I've been trying to debug my server side code in NextJS by marking a breakpoint. I am using VSCode to my development.
Initially, my launch.json was like this.
{
"version": "0.2.0",
"configurations": [
{
"type": "chrome",
"request": "launch",
"name": "Launch Chrome against localhost",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}"
}
]
}
This works fine; however, it does not hit any server side code like getStaticProps, getStaticPaths and getServerSideProps.
I found this blog post that I believe can solve my problem. So I added a script to my package.json, and amend my launch.json. So now it looks like this
package.json
{
"scripts": {
"debug": "node --inspect-brk ./node_modules/next/dist/bin/next"
}
}
launch.json
{
"version": "0.2.0",
"configurations": [
{
"type": "chrome",
"request": "launch",
"name": "Launch Chrome against localhost",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}"
},
{
"type": "node",
"request": "launch",
"name": "Launch Next.js",
"runtimeExecutable": "npm",
"runtimeArgs": [
"run-script",
"debug"
],
"port": 3000
}
],
"compounds": [
{
"name": "Debug Next.js + Chrome",
"configurations": [
"Launch Next.js",
"Launch Chrome against localhost"
]
}
]
}
So when I try to run this, I got an error to my Launch Next.js configuration.
I believe this is because I am pointing to an incorrect port. I tried to search what is the default port for server side part of NextJS. But I cannot find one.
I have same problem with setting breakpoint on API, so I took a few hours to figue out what's the real problem. Finally I found the issue:
Because when you run a Nextjs app, Node will first run next script, then next script will spawn a child process which is your own code. Nextjs also automatically set NODE_OPTIONS=--inspect when you use dev mode, but it use different port number and the number changes automatically. The KEY POINT is: The Next script and the child process will have different debugging port number. , That is the reason that you sometimes can't set breakpoints.
There are some senarios:
If you start your server manually in VSCODE terminal by type "npm run dev", VSCODE will
automatically find the debugging ports and you will be fine.
If you start your server outside of VSCODE from a terminal, and then use
attach, VSCODE will only attach one port, usaully only attached to
Nextjs script. That's why you can't set breakpoint in you own code.
If you use launch method to start server in launch.json. Then same
problem will happened like No.2, You can't set your breakpoint.
There is a simple way to solve the problem: Either start server from VSCODE internal terminal or in launch.json, add:
"autoAttachChildProcesses": true,
then you can start debugging by hit F5 and everything going well.
{
"name": "Next.js: debug full stack",
"type": "node-terminal",
"request": "launch",
"command": "npm run dev",
"serverReadyAction": {
"pattern": "started server on .+, url: (https?://.+)",
"uriFormat": "%s",
"action": "debugWithChrome"
},
"autoAttachChildProcesses": true,
}
Related
I am not able to get debugging working on VSCode for a testing framework using WebdriverIO . Only this message is displayed: - Waiting for the debugger to disconnect.
However, I am able to get debugging up and running for a TS code one time. If I am starting my machine once, and then again, it is giving same issue as - Waiting for the debugger to disconnect.
Below is the launch.json file:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [{
"type": "node",
"request": "launch",
"skipFiles": [
"<node_internals>/**"
],
"outputCapture": "std",
"name": "Launch Program",
"program": "${workspaceRoot}/node_modules/#wdio/cli/bin/wdio.js",
"args": ["${workspaceRoot}/build/main/config/wdio.conf.js"],
"preLaunchTask": null,
"sourceMaps": true,
"outFiles": [
"${workspaceFolder}/out/**/*.js"
],
"resolveSourceMapLocations": [ //code to avoid 'Could not read sourcemaps' issues
"${workspaceFolder}/**",
"!**/node_modules/**"
]
}]
}
Console-log stack-trace:
C:\Program Files\nodejs\node.exe .\node_modules#wdio\cli\bin\wdio.js
C:\Automation\angular_ui-auto-framework/build/main/config/wdio.conf.js
Debugger attached. Execution of 1 workers started at
2022-12-21T15:25:32.199Z [2022-12-21 20:55:32:902] - DONE - File
'c:\Automation\angular_ui-auto-framework\src\osr_ui-automation\Results\testReport.json'
is deleted successfully Waiting for the debugger to disconnect...
I have faced similar problems with latest version of the vscode. I had to downgrade to nodejs 16lts and downgrade vscode to 1.57 and using below launch.json working fine so far.
{
"name": "Start Spec",
"type": "node",
"request": "launch",
"args": ["wdio.conf.js", "--spec", "${file}"],
"cwd": "${workspaceFolder}",
"autoAttachChildProcesses": true,
"program": "${workspaceRoot}/node_modules/#wdio/cli/bin/wdio.js",
"console": "integratedTerminal"
}
As per Dynamic system host example How can I configure debug on vscode? I am able to debug the host application but not the remote one.
Got it working. There was an # character before the folderName which I was missing and stumbled upon when I debugged the same app in WebStorm.
The application structure is-
remote
.vscode
workspace-launch-config
host
So the working launch config in vs-code is-
"launch": {
"version": "0.2.0",
"configurations": [
{
"type": "pwa-msedge",
"request": "launch",
"name": "Debug M3 # 8080",
"trace": true,
"url": "http://localhost:8080",
"webRoot": "${workspaceFolder:host}",
"sourceMaps": true,
"sourceMapPathOverrides": {
"webpack://#${workspaceFolderBasename:remote}/*": "${workspaceFolder:remote}/packages/*",
"webpack://${workspaceFolderBasename:host}/*": "${workspaceFolder:host}/*"
}
}
]
}
I am a reccent deno user. Been using node for a long time, switched to deno and am very happy with it. It's really good
However, I have an issue.
