error running a code of openMP on macOS catalina 2 [duplicate] - openmp

This question already has answers here:
Compiling a C++ program with GCC
(9 answers)
Closed 2 years ago.
I just installed openMP just running
brew install gcc
Then I compiled my code using
gcc-10 -o task -fopenmp task.c
However I got the error message:
Undefined symbols for architecture x86_64: "_main", referenced from: implicit entry/start for main executable ld: symbol(s) not found for architecture x86_64 collect2: error: ld returned 1 exit status
my code is:
1. #include <omp.h>
2. #include <iostream>
3. using namespace std;
4.
5. #define TAMA_NTHREADS 4
6.
7.
8. int main (int argc, const char * argv[]){
9.
10.
11. int nProcessors = omp_get_max_threads();
12.
13. cout<<"Numero di core disponibili: " << nProcessors << endl;
14.
15. omp_set_num_threads(nProcessors);
16.
17. cout << "Numero thread fuori pragma: " << omp_get_num_threads() << endl;
18.
19. #pragma omp parallel
20. {
21. cout << endl <<"Numero di thread in pragma: " << omp_get_num_threads() << endl;
22. cout << "Sono il thread numero: " << omp_get_thread_num();
23. cout << " E ti saluto! " << endl;
24. }
25.
26. exit(0);
27.}
May someone help me please?

"That's C++ code that you are trying to compile as C. Rename the file to task.cc and use g++-10 instead".
Hirsto this solved the problem thank you. Anyway it works even if I do not rename the file.

Related

Pragma directive to get thread number not working Rcpp

I am trying to parallelise a loop using pragma directives in Rcpp. Aside from a warning message during compilation that pragma is not recognised (although this appears to be a non-issue from what I have read), other pragma commands are not working. This is the minimal example I have been using (content of the for-loop is irrelevant):
sourceCpp(code = '
#include <Rcpp.h>
#include <omp.h>
using namespace Rcpp ;
// [[Rcpp::export]]
int test() {
#pragma omp parallel for
int foo = omp_get_num_threads() ;
for(int i = 0; i < 2; i++) {
Rcout << i ;
}
return foo ;
}')
Here is my error:
"C:/rtools40/mingw64/bin/"g++ -std=gnu++11 -I"C:/PROGRA~1/R/R-40~1.4/include" -DNDEBUG -I"C:/Users/User/Documents/R/win-library/4.0/Rcpp/include" -I"C:/Users/User/AppData/Local/Temp/RtmpWW0LXx/sourceCpp-x86_64-w64-mingw32-1.0.4.6" -O2 -Wall -mfpmath=sse -msse2 -mstackrealign -c file2fe83fae2189.cpp -o file2fe83fae2189.o
file2fe83fae2189.cpp:9: warning: ignoring #pragma omp parallel [-Wunknown-pragmas]
#pragma omp parallel for
C:/rtools40/mingw64/bin/g++ -std=gnu++11 -shared -s -static-libgcc -o sourceCpp_90.dll tmp.def file2fe83fae2189.o -LC:/PROGRA~1/R/R-40~1.4/bin/x64 -lR
C:/rtools40/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.3.0/../../../../x86_64-w64-mingw32/bin/ld.exe: file2fe83fae2189.o:file2fe83fae2189.cpp:(.text+0x106): undefined reference to `omp_get_num_threads'
collect2.exe: error: ld returned 1 exit status
I am on a Windows machine so the MacOS compiler issue should not apply, and my num_threads call is inside the pragma section. Any ideas on what is going wrong here?
While this stuff can be finicky, you clearly missed the fact that you must inform Rcpp that you want an OpenMP compilation: you do this via the plugin (or in a package, which is what you should probably use anyway, via the src/Makevars or src/Makevars.win variable).
Anyway, here is a worked example I just derived from an older C++ example I had hanging around.
Code
#include <Rcpp.h>
#include <omp.h>
// [[Rcpp::plugins(openmp)]]
// [[Rcpp::export]]
int foo() {
int th_id, nthreads;
#pragma omp parallel private(th_id)
{
th_id = omp_get_thread_num();
std::ostringstream ss; // allow for better synchronization
ss << "Hello World from thread " << th_id << std::endl;
Rcpp::Rcout << ss.str();
#pragma omp barrier
#pragma omp master
{
nthreads = omp_get_num_threads();
Rcpp::Rcout << "There are " << nthreads << " threads" << std::endl;
}
}
return 0;
}
/*** R
foo()
*/
Output
On my machine with a hyperthreaded six-core cpu:
> Rcpp::sourceCpp("answer.cpp")
> foo()
Hello World from thread 0
Hello World from thread 1
Hello World from thread 8
Hello World from thread 10
Hello World from thread 4
Hello World from thread 9
Hello World from thread 11
Hello World from thread 7
Hello World from thread 3
Hello World from thread 5
Hello World from thread 6
Hello World from thread 2
There are 12 threads
[1] 0
>

