does useFrame and zustand conflict with useState? - react-hooks

I have data retrieved from websocket sampled by default, every 2 seconds.
I propagate this data using zustand for state management.
I have multiple animations/components dependent on this data.
To compensate the 2 seconds interval gap I calculate what the data might be each frame which is not handled by zustand, but by useState.
I can use CustomEvent to update all the dependent components every frame or I can use a custom hook, i think, which i prefer.
The problem being that whenever the api > zustand > useStore updates local state (sample) of hook, useFrame loses local state.
Here's the hook ...
/**
* merge two streams of similar data
* one stream comes from api and has a default sample-rate of about 2 seconds
* the second stream updates every frame change, roughly 60 frames / second
*/
export default () => {
const { dc, status, metrics } = useStore((state) => state.api);
const [sample, setSample] = useState(metrics.slice(-1)[0]);
const advanceSample = (duration, sample) => {
if (status === 'open') {
const radiansPerSecond = (sample.rpm / 60) * 2 * Math.PI;
const radiansPerFrame = radiansPerSecond * duration;
const r = (sample.r + radiansPerFrame) % (2 * Math.PI);
const active = degreesToActive[r * (180 / Math.PI)];
return {
ms: Date.now(),
r,
rpm: sample.rpm,
c1: { mA: mA(active, dc), t: t(active, dc) },
c2: { mA: mA(active, dc), t: t(active, dc) },
c3: { mA: mA(active, dc), t: t(active, dc) },
c4: { mA: mA(active, dc), t: t(active, dc) },
c5: { mA: mA(active, dc), t: t(active, dc) },
c6: { mA: mA(active, dc), t: t(active, dc) },
};
}
return sample;
};
useFrame(({ clock }, delta) => setSample(advanceSample(delta, sample)));
// const sampleEvent = new CustomEvent('sample', { detail: { sample } });
// document.dispatchEvent(sampleEvent);
return sample;
};
the quick answer is no, neither useFrame, zustand nor React.useState conflict in this case
My solution was to update managed state, thru zustand, on every frame and propagate state via the state manager as follows ...
store method:
// increment state
next: (duration) => {
const { dc, metrics } = get().api;
const [sample] = metrics.slice(-1);
const ms = Date.now();
if (get().api.status === 'open') {
const radiansPerSecond = (sample.rpm / 60) * 2 * Math.PI;
const radiansPerFrame = radiansPerSecond * duration;
const r = (sample.r + radiansPerFrame) % (2 * Math.PI);
const active = activeCoilIndex[r * (180 / Math.PI)];
set({
api: {
...get().api,
metrics: [
...get().api.metrics,
{
ms,
r,
rpm: sample.rpm,
...range(1, 6).reduce((accumulator, coil, index) => ({ ...accumulator, [`c${coil}`]: { mA: mA(active, dc), t: t(active, dc) } }), {}),
},
].slice(-512),
},
});
}
then within a separate component:
// increment state at generally 60fps
const nextSample = useStore((state) => state.api.next);
useFrame(({ clock }, delta) => nextSample(delta));
and finally propagation:
// use current state within each component as follows
const unsubscribe = useStore.subscribe(
(metrics) => {
const [sample] = metrics.slice(-1);
if (crankshaftRef.current) crankshaftRef.current.rotation.z = sample.r;
const sqrRodLength = Math.pow(rodLength, 2);
const sqrCrankRadius = Math.pow(crankRadius, 2);
const calcMotion = (offsetRotation) => {
const radians = sample.r + offsetRotation;
const cosR = Math.cos(radians);
const sinR = Math.sin(radians);
const displacement = crankRadius * cosR + Math.sqrt(sqrRodLength - sqrCrankRadius * Math.pow(sinR, 2));
const moment = Math.asin(crankRadius / (rodLength / sinR)) * -1;
return [displacement, moment];
};
if (conrod1Ref.current && plunger1Ref.current) {
const [displacement, moment] = calcMotion(pistonsModels['piston1'].offsetRotation);
conrod1Ref.current.position.x = displacement;
conrod1Ref.current.rotation.z = moment;
plunger1Ref.current.position.x = displacement;
}
...
},
(state) => state.api.metrics
);

Related

React Redux Toolkit TS - Can't access class methods from my state objects

I have set up my redux store and I am able to edit my state objects and get their values. But for some reason I can't call methods on the state objects. It's as if they are stored as javascript objects.
