I've been trying to rotate some gears in an svg image clockwise repeatedly using D3.js but I can't seem to understand what's wrong with the code or the image. I was able to translate and rotate each gear using this code below...
d3.selectAll(".st6")
.transition()
.delay(function(d, i, n) { return i * 50; })
.on("start", function repeat() {
d3.active(this)
.transition()
.duration(2500)
.attr('transform', 'rotate(0)')
.transition() //And rotate back again
.duration(2500)
.attr('transform' , 'rotate(90) ')
.on("start", repeat); //at end, call it again to create infinite loop
});
But when I tried using the same code that did rotate a text repeatedly for me, the image became static and not moving again...
here is the code that rotate a text repeatedly for me...
var width = 600;
var height = 300;
var holder = d3.select("body")
.append("svg")
.attr("width", width)
.attr("height", height);
//draw the text
holder.append("text")
.style("fill", "black")
.style("font-size", "56px")
.attr("dy", ".35em")
.attr("text-anchor", "middle")
.attr("transform", "translate(300,150) rotate(0)")
.text("Hi, how r u doing");
var i = 0;
var timeInterval = 10;
setInterval(function(){
i += 1;
update(i % 360)
}, timeInterval);
var n;
// update the element
function update(n) {
// rotate the text
holder.select("text")
.attr("transform", "translate(300,150) rotate("+n+")");
}
Here is what I tried replicating the above method but to no avail...
var width = 600;
var height = 300;
var holder = d3.select("body")
.append("svg")
.attr("width", width)
.attr("height", height);
holder.append("svg:image")
.attr("image-anchor", "middle")
.attr("xlink:href", "produc.svg")
.attr("transform", "translate(300,150) rotate(0)")
// Initial starting angle of the text
var i = 0;
var timeInterval = 10;
setInterval(function(){
i += 1;
update(i % 360)
},timeInterval);
var n;
// update the element
function update(n) {
// rotate the text
holder.select("text")
.attr("transform", "translate(300,150) rotate("+n+")");
}
Here is a working example on CodePenclick here
As for the problem with your code (without considering if it is "a sledgehammer to crack a nut"):
You're taking working code that rotates text and not fully updating it to reflect that you are now working with an image. You have updated the append statement to append an image, but you haven't updated the update function to select that image - it's still looking for a text element:
function update(n) {
// rotate the text
holder.select("text")
.attr("transform", "translate(300,150) rotate("+n+")");
}
Since there is no longer a text element, this function doesn't select anything and consequently, doesn't set any element's transform. AS noted in the comment you need to select the image:
function update(n) {
// rotate the text
holder.select("image")
.attr("transform", "translate(300,150) rotate("+n+")");
}
As seen below:
var width = 600;
var height = 300;
var holder = d3.select("body")
.append("svg")
.attr("width", width)
.attr("height", height);
holder.append("svg:image")
.attr("image-anchor", "middle")
.attr("xlink:href", "https://dev.w3.org/SVG/tools/svgweb/samples/svg-files/compass.svg")
.attr("transform", "translate(200,20) rotate(0)")
.attr("width", 100)
// Initial starting angle of the text
var i = 0;
var timeInterval = 10;
setInterval(function(){
i += 1;
update(i % 360)
},timeInterval);
// update the element
function update(n) {
// rotate the text
holder.select("image")
.attr("transform", "translate(200,20) rotate("+n+",50,50)");
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
Related
I have 2 buttons that i want to use to control what data set I am using for my bar chart. Right now I can click on one and it shows my d3 graph without problems. But when I want to switch to the other graph, I click on the button and it shows me that graph on top of my previous graph. How do I make it so that when I switch between graphs, it only shows me one graph.
var djockey = 'top5jockey.csv'
var dtrainer = 'top5trainer.csv'
// Define SVG area dimensions
var svgWidth = 1500;
var svgHeight = 1000;
// Define the chart's margins as an object
var chartMargin = {
top: 30,
right: 30,
bottom: 130,
left: 30
};
// Define dimensions of the chart area
var chartWidth = svgWidth - chartMargin.left - chartMargin.right;
var chartHeight = svgHeight - chartMargin.top - chartMargin.bottom;
// Select body, append SVG area to it, and set the dimensions
var svg = d3.select("body")
.append("svg")
.attr("height", svgHeight)
.attr("width", svgWidth);
// Append a group to the SVG area and shift ('translate') it to the right and to the bottom
var chartGroup = svg.append("g")
.attr("transform", `translate(${chartMargin.left}, ${chartMargin.top})`);
var btnj = document.getElementById("Jockey")
btnj.addEventListener('click', function(e){
change(e.target.id)
})
var btnt = document.getElementById("Trainer")
btnt.addEventListener('click', function(e){
change(e.target.id)
})
function change(value){
if(value === 'Jockey'){
update(djockey);
}else if(value === 'Trainer'){
update(dtrainer);
}
}
function update(data){
d3.csv(data).then(function(data) {
console.log(data);
// Cast the hours value to a number for each piece of tvData
data.forEach(function(d) {
d.Count = +d.Count;
});
// Configure a band scale for the horizontal axis with a padding of 0.1 (10%)
var xScale = d3.scaleBand()
.domain(data.map(d => d.Name))
.range([0, chartWidth])
.padding(0.1);
// Create a linear scale for the vertical axis.
