So, I recently downloaded Golang from this link:
https://golang.org/dl/go1.16.2.darwin-amd64.pkg
The installation was completed with no errors, but when I try running go version, this happens:
dyld: Symbol not found: _clock_gettime
Referenced from: /usr/local/go/bin/go
Expected in: flat namespace
Trace/BPT trap: 5
I'm running Mac OSX version 10.11.6
go1.16.2 needs an OS greater than MacOS 10.11.6 "OS X El Capitan" according to the golang download documents.
I installed go1.15.11 successfully on MacOS X version 10.11.6 .
Related
I tried to debug a script on omnet++ getting the following message:
Could not determine GDB version using command: lldbmi2 --version dyld: Library not loaded: #rpath/LLDB.framework/LLDB Reason: image not found
Can you help me?
PS: i am using MacBook Air with Catalina version 10.15.7 . I don't have Xcode installed
OS: Mac OS X Version 10.10.5
Python --version: Python 3.7.2
Error message:
dyld: lazy symbol binding failed: Symbol not found: _getentropy
Referenced from: /Users/xxxx/Library/Arduino15/packages/esp8266/tools/python3/3.7.2-post1/python3
Expected in: /usr/lib/libSystem.B.dylib
dyld: Symbol not found: _getentropy
Referenced from: /Users/xxxx/Library/Arduino15/packages/esp8266/tools/python3/3.7.2-post1/python3
Expected in: /usr/lib/libSystem.B.dylib
signal: trace/BPT trap
/Users/xxxx/Downloads/Arduino.app/Contents/Java/arduino-builder returned 255
Error compiling for board NodeMCU 1.0 (ESP-12E Module).
Anyone know how to solve it?
MacoS 10.11.6 (15G22010), Arduino IDE 1.8.13, Board: Wemos D1 R1 (esp8266)
same problem, since yesterday, when compiling on a wemos d1 r1 card
While waiting for the fix, I went down to version 2.5.0 and it works. from version 2.6.0 it does not work. same message.
Mac mini (2018)
OSX 10.15.5
XCode 11.5
GNAT 2020
Miniconda environment python 3.7.7
I have built gnatstudio from https://github.com/AdaCore/gps-master.
However, the command gnatstudio/obj/gnatstudio fails with:
dyld: Library not loaded: /gnatmail/sandbox/a2c2/x86_64-darwin/gcc-c/pkg/lib/libstdc++.6.dylib
Referenced from: /System/Volumes/Data/Applications_Packages/gps-master/gnatstudio/obj/gnatstudio
Reason: image not found
zsh: abort gnatstudio/obj/gnatstudio
I can find no reference to /gnatmail/sandbox/a2c2/x86_64-darwin/gcc-c/pkg/lib/libstdc++.6.dylib in my gps build instructions; not in any Makefile or gpr.
I have found libstdc++.6.dylib in /opt/GNAT/2020/lib, /opt/GNAT/2019/lib/gps and a few other less relevant locations.
I've looked around to a few different similar problems, and ended up imploding RVM and starting from scratch a few times, and am still getting the same error. rvm version is 1.29.2
Error running '__rvm_make -j 1',
showing last 15 lines of /Users/bsturms/.rvm/log/1503424267_ruby-2.4.1/make.log
compiling ./missing/setproctitle.c
compiling dmyenc.c
linking miniruby
config.status: creating ruby-runner.h
generating encdb.h
dyld: lazy symbol binding failed: Symbol not found: _clock_gettime
Referenced from: /Users/bsturms/.rvm/src/ruby-2.4.1/./miniruby (which was built for Mac OS X 10.12)
Expected in: /usr/lib/libSystem.B.dylib
dyld: Symbol not found: _clock_gettime
Referenced from: /Users/bsturms/.rvm/src/ruby-2.4.1/./miniruby (which was built for Mac OS X 10.12)
Expected in: /usr/lib/libSystem.B.dylib
make: *** [encdb.h] Trace/BPT trap: 5
++ return 2
There has been an error while running make. Halting the installation.
I am trying to get the Oculus Rift working in processing.I am using a library called "SimpleOculusRift" created by the amazing Max Rheiner. However, whenever I run the example sketch I get this error:
dyld: lazy symbol binding failed: Symbol not found: ___sincos_stret
Referenced from: /Users/jasontibi/CalArts/Spring
2015/Processing/libraries/SimpleOculusRift/library/libSimpleOculusRift.jnilib
Expected in: /usr/lib/libSystem.B.dylib
dyld: Symbol not found: ___sincos_stret Referenced from:
/Users/jasontibi/CalArts/Spring
2015/Processing/libraries/SimpleOculusRift/library/libSimpleOculusRift.jnilib
Expected in: /usr/lib/libSystem.B.dylib
Could not run the sketch (Target VM failed to initialize). For more
information, read revisions.txt and Help → Troubleshooting.
I am running Mac OS 10.8.5
I am using Oculus Rift DK1
I am using the latest firmware
and I am on a 64bit intel core i7
Any idea whats happening?
The sketch just crashes and says that processing quit unexpectedly.
Thank you!
I just had to upgrade OSX to Yosemite. There was a file that the library used, that only worked in Yosemite because of some native plugin that comes with Yosemite.