How to fix error Undefined symbols for architecture x86_64

I am trying to code a very simple class in C++11 but I am getting the compiler error 'Undefined symbols for architecture x86_64'. What does it mean? How do I deal with it?
I am using Visual Studio Code for MacOS and the compiler Clang-8 (updated 2 days ago).
Here are the 3 files I have written so far:
*------------------------------------------------------------------*/
class Point
{
// Type declaration statements for data members
private:
double xCoord, yCoord; // Class atributes
public:
// Declaration statements for class methods
// Constructors for Point class
Point(); // Default constructor
Point(double x, double y); // Parameterized constructor
};
/*------------------------------------------------------------------*/
/*------------------------------------------------------------------*/
#include "Point.h" // Required
#include<iostream> // Required for cout
using namespace std;
// Default constructor
Point::Point()
{
cout << "Constructing point object, default: \n";
cout << "Initializing to zero" << endl;
xCoord = 0.0;
yCoord = 0.0;
}
// Parameterized constructor
Point::Point(double x, double y)
{
// Input paraneters x and y
cout << "Constructing point object, parameterized: \n";
cout << "Input parameters: " << x << "," << y << endl;
xCoord = x;
yCoord = y;
}
/*------------------------------------------------------------------*/
/*------------------------------------------------------------------*/
#include<iostream>
#include "Point.h"
using namespace std;
int main()
{
// Declare and initialize objects
cout << "In main, declare p1... " << endl;
Point p1;
cout << "\nIn main, declare p2... " << endl;
Point p2{1.5, -4.7};
return 0;
}
/*------------------------------------------------------------------*/
The full error message is:
Undefined symbols for architecture x86_64:
"Point::Point(double, double)", referenced from:
_main in cpp14test-15cf25.o
"Point::Point()", referenced from:
_main in cpp14test-15cf25.o
ld: symbol(s) not found for architecture x86_64
clang-8: error: linker command failed with exit code 1 (use -v to see invocation)
The terminal process terminated with exit code: 1

