this is a Macos app where the parsclass is setup in a previous view that contains the YardageRowView below. That previous view is responsible for changing the contents of the parsclass. This is working is other views that use a NavigationLink to display the views.
When the parsclass is changed, this view is refreshed, but the previous value is put in the text field on the holeValueTestView.
I cannot comprehend how the value is not being passed into the holeValueTestView correctly
This is a view shown as a .sheet, and if I dismiss it and display it again, everything is fine.
if you create a macOS project called YardageSample and replace the ContentView.swift and YardageSampleApp.swift with the two files below, you can see that the display in red changes and the black numbers do not change until you click Done and redisplay the .sheet
//
// YardageSampleApp.swift
// YardageSample
//
// Created by Brian Quick on 2021-04-12.
//
import SwiftUI
#main
struct YardageSampleApp: App {
#StateObject var parsclass = parsClass()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(parsclass)
}
}
}
//
// ContentView.swift
// YardageSample
//
// Created by Brian Quick on 2021-04-12.
//
import SwiftUI
struct ContentView: View {
#StateObject var parsclass = parsClass()
enum ActiveSheet : String , Identifiable {
case CourseMaintenance
var id: String {
return self.rawValue
}
}
#State var activeSheet : ActiveSheet? = nil
var body: some View {
Button(action: {
self.activeSheet = .CourseMaintenance
}) {
Text("Course Maintenance")
}
.sheet(item: $activeSheet) { sheet in
switch sheet {
case .CourseMaintenance:
CourseMaintenance()
}
}.frame(width: 200, height: 200, alignment: /*#START_MENU_TOKEN#*/.center/*#END_MENU_TOKEN#*/)
}
}
class parsClass: ObservableObject {
#Published var pars = [parsRec]()
init() {
self.pars = [parsRec]()
self.pars.append(parsRec())
}
func create(newpars: [parsRec]) {
pars.removeAll()
pars = newpars
}
}
class parsRec: Identifiable, Codable {
var id = UUID()
var Hole = 1
var Yardage = 1
}
struct CourseMaintenance: View {
#EnvironmentObject var parsclass: parsClass
#Environment(\.presentationMode) var presentationMode
var body: some View {
VStack {
Button(action: {presentationMode.wrappedValue.dismiss()}, label: {
Text("Done")
})
Button(action: {switchScores(number: 1)}, label: {
Text("Button 1")
})
Button(action: {switchScores(number: 2)}, label: {
Text("Button 2")
})
Button(action: {switchScores(number: 3)}, label: {
Text("Button 3")
})
CourseDetail().environmentObject(parsclass)
}.frame(width: 400, height: 400, alignment: .center)
}
func switchScores(number: Int) {
var newparRecs = [parsRec]()
for i in 0..<17 {
let myrec = parsRec()
myrec.Hole = i
myrec.Yardage = number
newparRecs.append(myrec)
}
parsclass.create(newpars: newparRecs)
}
}
struct CourseDetail: View {
#EnvironmentObject var parsclass: parsClass
var body: some View {
HStack(spacing: 0) {
ForEach(parsclass.pars.indices, id: \.self) { indice in
// this displays the previous value
holeValueTestView(value: String(parsclass.pars[indice].Yardage))
// this displays the correct value after parsclass has changed
Text(String(parsclass.pars[indice].Yardage))
.foregroundColor(.red)
}
}
}
}
struct holeValueTestView: View {
#State var value: String
var body: some View {
//TextField(String(value), text: $value)
Text(value)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
There are a couple of issues going on:
You have multiple instances of parsClass. One is defined in YardageSampleApp and passed into the view hierarchy as a #EnvironmentObject. The second is defined in ContentView as a #StateObject. Make sure you're only using one.