var yLinearScale = d3.scaleLinear()
.domain([0, d3.max(data, d => d.Count)])
.range([chartHeight, 0]);
// Create two new functions passing our scales in as arguments
// These will be used to create the chart's axes
var bottomAxis = d3.axisBottom(xScale);
var leftAxis = d3.axisLeft(yLinearScale).ticks(10);
// Append two SVG group elements to the chartGroup area,
// and create the bottom and left axes inside of them
chartGroup.append("g")
.call(leftAxis);
chartGroup.append("g")
.attr("class", "x_axis")
.attr("transform", `translate(0, ${chartHeight})`)
.call(bottomAxis)
.selectAll("text")
.style("text-anchor", "end")
.attr("dx", "-.8em")
.attr("dy", ".15em")
.attr("transform", "rotate(-65)");
// Create one SVG rectangle per piece of tvData
// Use the linear and band scales to position each rectangle within the chart
chartGroup.selectAll("#bar")
.data(data)
.enter()
.append("rect")
.attr("class", "bar")
.attr("x", d => xScale(d.Name))
.attr("y", d => yLinearScale(d.Count))
.attr("width", xScale.bandwidth())
.attr("height", d => chartHeight - yLinearScale(d.Count));
}).catch(function(error) {
console.log(error);
})
};
D3 has a function allowing you to remove all svg elements. Basically, you select the svg, then run .remove() at the top of your event listener. It will clear out all svg elements.
I have an rectangle and an image in it. I am trying to put a function to the image ( If i clicked it, a link to an websited appeared ) but i cant find a proper way.
This is my code
var svgContainer = d3.select("body").append("svg")
.attr("width", 500)
.attr("height", 500);
var g = d3.select("svg") .append("g")
var rectangle = g.append("rect")
.attr("x", 0)
.attr("y", 0)
.attr("width", 300)
.attr("height", 200)
.style("fill","pink");
var text = g.append("text")
.attr("x",150)
.attr("y",100)
.attr("text-anchor","middle")
.text('Nam oc cho')
var img = g.append("image")
.attr("x",200)
.attr("y",85)
.attr("href","firefox.jpg")
.attr("height","20px")
.attr("width","20px")
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
Thanks
If you click the red button in this example:
https://bl.ocks.org/interwebjill/fe782e6f195b17f6fe6798a24c390d90
you can see that the chart translates so that the circle is in the center and then zooms in to a specified level (reclicking on the button zooms back out). Translating and then zooming in this way leaves a gap on the left that I would rather not have. How might I change the code so that the chart zooms first and then translates to center so that I don't have this gap in the chart?
I have tried reversing the order of the scale and translate in both the zoom definition and the zoomToExtent function but there is no different in effect.
The ultimate source of the problem is d3.interpolateZoom. This interpolator has scale interpolate faster than translate - even though they mostly both are transitioning at the same time. The pattern implemented with d3.interpolateZoom is based on this paper.
Because scale and translate both interpolate differently in d3.interpolateZoom, you get a gap in the side of your chart as the scale decreases/increases more rapidly than the translate values.
d3.interpolateZoom is used when you call the zoom on a transition.
However, if you apply a transform directly on a transition using .attr(), the d3 transition will use d3.interpolateString, which will search the start and end strings for corresponding numbers and use d3.interpolateNumber on those. This will apply the same interpolation to both scale and translate.