When I call getSequence() the first console.log correctly logs the sequence structure. But the second log call gives me an error
sequence.dump is not a function
Here is my store, including getSequence():
import {configureStore} from '#reduxjs/toolkit'
import sequenceReducer, {selectSequence} from '../feature/sequence-slice'
import midiMapsReducer from '../feature/midimaps-slice'
import {Sequence} from "../player/sequence";
export function getSequence() : Sequence {
const sequence: Sequence = selectSequence(store.getState())
console.log(`getCurrentSequence: ${JSON.stringify(sequence)}`)
console.log(`getCurrentSequence: ${sequence.dump()}`)
return sequence
}
const store = configureStore({
reducer: {
sequence: sequenceReducer,
midiMaps: midiMapsReducer,
}
})
export default store
// Infer the `RootState` and `AppDispatch` types from the store itself
export type RootState = ReturnType<typeof store.getState>
// Inferred type: {posts: PostsState, comments: CommentsState, users: UsersState}
export type AppDispatch = typeof store.dispatch
I set up my slice state like this:
interface SequenceSliceState {
value: Sequence;
}
const initialState : SequenceSliceState = {
value: new Sequence({})
}
export const sequenceSlice = createSlice({
name: 'sequence',
// type is inferred. now the contained sequence is state.value
initialState,
reducers: {
and here is my Sequence module:
export class SequenceStep {
time: number = 0;
note: number = 64;
velocity: number = 100;
gateLength: number = 0.8;
}
export class MidiSettings {
midiInputDeviceId: string = "";
midiInputDeviceName: string = "";
midiInputChannelNum: number = -1;
midiOutputDeviceId: string = "";
midiOutputDeviceName: string = "";
midiOutputChannelNum: number = 0;
}
export class EnvelopePoint {
time: number = 0;
value: number = 0;
}
export class Envelope {
id: string = "";
controller: string = "";
points: Array<EnvelopePoint> = [];
locked: boolean = true;
mode: string = "loop";
trigger: string = "first";
type: string = "envelope";
// cacheMinValue: number = 0;
// cacheMaxValue: number = 127;
constructor(fake: any) {
this.id = fake.id;
this.controller = fake.controller;
this.points = fake.points;
this.locked = fake.locked;
this.mode = fake.mode;
this.trigger = fake.trigger;
this.type = fake.type;
}
dump() : string {
return "I am an envelope"
}
getValue(time: number) : number {
const numpoints = this.points.length
const length: number = this.points[numpoints - 1].time;
const loop: boolean = true;
const position: number = time % length;
var index = 0
while (index < numpoints && this.points[index].time < position) {
++index
}
if (index == 0) {
return this.points[0].value
} else if (index >= numpoints) {
return this.points[numpoints - 1].value
} else {
const p0: EnvelopePoint = this.points[index - 1];
const p1: EnvelopePoint = this.points[index];
if (p0.time == p1.time) {
return p0.value
} else {
return p0.value + (position - p0.time) / (p1.time - p0.time) * (p1.value - p0.value)
}
}
}
}
export class Sequence {
_id: string = "";
name: string = "";
text: string = "";
user_name: string = "";
user_id: string = "";
steps: Array<SequenceStep> = []
tempo: number = 120.0;
length: number = 8;
numSteps: number = 8;
division: number = 8;
midiSettings: MidiSettings = new MidiSettings();
currentEnvelopeId: string = "";
envelopes: Array<Envelope> = []
constructor(fakeSequence: any) {
this._id = fakeSequence._id;
this.name = fakeSequence.name;
this.text = fakeSequence.text;
this.user_id = fakeSequence.user_id;
this.steps = fakeSequence.steps;
this.tempo = fakeSequence.tempo;
this.length = fakeSequence.length;
this.numSteps = fakeSequence.numSteps;
this.division = fakeSequence.division;
this.midiSettings = fakeSequence.midiSettings;
this.currentEnvelopeId = fakeSequence.currentEnvelopeId;
this.envelopes = new Array<Envelope>();
if (fakeSequence.envelopes) {
for (const fakeEnvelope in fakeSequence.envelopes) {
this.envelopes.push(new Envelope(fakeEnvelope));
}
}
}
dump() : string {
return "I am a Sequence"
}
}
Here is the rest of my sequence slice:
import { createSlice } from '#reduxjs/toolkit'
import { v4 as uuidv4 } from "uuid";
import {Envelope, Sequence} from "../player/sequence"
import {RootState} from "../app/store";
interface SequenceSliceState {
value: Sequence;
}
const initialState : SequenceSliceState = {
value: new Sequence({})
}
export const sequenceSlice = createSlice({
name: 'sequence',
// type is inferred. now the contained sequence is state.value
initialState,
reducers: {
sequenceLoad: (state, payloadAction) => {
console.log(`🍕sequencerSlice.sequenceLoad ${JSON.stringify(payloadAction)}`)
state.value = JSON.parse(JSON.stringify(payloadAction.payload.sequence));
return state;
},
sequenceName: (state, payloadAction) => {
console.log(`🍕sequencerSlice.sequenceName ${JSON.stringify(payloadAction)}`)
state.value.name = payloadAction.payload;
return state
},
numSteps: (state, payloadAction) => {
var sequence: Sequence = state.value
sequence.numSteps = payloadAction.payload;
console.log(`🍕hi from numsteps ${sequence.numSteps} ${sequence.steps.length}`);
if (sequence.numSteps > sequence.steps.length) {
console.log(`🍕extend sequence`);
var newSteps: any = [];
for (var n = sequence.steps.length + 1; n <= sequence.numSteps; n++) {
newSteps = newSteps.concat({ note: 60, velocity: 100, gateLength: 0.9, });
console.log(`added step - now ${newSteps.length} steps`)
}
console.log(`🍕handleNumStepsChange: ${newSteps.length} steps -> ${newSteps}`)
const newStepsArray = sequence.steps.concat(newSteps);
sequence.steps = newStepsArray;
// console.log(`🍕handleNumStepsChange: ${stepsEdits.length} steps -> ${stepsEdits}`)
}
return state
},
midiSettings: (state, payloadAction) => {
console.log(`🍕sequence-slice - payloadAction ${JSON.stringify(payloadAction)}`)
console.log(`🍕sequence-slice - midiSettings ${JSON.stringify(payloadAction.payload)}`)
state.value.midiSettings = payloadAction.payload;
return state
},
division: (state, payloadAction) => {
state.value.division = payloadAction.payload;
return state
},
length: (state, payloadAction) => {
state.value.length = payloadAction.payload;
return state
},
sequenceText: (state, payloadAction) => {
state.value.text = payloadAction.payload;
return state
},
tempo: (state, payloadAction) => {
console.log(`🍕Edit tempo payloadaction ${JSON.stringify(payloadAction)}`)
state.value.tempo = payloadAction.payload
// return { ...state, tempo: parseInt(payloadAction.payload) }