On holeValueTestView, you defined value as a #State variable. That gets set initially when the view is created by its parent and then it maintains its own state. So, when the environmentObject changed, because it was in charge of its own state at this point, it didn't update the value. You can simply remove #State and see the behavior that you want.
struct ContentView: View {
#EnvironmentObject var parsclass : parsClass //<-- Here
enum ActiveSheet : String , Identifiable {
case CourseMaintenance
var id: String {
return self.rawValue
}
}
#State var activeSheet : ActiveSheet? = nil
var body: some View {
Button(action: {
self.activeSheet = .CourseMaintenance
}) {
Text("Course Maintenance")
}
.sheet(item: $activeSheet) { sheet in
switch sheet {
case .CourseMaintenance:
CourseMaintenance()
}
}.frame(width: 200, height: 200, alignment: .center)
}
}
struct holeValueTestView: View {
var value: String //<-- Here
var body: some View {
Text(value)
}
}
As a side note:
In Swift, normally type names are capitalized. If you want to write idiomatic Swift, you would change your parsClass to ParsClass for example.
Related
I have a macOS app with two columns. The left column is a list that presents the filename and date of the unit (file) that I'm working on. The second column, to the right, should present the content of each file when selected.
I have an array that contains that information and I create a list for the left column that presents each item. I added a detail: with a TextEditor that allows the user to see the data and modify it if necessary. I have been trying to set the #State var text to the contents of currentunit.text but I don't know how to pass that the detail:. If I try to assign it (as in text = x) then I get an error saying that it doesn't conform to View.
I tried then to maybe load it by getting the index of the current selected unit, using the selectedUnitId, and using something like this to get the index:
func getIndex(uuid: UUID) -> Int? {
return data.units.firstIndex(where: {$0.id == uuid})
}
But I get nowhere with a collection of different errors.
Regardless, how do I pass data to the detail: part of the code? I have looked into many examples of NavigationSplitView and they are all very similar, just showing the basic usage and that's it.
Thanks!
Code:
struct Unit: Codable, Hashable, Identifiable {
let id: UUID
var text: String
var date = Date()
var dateText: String {
let df = DateFormatter()
df.dateFormat = "EEEE, MMM d yyyy, h:mm a"
return df.string(from: date)
}
var changed: Bool = false
}
final class UnitModel: ObservableObject {
#AppStorage("unit") public var units: [Unit] = []
init() {
self.units = self.units.sorted(by: {
$0.date.compare($1.date) == .orderedDescending
})
}
func sortList() {
self.units = self.units.sorted(by: {
$0.date.compare($1.date) == .orderedDescending
})
}
}
struct ContentView: View {
#EnvironmentObject private var data: UnitModel
#State var selectedUnitId: UUID?
#State var text: String = ""
var body: some View {
NavigationSplitView {
List(data.units, selection: $selectedUnitId) { currentunit in
VStack(alignment: .leading) {
Text(currentunit.filename)
Text(currentunit.dateText)
}
}
} detail: {
// here: how do I preload $text with the text from the unit?
VStack(alignment: .leading) {
TextEditor(text: $text)
}
}
}
}
I also tried:
struct ContentView: View {
#EnvironmentObject private var data: UnitModel
#State var selectedNoteId: UUID?
var body: some View {
NavigationSplitView {
List(data.units, selection: $selectedNoteId) { currentunit in
NavigationLink{
UnitView(unit: currentunit, text: currentunit.text)
} label: {
VStack(alignment: .leading) {
Text(currentunit.filename)
Text(currentunit.dateText)
}
}
}
} detail: {
Text("Select a unit.")
}
}
}
struct UnitView: View {
#EnvironmentObject private var data: UnitModel
var unit: Unit
#State var text: String
var body: some View {
VStack(alignment: .leading) {
TextEditor(text: $text)
}
}
}
But again, I don't know how to initialize the text variable with the text of the current unit. I only get the initial one selected, and even tho I can see a new unit selected, the text remains the same and doesn't update.
UPDATED if I change the code to use NavigationView then it works as it should, so what's going with the new way that Apple is make us use now? Namely NavigationSplitView and NavigationStack?
