Are Socket.io Namespaces really a individual spaces? - socket.io

I'm using namespaces to separate different customers. Using this code at the server side:
// server-side
const workspaces = io.of(/^\/\w+\/$/);
workspaces.on('connection', (socket) => {
socket.on('chat message', (msg) => {
workspaces.to(roomName).emit('chat message', msg)
})
})
And on the client side (each client is a different customer):
// client-side - customer01
const socket = io('ws://server:3000/customer01/')
// client-side - customer02
const socket = io('ws://server:3000/customer02/')
However, when customer01 emits something, customer02 receives the data and vice versa. The expected shouldn't be that every namespace client receives only the data it is 'address to'?

There was a mistake on my code, the correct is this one:
// server-side
workspaces.on('connection', (socket) => {
const specificWorkspace = socket.nsp;
console.log('someone is connected # workspace.name: ' + specificWorkspace.name)
specificWorkspace.to(roomName).emit('chat message', msg)
})
The old I haven't add the socket.nsp, so, I was emitting to the whole socket instead of the specific one.

Related

Add identifier to websocket

I am using the Node.js ws library, to listen to events in user accounts on a 3rd party API. For each user, I open a websocket to listen to the events in the user's account.
Turns out, the 3rd-party API doesn't provide a userID for each event, so if I have 10 websocket connections to user-accounts, I cannot determine which account an event came from.
I have access to a unique userId prior to starting each of my connections.
Is there a way to append or wrap the websocket connection with the userId identifier, to each connection I make, such that when I receive an event, I can access the custom identifier, and subsequently know which user's account the event came from?
The code below is a mix of real code, and pseudocode (i.e customSocket)
const ws = new WebSocket('wss://thirdparty-api.com/accounts', {
port: 8080,
});
ws.send(
JSON.stringify({
action: 'authenticate',
data: {
oauth_token: access_token,
},
})
);
// wrap and attach data here (pseudocode at top-level)
customSocket.add({userId,
ws.send(
JSON.stringify({
action: 'listen',
data: {
streams: ['action_updates'],
},
})
)
})
// listen for wrapper data here, pseudocode at top level
customSocket.emit((customData) {
ws.on('message', function incoming(data) {
console.log('incoming -> data', data.toString());
})
console.log('emit -> customData', customData);
})
Looking at the socket.io library, the namespace feature may solve for this, but I can't determine if that's true or not. Below is an example in their documentation:
// your application has multiple tenants so you want to dynamically create one namespace per tenant
const workspaces = io.of(/^\/\w+$/);
workspaces.on('connection', socket => {
const workspace = socket.nsp;
workspace.emit('hello');
});
// this middleware will be assigned to each namespace
workspaces.use((socket, next) => {
// ensure the user has access to the workspace
next();
});
I found a solution to this which is fairly simple. First create a message handler function:
const eventHandler = (uid, msg) => {
console.log(`${uid} did ${msg}`);
};
Then, when you create the websocket for the given user, wrap the .on event with the handler:
const createSocketForUser = (uid, eventHandler) => {
const socket = new WebSocket(/* ... */);
socket.onmessage = (msg) => {
eventHandler(uid, msg)
};
return socket;
}

Sending data received from one socket.io server to a web socket client

I'm starting to use socket.io and I have a problem that I can't solve so far
I have two nodejs running, one is the socket.io data server and the other one is going to interact with web clients
I need to get data from the server and send it to my web clients, the problem is I can't emit data to the clients outside the 'on connect'
I think is better to explain it with a simple example
const socket = require('socket.io-client')('http://localhost:12000');
const SocketIO = require('socket.io');
const app = require('../app');
const server = http.createServer(app);
server.listen(port);
// client socket, this is a regular message from
// the server running on port 12000, it works
socket.on('msg_from_server', data => {
console.log(data);
});
// server socket
const io = SocketIO(server);
io.on('connection', (s) => {
// this works
s.emit('msg_to_client', {data: 'xxxx'})
// this doesn't works
socket.on('msg_from_server', data => {
console.log(data);
});
});
socket client for server on port 12000 and socket from io.on('connection', (socket) both are different. But you are mixing them both.Do something like this:
const Socket_12000 = require('socket.io-client')('http://localhost:12000');
const SocketIO = require('socket.io');
const app = require('../app');
const server = http.createServer(app);
server.listen(port);
// client socket
socket.on('msg_from_server', data => {
console.log(data);
});
// server socket
const io = SocketIO(server);
io.on('connection', (socket) => {
// this works
socket.emit('msg_to_client', {data: 'xxxx'})
// this doesn't works
Socket_12000.on('msg_from_server', data => {
console.log(data);
});
});
I have created a basic gist depicting the problem/solution please commant if you are looking something else.
https://gist.github.com/sandeepp2016/bb1946bcbeb2f11d57bc3aa2e44c158e