// state.tempo = payloadAction.payload
return state
},
stepControllerValue: (state: any, payloadAction) => {
var sequence: Sequence = state.value
console.log(`🍕Edit stepControllerValue ${JSON.stringify(payloadAction)}`)
const stepNum: number = payloadAction.payload.stepNum
const controllerNum: number = payloadAction.payload.controllerNum
const controllerValue: number = payloadAction.payload.controllerNum
// sequence.steps[stepNum][controllerNum] = controllerValue;
// sequence.steps = steps
return state
},
stepNote: (state, action) => {
const stepnum = action.payload.stepNum
const notenum = action.payload.note
console.log(`🍕sequence-slice.stepNote ${JSON.stringify(action.payload)} ${stepnum} ${notenum}`)
var sequence: Sequence = state.value
// var steps: Array<SequenceStep> = [...sequence.steps];
sequence.steps[stepnum].note = notenum
// sequence.steps = steps;
return state
},
stepGateLength: (state, action) => {
const stepnum = action.payload.stepNum
const gateLength = action.payload.gateLength
// console.log(`🍕sequence-slice.stepNote ${JSON.stringify(action.payload)} ${stepnum} ${notenum}`)
// var steps = [...state.steps];
var sequence: Sequence = state.value
sequence.steps[stepnum].gateLength = gateLength
// state.steps = steps;
return state
},
stepVelocity: (state, action) => {
const stepnum = action.payload.stepNum
const velocity = action.payload.velocity
// console.log(`🍕sequence-slice.stepNote ${JSON.stringify(action.payload)} ${stepnum} ${notenum}`)
var sequence: Sequence = state.value
// var steps = [...state.steps];
sequence.steps[stepnum].velocity = velocity
// state.steps = steps;
return state
},
decrement: state => {
var sequence: Sequence = state.value
sequence.numSteps -= 1;
return state
},
// incrementByAmount: (state, action) => {
// var sequence: Sequence = state.value
// sequence.numSteps += action.payload;
// return state
// },
createEnvelope: (state, action) => {
console.log(`🍕sequenceSlice - createEnvelope: action should be controller ${JSON.stringify(action)}`)
const controller = action.payload.controller
console.log(`🍕sequenceSlice - createEnvelope: controller ${JSON.stringify(controller)}`)
var sequence: Sequence = state.value
var newEnvelopeId = uuidv4()
var newEnvelope = new Envelope({
id: newEnvelopeId,
controller: controller.name,
points: [{ time: 0, value: 0}, ],
locked: true,
mode: "loop",
trigger: "first",
type: "envelope"
})
if (sequence.envelopes == null) {
sequence.envelopes = new Array<Envelope>();
}
sequence.envelopes = [...sequence.envelopes, newEnvelope];
sequence.currentEnvelopeId = newEnvelopeId;
// console.log(`🍕state.envelopes <${state.envelopes}> (added ${newEnvelopeId}`);
return state
},
envelopeValue: (state, action) => {
console.log(`🍕sequenceSlice - envelopeValue: action ${JSON.stringify(action)}`)
const ccValue = action.payload.value
const controller = action.payload.controller
const envelopeId = action.payload.envelopeId
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
console.log(`🍕envelope ${envelopeId} ${JSON.stringify(envelope)}`)
const ccid = action.payload.ccid
// const currentValue = envelope.points[0].value
// const currentLsb = currentValue % ((controller.max + 1) / 128)
// const currentMsb = currentValue - currentLsb
// const value = action.payload.value * ((controller.max + 1) / 128)
envelope.points[0] = {time: 0, value: action.payload.value}
}
return state
},
currentEnvelopeId: (state, action) => {
console.log(`🍕sequence-slice: action ${JSON.stringify(action)}`)
var sequence: Sequence = state.value
console.log(`🍕sequence-slice: currentEnvelopeId - was ${sequence.currentEnvelopeId}`);
sequence.currentEnvelopeId = action.payload.envelopeId;
console.log(`🍕sequence-slice: currentEnvelopeId - now ${sequence.currentEnvelopeId}`);
return state
},
addEnvelopePoint(state, action) {
console.log(`addEnvelopePoint: action ${JSON.stringify(action)}`)
const envelopeId = action.payload.envelopeId
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
envelope.points.push({time: action.payload.time, value: action.payload.value})
envelope.points = envelope.points.sort((a,b) => { return a.time - b.time })
console.log(`addEnvelopePoint: found envelope. Points are now ${JSON.stringify(envelope.points)}`)
}
return state
},
deleteEnvelopePoint(state, action) {
console.log(`deleteEnvelopePoint: point ${JSON.stringify(action.payload)} ${action.payload.envelopeId}`)
const envelopeId = action.payload.envelopeId
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
console.log(`deleteEnvelopePoint: envelope ${JSON.stringify(envelope)} ${envelope.points.length}`)
for (var n = 0; n < envelope.points.length; n++) {
console.log(`envelope.points[n] ${JSON.stringify(envelope.points[n])} == action.payload.point ${JSON.stringify(action.payload.point)}`)
if (envelope.points[n].time == action.payload.point.time && envelope.points[n].value == action.payload.point.value) {
envelope.points.splice(n, 1)
console.log('deleteEnvelopePoint: found it')
console.log(`deleteEnvelopePoint: envelope ${JSON.stringify(envelope)} ${envelope.points.length}`)
break;
}
}
}
return state
},
moveEnvelopePoint(state, action) {
console.log(`moveEnvelopePoint: point ${JSON.stringify(action.payload)} ${action.payload.envelopeId}`)
console.log(`moveEnvelopePoint: point ${JSON.stringify(action)}`)
const envelopeId = action.payload.envelopeId
const pointNum : number = action.payload.pointNum
const time : number = action.payload.time
const value : number = action.payload.value
var sequence: Sequence = state.value
var envelope = sequence.envelopes.find((envelope: any) => envelope.id === envelopeId);
if (envelope) {
console.log(`moveEnvelopePoint: envelope ${JSON.stringify(envelope)} point ${pointNum} -> ${time},${value}`)
envelope.points[pointNum].time = time
envelope.points[pointNum].value = value
}
return state
}
}
})
export const {
sequenceLoad,
sequenceName,
numSteps,
midiSettings,
division,
sequenceText,
length,
tempo,
stepControllerValue,
stepNote,
stepGateLength,
stepVelocity,
decrement,
envelopeValue,
addEnvelopePoint,
deleteEnvelopePoint,
currentEnvelopeId,
moveEnvelopePoint,
} = sequenceSlice.actions
export const selectSequence = (state: RootState) => state.sequence.value
export default sequenceSlice.reducer
The moment you call JSON.parse(JSON.stringify(payloadAction.payload.sequence)), you create a normal JavaScript object that just has the properties of the class instance, but not the functionality.