Here's the code that work as it should but it's deprecated according to Apple:
NavigationView {
List(data.units, selection: $selectedNoteId) { currentunit in
NavigationLink(
destination: UnitView(unit: currentunit, text: currentunit.text),
label: {
VStack(alignment: .leading) {
Text(currentunit.filename)
Text(currentunit.dateText)
}
}
)
}
Apple's Defining the source of truth using a custom binding
tutorial covers this. Your code would look something like this:
} detail: {
DetailView(unitID: selectedUnitID) // not sure why they used binding
}
struct DetailView: View {
let unitID: Unit.ID
#EnvironmentObject private var store: UnitModel
private var unitBinding: Binding<Unit> {
Binding {
if let id = unitID {
return store.unit(with: id) ?? Unit.emptyUnit()
} else {
return Unit.emptyUnit()
}
} set: { updatedUnit in
store.update(updatedUnit)
}
}
var body: some View {
if store.contains(unitID) {
VStack(alignment: .leading) {
TextEditor(text: unitBinding.text)
}
}
else {
Text("Select Unit")
}
}
}
Note there currently (as of Xcode 14.2) is a known bug with the text cursor when using a TextField in the detail pane. Check by entering text, move cursor to middle and try to enter a character. The bug is the cursor jumps to the end.
I want to show a flag in the main view if the user selected that country 2 views before getting to the main view.
The code for the page where the user selects the country is:
struct ChooseLanguageWithButtonView: View {
#State var isSelected1 = false
#State var isSelected2 = false
var body: some View {
ZStack {
Color.white
.edgesIgnoringSafeArea(.all)
VStack {
ScrollView (showsIndicators: false) {
VStack(spacing: 20){
VStack(alignment: .leading){
Text("Choose the language you want to learn!")
.font(.custom("Poppins-Bold", size: 25))
Text("Select one language")
.opacity(0.5)
.font(.custom("Poppins-Light", size: 15))
.frame(alignment: .bottomTrailing)
.padding(5)
Spacer()
}
.padding(.top, -25)
HStack (spacing: 30){
ButtonLanguage(
isSelected: $isSelected1,
color: .orangeGradient1,
textTitle: "English",
textSubtitle: "American",
imageLang: "englishAmerican",
imageFlag: "1"
)
.onTapGesture(perform: {
isSelected1.toggle()
if isSelected1 {
isSelected2 = false
}
})
ButtonLanguage(
isSelected: $isSelected2,
color: .orangeGradient1,
textTitle: "English",
textSubtitle: "British",
imageLang: "telephone",
imageFlag: "0"
)
.onTapGesture(perform: {
isSelected2.toggle()
if isSelected2 {
isSelected1 = false
}
})
}
NavigationLink(destination: {
if isSelected1 {
EnglishAmericanLevelView()
} else if isSelected2 {
EnglishBritishView()
}
}, label: {
Text("Let's Go")
.bold()
.foregroundColor(Color.white)
.frame(width: 200, height: 50)
.cornerRadius(40)
})
On the main view if the user chose english american I want to show the american flag.
Someone can help me with that please?
Assuming you are using MVVM pattern, then you can create a published Bool variable in the ViewModel and pass it in the environment.
Something passed in the environment can be accessed from all descendents of the view.
class MainViewModel: ObservableObject {
#Published var showAmericanFlag: Bool = false
}
Pass the ViewModel it to either the MainView or ChildView as an environment object.
