries to identify which type of file is and add this kind of stuff.
add using Xamarin.Forms.Xaml
tested on Visual Studio 2017
Select the App.xaml and MainPage.xaml file of the class in which the issue is present.
Right click and select properties.
In Build action select "Embedded Resource"
In Custom Tool type "MSBuild:UpdateDesignTimeXaml"
Clean and Build and it was gone.
Ultimate solution would be to edit the project file in a text editor and just copy the pattern from another non-conflicting file. This solution worked for me. Usually, you would look for this syntax:
<Compile Update="Your\Path\YourContentPage.xaml.cs">
<DependentUpon>YourContentPage.xaml</DependentUpon>
</Compile>
In Xaml Page Properties only set
Build Action = Embedded resource
It works in visual studio 2017.

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