Design view for xamarin not available in visual studio 2019 - visual-studio

I just re-installed windows, got visual studio back on it, cloned it from my github repo. And all of a sudden I can't see my preview design screen anymore. Tried a bunch of things already.
I got the lates jdk,
got the latest xamarin nuget packages.
Restarted VS,
rebuild/ clean solution
Got into my tools > options > xamarin, did see the option for splitview, but no matter what. it didnt bring it. I can't even see the 3 buttons for preview, split vertical and split horizontal.
Screenshot of visual studio window where the buttons are missing
if anyone knows the solutions i would be very happy to know, makes the desigining way easier instead of always building the project to see the change, even with hot reload on

After set the settings in Tools > Options > Xamarin > Xamarin.Forms XAML Previewer dialog, you need to restart the Visual Studio.
If it still does not work when you create a new project, you could right click the content page, select the View Designer. It was able to open the previewer.
Updated:
The XAML Previewer has been deprecated in Visual Studio 2019 version 16.8 and Visual Studio for Mac version 8.8, and replaced by the XAML Hot Reload feature in Visual Studio 2019 version 16.9 and Visual Studio for Mac version 8.9.
For now, I use the Hot Reload insead and provide a live visual tree to receive a real-time view of your running XAML code. It shows a tree view of the UI elements of your running Xamarin.Forms application.
When you debug you project, by default, it appears on the IDE's left. If you don't see it, use Debug > Windows > Live Visual Tree to show it.

you can choice Tools > Options > XAML Designer > General > Default document view > Split View in Visual Studio 19.9 or later.

Related

Visual Studio 2017 code colors not working correctly [duplicate]