// Wherever you are using MainView
MainView()
.environmentObject(MainViewModel())
// or create MainViewModel inside MainView and pass it to ChildView
struct MainView: View {
private var mainViewModel = MainViewModel()
var body: some View {
// stuff
ChildView()
.environmentObject(mainViewModel())
// stuff
}
}
You can get a reference to the MainViewModel inside the ChildView from the
environment and use the showAmericanFlag variable.
struct ChildView: View {
#EnvironmentObject private var mainViewModel: MainViewModel
var body: some View {
// stuff
if mainViewModel.showAmericanFlag {
Image("americanFlag")
}
// stuff
}
}
It sounds like a global class might be good to use here, so you can set variables like this that later you can reference in your views.
final class GlobalClass: ObservableObject {
#Published public var showFlag: Bool = false
}
In your main project app file you can initialize the class with the .environmentObject method
import SwiftUI
#main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(GlobalClass())
}
}
}
You can then reference the global class in any view as follows
#EnvironmentObject private var globalObj: GlobalClass
Then you can set the variable to be whatever you'd like and then use it in an if statement to show your image. For example . . .
if (globalObj.showFlag){
Image("flag").onTapGesture{
globalObj.showFlag = false
}
}
Otherwise you will have to pass the show flag object from view to view
I'm trying to present a View in a sheet with a #Binding String variable that just shows/binds this variable in a TextField.
In my main ContentView I have an Array of Strings which I display with a ForEach looping over the indices of the Array, showing a Button each with the text of the looped-over-element.
The Buttons action is simple: set an #State "index"-variable to the pressed Buttons' Element-index and show the sheet.
Here is my ContentView:
struct ContentView: View {
#State var array = ["first", "second", "third"]
#State var showIndex = 0
#State var showSheet = false
var body: some View {
VStack {
ForEach (0 ..< array.count, id:\.self) { i in
Button("\(array[i])") {
showIndex = i
showSheet = true
}
}
// Text("\(showIndex)") // if I uncomment this line, it works!
}
.sheet(isPresented: $showSheet, content: {
SheetView(text: $array[showIndex])
})
.padding()
}
}
And here is the SheetView:
struct SheetView: View {
#Binding var text: String
#Environment(\.presentationMode) var presentationMode
var body: some View {
VStack {
TextField("text:", text: $text)
Button("dismiss") {
presentationMode.wrappedValue.dismiss()
}
}.padding()
}
}
The problem is, when I first open the app and press on the "second" Button, the sheet opens and displays "first" in the TextField. I can then dismiss the Sheet and press the "second" Button again with the same result.
If I then press the "third" or "first" Button everything works from then on. Pressing any Button results in the correct behaviour.
Preview
Interestingly, if I uncomment the line with the Text showing the showIndex-variable, it works from the first time on.
Is this a bug, or am I doing something wrong here?
You should use custom Binding, custom Struct for solving the issue, it is complex issue. See the Example:
struct ContentView: View {
#State private var array: [String] = ["first", "second", "third"]
#State private var customStruct: CustomStruct?
var body: some View {
VStack {
ForEach (array.indices, id:\.self) { index in
Button(action: { customStruct = CustomStruct(int: index) }, label: {
Text(array[index]).frame(width: 100)
})
}
}
.frame(width: 300, height: 300, alignment: .center)
.background(Color.gray.opacity(0.5))
.sheet(item: $customStruct, content: { item in SheetView(text: Binding.init(get: { () -> String in return array[item.int] },
set: { (newValue) in array[item.int] = newValue }) ) })
}
}
struct CustomStruct: Identifiable {
let id: UUID = UUID()
var int: Int
}
struct SheetView: View {
#Binding var text: String
#Environment(\.presentationMode) var presentationMode
var body: some View {
VStack {
TextField("text:", text: $text)
Button("dismiss") {
presentationMode.wrappedValue.dismiss()
}
}.padding()
}
}
I had this happen to me before. I believe it is a bug, in that until it is used in the UI, it doesn't seem to get set in the ForEach. I fixed it essentially in the same way you did, with a bit of subtlety. Use it in each Button as part of the Label but hide it like so:
Button(action: {
showIndex = i
showSheet = true
}, label: {
HStack {
Text("\(array[i])")
Text(showIndex.description)
.hidden()
}
})
This doesn't change your UI, but you use it so it gets properly updated. I can't seem to find where I had the issue in my app, and I have changed the UI to get away from this, but I can't remember how I did it. I will update this if I can find it. This is a bit of a kludge, but it works.