Generally, you should not be storing things like class instances in a Redux store - classes cannot be serialized (as you just saw here), which causes problems with the devtools and libraries like redux-persist. Also, they tend to modify themselves, which collides with the core tenets of Redux.
Store pure data instead, use reducers to do modifications and selectors to derive further data from it.

Three.js glb models are showing up black

I am trying to render a glb 3d model using Three.js. I am new to Three.js, and all of my models are coming up black. Here is my code:
import { useState, useEffect, useRef, useCallback } from 'react'
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { loadGLTFModel } from '../lib/model'
import { DogSpinner, DogContainer } from './voxel-dog-loader'
function easeOutCirc(x) {
return Math.sqrt(1 - Math.pow(x - 1, 4))
}
const VoxelDog = () => {
const refContainer = useRef()
const [loading, setLoading] = useState(true)
const [renderer, setRenderer] = useState()
const [_camera, setCamera] = useState()
const [target] = useState(new THREE.Vector3(-0.5, 1.2, 0))
const [initialCameraPosition] = useState(
new THREE.Vector3(
20 * Math.sin(0.2 * Math.PI),
10,
20 * Math.cos(0.2 * Math.PI)
)
)
const [scene] = useState(new THREE.Scene())
const [_controls, setControls] = useState()
const handleWindowResize = useCallback(() => {
const { current: container } = refContainer
if (container && renderer) {
const scW = container.clientWidth
const scH = container.clientHeight
renderer.setSize(scW, scH)
}
}, [renderer])
/* eslint-disable react-hooks/exhaustive-deps */
useEffect(() => {
const { current: container } = refContainer
if (container && !renderer) {
const scW = container.clientWidth
const scH = container.clientHeight
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
})
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(scW, scH)
renderer.outputEncoding = THREE.sRGBEncoding
container.appendChild(renderer.domElement)
setRenderer(renderer)
// 640 -> 240
// 8 -> 6
const scale = scH * 0.005 + 4.8
const camera = new THREE.OrthographicCamera(
-scale,
scale,
scale,
-scale,
0.01,
50000
)
camera.position.copy(initialCameraPosition)
camera.lookAt(target)
setCamera(camera)
const ambientLight = new THREE.AmbientLight(0xcccccc, 1)
scene.add(ambientLight)
const controls = new OrbitControls(camera, renderer.domElement)
controls.autoRotate = true
controls.target = target
setControls(controls)
loadGLTFModel(scene, '/MacbookPro.obj', {
receiveShadow: false,
castShadow: false
}).then(() => {
animate()
setLoading(false)
})
let req = null
let frame = 0
const animate = () => {
req = requestAnimationFrame(animate)
frame = frame <= 100 ? frame + 1 : frame
if (frame <= 100) {
const p = initialCameraPosition
const rotSpeed = -easeOutCirc(frame / 120) * Math.PI * 20
camera.position.y = 10
camera.position.x =
p.x * Math.cos(rotSpeed) + p.z * Math.sin(rotSpeed)
camera.position.z =
p.z * Math.cos(rotSpeed) - p.x * Math.sin(rotSpeed)
camera.lookAt(target)
} else {
controls.update()
}
renderer.render(scene, camera)
}
return () => {
console.log('unmount')
cancelAnimationFrame(req)
renderer.dispose()
}
}
}, [])
useEffect(() => {
window.addEventListener('resize', handleWindowResize, false)
return () => {
window.removeEventListener('resize', handleWindowResize, false)
}
}, [renderer, handleWindowResize])
return (
<DogContainer ref={refContainer}>{loading && <DogSpinner />}</DogContainer>
)
}
export default VoxelDog
I thought it may be an issue with the models themselves, but it has happened with multiple different models so I'm starting to think it may be an issue with how I am rendering the models.
Does anyone have any suggestions? Thank you!

The model scale is too small when using in web application project

I downloaded this model from https://sketchfab.com/3d-models/dcb3a7d5b1ad4f948aa4945d6e378c8a , The model scale is appearing normal when open in Windows 3D Viewer, three.js glTF Viewer and Babylon.js View, but when load the model in three.js module, some model's scale is incorrect, for example.
three.js in Website
three.js glTF Viewer
Babylon.js Viewer
This model scale is correct, when open in another application, it scale correctly.
