is it true in case of graphs that shortest path change? - data-structures

In a graph, there is a shortest path between two nodes. Now, If I add a constant value to each of the edge weights of the graph, will this shortest path change?

It can change, if the weighted shortest path is not the unweighted shortest path. Here is a simple example.
There are two paths between 1 and 3:
1-> 2 -> 3 has weight 2
1-> 3 has weight 3
so the shortest path is 1->2->3.
But if you add 10 to the weight for each path, the weights become
1-> 2 -> 3 has weight 22
1-> 3 has weight 13
so the shortest path is 1->3.

Related

Shortest cycle in undirected weighted graph which contains every node

Problem: Find the 'shortest cycle in undirected weighted graph which contains every node'. All weights are positive. A node may be visited more than once, the is distinguishes the problem from a Hamiltonian cycle (TSP).
A naïve attempt might be to use the minimum spanning tree (MST) and backtrack to get to the starting node. This results in a length of 2*MST but is not the minimum cycle.
Example: Consider a complete graph with vertices 1,2,3,4 and edge costs c12=c13=c14=1 and c23=c24=c34=100. TSP distance = 202 (1 -> 2 -> 3 -> 4 -> 1). Shortest cycle distance = 6 (1 -> 2 -> 1 -> 3 -> 1 -> 4 -> 1)
Edit: I am looking for an algorithm to find the shortest cycle.
In the Wikipedia page on TSP, it mentions a special case called "metric TSP", in which distances satisfy the triangle inequality.
In metric TSP, it does not matter whether or not you can visit the same city twice, because doing so is never necessary. You can always easily remove all the repeated visits without making your path any longer.
Every instance of "metric TSP" is, therefore, an instance of your problem. Metric TSP is still NP-hard, so your problem is too.

How to find shortest route along with shortest cost in Floyd-Warshal Algorithm

We know Floyd-Warshal algorithm gives us the shortest cost/path to go any node from anyother node.
For example:
From above image we can achieve the below matrix as a result of Floyd-Warshal algo as all pair shortest path(cost)
If you want to go from node 4 to node 3 then there are two ways
4 --> 2 --> 3 (cost is 2)
4 --> 2 --> 1 --> 3 (cost is 1. So this is shortest route)
From the matrix we are seeing that the value of Row 4 and Column 3 is 1. So this is showing us the shortest cost between these two nodes.
Now my question is -
How can I get the route as well (4-->2-->1-->3) ?
When you have negative edge costs, the trick is to add the absolute value of the smallest cost to every edge ( so that all edges have a zero or positive cost ) In your example, add 2 to every edge cost.
Then the cheapest path can be found in the usual way.