Passing a binding to the index fix the issue like this
struct ContentView: View {
#State var array = ["First", "Second", "Third"]
#State var showIndex: Int = 0
#State var showSheet = false
var body: some View {
VStack {
ForEach (0 ..< array.count, id:\.self) { i in
Button(action:{
showIndex = i
showSheet.toggle()
})
{
Text("\(array[i])")
}.sheet(isPresented: $showSheet){
SheetView(text: $array, index: $showIndex)
}
}
}
.padding()
}
}
struct SheetView: View {
#Binding var text: [String]
#Binding var index: Int
#Environment(\.presentationMode) var presentationMode
var body: some View {
VStack {
TextField("text:", text: $text[index])
Button("dismiss") {
presentationMode.wrappedValue.dismiss()
}
}.padding()
}
}
In SwiftUI2 when calling isPresented if you don't pass bindings you're going to have some weird issues.
This is a simple tweak if you want to keep it with the isPresented and make it work but i would advise you to use the item with a costum struct like the answer of swiftPunk
This is how I would do it. You'll lose your form edits if you don't use #State variables.
This Code is Untested
struct SheetView: View {
#Binding var text: String
#State var draft: String
#Environment(\.presentationMode) var presentationMode
init(text: Binding<String>) {
self._text = text
self._draft = State(initialValue: text.wrappedValue)
}
var body: some View {
VStack {
TextField("text:", text: $draft)
Button("dismiss") {
text = draft
presentationMode.wrappedValue.dismiss()
}
}.padding()
}
}
In this simple example app, I have the following requirements:
have multiple windows, each having it's own ViewModel
toggling the Toggle in one window should not update the other window's
I want to also be able to toggle via menu
As it is right now, the first two points are not given, the last point works though. I do already know that when I move the ViewModel's single source of truth to the ContentView works for the first two points, but then I wouldn't have access at the WindowGroup level, where I inject the commands.
import SwiftUI
#main
struct ViewModelAndCommandsApp: App {
var body: some Scene {
ContentScene()
}
}
class ViewModel: ObservableObject {
#Published var toggleState = true
}
struct ContentScene: Scene {
#StateObject private var vm = ViewModel()// injecting here fulfills the last point only…
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(vm)
.frame(width: 200, height: 200)
}
.commands {
ContentCommands(vm: vm)
}
}
}
struct ContentCommands: Commands {
#ObservedObject var vm: ViewModel
var body: some Commands {
CommandGroup(before: .toolbar) {
Button("Toggle Some State") {
vm.toggleState.toggle()
}
}
}
}
struct ContentView: View {
#EnvironmentObject var vm: ViewModel//injecting here will result in window independant ViewModels, but make them unavailable in `ContactScene` and `ContentCommands`…
var body: some View {
Toggle(isOn: $vm.toggleState, label: {
Text("Some State")
})
}
}
How can I fulfill theses requirements–is there a SwiftUI solution to this or will I have to implement a SceneDelegate (is this the solution anyway?)?
Edit:
To be more specific: I'd like to know how I can go about instantiating a ViewModel for each individual scene and also be able to know from the menu bar which ViewModel is meant to be changed.