When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.
Here you can see the missing functionality:
As seen, the transform object does not open the autocomplete menu.
Unity version: 5.5.2f1
Visual studio 2015
Visual Studio Tools for Unity is installed
There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:
The "Miscellaneous Files" message can happen for many reasons:
It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.
This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.
It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.
This can happen when Visual Studio Tools for unity is not installed.
When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.
Most of the times, restarting Unity and Visual Studio should fix this.
I can't tell which one is causing the problem but I will cover the most likely solution to fix this.
Fix Part 1:
Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.
From Unity Editor, go to Edit → Preferences... → External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.
Fix Part 2:
If newly created C# files are coming up as Miscellaneous then follow the instruction below:
From Visual Studio, go to Tools → Options... → Tools for Unity → Miscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.
When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.
Fix Part 3:
Still not fixed?
Re-import project then open C# Project.
Close Visual Studio.
From Unity, re-import project by going to Assets → Reimport All.
Now, open the project in Visual Studio by going to Assets → Open C# Project. This will reload the project and fix possible solution file problems.
Fix Part 4:
Still not fixed?
Fix each C# file individually.
Click on Show All Files icon.
Select the script that doesn't do auto-complete then right-click and select Include In Project.
Fix Part 5:
Not fixed yet?
Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.
Close Visual Studio
Go your project directory and delete all the generated Visual Studio files.
These are the files extensions to delete:
.csproj
.user
.sln
Example:
Let's say that the name of your Project is called Target_Shoot, these are what the files to delete should look like:
Target_Shoot.csproj
Target_Shoot.Editor.csproj
Target_Shoot.Editor.csproj.user
Target_Shoot.Player.csproj
Target_Shoot.Player.csproj.user
Target_Shoot.sln
Do not delete anything else.
Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.
Fix Part 6:
If not working, check if you are having this error:
The "GetReferenceNearestTargetFrameworkTask" task was not found
Install Nuget PackageManager from here.
Restart Visual Studio.
See this answer for more information.
Fix Part 7
Make sure all of the projects are loaded.
In Solution Explorer it should tell you # of # projects.
If all of the projects are not showing, right click on "Solution (# of # projects)" and click Load Projects.
Try this,
In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS).
Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x
Now if Visual Studio is running already go to Visual Studio, it will ask to reload project. Reload the project. Check if it works, if not close Visual Studio. Now Open cs file from Unity Editor, and now it should work.
I found another way to fix this issue in a more convenient manner:
Select the broken file in Solution Explorer.
Open its Properties.
Switch field "Build Action" from "Compile" to "None".
Then switch it back to "Compile".
This will kill the synchronization between Unity and Visual Studio somehow.
The next time Visual Studio will reload the project, it will prompt a warning.
Just click on "Discard".
If you have done all of the above and still isn't working , just try this:
Note: you should have updated VS.
Goto Unity > edit> preference >External tools> external script editor.
Somehow for me I had not selected "visual studio" for external script editor and it was not working. As soon as i selected this and doubled clicked on c# file from unity it started working.
I hope it helps you too.
Unload and reload the project, in Visual Studio:
right click your project in Solution Explorer
select Unload Project
select Reload Project
Fixed!
I found this solution to work the best (easiest), having run into the problem multiple times.
Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/
This page helped me fix the issue.
Fix for Unity disconnected from Visual Studio
In the Unity Editor, select the Edit > Preferences menu.
Select the External Tools tab on the left.
For External Script Editor, Choose the Visual Studio version you have.
Click regenerate Files
You Done
Select project in Visual Studio
Click "Refresh" button
I hit the same issues today using Visual Studio 2017 15.4.5 with Unity 2017.
I was able to fix the issue by right clicking on the project in Visual Studio and changing the target framework from 3.5 to 4.5.
Hope this helps anyone else in a similar scenario.
Two Alternative Options:
Fix 1
#singleton pointed me in this direction. Instead of changing the target in Visual Studio you should change it in Unity since the project is auto-generated.
First delete the auto generated Visual Studio files:
.csproj
.user
.sln
Then from within Unity go to PlayerSettings and under 'Other Settings' change the 'Scripting Runtime Version' from Stable 3.5 to Experimental 4.6.
However, that didn't fix it for me.
Fix 2
I noticed all of the references to Unity related code was marked with a yellow warning. Check your error logs and see if this is the case. In particular see if you get the following error: getreferenceNearestTargetframeworkTask
If so try:
Start Visual Studio Installer again.
On the Build Tools 2017, click Modify,
Ensure that "Nuget targets and build tasks" are ticked. This should become ticked if you click on Universal Windows Platform development.
Update 2020 with Visual Studio Community 2019 and Unity 2019.3:
Open Visual Studio Installer as Administrator, select to modify your current installation and add "Game development for Unity"
If you add a new c# script in Unity now, and open it (automatically) with Visual Studio, it is not described as "Miscellaneous" at the top of the window but with "Assembly-CSharp", and the autocomplete works.
i found my solution by creating the .cs file from visual studio itself instead of unity editor
right click on project folder in solution explorer
add > new item
type "unity" on the search field on the top right
select "CSharp MonoBehaviour"
name your script on the bottom and click Add
In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.
For Windows or macOS:
Download/Install the Visual Studio IDE (with Unity Tools)
When installing, make sure you include installation of
Game development with Unity
Then using Unity (you can double click one of your C# files), open a new C# project and the Visual Studio IDE should open with your new project structure.
From there, you should be able to see what you are looking for.
For example:
For Linux (suggestion):
Try Monodevelop - Additional Information, it provides code completion/hints.
My autocomplete also didn't work because Visual Studio Tools for Unity wasn't installed. So, after you install that, delete the auto generated Visual Studio files. Others said that you open file again and the problem is solved but it's not.
The trick is: instead of normally double-clicking the file, you need to open the C# file from Unity by right click and then "Open C# Project".
The issue I faced was that the C# Project was targeting a different .NET Framework (4.7.2), whereas the Unity project had a different target (.NET 3.5).
I fixed this by changing the target in Unity as-
File -> Build Settings -> Player Settings -> Other Settings -> API
Compatibility Level : Set it to the .NET version you already have
installed (Check your .NET Version here). In my case, it was 4.x
After this, Visual Studio worked perfectly and autocorrect was fixed too.
Try pressing Ctrl + Alt + Space (which toggles between suggestion and standard completion modes)
For some odd reason, the "Game development with Unity" tool can become disabled in Visual Studio.
To fix this..
Open Visual Studio
Go to Extensions → "Manage Extensions" → Installed
Find "Visual Studio 2019 Tools for Unity"
If it is disabled, enable it
Restart VS
Credit to Yuli Levtov's answer on another Thread
The following works for me.
Go to Edit->Preferences->External Tools->External Script Editor Select Scripting Editor
I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)
Go to Options on the Tools menu and then select Documents in the Environment node. (If Documents does not appear in the list, select Show all settings in the Options dialog box.)
Put a tick on "Miscellaneous files in Solution Explorer" and Click OK. (This option displays the "Miscellaneous Files" node in Solution Explorer. Miscellaneous files are files that are not associated with a project or solution but can appear in Solution Explorer for your convenience if you tick this option.)
Locate your file in the Solution Explorer under "Miscellaneous Files". Then drag and drop your file to where it should belong and voila! This will copy the file to where you drop it. You may now safely delete the older file under Miscellaneous Files folder if you wish to do so
Credits: https://stackoverflow.com/a/47662523/10471480
In case Scripts folder is not visible:
Click on "Show all files" in Solution Explorer
Locate the Scripts folder.
Right Click on Scripts and select "Include in Project"
Keep in mind that if you are using the ReSharper tool, it will override the IntelliSense and show it's own. To change that, on VS, go to Extensions -> ReSharper -> Options -> IntelliSense -> General then choose Visual Studio and not ReSharper.
Before restarting and/or re-installing VS, First try opening any other of your projects to see if Intellisence works, if it does, then issue probably lies with your current project. First, most probable victim would be the NUGET packages with pending updates. To Fix this,
Right click on references
Proceed to Manage NUGET Packages Under NUGET Packages
proceed to updates Install Updates and recheck Intellisence
I tried all of these but ended up finding out that I needed to right-click the solution in Solution Explorer and add existing items and find the C# assembly file in Window's Explorer. There seem to be a bazillion different problems that give you this error, this is likely the most simple solution. If you double click on your script from unity, it does not seem to drag the assembly along.
Another possible fix:
In the project window, click on the Assets folder
Right click, and Create -> C# Script
Double click that, and wait.
For some reason, this work.
None of the above solutions worked for me. However I opened the ProjectName.CSPROJ file and manually added the new file and it worked like charm
What worked me is that I copied all the code inside the broken class and removed that file.
Then, I opened an empty file with the same name and pasted back.
Result: beautiful syntax highlights came back!
"Preferences" -> "External tools" -> set you exteranl tool
Thats one fix. Also for VS you can use ReSharper by JetBrains, but I recommend use Rider. That one is also free for students.
It provides less performance than visual studio, but more than VS+Resharper definitely.
Have a good day, mate)
Try with combination: Ctrl + Alt + Space
one of the above methods are worked for me and I just found a solution to this problem,
1. First, go to the project directory and delete .sln file
2. Second, go to unity and double click your script. Then Visual Studio will be open with an error,
Then click ok and close Visual Studio editor.
Finally, turn off your Windows Defender and then go to your project directory and there will be .csproj file. Just double click and open this from your Visual Studio editor and open the scripts folder inside the assets folder and open the scripts and autocompletion will be working perfectly fine.
These actions solved the problem for my projects in Visual Studio 2022
FIX 1
Solution
Assembly-CSharp (right-click)
Load Entire Dependency Tree
FIX 2
Solution
Assembly-CSharp
References
Double click on any lib to force loading

