How do you render Text("Content") in SwiftUI on an iPad in Swift Playgrounds vs. Xcode on a Mac? - xcode

The above code works on a Mac, using the Xcode editor. However, the same code returns: abort() called on an iPad using Swift Playground's editor. How do I render Text() on the iPad?
I followed the directions in this video:
https://developer.apple.com/videos/play/wwdc2020/10643/
I found a similar question in Apple's developer forums, but no real solution:
https://developer.apple.com/forums/thread/667357
I tried decreasing the size, but that didn't help:
"I would assume based on the other question with Abort(), that Abort() is called if it is about to crash, and it seems that the view isn't getting the bounds of the screen in the live view, so it doesn't know how/where to render the view."
import SwiftUI
import PlaygroundSupport
struct ProgressView: View {
var body: some View {
ZStack {
Circle()
.stroke(lineWidth: 40)
.foregroundColor(.blue)
Text("25%")
}
}
}
PlaygroundPage.current.setLiveView(ProgressView().padding(150))

This is most likely a bug — I filed feedback #FB9092837. But until Apple fixes it, adding a hardcoded .frame works as a hacky fix.
.frame(width: 500, height: 500)
However, it takes a while to load... it first renders in the top-left corner, and after a couple seconds, moves to the center.
I found that if you put your ProgressView inside another container view, and set the frame there, it's much faster.
Here's the code:
import SwiftUI
import PlaygroundSupport
struct ProgressView: View {
var body: some View {
ZStack {
Circle()
.stroke(lineWidth: 40)
.foregroundColor(.blue)
Text("25%")
}
}
}
struct ContainerView: View {
var body: some View {
ProgressView()
.frame(width: 500, height: 500)
}
}
PlaygroundPage.current.setLiveView(ContainerView())

Related

Image resizing makes Button unclickable

I have a simple scrollview with a SDWebImage pulling in Firebase URL links to display images. For some bizarre reason, when I do not give a specific frame to my images, I can click on the button positioned in the bottom left corner. But when I give it a max height or any height at all, the button becomes unclickable. This seriously might be the weirdest SwiftUI issue I have ever seen - any help would be great.
import SwiftUI
import SDWebImageSwiftUI
struct Test2FeedView: View {
#StateObject var viewmodel = FeedViewModel()
#State var show : Bool = false
var body: some View {
ScrollView{
VStack(spacing:5) {
ForEach(viewmodel.posts){ post in
ZStack(alignment:.bottomLeading) {
WebImage(url: URL(string: post.original_posted_image))
.resizable()
.scaledToFill()
.frame(maxHeight:440)
.clipped()
Button(action: {
show.toggle()
}){
Text("PRESS ME")
}
}
}
}
}.sheet(isPresented: $show) {
Text("hey")
}
}
}
The Button becomes unclickable because the result of .clipped() is only visual — in reality, the image spans all the way 'above' the button, thus is being used for hit testing. You should use .allowsHitTesting(false) to disable that.
WebImage(url: URL(string: post.original_posted_image))
.resizable()
.scaledToFill()
.frame(maxHeight:440)
.clipped()
.allowsHitTesting(false) // <- here
try putting the .frame(maxHeight:440) just before .scaledToFill(), works for me.

SwiftUI ScrollView adds unwanted animation automatically

I have an issue with animations within a SwiftUI ScrollView. I can reproduce it in a Playground with the code seen below. I just want to animate the opacity but it also animates the scaling. If I use a VStack instead of a ScrollView it works. But I need it to be scrollable.
Did someone experienced the same issue and could give me a quick hint?
Actual behaviour: https://giphy.com/gifs/h8DSbS1xZ9PJyHIJrY
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
#State var showText = 0.0
var body: some View {
ScrollView {
Text("Test")
.font(.title)
.opacity(showText)
Text("Another really really long text")
.opacity(showText)
}
.frame(width: 320, height: 420)
.background(Color.red)
.onAppear {
withAnimation(Animation.easeInOut(duration: 1)) {
self.showText = 1.0
}
}
}
}
PlaygroundPage.current.liveView = UIHostingController(rootView: ContentView())
Here is possible solution. Tested with Xcode 11.4 / iOS 13.4
ScrollView {
VStack {
Text("Test")
.font(.title)
Text("Another really really long text")
}
.fixedSize()
.opacity(showText)
}