C++ linker error after overloading an operator

I keep getting the following error when I try to compile an example program from C++ how to program, Deitel and Deitel. I used g++ Fig11_05.cpp -o Fig11_05
I spent hours trying to solve this problem by looking up the Internet and particularly stackoverflow, but with no avail!
I tried using different command line arguments such as -libstd=libc++, -std=c++11, -std=c++14
the error I keep getting is as this:
Undefined symbols for architecture x86_64:
"operator<<(std::__1::basic_ostream >&, PhoneNumber const&)", referenced from:
_main in Fig11_05-1f04bd.o
"operator>>(std::__1::basic_istream >&, PhoneNumber&)", referenced from:
_main in Fig11_05-1f04bd.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The result of g++ -v:
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/c++/4.2.1
Apple LLVM version 8.0.0 (clang-800.0.42.1)
Target: x86_64-apple-darwin15.6.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
The codes:
// Fig. 11.3: PhoneNumber.h
// PhoneNumber class definition
#ifndef PHONENUMBER_H
#define PHONENUMBER_H
#include <iostream>
#include <string>
class PhoneNumber
{
friend std::ostream& operator<<(std::ostream&, const PhoneNumber&);
friend std::istream &operator>>(std::istream&, PhoneNumber&);
private:
std::string areaCode; // 3-digit area code
std::string exchange; // 3-digit exchange
std::string line; // 4-digit line
}; // end class PhoneNumber
#endif
// Fig. 11.4: PhoneNumber.cpp
// Overloaded stream insertion and stream extraction operators
// for class PhoneNumber.
#include <iomanip>
#include "PhoneNumber.h"
using namespace std;
// overloaded stream insertion operator; cannot be
// a member function if we would like to invoke it with
// cout << somePhoneNumber;
ostream& operator<<(ostream& output, const PhoneNumber& number)
{
output << "Area Code: " << number.areaCode << "\nExchange: "
<< number.exchange << "\nLine: " << number.line << "\n"
<< "(" << number.areaCode << ") " << number.exchange << "-"
<< number.line << "\n";;
return output; // enables cout << a << b << c;
} // end function operator<<
// overloaded stream extraction operator; cannot be
// a member function if we would like to invoke it with
// cin >> somePhoneNumber;
istream& operator>>(istream& input, PhoneNumber& number)
{
input.ignore(); // skip (
input >> setw(3) >> number.areaCode; // input area code
input.ignore(2); // skip ) and space
input >> setw(3) >> number.exchange; // input exchange
input.ignore(); // skip dash (-)
input >> setw(4) >> number.line; // input line
return input; // enables cin >> a >> b >> c;
} // end function operator>>
// Fig. 11.5: fig11_05.cpp
// Demonstrating class PhoneNumber's overloaded stream insertion
// and stream extraction operators.
#include <iostream>
#include "PhoneNumber.h"
using namespace std;
int main()
{
PhoneNumber phone; // create object phone
cout << "Enter phone number in the form (123) 456-7890:" << endl;
// cin >> phone invokes operator>> by implicitly issuing
// the global function call operator>>( cin, phone )
cin >> phone;
cout << "\nThe phone number entered was:\n";
// cout << phone invokes operator<< by implicitly issuing
// the global function call operator<<( cout, phone )
cout << phone << endl;
} // end main
Note: I recently installed then uninstalled CUDA toolkit 8. I needed a newer version of Xcode, so I installed Xcode the newest version 8.2.1, and kept the old version in a different directory just in case. I don't think the problem is with the installation of Xcode though. Also when I installed CUDA I had to set DYLD_LIBRARY_PATH to a directory. However, it might not be the source of the problem! I am just trying to help you figure out the problem to help me fix it :)
Thank you in advance! You are such a good community!
Your attempt to build the program:
g++ Fig11_05.cpp -o Fig11_05
is unsuccessful because you have neglected to compile and link into the
program the code that contains the definitions of the functions:
std::ostream& operator<<(std::ostream& output, const PhoneNumber& number)
and:
std::istream& operator>>(std::istream& input, PhoneNumber& number)
which are called by your program. That is why the linker says:
Undefined symbols for architecture x86_64:
"operator<<(std::__1::basic_ostream >&, PhoneNumber const&)", referenced from: _main in Fig11_05-1f04bd.o
"operator>>(std::__1::basic_istream >&, PhoneNumber&)", referenced from: _main in Fig11_05-1f04bd.o
...
Do this instead:
g++ Fig11_05.cpp PhoneNumber.cpp -o Fig11_05
Or to spell out the process in full:-
Compile source file Fig11_05.cpp to object file Fig11_05.o:
$ g++ -o Fig11_05.o -c Fig11_05.cpp
Compile source file PhoneNumber.cpp to object file PhoneNumber.o:
$ g++ -o PhoneNumber.o -c PhoneNumber.cpp
Link the object files Fig11_05.o and PhoneNumber.o into program Fig11_05
$ g++ -o Fig11_05 Fig11_05.o PhoneNumber.o
You can then run:
./Fig11_05
Here is a fairly good beginner's tutorial
about building C or C++ programs with GCC.

