I wanted to add Lottie Animation in Kivymd, so I downloaded Lottie file but I don't know what to do next.
And I tried to download animation as GIF file and add it to my app, but when I add GIF with AsyncImage, It moves so slowly.
Is there a widget that shows Lottie Animation in Kivymd? Or is there some other ways to show Lottie Animation is my screen?
My Lottie File: Loading-Spinner
OS: Windows 10
Python: 3.8
Thanks!
Related
I have implemented the Lottie animation splash screen on android with the new Intent, is there a way to do the same in iOS.
I know LaunchScreen.storyboard is unable to do this, but is there a way to generate a new UIViewController show it on screen with Lottie animation, and while the animation is playing in I will prepare Xamarin App in background task, and when animation ends call LoadApplication(app).
Or is there any other way to start playing Lottie animation first when you launch your app on iOS ?
Setting Lottie animation as the main page in Xamarin Forms is not an option, waiting on Xamarin Forms to start the app will take a few seconds and during that time I wanna show animation, not after.
iOS Launch screen can't animate. If startup time is an issue, and you want to show some animation, would need to write some "native code" (Xamarin.IOS is fine) that does an animation, while you have a background task do Xamarin Forms Init and load App ResourceDictionary. Details TBD, if someone demonstrates that they actually have a serious iOS load-time problem with Xamarin Forms.
OP (Original Poster) tested the time on iPhone, and concluded that it was fast enough to not be worth doing an animation to make that time more interesting. (On typical Android devices the startup time was longer.)
Currently I using Xamarin Forms 5 (preview) and targeting Android 8.1 with the latest Lottie installed (3.5.0 for XF and 4.0.8 for Android)
I'm wanting to add some seasonal themes to my app and was looking to "overlay" a Lottie animation on top of the pages. Currently I use Lottie for a splash screen and it works great, but I cant work out how to apply something app wide.
Setting InputTransparent="True" basically means the control does not intercept the user input. Therefore any control under it will work as expected.
I want to add a Lottie animation for a splash screen before any content launches in my Flutter app. The plugins I've checked out don't completely support all features of the animations yet or don't work as desired.
Is there some way I can add it before the actual flutter activity launches. I want the animation to completely finish, and only then go forward to the main content.
Any help appreciated, thanks!
Currently the Lottie plugins for Flutter do not work that well (hopefully they are improved soon) but what I did for my app is save the animation as a .gif (set repeat to once) which can then natively be displayed in an ImageView, then use a timer to move to the next screen one the animation has finished.
Not the ideal solution but a work around until the plugins have been improved.
You can use lottie plugin. lottie: ^0.7.0+1
And then use status listener provided by AnimationController.
Code below:
_controller = AnimationController(vsync: this)
..addStatusListener((status) {
if(status == AnimationStatus.completed){
//Move to next page
}
I want to show multiple images one after another in splash screen, So I decided to set multiple images are converted in to gif image and add this gif image as a launch image. Can we set gif as launch image. Please suggest any idea to beat this requirement. Thanks in advance.
According to Apple's guidelines it's not possible to use a GIF as/in a splash screen. Like I said in your other question, you can fake an animation by making your first view controller animated and setting it as the splash screen.
The UIImageView control in iOS has the ability to play a sequence of images one by one.
Hi i have a gif whose animation i want to disable programmatically in a web page .I do not want to replace the gif with equivalent image.The gif must be same when "saved as" .And i want to be able to do that for selected gifs only not all gifs
You could create a thumbnail that is just the first frame (non-animated), then put a download link next to it to download the animated version. Any solution is going to be a workaround though; you can't tell the web browser to not animate animated GIFs.