Model name : dog.glb
Source : https://github.com/craftzdog/craftzdog-homepage
three.js in Website
three.js glTF Viewer
Babylon.js Viewer
This model scale is incorrect and so tiny, but when open in another application, it scale correctly
Model name : แมวประเทศไทย
Source : https://sketchfab.com/3d-models/dcb3a7d5b1ad4f948aa4945d6e378c8a
Here is GLTF Loader Code
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
export function loadGLTFModel(
scene,
glbPath,
options = { receiveShadow: true, castShadow: true }
) {
const { receiveShadow, castShadow } = options
return new Promise((resolve, reject) => {
const loader = new GLTFLoader()
loader.load(
glbPath,
gltf => {
const obj = gltf.scene
obj.name = 'persian'
obj.position.x = 0
obj.position.y = 0
obj.receiveShadow = receiveShadow
obj.castShadow = castShadow
scene.add(obj)
obj.traverse(function (child) {
if (child.isMesh) {
child.castShadow = castShadow
child.receiveShadow = receiveShadow
}
})
resolve(obj)
},
undefined,
function (error) {
reject(error)
}
)
})
}
Here is Model Display Code
import { useState, useEffect, useRef, useCallback } from 'react'
import { Box, Spinner } from '#chakra-ui/react'
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { loadGLTFModel } from '../lib/model'
function easeOutCirc(x) {
return Math.sqrt(1 - Math.pow(x - 1, 4))
}
const PersianCat = () => {
const refContainer = useRef()
const [loading, setLoading] = useState(true)
const [renderer, setRenderer] = useState()
const [_camera, setCamera] = useState()
const [target] = useState(new THREE.Vector3(-0.5, 1.2, 0))
const [initialCameraPosition] = useState(
new THREE.Vector3(
20 * Math.sin(0.2 * Math.PI),
10,
20 * Math.cos(0.2 * Math.PI)
)
)
const [scene] = useState(new THREE.Scene())
const [_controls, setControls] = useState()
// On component mount only one time.
/* eslint-disable react-hooks/exhaustive-deps */
useEffect(() => {
const { current: container } = refContainer
if (container && !renderer) {
const scW = container.clientWidth
const scH = container.clientHeight
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
})
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(scW, scH)
renderer.outputEncoding = THREE.sRGBEncoding
container.appendChild(renderer.domElement)
setRenderer(renderer)
// 640 -> 240
// 8 -> 6
const scale = scH * 0.005 + 4.8
const camera = new THREE.OrthographicCamera(
-scale,
scale,
scale,
-scale,
0.01,
50000
)
camera.position.copy(initialCameraPosition)
camera.lookAt(target)
setCamera(camera)
const ambientLight = new THREE.AmbientLight(0xcccccc, 1)
scene.add(ambientLight)
const controls = new OrbitControls(camera, renderer.domElement)
controls.autoRotate = true
controls.target = target
setControls(controls)
loadGLTFModel(scene, '/persian.glb', {
receiveShadow: false,
castShadow: false
}).then(() => {
animate()
setLoading(false)
})
let req = null
let frame = 0
const animate = () => {
req = requestAnimationFrame(animate)
frame = frame <= 100 ? frame + 1 : frame
if (frame <= 100) {
const p = initialCameraPosition
const rotSpeed = -easeOutCirc(frame / 120) * Math.PI * 20
camera.position.y = 10
camera.position.x =
p.x * Math.cos(rotSpeed) + p.z * Math.sin(rotSpeed)
camera.position.z =
p.z * Math.cos(rotSpeed) - p.x * Math.sin(rotSpeed)
camera.lookAt(target)
} else {
controls.update()
}
renderer.render(scene, camera)
}
return () => {
cancelAnimationFrame(req)
renderer.dispose()
}
}
}, [])
return (
<Box
ref={refContainer}
className="persian-cat"
m="auto"
at={['-20px', '-60px', '-120px']}
mb={['-40px', '-140px', '-200px']}
w={[280, 480, 640]}
h={[280, 480, 640]}
position="relative"
>
{loading && (
<Spinner
size="xl"
position="absolute"
left="50%"
top="50%"
ml="calc(0px - var(--spinner-size) / 2)"
mt="calc(0px - var(--spinner-size))"
/>
)}
</Box>
)
}
export default PersianCat

LinkError: WebAssembly.instantiate(): Import #1 module="go" function="runtime.resetMemoryDataView" error: function import requires a callable

As I'm building my Web assembly application I have bumped into issue with a cryptic error:
LinkError: WebAssembly.instantiate(): Import #1 module="go" function="runtime.resetMemoryDataView" error: function import requires a callable
It is compiled with this command:
GOOS=js GOARCH=wasm go build -o main.wasm main.go server.go
This is the body of index.html, there is nothing in
<body class="is-preload">
<script src="wasm_exec.js"></script>
<script>
wasm_filename = "main.wasm";
function message(s){
document.getElementById("message").textContent = s;
}
function load_wasm(){
if (!WebAssembly.instantiateStreaming) { // polyfill
WebAssembly.instantiateStreaming = async (resp, importObject) => {
const source = await (await resp).arrayBuffer();
return await WebAssembly.instantiate(source, importObject);
};
}
const go = new Go();
WebAssembly.instantiateStreaming(fetch(wasm_filename), go.importObject)
.then(results => { go.run(results.instance); })
.catch((err) => {
message("Error Loading WebAssembly - " + err);
console.error(err);
// location.reload(true);
});
}
load_wasm()
</script>
This is main.go:
import (
"fmt"
"strconv"
"syscall/js"
)
func key(this js.Value, arg []js.Value) interface{} {
arg[0].Call("stopPropagation")
arg[0].Call("preventDefault")
return nil
}
func sum(this js.Value, args []js.Value) interface{} {
var rv interface{}
value1 := js.Global().Get("document").Call("getElementById", args[0].String()).Get("value").String()
value2 := js.Global().Get("document").Call("getElementById", args[1].String()).Get("value").String()
int1, _ := strconv.Atoi(value1)
int2, _ := strconv.Atoi(value2)
js.Global().Get("document").Call("getElementById", "result").Set("value", int1+int2)
return rv
}
func register_callbacks() {
js.Global().Set("key", js.FuncOf(key))
js.Global().Set("sum", js.FuncOf(sum))
}
func init() {
register_callbacks()
fmt.Printf("WebAssembly program started\n")
select {}
}
Then we have the server:
package main
import (
"flag"
"fmt"
"net/http"
)
var listen = flag.String("listen", ":8081", "listen address")
var dir = flag.String("dir", ".", "directory to serve")
func main() {
flag.Parse()
fs := http.FileServer(http.Dir("./assets/"))
http.Handle("/", fs)
fmt.Printf("Web server running. Listening on %q", *listen)
err := http.ListenAndServe(*listen, http.FileServer(http.Dir(*dir)))
fmt.Printf("%v\n", err)
}
This is wasm_exec.js:
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
(() => {
if (typeof global !== "undefined") {
// global already exists
} else if (typeof window !== "undefined") {
window.global = window;
} else if (typeof self !== "undefined") {
self.global = self;
} else {
throw new Error("cannot export Go (neither global, window nor self is defined)");
}
// Map web browser API and Node.js API to a single common API (preferring web standards over Node.js API).