How can I animate transition of a view insertion/removal? Insertion animation doesn't work

I can't make insertion transition to work in SwiftUI.
I have a Group which conditionaly displayes one of two views. When I'm trying to animate the transition, removal transition works but insertion doesn't - the view just appears right away without any animation.
I'm pasting below my view code. How can I make this work?
(Xcode 11.3.1)
struct TestView: View {
#State private var showView = false
var body: some View {
VStack {
Button(action: {
withAnimation {
self.showView.toggle()
}
}) {
Text("Tap")
}
Group {
if showView {
Color.red
.frame(width: 100, height: 100)
} else {
Color.blue
.frame(width: 100, height: 100)
.cornerRadius(50)
}
}
.transition(.asymmetric(insertion: .move(edge: .leading),
removal: .move(edge: .trailing)))
}
}
}
Edit:
As #Asperi pointed out in the comment, the code is correct but... it will only work when run on real device. Live previews in Xcode are buggy and apparently doesn't handle transitions very well.
So the answer for this question is simple: test on real device! :)
Well, ok, it is just observation from the SwiftUI Preview history and until now (can't say what will be in the next version), but - transitions do not work properly in Preview at all (static or Live - it looks like limitation, so just don't test them there.
Test transitions either on standalone Simulator or, what is preferable, on Real Device.

How to find the frame of a SwiftUI UIViewRepresentable

I'm trying to wrap a custom subclass of UILabel in UIViewRepresentable to use it in SwiftUI. I'm using .sizeToFit and printing the frame, and it looks right while it's in the wrapper:
func makeUIView(context: Context) -> CustomUILabel {
let view = CustomUILabel()
view.customProperty = model.customProperty
view.sizeToFit()
print(model.latex,view.frame.size) // this prints the correct size, how to propagate?
return view
}
but when I run this in a VStack, it draws the UIViewRepresentable with the maximum space possible.
var body: some View {
GeometryReader{ geometry in
VStack(spacing: 0){
Rectangle()
.fill(Color.red)
.frame( height: geometry.size.height/2 - 5 + self.draggedOffset.height)
Rectangle()
.fill(Color.orange)
.frame(height: 10)
custonView(model:self.model)
Spacer()
}
}
Is there a way to propagate the size of the UIView to its parent, similar to how you use preference keys on a native SwiftUI view?
It is due to use of GeometryReader
Try to use
custonView(model:self.model)
.fixedSize()
When using UIViewRepresentable, the greediness you describe is controlled using the contentHuggingPriority, just like it always was in UIKit.
So in your makeUIView function, you can do this:
// resist being made larger than the intrinsicContentSize
view.setContentHuggingPriority(.defaultHigh, for: .horizontal)
view.setContentHuggingPriority(.defaultHigh, for: .vertical)

