Need to get the toplevel widget from an XtAppContext - x11

I'm looking for something like XtWidgetToApplicationContext() however that would work the other way around ↔ return the toplevel widget from its application context. Is there such function? In general, how to obtain the widget from owning application context?

Related

Retrieve clicked widget name in Tcl\Tk

I have a very big Tcl/Tk application with a lot of widget. In order to allow easy access to modify widgets configurations without having to type it in the console per widget/configuration parameter I want to build a dialog for that.
To do so I need an option to easily select the widget to be configured.
I thought to write a function which lets the user to click any widget in the application (any dialog) and retrieves the widget path.
Any ides?
You can convert a global-coordinate (e.g., from a <Button-1> binding's %X and %Y) to a widget name using winfo containing:
bind . <Button-1> {
set w [winfo containing %X %Y]
puts "You clicked on $w"
}
Be aware that this can interact quite significantly with other bindings! You may need to investigate using a grab (carefully; global grabs can cause trouble!) and configuring the -cursor in order to tell users what is going on. It's quite do-able, but some thought may be necessary to make it work the way you want.
(Did you know that winfo containing is a scripted interface to the functionality at the core of most drag-and-drop handling? It uses exactly the system for mapping positions to windows…)

Fast way to obtain underlying java component for controls in matlab

I'd like to obtain a reference to underlying java components for the controls I have in my GUI so as to customize their appearance.
I know about findjobj from Yair Altman which works really well:
myLink = uicontrol('String', '<html><u>Button that looks like a link.</u></html>');
jObj = findjobj(myLink);
jObj.setContentAreaFilled(0);
Unfortunately this solution is quite slow when there are a "lot" of controls to customize (because it has to parse the full hierarchy of objects in the figure and this for each control to customize).
Moreover the figure must be visible (else controls are not instantiated and java references cannot be found). Plus it must be moved of screen to avoid users to touch it while findjobj is running (sometimes make things crash because findjobj somehow relies on position of controls to find them while internally calling also drawnow which updates positions) ...
On some machines, even with only a few controls to customize, it can be up to 10 seconds before to have the figure to appear (most of the time is spent in findjobj).
I also know about uicomponent again from Yair Altman to directly create controls and get the handle to the underlying java component in one shot:
[myLink, jObj] = uicomponent('Style', 'JButton', 'String', '<html><u>Button that looks like a link.</u></html>');
jObj.setContentAreaFilled(0);
Unfortunately here the parent property can only be a figure and of course my controls are placed in gui layout containers to handle resizing and many other things nicely (and gui layout containter are not valid hg-handles for uicomponent to work)...
So was wondering if there could be any other fast solution to get underlying java components for controls in my GUI ? ... NB: I mainly only need to have buttons that looks like hyperlinks or animated gif (i.e. borderless buttons with htlm text/img inside).
This isn't a direct answer to your question, but I've built several GUIs that are based around GUI Layout Toolbox and that contain Java swing components. I typically arrange things so that the GUI Layout container (HBox, VBox, Grid etc) has a uipanel as a child, and then the uipanel has the Java swing component as a child.
You can typically parent a Java component to the uipanel in exactly the same way as parenting it to a figure (unlike a GUI Layout container), and it's no problem to parent a uipanel to a GUI Layout container.
So, for example, to add a button with a dropdown menu (no menu items, so it won't do anything, but just to illustrate):
>> u = uipanel;
>> ddbuttonclass = 'com.mathworks.widgets.DropdownButton';
>> ddbutton = javaObjectEDT(ddbuttonclass);
>> [jddbutton, hjddbutton] = javacomponent(ddbutton, [30,30, 60, 30], u);
Now you can parent u to a GUI Layout container, and you get all the nice resizing.
I'm not that familiar with Yair's uicomponent, but if you can get the handle of the java component somehow, you should be able to use something like the above.
PS If you want his direct input, #Yair is sometimes active on SO - he may get notified if I mention his name. If you're doing a lot of Java/MATLAB GUI work, I'd also recommend buying his book.
UICOMPONENT was designed to be a direct replacement of both Matlab's built-in UICONTROL and JAVACOMPONENT functions. This means that you can directly place a UICOMPONENT within panels, even those created by the GUI Layout toolbox.
You might need to cast the layout panel's handle to double (double(hPanel)) on some Matlab releases but that's about it:
[myLink, jObj] = uicomponent('Parent',hPanel, ...);
[myLink, jObj] = uicomponent('Parent',double(hPanel), ...); % on some Matlab releases
You could also use JAVACOMPONENT directly, but it doesn't really give you any benefits over UICOMPONENT, since UICOMPONENT uses JAVACOMPONENT under the hood and also adds important functionality (such as ensuring the component is placed on the EDT, and merging important properties from the Matlab wrapper).
As for FINDJOBJ, you can speed it up a bit by specifying the target object class using the 'class' parameter. But if your figure contains hundreds of controls it might still be slow. To this day, close to 10 years after my first version of FINDJOBJ, I still do not know of a direct way to get the underlying Java object. I assume there is one that is used internally by MathWorks, but I do not know it.
As #SamRoberts mentioned, this is all discussed in my book...

