I was recently investigating an issue related to a delay in rendering a welcome/greeting message for the first time when webchat is launched. The very first activities network request (before showing the welcome/greeting message) is usually 2-6s long(mostly it's either 2.5s or 5-6s). We are trying to implement this using BotFramework webchat version: 4.10.1 with react (minimizable version).
What I'm trying to accomplish is to load welcome/greeting message faster than the current time and upon checking the performance profile I found that activities network request(directline.botframework.com/v3/directline.../activites) is taking either ~2.5s or ~5.5s and after that, there is some more buffer time in between before the welcome message gets rendered.
I tried to record the performance profile of both cases(2.5s/5-6s)
2.5s
https://i.imgur.com/InEyHxl.gif
5s
https://i.imgur.com/yl3l6Z8.gif
Trying to find more information on how to improve/fix this behavior and gain more insights on this. I would be really glad if anyone can share your thoughts on this issue. Please let me know if I need to provide more information.
This is probably a bug that should be solved in a more recent version of webchat
bugreport in github
Related
Anyone encountered this issue before? Any suggestion on how to deal with this? I am currently working on REDUX.
A page or script is accessing at least one of navigator.userAgent, navigator.appVersion, and navigator.platform. Starting in Chrome 101, the amount of information available in the User Agent string will be reduced.
To fix this issue, replace the usage of navigator.userAgent, navigator.appVersion, and navigator.platform with feature detection, progressive enhancement, or migrate to navigator.userAgentData.
Note that for performance reasons, only the first access to one of the properties is shown.
1 source
content.js:1
This has been resolved. I was able to find where my issue was. Was missing the logout function to pass on another function.
I just pushed my new updates on play store and all over sudden am getting this error, I have tried to research online for answers but I get non, any help what this error means and how to fix it?
Any help and guidance on how to fix this is highly appreciated
I'm glad to see others have been impacted and it was not just me!
It seems to be a bug with the Google review system. Best thing to do is contact them via the link to their form in the footer of the email you received.
Update 2:
I did not take any action and passed the review process today.
Update 1:
I received the reply I have screenshot below, which does not help much. I asked what the notification was about and he did not address the issue at all, so now I don't know what to do. However he did confirm that my app was currently in the review queue, so maybe we just need to wait. Maybe the email notification with errors can be ignored. I will wait a few days to see if my app passes review without taking any further action.
I've just updated my Data Safety forms adding Device or other identifiers because my app request Ad Id, BSSID etc.
I've faced the same issue, and the solution is :
You need to check if you're using third-party libraries (in my case, IronSource and AdMob) that collect the user data.
If you're using IronSource you need to fill the Data Safety from here :
https://developers.is.com/ironsource-mobile/general/google-data-safety-questionnaire/
After you fill the Data Safety, hit the save button and wait for the review to complete.
I'm new to cypress and I want to create tests for a rather oldfashioned website which is unfortunatelly not available on the internet.
When I perform a simple call to the website cypress crashes:
cy.visit('http://10.0.0.6:8080/dmc')
The message I get within the chromium instance is: "Whoops, there is no test to run. Choose a test to run from the desktop application."
Shortly before I get this message, I see some messages in red in the left chromium task-runner-pannel (sorry for not knowing the correct term). But the timespan is too short to read it.
So my questions are, any ideas why cypress is crashing? I know this may gonna be a tough one since the website is not accessable.
Can I find these "red-messages" somewhere else? eg a logfile?
BR,
Richard
I have problem with launching Google-Cast application similar to sample CastHelloText-chrome. I slightly modified example code for my specific purposes. The goal for creating this application is to send and show image data directly in Chromecast device.
Particularly the difference between official sample and my code is in message format and its content, sent by sender application. Sender application took png image coded by base64 and send through message bus with custom namespace. Receiver application get this message and use this as data source for html object <img>.
Error appears when I do this steps:
Reload sender page, checking console if any device found.
Send the form by just pushing enter on input box (text is ignored).
Now a popup from Chromecast extension shows. Next there are two scenarios:
3a) I confirm casting to device by choosing one from the list, then I get this error message in console:
onError: {"code":"channel_error","description":"Error: Timeout","details":null}
3b) I just click somewhere else, I get this error:
onError: {"code":"cancel","description":"User closed popup menu","details":null}
Both of errors are caused by calling function chrome.cast.requestSession in chromehellotext.html at line 161, but what's really wrong I don't know.
When I step sender script I realize that function sessionListener is never called. I know that something go wrong when code try to call chrome.cast.requestSession, where described error raises. So I need help if I missed about right way to use Google-Cast API or If this problem has something to do with networking issues.
Receiver application is registered on Google Cast SDK Developer Console and I'm testing on registered device with some serial number. I'm using Google Chrome in version 42.0.2300.2 canary (64-bit) and Chrome version 40.0.2214.111 (current stable I suppose). For testing I also tried to turn off Windows Firewall entirely but with no luck.
Edit:
There were some syntactic errors that caused error message described above.
It seems like you are trying to use the data/control channel to send an image; please don't do that; that channel is not meant to be used for large data communications; in fact it cannot send anything which approaches or exceeds 64k. If your goal is to send images from your local machine, you would need to run a local web server on your local machine and serve images through the web server.
For and easiest tutorial you can have a look to this tutorial.
It is well explained in this tutorial.
Chromecast Sender application
There is no need to maintain session by yourself.
just add button and enjoy casting
mCastManager.addMediaRouterButton(mediaRoutebtn);
I found a source of my problem. There was something wrong in receiver code - syntactic and runtime errors, so I must admit that my code wasn't functional. Now its working in terms of launching application and getting session.
Unfortunate thing is that the error message generated by Chromecast extension didn't match the actual error - at least it was a bit confusing when I didn't know what's really happening on receiver side without ability to debug the code.
As of 2013-04-16 WEST, the official getting started example of the YouTube iframe API results in error messages when run in Chrome 25 on WinXP/SP3:
I am accessing the example hosted on a web server, i.e. not via the local file system.
Am I doing something wrong? Is the example / the API broken? Can you reproduce the issue?
This error message has been around for quite a while -- as this Google Group post explains, it's due to an unresolved (4-year unresolved!) bug in WebKit:
https://groups.google.com/forum/?fromgroups=#!topic/youtube-api-gdata/VKGl4ahBGyk
It shouldn't affect anything -- it certainly hasn't for our projects, and in visiting the demo URL you posted, it looks like it isn't affecting the API functionality there (i.e. in that demo, the video still stops after 6 seconds per what the code states). There was an SO question a while back that thought it might be affecting analytics:
youtube "Unable to post message to..." causing video analytics to not be tracked
But it was never confirmed as being relevant.
It will be interesting to see if Chrome's move to the new Blink fork of WebKit leads to the bug itself being resolved.