Issue Broadcasting to Socket.io Rooms of A Namespace

I'm trying to set up a server that can dynamically create many rooms for many namespaces. I'm currently just trying to broadcast to sockets of a room, when a new socket has joined that room.
So far I have been able to broadcast to a specific namespace and my event listeners on the client receives the message. However when I try to broadcast to a room, of a specific namespace, my event listener doesn't receive that message.
I've turned on the Debugger mode and see the socket.io-client:socket emitting the event with the right payload and event type. So I am not sure what I am missing since the documentation also seems fairly straightforward. Any help would be much appreciated. Below is my code.
Server
const colorNs = io.of('/color');
colorNs.on('connection', (socket) => {
const { id } = socket.handshake.query;
const { id:connId } = socket.conn;
if(id) {
socket.join(id);
socket.broadcast.to(id).emit('user:connect', { id: connId });
}
socket.on('disconnect', () => {
const { id } = socket.handshake.query;
const { id:connId } = socket.conn;
socket.broadcast.to(id).emit('user:disconnect', { id: connId });
});
});
Client
const socket = io('/color?id="123"');
socket.on('user:connect', () => console.log('data', data));
Client - Debug Trace
socket.io-parser decoded 2/color,["user:connect",{"id":"IZTTPidF121JCzf9AAAO"}] as {"type":2,"nsp":"/color","data":["user:connect",{"id":"IZTTPidF121JCzf9AAAO"}]} +1ms
browser.js:133
socket.io-client:socket emitting event ["user:connect",{"id":"IZTTPidF121JCzf9AAAO"}] +3ms

Socket.io sends two messages

I'm trying to setup socket.io and here is part of my server.js
const app = require('express')();
const http = require('http').Server(app);
const io = require('socket.io')(http, { path: '/websocket', origins:'*:*' });
io.on('connection', (socket) => {
socket.send('Hi');
socket.on('message', (message) => {
console.log(message);
socket.emit('hello', `New: ${message}`);
});
console.log('a user connected');
});
http.listen(3030, function(){
console.log('listening on *:3030');
});
and my simple client:
var socket = io('https://*******.com', {
secure: true,
path: '/websocket'
});
const input = document.getElementById('text');
const button = document.getElementById('button');
const msg = document.getElementById('msg');
button.onclick = () => {
socket.emit('message', input.value);
socket.on('hello', (text) => {
const el = document.createElement('p');
el.innerHTML = text;
msg.appendChild(el);
})
}
And if I'll click for third time I receive a 3 messages back and so on. What I'm doing wrong? I wish to send message to the server and receive modified message back.
I'm new in web sockets.
Any help appreciated.
P.S. socket.io v2.0.1
You are adding a socket.on() event handler each time the button is clicked. So, after the button has been clicked twice, you have duplicate socket.on() event handlers. When the event comes back, your two event handlers will each get called and you will think you are getting duplicate messages. Actually, it's just one message, but with duplicate event handlers.
You pretty much never want to add an event handler inside another event handler because that leads to this sort of build-up of duplicate event handlers. You don't describe (in words) exactly what you're code is trying to do so I don't know exactly what alternative to suggest. Usually, you set up the event handlers first, just once, when the socket is connected and then you will never get duplicate handlers.
So, perhaps it's as simple as changing this:
button.onclick = () => {
socket.emit('message', input.value);
socket.on('hello', (text) => {
const el = document.createElement('p');
el.innerHTML = text;
msg.appendChild(el);
})
}
to this:
button.onclick = () => {
socket.emit('message', input.value);
}
socket.on('hello', (text) => {
const el = document.createElement('p');
el.innerHTML = text;
msg.appendChild(el);
});
If you are using Angular and (probably) embedding the Socket in a Service (simpleton) you are creating a persistent listener in ngOnInit every time you load a page.
You need to create some kind of flag to know if the listener was already created in the Service from another instance of your page.

How to Mock and test using an RxJS subject?

I have some functions that accept an RxJS subject (backed to a socket) that I want to test. I'd like to mock the subject in a very request reply fashion. Since I'm unsure of a clean Rx way to do this, I'm tempted to use an EventEmitter to form my fake socket.
Generally, I want to:
check that the message received on my "socket" matches expectations
respond to that message on the same subject: observer.next(resp)
I do need to be able to use data from the message to form the response as well.
The code being tested is
export function acquireKernelInfo(sock) {
// set up our JSON payload
const message = createMessage('kernel_info_request');
const obs = shell
.childOf(message)
.ofMessageType('kernel_info_reply')
.first()
.pluck('content', 'language_info')
.map(setLanguageInfo)
.publishReplay(1)
.refCount();
sock.next(message);
return obs;
}
You could manually create two subjects and "glue them together" as one Subject with Subject.create:
const sent = new Rx.Subject();
const received = new Rx.Subject();
const mockWebSocketSubject = Subject.create(sent, received)
const s1 = sent.subscribe(
(msg) => sentMsgs.push({ next: msg }),
(err) => sentMsgs.push({ error: err }),
() => sendMsgs.push({ complete: true })
);
const s2 = recieved.subscribe(
(msg) => sentMsgs.push({ next: msg }),
(err) => sentMsgs.push({ error: err }),
() => sendMsgs.push({ complete: true })
);
// to send a message
// (presumably whatever system you're injecting this into is doing the sending)
sent.next('weee');
// to mock a received message
received.next('blarg');
s1.unsubscribe();
s2.unsubscribe();
That said, it's really a matter of what you're testing, how it's structured, and what the API is.
Ideally you'd be able to run your whole test synchronously. If you can't for some Rx-related reason, you should look into the TestScheduler, which has facilities to run tests in virtualized time.

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