error using directory_entry in boost filesystem

I'm starting to use the Boost library in my C++ programs using Code Blocks on Ubuntu.
I encounter a problem while manipulating files, the following code returns a segmentation fault :
#include <iostream>
#include <boost/filesystem.hpp>
using namespace std;
int main()
{
boost::filesystem::path my_file("/home/malinou/workspace/grunbaum2/grunbaum/Bases/config.txt");
cout << "my_file path : " << my_file.string() << endl;
cout << "my_file exists : " << boost::filesystem::exists(my_file.string()) << endl;
cout << "my_file path : " << my_file.string() << endl;
return 0;
}
I'm using gcc compiler with flags -lboost_system and -lboost_filesystem, and the console output is :
my_file path : /home/malinou/workspace/grunbaum2/grunbaum/Bases/config.txt
my_file exists : 1
Segmentation fault (core dumped)
Process returned 139 (0x8B) execution time : 0.093 s
Press ENTER to continue.
Any idea why my_file seems to cause a problem after calling the exists() function?
(P.S: The problem is the same when I call the is_regular_file() function instead of the exists() one.)
To finally answer my question, it seemed to be a linking error due to the IDE I used. I created a new project with the same files, and it worked perfectly...weird
Anyway, thanks for everyones' help!

SDL2: undefined references to strange functions

i have written this small piece of Code for testing purposes:
#include <iostream>
#include "SDL2/SDL.h"
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
// Betriebssystem ermitteln
std::string PlatFormString;
PlatFormString = SDL_GetPlatform();
std::cout << PlatFormString << "\n";
// Separator ermitteln
char Separator = '/';
if (PlatFormString == "Windows") {
Separator = '\\';
}
std::cout << "Separator: " << Separator << "\n";
// Installationspfad ermitteln
std::string InstallPath;
InstallPath = SDL_GetBasePath();
std::cout << InstallPath << "\n";
// Benutzerverzeichnis ermitteln
char* UserPath;
UserPath = SDL_GetPrefPath("TFF", "Blaster");
if (UserPath == nullptr) {
std::cout << "No Userpath aviable !! \n";
}
else {
std::cout << UserPath << "\n";
}
SDL_Quit();
return 0;
};
Under Linux eerthing works fine.
But under Windows, i am getting these strange errors ...
-------------- Build: Debug in Test (compiler: GNU GCC Compiler)---------------
g++.exe -LD:\mingw64 -LD:\mingw64\bin -LD:\mingw64\include -LD:\mingw64\include\SDL2 -LD:\mingw64\lib -o bin\Debug\Test.exe obj\Debug\src\Test.o -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer ..\..\mingw64\lib\libSDL2main.a ..\..\mingw64\lib\libSDL2.a
..\..\mingw64\lib\libSDL2.a(SDL_systimer.o): In function `timeSetPeriod':
/Users/slouken/release/SDL/SDL2-2.0.3-source/foo-x64/../src/timer/windows/SDL_systimer.c:58: undefined reference to `__imp_timeBeginPeriod'
/Users/slouken/release/SDL/SDL2-2.0.3-source/foo-x64/../src/timer/windows/SDL_systimer.c:52: undefined reference to `__imp_timeEndPeriod'
/Users/slouken/release/SDL/SDL2-2.0.3-source/foo-x64/../src/timer/windows/SDL_systimer.c:58: undefined reference to `__imp_timeBeginPeriod'
and so on. I dont know whats going on there. Can anyone help ?
I#m using Codeblocks 13.12, minGW64 (4.8.1), SDL 2.0.3 and Windows 7 64bit
You need to link against winmm.lib.
Try adding
#pragma comment(lib, "winmm.lib")
to your source.
I am posting this about a year later but for the future searchers here is the solution. Replace libSDL2.a with libSDL2.dll.a and it will compile just fine. The issue has something to do with dynamic and static linking with a windows machine or something I personally do I understand it completely but it works.
I came across the solution by reading this article: http://tech.yipp.ca/sdl/how-to-fix-libsdla-undefined-reference/
However this goes on a whole other solution I read between the lines or more particularly.
This is a really a rare problem that would occur only when you try to link with libSDL.a static library instead of the dynamic library SDL.dll. Then you have to add those library that SDL.dll normally links against which are the three above.

Resources