Issue with Buttons in SwiftUI on MacOS

I'm using SwiftUI on MACOS
If I do this:
Button(action: { } ) {
Text("Press")
.padding()
.background(Color.blue)
}
I get this:
and the two grey areas are the ends of a tappable button.
but I would expect the button to be the shape of the blue area.
Any ideas how I can get the whole blue area to be tappable.
(I did look at using .onTapGesture but this doesn't animate the button so that you know you've tapped it.)
You can achieve the look you want by using a ButtonStyle and then specifying colors and other style attributes based on the configuration values being passed in.
It would be nice if there was a happy medium where you could inherit the default button radius, automatic width based on the text length and other attributes, but at least there is the ability to specify all the attributes and get the look you want.
Hope this helps!
import SwiftUI
struct BlueButtonStyle: ButtonStyle {
func makeBody(configuration: Self.Configuration) -> some View {
configuration.label
.foregroundColor(configuration.isPressed ? Color.blue : Color.white)
.background(configuration.isPressed ? Color.white : Color.blue)
.cornerRadius(6.0)
.padding()
}
}
struct ContentView: View {
var body: some View {
VStack {
Text("Hello World")
.frame(maxWidth: .infinity, maxHeight: .infinity)
Button(action: {
}) {
Text("Press")
.frame(maxWidth: 100, maxHeight: 24)
}
.buttonStyle(BlueButtonStyle())
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Inspired by #Gene Z. Ragan 's great answer I've started with that answer and taken this a bit further:
Making the ButtonStyle a bit more flexible:
struct NiceButtonStyle: ButtonStyle {
var foregroundColor: Color
var backgroundColor: Color
var pressedColor: Color
func makeBody(configuration: Self.Configuration) -> some View {
configuration.label
.font(.headline)
.padding(10)
.foregroundColor(foregroundColor)
.background(configuration.isPressed ? pressedColor : backgroundColor)
.cornerRadius(5)
}
}
and then some sugar to make it cleaner at the call site:
extension View {
func niceButton(
foregroundColor: Color = .white,
backgroundColor: Color = .gray,
pressedColor: Color = .accentColor
) -> some View {
self.buttonStyle(
NiceButtonStyle(
foregroundColor: foregroundColor,
backgroundColor: backgroundColor,
pressedColor: pressedColor
)
)
}
}
then means we can use default colouring:
white foreground, grey background and accentedColor pressedColor
Button(action: { } ) {
Text("Button A")
}
.niceButton()
or we can customise the colours:
Button(action: { } ) {
Text("Button B has a long description")
}
.niceButton(
foregroundColor: .blue,
backgroundColor: .yellow,
pressedColor: .orange
)
And we get:
Thanks again Gene.
I raised this with Apple on the Feedback assistant to see if they had any useful thoughts.
Dialogue here:
I said:
If on MACOS with SwiftUI I do this:
Button(action: { } ) {
Text("Press")
.padding()
.background(Color.blue)
}
I get a blue box with two grey bits sticking out the sides.
Image attached.
These are the two grey areas are the ends of a tappable button. but I would expect the button to be the shape of the blue area.
The same code works fine as expected on iOS.
(I did look at using .onTapGesture but this doesn't animate the button so that you know you've tapped it.)
Apple said:
iOS and macOS have different default ButtonStyles — iOS is borderless, macOS has that standard bezel effect.
It sounds like you’re trying to create a custom ButtonStyle (and so not have any system provided chrome). So you’ll want to create that, which can apply that blue background to the label of the button, and then apply that to your simple button with Text, e.g.
Button("Press"), action {}).buttonStyle(BluePaddingButtonStyle()
This will ensure that it has the same appearance on every platform you run it on.
I said:
Hi, Thanks for the explanation.
I get what you are saying and I’m ok with the method I’ve come up with.
It still doesn’t seem right that:
Button(action: { } ) {
Text("Press")
.padding()
.background(Color.blue)
}
should produce something so odd looking.
I don’t understand why that bit of code couldn’t just produce a blue button.
As I say - it’s not a problem because I’ve worked around it but it
currently doesn’t seem intuitive.
Apple said:
The provided content inside the ViewBuilder is used as the label of the button: not the entire button. The button will still come with the surrounding background, bezel, foreground styling, etc as described by it’s ButtonStyle. So if your button needs to have a very specific appearance, then it needs to customize that style: either to the BorderlessButtonStyle (though note that still does come with a specific foreground appearance style), or to a custom ButtonStyle.
My thoughts:
This did help me understand why it shows as it does but intuitively it still seems wrong !!!
You can "force" an iOS-like behavior on macOS by adding .buttonStyle(.borderless).
Button(action: { } ) {
Text("Press")
.padding()
.background(Color.blue)
}
.buttonStyle(.borderless)
I don't think this is possible but you could try using this
Supports SPM, is build for Swift 5.1 and is lean
In Swift 5, this could be achieved with below simple code -
Button("First Button") {
print("Hello World")
}
.padding(10)
.accentColor(.yellow)
.background(Color.blue)
.cornerRadius(10)

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