Xamarin Forms intellisense working for some attributes only

I'm using Visual Studio 2015 Update 3 and Xamarin 4.2.1.62 (the latest stable). The issue I have is that when editing a Xamarin Forms file (.xaml), I don't get IntelliSense for all elements' attributes. For example, with StackLayout, I get suggestion for Orientation, but not for HorizontalOptions or BackgroundColor (although both are definitely valid attributes):
I've tried all the different suggestions from this question: Cannot get Xamarin Xaml Intellisense working in VS 2015, but no luck:
The suggested extension is no longer available.
I don't use ReSharper.
When I try to open the XAML file by right clicking -> Open with... and selecting XAML Designer, I get an error saying "The file cannot be opened with the selected editor. Please choose another editor."
Is there some way to get the IntelliSense working for all attributes? Or is this normal currently?
I have also faced the same issue recently, which I resolved following these steps:
Update to latest stable version of Xamarin from Tools>>Options>>Xamarin>>Other and check now, download and install latest update.
Right click on solution explorer and click on Manage NuGet Packages For solution. select all the projects which are in your solution and update the version of Xamarin.Forms in all projects.
Now go to your PCL project and add a single new XAML page, you can check that Intellisense will now work, but only on that page.
Now Close the solution and restart the system, re-open your project, and your problem shoudl now be solved.