const isNodeJS = global.process && global.process.title === "node";
if (isNodeJS) {
global.require = require;
global.fs = require("fs");
const nodeCrypto = require("crypto");
global.crypto = {
getRandomValues(b) {
nodeCrypto.randomFillSync(b);
},
};
global.performance = {
now() {
const [sec, nsec] = process.hrtime();
return sec * 1000 + nsec / 1000000;
},
};
const util = require("util");
global.TextEncoder = util.TextEncoder;
global.TextDecoder = util.TextDecoder;
} else {
let outputBuf = "";
global.fs = {
constants: { O_WRONLY: -1, O_RDWR: -1, O_CREAT: -1, O_TRUNC: -1, O_APPEND: -1, O_EXCL: -1 }, // unused
writeSync(fd, buf) {
outputBuf += decoder.decode(buf);
const nl = outputBuf.lastIndexOf("\n");
if (nl != -1) {
console.log(outputBuf.substr(0, nl));
outputBuf = outputBuf.substr(nl + 1);
}
return buf.length;
},
write(fd, buf, offset, length, position, callback) {
if (offset !== 0 || length !== buf.length || position !== null) {
throw new Error("not implemented");
}
const n = this.writeSync(fd, buf);
callback(null, n);
},
open(path, flags, mode, callback) {
const err = new Error("not implemented");
err.code = "ENOSYS";
callback(err);
},
read(fd, buffer, offset, length, position, callback) {
const err = new Error("not implemented");
err.code = "ENOSYS";
callback(err);
},
fsync(fd, callback) {
callback(null);
},
};
}
const encoder = new TextEncoder("utf-8");
const decoder = new TextDecoder("utf-8");
global.Go = class {
constructor() {
this.argv = ["js"];
this.env = {};
this.exit = (code) => {
if (code !== 0) {
console.warn("exit code:", code);
}
};
this._exitPromise = new Promise((resolve) => {
this._resolveExitPromise = resolve;
});
this._pendingEvent = null;
this._scheduledTimeouts = new Map();
this._nextCallbackTimeoutID = 1;
const mem = () => {
// The buffer may change when requesting more memory.
return new DataView(this._inst.exports.mem.buffer);
}
const setInt64 = (addr, v) => {
mem().setUint32(addr + 0, v, true);
mem().setUint32(addr + 4, Math.floor(v / 4294967296), true);
}
const getInt64 = (addr) => {
const low = mem().getUint32(addr + 0, true);
const high = mem().getInt32(addr + 4, true);
return low + high * 4294967296;
}
const loadValue = (addr) => {
const f = mem().getFloat64(addr, true);
if (f === 0) {
return undefined;
}
if (!isNaN(f)) {
return f;
}
const id = mem().getUint32(addr, true);
return this._values[id];
}
const storeValue = (addr, v) => {
const nanHead = 0x7FF80000;
if (typeof v === "number") {
if (isNaN(v)) {
mem().setUint32(addr + 4, nanHead, true);
mem().setUint32(addr, 0, true);
return;
}
if (v === 0) {
mem().setUint32(addr + 4, nanHead, true);
mem().setUint32(addr, 1, true);
return;
}
mem().setFloat64(addr, v, true);
return;
}
switch (v) {
case undefined:
mem().setFloat64(addr, 0, true);
return;
case null:
mem().setUint32(addr + 4, nanHead, true);
mem().setUint32(addr, 2, true);
return;
case true:
mem().setUint32(addr + 4, nanHead, true);
mem().setUint32(addr, 3, true);
return;
case false:
mem().setUint32(addr + 4, nanHead, true);
mem().setUint32(addr, 4, true);
return;
}
let ref = this._refs.get(v);
if (ref === undefined) {
ref = this._values.length;
this._values.push(v);
this._refs.set(v, ref);
}
let typeFlag = 0;
switch (typeof v) {
case "string":
typeFlag = 1;
break;
case "symbol":
typeFlag = 2;
break;
case "function":
typeFlag = 3;
break;
}
mem().setUint32(addr + 4, nanHead | typeFlag, true);
mem().setUint32(addr, ref, true);
}
const loadSlice = (addr) => {
const array = getInt64(addr + 0);
const len = getInt64(addr + 8);
return new Uint8Array(this._inst.exports.mem.buffer, array, len);
}
const loadSliceOfValues = (addr) => {
const array = getInt64(addr + 0);
const len = getInt64(addr + 8);
const a = new Array(len);
for (let i = 0; i < len; i++) {
a[i] = loadValue(array + i * 8);
}
return a;
}
const loadString = (addr) => {
const saddr = getInt64(addr + 0);
const len = getInt64(addr + 8);
return decoder.decode(new DataView(this._inst.exports.mem.buffer, saddr, len));
}
const timeOrigin = Date.now() - performance.now();
this.importObject = {
go: {
// Go's SP does not change as long as no Go code is running. Some operations (e.g. calls, getters and setters)
// may synchronously trigger a Go event handler. This makes Go code get executed in the middle of the imported
// function. A goroutine can switch to a new stack if the current stack is too small (see morestack function).
