How to solve flow game using Google OR tools? - algorithm

I tried to make solver for flow game using google-OR tools.
I made a few rules for the corner to only contains corner pipes, but other than that, i can not figure out how to make the pipe connected to each other nor how to tell the model to make a pipe that is connecting to each other.
A few snippet
pipe_types = {
0: " ",
1: "-",
2: "|",
3: "┗" ,
4: "┛" ,
5: "┓",
6: "┏",
7: "●"
}
model = cp_model.CpModel()
filled_map = [[0,0,0,0],
[0,0,7,0],
[0,0,0,0],
[0,7,0,0]]
mesh_size = int(np.sqrt(len(np.array(filled_map).flatten())))
target_map = [[model.NewIntVar(1, 6, 'column: %i' % i) for i in range(mesh_size)] for j in range(mesh_size)]
flow_map = init_map(model, target_map, filled_map)
for i in range(len(flow_map)):
for j in range(len(flow_map[0])):
# check if top or bottom side
if (i == 0) or (i == len(flow_map)-1):
model.Add(flow_map[i][j] != 2)
# check if left or right side
if (j == 0) or (j == len(flow_map[0])-1):
model.Add(flow_map[i][j] != 1)
# left up corner
if (i == 0) & (j == 0):
model.Add(flow_map[i][j] != 3)
model.Add(flow_map[i][j] != 4)
model.Add(flow_map[i][j] != 5)
# right up corner
if (i == 0) & (j == len(flow_map[0])-1):
model.Add(flow_map[i][j] != 3)
model.Add(flow_map[i][j] != 4)
model.Add(flow_map[i][j] != 6)
# left bottom corner
if (i == len(flow_map)-1) & (j == 0):
model.Add(flow_map[i][j] != 4)
model.Add(flow_map[i][j] != 5)
model.Add(flow_map[i][j] != 6)
# right bottom corner
if (i == len(flow_map)-1) & (j == len(flow_map[0])-1):
model.Add(flow_map[i][j] != 3)
model.Add(flow_map[i][j] != 5)
model.Add(flow_map[i][j] != 6)
# Solving
status = solver.Solve(model)
res = []
if status == cp_model.OPTIMAL or status == cp_model.FEASIBLE:
for i in range(len(flow_map)):
for j in range(len(flow_map[0])):
res.append(solver.Value(flow_map[i][j]))
print(solver.Value(flow_map[i][j]), end=" ")
print()
This would results horizontal pipes on the center of the mesh. Later on, i would have to figure out how to add color and such on this too.
Is there any pointer on how to make this on OR tools?
Edit 1:
Based on David Eisenstat's answer, I can find solution. Visualizing this solution based on JohanC's answer, I get this result.
Can I get the pathing made from google-OR tools?
Edit 2:
Using hamilton path from "Hamiltonian" path using Python
I could generate somewhat correct pathing.
But it feels so weird since OR tools already calculate the pathing, and I have to recalculate the path. The path generated from "Hamiltonian" path using Python doesn't show all possible combinations. If I can take the path from OR tools, I think that would be my best interest.