Designer view in Xamarin.Forms with Visual Studio 2015 Update 3

I just wanted to know that, is it possible to get the designer view in Xamarin.Forms with Visual Studio 2015. It's very hard to compile code every time to check the simple changes.
Thank You in advance.
If you are using XAML to write the code you can use XAML Previewer for Xamarin.Forms You can see the documentation here:
https://developer.xamarin.com/guides/xamarin-forms/xaml/xaml-previewer/
Few things to keep in mind:
You need to be connected to MAC Agent to make it work (I am not sure
why this is the case even for Android, For me it does not work without connecting to mac agent)
The Previewer works on any ContentPage, ContentView, or ViewCell in
a Xamarin.Forms application
To launch the Previewer in Visual Studio, select View -> Other
Windows -> Xamarin.Forms Previewer
Latest-and-greatest Xamarin.Forms NuGet is recommended; at least
2.3.2 is required
Project should be built (compiled) before attempting to preview XAML
files.
This is a "Preview" release, so it may not always work as expected.

Visual Studio 2013 - JSLint.NET installed but not showing in tools?

I am new to VS.
Went to Extensions and installed JSLint.NET, it is also enabled.
But I get no item under Tools to configure or use it?
JSLint.NET is configured on per project basis. Right click on your project and you should see a menu choice for JSLint.NET Project Settings.
You can see an example of this on the Visual Studio gallery page for the extension.
JSLint.NET Extension

Xamarin.Android Intellisense not working in Visual Studio 2010

I'm testing out Xamarin.Android in Visual Studio 2010 and have noticed that I have no Android Intellisense when I'm working in an Android Layout (.axml) file. However, I do get Android Intellisense when I'm working in a .cs file.
Example:
Here is a screenshot of my Main.axml file that lives in my Layout directory. Notice how the intellisense doesn't contain anything within the Android namespace.
What do I need to do to get intellisense to display the Android namespace in a .axml file?
Kannan Balasubramanian has posted an answer that worked for me (Binary Bits)
Here's Kannan's solution:
Most of the people who work with Xamarin’s Mono for Android in Visual Studio 2012 face a bug where Intellisense doesn’t work for AXML in source view.
One of the fix which worked for me is mentioned below.
Launch Visual Studio 2012
Open a solution with .AXML file in it
Now XML main menu should be visible on top
Open “Schemas…” menu
Sort by “File Name” column and see if “android-layout-xml” and schemas.android.com.apk.res.android” are there. If found, skip to step 13
If not found, go to “Program Files” if 32-bit system or “Program Files (x86)” if 64-bit system.
Then go to “\MSBuild\Novell” or “\MSBuild\Xamarin\Android”
You should be able to see 2 files “android-layout-xml.xsd” and “schemas.android.com.apk.res.android.xsd”
Copy these 2 files to “\Microsoft Visual Studio 11.0\Xml\Schemas”
Again open the “Schemas…” menu as mentioned in steps 3&4
Now click “Add…” button and add these 2 files which should be located as mentioned in step 7 & 8
Now restart visual studio and the XML editor for design layout should work fine with Intellisense
From step 5….
If above steps don’t work, then close the Visual Studio 2012.
Now open “Developer command prompt for VS2012″ under Windows programs menu.
Type “Devenv /ResetSettings” without quotes.
Launch Visual Studio 2012 and see if Intellisense works.
If still not working, better go to Xamarin forums and post there.
I just installed the latest release Xamarin.Android 6.0.1 – this may have been resolved in this release

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