// This changes the SP, thus we have to update the SP used by the imported function.
// func wasmExit(code int32)
"runtime.wasmExit": (sp) => {
const code = mem().getInt32(sp + 8, true);
this.exited = true;
delete this._inst;
delete this._values;
delete this._refs;
this.exit(code);
},
// func wasmWrite(fd uintptr, p unsafe.Pointer, n int32)
"runtime.wasmWrite": (sp) => {
const fd = getInt64(sp + 8);
const p = getInt64(sp + 16);
const n = mem().getInt32(sp + 24, true);
fs.writeSync(fd, new Uint8Array(this._inst.exports.mem.buffer, p, n));
},
// func nanotime() int64
"runtime.nanotime": (sp) => {
setInt64(sp + 8, (timeOrigin + performance.now()) * 1000000);
},
// func walltime() (sec int64, nsec int32)
"runtime.walltime": (sp) => {
const msec = (new Date).getTime();
setInt64(sp + 8, msec / 1000);
mem().setInt32(sp + 16, (msec % 1000) * 1000000, true);
},
// func scheduleTimeoutEvent(delay int64) int32
"runtime.scheduleTimeoutEvent": (sp) => {
const id = this._nextCallbackTimeoutID;
this._nextCallbackTimeoutID++;
this._scheduledTimeouts.set(id, setTimeout(
() => { this._resume(); },
getInt64(sp + 8) + 1, // setTimeout has been seen to fire up to 1 millisecond early
));
mem().setInt32(sp + 16, id, true);
},
// func clearTimeoutEvent(id int32)
"runtime.clearTimeoutEvent": (sp) => {
const id = mem().getInt32(sp + 8, true);
clearTimeout(this._scheduledTimeouts.get(id));
this._scheduledTimeouts.delete(id);
},
// func getRandomData(r []byte)
"runtime.getRandomData": (sp) => {
crypto.getRandomValues(loadSlice(sp + 8));
},
// func stringVal(value string) ref
"syscall/js.stringVal": (sp) => {
storeValue(sp + 24, loadString(sp + 8));
},
// func valueGet(v ref, p string) ref
"syscall/js.valueGet": (sp) => {
const result = Reflect.get(loadValue(sp + 8), loadString(sp + 16));
sp = this._inst.exports.getsp(); // see comment above
storeValue(sp + 32, result);
},
// func valueSet(v ref, p string, x ref)
"syscall/js.valueSet": (sp) => {
Reflect.set(loadValue(sp + 8), loadString(sp + 16), loadValue(sp + 32));
},
// func valueIndex(v ref, i int) ref
"syscall/js.valueIndex": (sp) => {
storeValue(sp + 24, Reflect.get(loadValue(sp + 8), getInt64(sp + 16)));
},
// valueSetIndex(v ref, i int, x ref)
"syscall/js.valueSetIndex": (sp) => {
Reflect.set(loadValue(sp + 8), getInt64(sp + 16), loadValue(sp + 24));
},
// func valueCall(v ref, m string, args []ref) (ref, bool)
"syscall/js.valueCall": (sp) => {
try {
const v = loadValue(sp + 8);
const m = Reflect.get(v, loadString(sp + 16));
const args = loadSliceOfValues(sp + 32);
const result = Reflect.apply(m, v, args);
sp = this._inst.exports.getsp(); // see comment above
storeValue(sp + 56, result);
mem().setUint8(sp + 64, 1);
} catch (err) {
storeValue(sp + 56, err);
mem().setUint8(sp + 64, 0);
}
},
// func valueInvoke(v ref, args []ref) (ref, bool)
"syscall/js.valueInvoke": (sp) => {
try {
const v = loadValue(sp + 8);
const args = loadSliceOfValues(sp + 16);
const result = Reflect.apply(v, undefined, args);
sp = this._inst.exports.getsp(); // see comment above
storeValue(sp + 40, result);
mem().setUint8(sp + 48, 1);
} catch (err) {
storeValue(sp + 40, err);
mem().setUint8(sp + 48, 0);
}
},
// func valueNew(v ref, args []ref) (ref, bool)
"syscall/js.valueNew": (sp) => {
try {
const v = loadValue(sp + 8);
const args = loadSliceOfValues(sp + 16);
const result = Reflect.construct(v, args);
sp = this._inst.exports.getsp(); // see comment above
storeValue(sp + 40, result);
mem().setUint8(sp + 48, 1);
} catch (err) {
storeValue(sp + 40, err);
mem().setUint8(sp + 48, 0);
}
},
// func valueLength(v ref) int
"syscall/js.valueLength": (sp) => {
setInt64(sp + 16, parseInt(loadValue(sp + 8).length));
},
// valuePrepareString(v ref) (ref, int)
"syscall/js.valuePrepareString": (sp) => {
const str = encoder.encode(String(loadValue(sp + 8)));
storeValue(sp + 16, str);
setInt64(sp + 24, str.length);
},
// valueLoadString(v ref, b []byte)
"syscall/js.valueLoadString": (sp) => {
const str = loadValue(sp + 8);
loadSlice(sp + 16).set(str);
},
// func valueInstanceOf(v ref, t ref) bool
"syscall/js.valueInstanceOf": (sp) => {
mem().setUint8(sp + 24, loadValue(sp + 8) instanceof loadValue(sp + 16));
},
"debug": (value) => {
console.log(value);
},
}
};
}
async run(instance) {
this._inst = instance;
this._values = [ // TODO: garbage collection
NaN,
0,
null,
true,
false,
global,
this._inst.exports.mem,
this,
];
this._refs = new Map();
this.exited = false;
const mem = new DataView(this._inst.exports.mem.buffer)
// Pass command line arguments and environment variables to WebAssembly by writing them to the linear memory.