Using both methods we can compare the discrepancy between d3.interpolateZoom and d3.interpolateString. Below the black rectangle uses d3.interpolateString while the orange rectangle uses d3.interpolateZoom. Click on a rectangle to start the transition:
var svg = d3.select("body").append("svg")
.attr("width", 500)
.attr("height", 300);
var g1 = svg.append("g"), g2 = svg.append("g");
var zoom1 = d3.zoom().on("zoom", function() {
g1.attr("transform", d3.event.transform);
});
var zoom2 = d3.zoom().on("zoom", function() {
g2.attr("transform", d3.event.transform);
});
g1.call(zoom1.transform, d3.zoomIdentity
.translate(150, 100)
.scale(2));
g2.call(zoom2.transform, d3.zoomIdentity
.translate(150,100)
.scale(2));
g1.append("rect")
.attr("x", 20)
.attr("y", 20)
.attr("width", 50)
.attr("height", 50);
g2.append("rect")
.attr("x", 22)
.attr("y", 22)
.attr("width", 46)
.attr("height",46)
.attr("fill","orange");
d3.selectAll("rect").on("click", function() {
g1.transition()
.duration(6000)
.attr("transform", d3.zoomIdentity)
.on("end", function() {
d3.select(this).call(zoom1.transform, d3.zoomIdentity);
})
g2.transition()
.duration(6000)
.call(zoom2.transform, d3.zoomIdentity)
});
<script type="text/javascript" src="https://d3js.org/d3.v5.js"></script>
Where the first rectangle transitions the transform with .attr(), we need to call the zoom afterwards to ensure the zoom has the current transform, we don't need to in this example, but if you wanted to use the zoom after the transform you need to do this
Comparing these two we get:
(Y axis indicates percentage remaining in transition from start attribute to end attribute)
You want scale and translate to move simultaneously at the same rate when transitioning. We can do this if we use a tweening function. Unlike above we can't just use transition().attr("transform",newTransfrom) because you are also drawing canvas and updating the axis. So we'll need to create our own tweening function that can use the current transform and scale, apply it to the axis, canvas, and markers.
For example, rather than calling the zoom (which will use d3.interpolateZoom):
function zoomToExtent(d0, d1) {
zoomRect.call(zoom).transition()
.duration(1500)
.call(zoom.transform, d3.zoomIdentity
.translate(-xSVG(d0), 0)
.scale(width / (xSVG(d1) - xSVG(d0))));
}
Instead, we can use a tweening function which controls the element's transform and applies the same interpolator to scale and translate:
function zoomToExtent(d0, d1) {
//get transition start and end values:
var startScale = d3.zoomTransform(zoomRect.node()).k;
var startTranslate = d3.zoomTransform(zoomRect.node()).x;
var endTranslate = -xSVG(d0);
var endScale = width / (xSVG(d1) - xSVG(d0));
zoomRect.call(zoom).transition()
.duration(1500)
.tween("transform", function() {
var interpolateScale = d3.interpolateNumber(startScale,endScale);
var interpolateTranslate = d3.interpolateNumber(startTranslate,endTranslate);
return function(t) {
var t = d3.zoomIdentity.translate(interpolateTranslate(t),0).scale(interpolateScale(t));
zoomed(t);
}
})
.on("end", function() { // update the zoom identity on end:
d3.select(this).call(zoom.transform, d3.zoomIdentity
.translate(endTranslate, 0)
.scale(endScale));
})
}
You may notice I'm passing a transform value to the zoomed function, since there is no d3.event.transform for this, we need to modify the zoomed function to use the passed parameter if available, otherwise to fall back on the event transform:
function zoomed(transform) {
var t = transform || d3.event.transform;
...
Altogether, that might look something like this.
For another comparison between the two transitioning methods, I've created a gridded comparison that can be toggled between the two zoom identities:
var svg = d3.select("body").append("svg")
.attr("width", 510)
.attr("height", 310);
var g1 = svg.append("g");
var g2 = svg.append("g");
var rectangles1 = g1.selectAll()
.data(d3.range(750))
.enter()
.append("rect")
.attr("x", function(d) { return d%25*20; })
.attr("y", function(d) { return Math.floor(d/25)*20; })
.attr("width", 20)
.attr("height", 20)
.attr("fill","#ccc")
.attr("stroke","white")
.attr("stroke-width", 2);
var rectangles2 = g2.selectAll()
.data(d3.range(750))
.enter()
.append("rect")
.attr("x", function(d) { return d%25*20; })
.attr("y", function(d) { return Math.floor(d/25)*20; })
.attr("width", 20)
.attr("height", 20)
.attr("fill","none")
.attr("stroke","#444")
.attr("stroke-width", 1);
var startZoom = d3.zoomIdentity
.translate(-250,-200)
.scale(4);
var endZoom = d3.zoomIdentity
.translate(-100,-100)
.scale(5);
var zoom1 = d3.zoom().on("zoom", function() { g1.attr("transform", d3.event.transform); });
var zoom2 = d3.zoom().on("zoom", function() { g2.attr("transform", d3.event.transform); });
g1.call(zoom1.transform, startZoom);
g2.call(zoom2.transform, startZoom);
var toggle = true;
svg.on("click", function() {
toggle = !toggle;
g1.transition()
.duration(5000)
.call(zoom1.transform, toggle ? startZoom: endZoom)
g2.transition()
.duration(5000)
.attr("transform", toggle ? startZoom: endZoom)
.on("end", function() {
d3.select(this).call(zoom2.transform, toggle ? startZoom: endZoom);
})
})
rect {
opacity: 0.5;
}
<script type="text/javascript" src="https://d3js.org/d3.v5.js"></script>
I have a simple rectangle appended as a SVG. I want to rotate it with a mouse mouse drag so I used the function d3.drag(). Here is what I have attempted in order to achieve this but it does not seem to work:
<div id = "svgcontainer"></div>
<script language = "javascript">
var width = 300;
var height = 300;
var origin = {
x: 55,
y: -40
};
var svg = d3.select("#svgcontainer")
.append("svg")
.attr("width", width)
.attr("height", height);
var group = svg.append("g");
var rect = group.append("rect")
.attr("x", 20)
.attr("y", 20)
.attr("width", 60)
.attr("height", 30)
.attr("fill", "green")
group.call(d3.drag().on('drag', dragged));
function dragged() {
var r = {
x: d3.event.x,
y: d3.event.y
};
group.rotate([origin.x + r.x, origin.y + r.y]);
};
</script>
When I click on the rectangle and try to drag it to rotate, I am getting some error in the last line with group.rotate(...). Can anyone please sort out the mistake in this code.