Shortest path with another constraint

Given a weighted undirected graph, I need to find the shortest path between two nodes, a classical shortest path problem actually. But there is one more constraint : Each node contains a "reduction" value that can be used to reduce the cost of the following edges for one traversal(not only adjacent, and reduction are not cumulative). So you can reduce the cost of an edge using the "Reduction" that was in one of the node you went throught before (the final cost for each edge can't be less than 0).
Note that once we went throught a node with a reduction, we can use it again for all the following edges (not just adjacent, and it is available an unlimited amount of time). Reduction doesn't accumulate.
Let's consider this graph :
in this graph the shortest path from node 1 to 5 is :
1 -> 4 for a cost of 13 (15-2)
4 -> 3 for a cost of 0 (12-12)
3 -> 5 for a cost of 0 (10-12) In this case, we reuse the reduction of node 4 because it is bigger than the reduction of node 3 (We went throught the node n°4 then we have an unlimited amount of reduction of cost 12). It is 0 and not -2 because the weight of an edge can't be negative.
Then the total cost from node 1 to node 5 is 13 + 0 + 0 = 13
To solve this problem, I've tried to use the classical Dijkstra/Bellman-Ford but it didn't work, can you help me with this ?
It seems to be this can be solved with a variation of Bellman-Ford.
Every path up to a given node can be summarised as a pair (C, D) where C is the cost of that path (after discounts) and D is the best discount factor available on that path. Since a discount can be reused an unlimited number of times once that node has been visited, it makes sense to always use the biggest discount seen so far on that path. For example, the path (1 -> 4 -> 3) has cost C = 13 and discount D = 12.
The complication over the undiscounted problem is that we cannot tell from the cost what the "best" path is to nodes in between the source and destination. In your example the path (1 -> 2 -> 3) has lower cost than (1 -> 4 -> 3), but the latter has a better discount which is why the best path from 1 to 5 is (1 -> 4 -> 3 -> 5).
Rather than recording the lowest cost path to each node (in Bellman-Ford algorithm), we need to record all "feasible" paths from the source to that node found so far. A path can be said to be feasible if there is no other known path that has both a lower cost and a better discount. After the algorithm terminates we can take from all feasible paths from source to destination the one with the smallest cost, ignoring the discount.
(Edit: I originally suggested Djikstra could be used but I think that not be so straightforward. I'm not sure we can choose "the closest" unvisited node in any meaningful way such that we are guaranteed to find the minimal path. Someone else might see how to make it work though...)
I think you can use a Dijkstra-type algorithm. Dijkstra's algorithm can be thought of computing the minimum spanning tree that contains the shortest paths from a source vertex to all other vertices. Let's call this the "Dijkstra tree" that contains all the shortest paths from a given source vertex.
Dijkstra keeps adding new vertices to the current tree. For the next vertex he chooses the one that is closest to the current tree. See this animation from wikipedia:
So when Dijkstra adds a new vertex v to an already inserted vertex u (of the current tree), the edge weight of {u, v} has to be considered. In your case, the costs are not just the edge weight of {u, v}, but the weight reduced by the sum of vertex-reductions along the shortest path to u in the current tree. So you have to remember the sum of the vertex reductions along the paths of this "Dijkstra" tree in the vertices.

Finding corresponding graph from given shortest paths

Given n by n points and the distance d between these points, I need to find the corresponding undirected weighted graph that would result in these distances. I tried using Prim's algorithm to find the MST, however this set is of size n-1 and does not include the n needed edges. E.g. given n by n distances
0 3 5
3 0 4
5 4 0
I need to find the corresponding edges:
1 - 2 = 3
1 - 3 = 5
2 - 3 = 4
Which results in the graph:
3
1 --------- 2
\ /
\5 /4
\ /
\ /
3
However Prim's would return only the first 2 edges since a MST doesn't contain any cycles.
One graph that would result in these distances is the graph that has an edge from every node to every other node and the length of that edge is the distance according to the matrix. (I'm not sure what you mean by unweighted directed because the example you give appears to be undirected and I'm not sure what the difference is between weights and lengths here).
Another option would be to consider the distances in increasing order, as you have done with Prim's algorithm, and, as well as checking to see if the edge is required to connect its two ends, check to see if the minimum distance between those ends in the graph reconstructed so far is the same as the distance in the matrix. If it is not, add the edge even if the ends are connected in the graph so far.

Kth Shortest Path

Does anyone know how can I write a programming graph-algorithm (C++ code would be great) that finds the Kth shortest path for a given set of nodes and edges in a cyclic graph?
For example, the shortest path (that could be found by Dijkstra or Bellman Ford) is considered to be the 1th shortest path. Now the 2nd shortest path is the shortest one that comes after the 1st shortest path. Now I want the algorithm to find the Kth shortest path.
you are given the number of nodes, edges and the set of edges, as the following:
number of nodes: 5
number of edges: 6
edges:
0 1
0 2
1 2
2 3
3 1
1 4
source node:0
destination node: 4
"Note that this graph contains a cycle"
Thank you.
Use a uniform cost search algorithm. Where the Wikipedia says "return solution", don't quit and return but append the result to some list until that list contains k paths. The k'th element of the list (counting from 1) will be the k'th shortest path.
Don't keep a "closed"/"explored" set or this algorithm won't work properly.

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