let offset = 4096;
const strPtr = (str) => {
let ptr = offset;
new Uint8Array(mem.buffer, offset, str.length + 1).set(encoder.encode(str + "\0"));
offset += str.length + (8 - (str.length % 8));
return ptr;
};
const argc = this.argv.length;
const argvPtrs = [];
this.argv.forEach((arg) => {
argvPtrs.push(strPtr(arg));
});
const keys = Object.keys(this.env).sort();
argvPtrs.push(keys.length);
keys.forEach((key) => {
argvPtrs.push(strPtr(`${key}=${this.env[key]}`));
});
const argv = offset;
argvPtrs.forEach((ptr) => {
mem.setUint32(offset, ptr, true);
mem.setUint32(offset + 4, 0, true);
offset += 8;
});
this._inst.exports.run(argc, argv);
if (this.exited) {
this._resolveExitPromise();
}
await this._exitPromise;
}
_resume() {
if (this.exited) {
throw new Error("Go program has already exited");
}
this._inst.exports.resume();
if (this.exited) {
this._resolveExitPromise();
}
}
_makeFuncWrapper(id) {
const go = this;
return function () {
const event = { id: id, this: this, args: arguments };
go._pendingEvent = event;
go._resume();
return event.result;
};
}
}
if (isNodeJS) {
if (process.argv.length < 3) {
process.stderr.write("usage: go_js_wasm_exec [wasm binary] [arguments]\n");
process.exit(1);
}
const go = new Go();
go.argv = process.argv.slice(2);
go.env = Object.assign({ TMPDIR: require("os").tmpdir() }, process.env);
go.exit = process.exit;
WebAssembly.instantiate(fs.readFileSync(process.argv[2]), go.importObject).then((result) => {
process.on("exit", (code) => { // Node.js exits if no event handler is pending
if (code === 0 && !go.exited) {
// deadlock, make Go print error and stack traces
go._pendingEvent = { id: 0 };
go._resume();
}
});
return go.run(result.instance);
}).catch((err) => {
throw err;
});
}
})();
runtime.resetMemoryDataView() function is part of wasm_exec.js support script that bridges WebAssembly binary with JavaScript environment. This and similar errors often mean that wasm_exec.js isn't compatible with WebAssembly binary because version of Golang used to compile binary is different (usually newer) than one wasm_exec.js was taken from.
When running or shipping Golang WebAssembly binary always make sure that you are using wasm_exec.js support script from the same version of Golang as was used to compile binary. You can copy it from $(go env GOROOT)/misc/wasm/wasm_exec.js to be sure.
See official Golang WebAssembly wiki for further details.
As blami suggested a simple:
cp $(go env GOROOT)/misc/wasm/wasm_exec.js ./path/to/old/wasm_exec.js
Worked for me.

How to make Compass in nativescript when i am unable to find north direction?

I am working on nativescript , but There are serious lack of libraries in it. I am not able to find north direction.
i have tried plugin
import * as geolocation from "nativescript-geolocation";
import { Accuracy } from "tns-core-modules/ui/enums";
test:function() {
var a = geolocation.getCurrentLocation({ desiredAccuracy: Accuracy.high, maximumAge: 5000, timeout: 20000 })
;
a.then( return_a => {
console.log("this------------------------------->",return_a);
//distance(return_a,);
var degree = angleFromCoordinate(return_a.latitude,return_a.longitude , 21.4225,39.8262);
console.log(degree);
this.gaugeValue = degree;//return_a.verticalAccuracy
});
}
});
function angleFromCoordinate( lat1, long1, lat2, long2) {
var dLon = (long2 - long1);
var y = Math.sin(dLon) * Math.cos(lat2);
var x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1)
* Math.cos(lat2) * Math.cos(dLon);
var brng = Math.atan2(y, x);
brng = brng * 180 / Math.PI;
brng = (brng + 360) % 360;
brng = 360 - brng; // count degrees counter-clockwise - remove to make clockwise
return brng;
}
There is direction property also available.but it is always -1 .
i am using Typescript , javascript as template language.
Here I found the solution. You need to do it manually.
import * as app from "tns-core-modules/application";
import { isAndroid, isIOS } from "tns-core-modules/platform";
declare const android: any;
declare const CLLocationManager: any;
export class MyClass {
private sensorUpdate: any;
private sensorManager: any;
startHeadingUpdates() {
if (this.sensorManager || this.sensorUpdate) {
return;
}
if (isIOS) {
this.sensorManager = CLLocationManager.alloc().init();
if (this.sensorManager.headingAvailable) {
this.sensorManager.startUpdatingHeading();
this.sensorUpdate = setInterval(() => {
console.log(this.sensorManager.heading.trueHeading);
}, 100);
} else {
console.log("Heading not available.");
}
return;
}
if (isAndroid) {
this.sensorManager = app.android.foregroundActivity.getSystemService(
android.content.Context.SENSOR_SERVICE
);
this.sensorUpdate = new android.hardware.SensorEventListener({
onAccuracyChanged: (sensor: any, accuracy: any) => {
// console.log(accuracy)
},
onSensorChanged: (event: any) => {
console.log(event.values[0]);
}
});
const orientationSensor = this.sensorManager.getDefaultSensor(
android.hardware.Sensor.TYPE_ORIENTATION
);
this.sensorManager.registerListener(
this.sensorUpdate,
orientationSensor,
android.hardware.SensorManager.SENSOR_DELAY_UI
);
}
}
stopUpdatingHeading() {
if (!this.sensorManager || !this.sensorUpdate) {
return;
}
if (isIOS) {
this.sensorManager.stopUpdatingHeading();
clearInterval(this.sensorUpdate);
this.sensorManager = null;
return;
}
if (isAndroid) {
this.sensorManager.unregisterListener(this.sensorUpdate);
this.sensorManager = null;
}
}
}

Resources