group is a d3 selection holding a g, it doesn't have a rotate method, but you can set the transform attribute for the selection with:
group.attr("transform",rotate(θ,cx,cy));
From the example, I'm unsure on how you want to rotate the block, I've set in in the example below to rotate around the center based on the movement of the drag along the x axis:
var width = 300;
var height = 300;
var origin = {
x: 50,
y: 35
};
var svg = d3.select("#svgcontainer")
.append("svg")
.attr("width", width)
.attr("height", height);
var group = svg.append("g");
var rect = group.append("rect")
.attr("x", 20)
.attr("y", 20)
.attr("width", 60)
.attr("height", 30)
.attr("fill", "green")
group.call(d3.drag().on('drag', dragged));
function dragged() {
var r = {
x: d3.event.x,
y: d3.event.y
};
group.attr("transform","rotate("+r.x+","+origin.x+","+origin.y+")" );
};
rect {
cursor: pointer;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script>
<div id="svgcontainer"></div>
I am creating pie chart using d3.js. I would like to create 3 pies with single svg element with animation.
This is working fine for me. But do creating different I am reducing the radius each time using a loop. But the radius not getting changed.
How to solve this?
my code (sample) :
var array1 = [
0,200
]
window.onload = function () {
var width = 660,
height = 200,
radius = Math.min(width, height) / 2;
var color = d3.scale.category20();
var arc = null;
var pie = d3.layout.pie()
.value(function(d) {
return d; })
.sort(null);
function tweenPie(finish) {
var start = {
startAngle: 0,
endAngle: 0
};
var i = d3.interpolate(start, finish);
return function(d) { return arc(i(d)); };
}
var svg1 = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
for( var i = 0; i < 3; i++) {
arc = d3.svg.arc()
.innerRadius(radius - (5*i)) //each time size differs
.outerRadius(radius - (6)*i); //each time size differs
svg1.append('g')
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")")
.datum(array1).selectAll("path")
.data(pie)
.enter().append("path")
.attr("fill", function(d, i) { return color(i); })
.transition()
.duration(5000)
.attrTween('d', tweenPie)
}
}
Live Demo
There is a single arc variable that is being used in the tweenPie method and in the for loop. Each time through the for loop, the arc variable is set to a new value. The tweenPie method is called for each pie chart after the for loop exits. As a result, all the pie charts are using the same tweenPie method which is using the arc created in the last for loop.
For each pie chart, you need to create a separate tweenPie method with its own arc. For example...
var array1 = [ 0, 200 ]
window.onload = function () {
var width = 660,
height = 200,
radius = Math.min(width, height) / 2;
var color = d3.scale.category20();
var arc = null;
var pie = d3.layout.pie()
.value(function(d) {
return d; })
.sort(null);
function getTweenPie(arc) {
return function (finish) {
var start = {
startAngle: 0,
endAngle: 0
};
var i = d3.interpolate(start, finish);
return function(d) { return arc(i(d)); };
}
}
var svg1 = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
for( var i = 0; i < 3; i++) {
arc = d3.svg.arc()
.innerRadius(radius - (5*i)) //each time size differs
.outerRadius(radius - (6)*i); //each time size differs
svg1.append('g')
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")")
.datum(array1).selectAll("path")
.data(pie)
.enter().append("path")
.attr("fill", function(d, i) { return color(i); })
.transition()
.duration(5000)
.attrTween('d', getTweenPie(arc))
}
}