Whenever I try to debug a deno file, the vscode debugger starts running for like half a second and then stops, and nothing happens.
It doesnt freeze or anything, it just starts for a moment and stops.
I am using this as launch configuration
{
"version": "0.2.0",
"configurations": [
{
"name": "Deno1",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "deno",
"outputCapture": "std",
"runtimeArgs": ["run", "--inspect-brk", "-A", "${fileName}"],
"port": 9229,
}
]
}
I took it from this post
I should add that I was able to debug this file already, but one day it just started showing this issue i just described without (to my knowledge) any change on my part.
I am trying to debug this file
How can I fix this issue?
To make it work you need to add a "program" field to launch.json and move the path of the file there, which is briefly mentioned in this answer from the post you linked to. But also you need to change "port" to "attachSimplePort":
{
"version": "0.2.0",
"configurations": [
{
"request": "launch",
"name": "Launch Program",
"type": "node",
"program": "${workspaceFolder}/tests/grammar.test.ts",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "deno",
"runtimeArgs": [
"run",
"--inspect-brk",
"--allow-all"
],
"attachSimplePort": 9229,
"outputCapture": "std",
}
]
}
To debug another part of the application just change the path in program, for example to an entrypoint file like main.ts. With --inspect-brk the debugger will first break at the first line of the program and then you can for example continue to a breakpoint with F5 or the continue button in the debugger panel.
(Deno v1.14)
I'm trying to debug a revel app with visual studio but I can't get it to work.
I've seen this question how to debug revel framework(golang) application in visual studio code(vscode) but no answers yet...
I've tried with this config:
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "go",
"request": "launch",
"mode": "debug",
"remotePath": "",
"port": 2345,
"host": "127.0.0.1",
"program": "~/code/go/bin/revel",
"env": {},
"args": [],
"showLog": true
}
]
}
But I'm getting this error:
Failed to continue: "The program attribute must point to valid directory, .go file or executable."
I think it must be the rebel binary the one to be run here, but I don't know how to pass the app path, should it go in "args"?
Yes it's possible.
Suppose that the GOPATH is C:\Work\golang
Revel project name is myapp, thus the location of the project (workspace) will be C:\Work\golang\src\myapp.
Make some changes to the controllers etc...
Run the application with revel run myapp, then press CTRL+C to exit. This step is necessary to generate corresponding go files. The generated file, i.e. the main package will be available under ${workspaceRoot}/app/tmp/main.go
Configure launch.json as follows:
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "go",
"request": "launch",
"mode": "debug",
"remotePath": "",
"port": 2345,
"host": "127.0.0.1",
"env": {},
"showLog": true,
"program": "${workspaceRoot}/app/tmp/",
"args": ["-importPath", "myapp", "-srcPath", "c:\\work\\golang\\src", "-runMode", "dev"]
}
]
}
The important parts are program and args parameters, while the other parameters are unmodified.
Set breakpoint and start the delve debugger...
EDIT:
Setting args parameter to ["-importPath", "myapp", "-srcPath", "${workspaceRoot}/..", "-runMode", "dev"] also work, and I think this should work in other platforms (Mac, Linux) too.
The error message is related to delve issue. See https://github.com/Microsoft/vscode-go/issues/986
I downloaded the Visual Studio Code, but I don't know how to configure the debugger.
I am learning programming and i don't know how to configure it?
someone help me with this problem?
This is what you need to configure.
{
"version": "0.1.0",
// List of configurations. Add new configurations or edit existing ones.
// ONLY "node" and "mono" are supported, change "type" to switch.
"configurations": [
{
// Name of configuration; appears in the launch configuration drop down menu.
"name": "Launch app.js",
// Type of configuration. Possible values: "node", "mono".
"type": "node",
// Workspace relative or absolute path to the program.
"program": "app.js",
// Automatically stop program after launch.
"stopOnEntry": true,
// Command line arguments passed to the program.
"args": [],
// Workspace relative or absolute path to the working directory of the program being debugged. Default is the current workspace.
"cwd": ".",
// Workspace relative or absolute path to the runtime executable to be used. Default is the runtime executable on the PATH.
"runtimeExecutable": null,
// Environment variables passed to the program.
"env": { }
},
{
"name": "Attach",
"type": "node",
// TCP/IP address. Default is "localhost".
"address": "localhost",
// Port to attach to.
"port": 5858
}
]
}
You need to be more specific with your question.
What kind of code are you debugging?
Right now Visual Studio Code has debugging support for Node.js (JavaScript and TypeScript) on all platforms, experimental support for mono (C# and F#) on OS X and Linux, and soon ASP.NET 5.
If you are using one of those, you should be able to start using debugging features.
For more information, here is a direct link to the official debugging documentation: https://code.visualstudio.com/Docs/debugging
If you are coding with php you can follow these step
You can copy and paste code:
"version": "0.2.0",
"configurations": [
{
"name": "Listen for XDebug",
"type": "php",
"request": "launch",
"port": 9000
},
{
"name": "Launch currently open script",
"type": "php",
"request": "launch",
"program": "${file}",
"cwd": "${fileDirname}",
"port": 9000
}
]