Long story short, see the code below. The project is called WindowSample this needs to match your app name in the URL registration.
import SwiftUI
#main
struct WindowSampleApp: App {
var body: some Scene {
ContentScene()
}
}
//This can be done several different ways. You just
//need somewhere to store multiple copies of the VM
class AStoragePlace {
private static var viewModels: [ViewModel] = []
static func getAViewModel(id: String?) -> ViewModel? {
var result: ViewModel? = nil
if id != nil{
result = viewModels.filter({$0.id == id}).first
if result == nil{
let newVm = ViewModel(id: id!)
viewModels.append(newVm)
result = newVm
}
}
return result
}
}
struct ContentCommands: Commands {
#ObservedObject var vm: ViewModel
var body: some Commands {
CommandGroup(before: .toolbar) {
Button("Toggle Some State \(vm.id)") {
vm.testMenu()
}
}
}
}
class ViewModel: ObservableObject, Identifiable {
let id: String
#Published var toggleState = true
init(id: String) {
self.id = id
}
func testMenu() {
toggleState.toggle()
}
}
struct ContentScene: Scene {
var body: some Scene {
//Trying to init from 1 windowGroup only makes a copy not a new scene
WindowGroup("1") {
ToggleView(vm: AStoragePlace.getAViewModel(id: "1")!)
.frame(width: 200, height: 200)
}
.commands {
ContentCommands(vm: AStoragePlace.getAViewModel(id: "1")!)
}.handlesExternalEvents(matching: Set(arrayLiteral: "1"))
//To open this go to File>New>New 2 Window
WindowGroup("2") {
ToggleView(vm: AStoragePlace.getAViewModel(id: "2")!)
.frame(width: 200, height: 200)
}
.commands {
ContentCommands(vm: AStoragePlace.getAViewModel(id: "2")!)
}.handlesExternalEvents(matching: Set(arrayLiteral: "2"))
}
}
struct ToggleView: View {
#Environment(\.openURL) var openURL
#ObservedObject var vm: ViewModel
var body: some View {
VStack{
//Makes copies of the window/scene
Button("new-window-of type \(vm.id)", action: {
//appname needs to be a registered url in info.plist
//Info Property List>Url types>url scheme>item 0 == appname
//Info Property List>Url types>url identifier == appname
if let url = URL(string: "WindowSample://\(vm.id)") {
openURL(url)
}
})
//Toggle the state
Toggle(isOn: $vm.toggleState, label: {
Text("Some State \(vm.id)")
})
}
}
}
So I have been trying to get a simple pass of data working with SwiftUI.
Basically the below script prints out a list of items (in a HStack) I then have each one linked to our Podcast() view.
What I am trying to do is pass through the podcast name to the next view. How do I achieve
this? As all the examples are about int which I am not using am using a String.
import SwiftUI
import RemoteImage
struct ContentView: View {
#State private var showAlert = false
#State var posts: [Program] = []
var body: some View {
NavigationView {
if posts.isEmpty {
Text("Loading")
} else {
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .bottom, spacing: 10) {
ForEach(posts) { post in
//return
NavigationLink(destination: Podcasts()){
RemoteImage(type: .url(URL(string:post.icon)!), errorView: { error in
Text(error.localizedDescription)
}, imageView: { image in
image
.resizable()
.renderingMode(.original)
/* .clipShape(Circle())
.shadow(radius: 10)
.overlay(Circle().stroke(Color.red, lineWidth: 5))*/
.aspectRatio(contentMode: .fit)
.frame(width:200, height:200)
}, loadingView: {
Text("Loading ...")
})
}
}
}.frame(height: 200)
}.frame(height: 200)
}
}.onAppear {
Api().getPosts { (posts) in
self.posts = posts
}
}.navigationBarTitle(Text("Home"))
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
The podcast View
import SwiftUI
struct Podcasts: View {
var body: some View {
NavigationView{
Text("Hello")
}.navigationBarTitle(Text("Podcast"))
}
}
struct Podcasts_Previews: PreviewProvider {
static var previews: some View {
Podcasts()
}
}
Pass post as constructor argument, like
ForEach(posts) { post in
//return
NavigationLink(destination: Podcasts(post: post)){
so now
struct Podcasts: View {
let post: Program
var body: some View {
// !! DON'T ADD SECOND NAVIGATION VIEW IN STACK
// !! - THERE MUST BE ONLY ONE
Text(post.name)
.navigationBarTitle(Text("Podcast"))
}
}