Talking Among GWT Panels using UIBinder Layout

New to GWT here...
I'm using the UIBinder approach to layout an app, somewhat in the style of the GWT Mail sample. The app starts with a DockLayoutPanel added to RootLayoutPanel within the onModuleLoad() method. The DockLayoutPanel has a static North and a static South, using a custom center widget defined like:
public class BigLayoutWidget extends ResizeComposite {
...
}
This custom widget is laid out using BigLayoutWidget.ui.xml, which in turn consists of a TabLayoutPanel (3 tabs), the first of which contains a SplitLayoutPanel divided into WEST (Shortcuts.ui.xml) and CENTER (Workpanel.ui.xml). Shortcuts, in turn, consists of a StackLayoutPanel with 3 stacks, each defined in its own ui.xml file.
I want click events within one of Shortcuts' individual stacks to change the contents of Workpanel, but so far I've only been able to manipulate widgets within the same class. Using the simplest case, I can't get a button click w/in Shortcuts to clear the contents of Workpanel or make WorkPanel non-visible.
A few questions...
Is ResizeComposite the right type of class to extend for this? I'm following the approach from the Mail example for TopPanel, MailList, etc, so maybe not?
How can I make these clicks manipulate the contents of panels in which they do NOT reside?
Are listeners no longer recommended for handling events? I thought I saw somewhere during compilation that ClickHandlers are used these days, and the click listener "subscription" approach is being deprecated (I'm mostly using #UiHandler annotations)
Is there an easy way to get a handle to specific elements in my app/page? (Applying the "ID" field in the UI.XML file generates a deprecation warning). I'm looking for something like a document.getElementById() that get me a handle to specific elements. If that exists, how do I set the handle/ID on the element, and how can I then call that element by name/id?
Note that I have the layout itself pretty well nailed; it's the interaction from one ui.xml modularized panel to the next that I can't quite get.
Thanks in advance.
If you don't have a use for resizing events than just use Composite
What you want is what the GWT devs called message bus (implemented as HandlerManager). You can get a nice explanation in the widely discussed (for example, on the GWT Google Group, just search for 'mvp') presentation by Ray Ryan from Google I/O 2009 which can be found here. Basically, you "broadcast" an event on that message bus and then a Widget listening for that event gets the message and does its stuff.
Yep, *Handlers are the current way of handling events - the usage is basically the same so migration shouldn't be a problem (docs). They changed it so that they could introduce custom fields in the future, without breaking existing code.
If you've set an id for any DOM element (for Widgets I use someWidget.getElement().setId(id), usually in combination with DOM.createUniqueId()) you can get it via GWT.get(String id). You'll get then a RootPanel which you'll have to cast to the right Widget class - as you can see it can get a little 'hackish' (what if you change the type of the Widget by that id? Exceptions, or worse), so I'd recommend sticking with MVP (see the first point) and communicating via the message bus. Remember however, that sometimes it's also good to aggregate - not everything has to be handled via the message bus :)
Bottom line is I'd recommend embracing MVP (and History) as soon as possible - it makes GWT development much easier and less messy :) (I know from experience, that with time the code starts to look like a nightmare, if you don't divide it into presentation, view, etc.)

Help with qt4 qgraphicsview

I've done lots of stuff with pygtk however i'm deciding to learn pyqt, im stuck at the qgraphicsview i have absolutley no idea how to get signals from the items i place on the graphics view, primarily mouse events.How do i get the mouse events from idividual items in a scene?
QGraphicsItem is not a QObject and cannot send signals, nor receive slots. Instead, you must handle events. You can do that either through an event filter, sub-classing the view or scene to intercept events or simply sub-classing the items themselves and implementing the event handling functions (see protected member functions in the documentation). Perhaps this example can be of interest: http://doc.trolltech.com/4.6/graphicsview-diagramscene.html .
Right after you create an item, connect the signals you want from it to the instance of the widget that contains it.
Another option is to just give up using signals and have your instance of QGraphicItem directly call a method of its parent by keeping a reference to it. This is less pretty than using signals but ultimately, it gets the job done.

"Connecting" nonGUI objects to GUI objects

I have a set of nonGUI objects which have a one to one realtionship with GUI objects.
All events are routed through the top level window.
Many ( not all ) events occuring on the GUI object result in calling a method on the associated object.
Some methods in the NonGui objects which when called change the GUI objects.
One example would be some sort of game like Rogue with a modern GUI.
You have the area a player occupies in one turn ( call it a region )
and you have the object ( a button ) associated with it on the GUI.
Keep in mind it's only an analogy ( and not even the real problem ) and no analogy is perfect.
The question is, how does one design this sort of thing?
Since the button class is from a third party library, I cannot imbed a reference to the nonGUI object in it, though I can imbed a reference to the GUI object in the nonGUI object. So it looks likeI will have to create a map from a buttons to "regions" somewhere, but where do I put it? In the toplevel window? In the top level model?
Do IU spin off some sort of interface class?
Suggestions?
It would help if you mentioned your platform and language, but generally it sounds like you are describing Model-View-Controller.
Your "GUI" object(s) are the View. This is where you keep all the rendering logic for your user interface. User interactions with the View are handled by the Controller.
The Controller is a thin layer of event handles. User interaction calls methods on the Controller, which then routes them to the Model.
Your "non-GUI" object(s) are the Model. This is the object that contains business logic and whose state is ultimately updated by clicking buttons on your GUI.
You mention "embedding" references between the objects. This is not necessary as long as events in your GUI can be routed by some mechanism to your Controller. This design pattern is useful because it separates your UI logic from your business logic. You can "snap on" a new Views very easily because there is very little event wiring between the View and the controller.
The Wikipedia article has more information and links to implementation examples.
Waste a little time looking at Falcon's Eye (though it is Nethack rather than Rogue). There's a long history of skinning rogue like games (or command line apps in general), which isn't quite classic mvc - it already has a full UI, instead you're adding a decorator to that UI with either a direct translation, or another metaphor (such as gparted, the gnome partition editor, which allows construction of a sequence of partition editing commands by direct manipulation)

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