As I don't have experience with OR-tools, here is an approach with Z3.
The initial board is represented by numbers for the end points, one number for each color. The idea is a bit similar to how Sudoku is represented.
Each other cell on the board will get either a value for zero, or a number. This number should be equal to exactly two of its neighbors.
The initial endpoints should have exactly one neighbor with its color.
from z3 import Solver, Sum, Int, If, And, Or, sat
def plot_solution(S):
import matplotlib.pyplot as plt
ax = plt.gca()
colors = plt.cm.tab10.colors
for i in range(M):
for j in range(N):
if board[i][j] != 0:
ax.scatter(j, i, s=500, color=colors[board[i][j]])
if S[i][j] != 0:
for k in range(M):
for l in range(N):
if abs(k - i) + abs(l - j) == 1 and S[i][j] == S[k][l]:
ax.plot([j, l], [i, k], color=colors[S[i][j]], lw=15)
ax.set_ylim(M - 0.5, -0.5)
ax.set_xlim(-0.5, N - 0.5)
ax.set_aspect('equal')
ax.set_facecolor('black')
ax.set_yticks([i + 0.5 for i in range(M - 1)], minor=True)
ax.set_xticks([j + 0.5 for j in range(N - 1)], minor=True)
ax.grid(b=True, which='minor', color='white')
ax.set_xticks([])
ax.set_yticks([])
ax.tick_params(axis='both', which='both', length=0)
plt.show()
board = [[1, 0, 0, 2, 3],
[0, 0, 0, 4, 0],
[0, 0, 4, 0, 0],
[0, 2, 3, 0, 5],
[0, 1, 5, 0, 0]]
M = len(board)
N = len(board[0])
B = [[Int(f'B_{i}_{j}') for j in range(N)] for i in range(M)]
s = Solver()
s.add(([If(board[i][j] != 0, B[i][j] == board[i][j], And(B[i][j] >= 0, B[i][j] < 10))
for j in range(N) for i in range(M)]))
for i in range(M):
for j in range(N):
same_neighs_ij = Sum([If(B[i][j] == B[k][l], 1, 0)
for k in range(M) for l in range(N) if abs(k - i) + abs(l - j) == 1])
if board[i][j] != 0:
s.add(same_neighs_ij == 1)
else:
s.add(Or(same_neighs_ij == 2, B[i][j] == 0))
if s.check() == sat:
m = s.model()
S = [[m[B[i][j]].as_long() for j in range(N)] for i in range(M)]
print(S)
plot_solution(S)
Solution:
[[1, 2, 2, 2, 3],
[1, 2, 4, 4, 3],
[1, 2, 4, 3, 3],
[1, 2, 3, 3, 5],
[1, 1, 5, 5, 5]]
As mentioned in the comments, a possible requirement is that all cells would need to be colored. This would need a more complicated approach. Here is an example of such a configuration for which the above code could create a solution that connects all end points without touching all cells:
board = [[0, 1, 2, 0, 0, 0, 0],
[1, 3, 4, 0, 3, 5, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 2, 0, 4, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 5, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0]]

The best way is probably with AddCircuit. This constraint takes a directed graph where each arc is labeled with a literal and requires that the arcs labeled true form a subgraph where each node has in- and out-degree 1, and further that there is at most one cycle that is not a self-loop. By forcing an arc from the end to the beginning, we can use this constraint type to require that there is a single path from the beginning to the end.
The documentation is somewhat poor, so here's a working code sample. I'll leave the drawing part to you.
import collections
from ortools.sat.python import cp_model
def validate_board_and_count_colors(board):
assert isinstance(board, list)
assert all(isinstance(row, list) for row in board)
assert len(set(map(len, board))) == 1
colors = collections.Counter(square for row in board for square in row)
del colors[0]
assert all(count == 2 for count in colors.values())
num_colors = len(colors)
assert set(colors.keys()) == set(range(1, num_colors + 1))
return num_colors
def main(board):
num_colors = validate_board_and_count_colors(board)
model = cp_model.CpModel()
solution = [
[square or model.NewIntVar(1, num_colors, "") for (j, square) in enumerate(row)]
for (i, row) in enumerate(board)
]
true = model.NewBoolVar("")
model.AddBoolOr([true])
for color in range(1, num_colors + 1):
endpoints = []
arcs = []
for i, row in enumerate(board):
for j, square in enumerate(row):
if square == color:
endpoints.append((i, j))
else:
arcs.append(((i, j), (i, j)))
if i < len(board) - 1:
arcs.append(((i, j), (i + 1, j)))
if j < len(row) - 1:
arcs.append(((i, j), (i, j + 1)))
(i1, j1), (i2, j2) = endpoints
k1 = i1 * len(row) + j1
k2 = i2 * len(row) + j2
arc_variables = [(k2, k1, true)]
for (i1, j1), (i2, j2) in arcs:
k1 = i1 * len(row) + j1
k2 = i2 * len(row) + j2
edge = model.NewBoolVar("")
if k1 == k2:
model.Add(solution[i1][j1] != color).OnlyEnforceIf(edge)
arc_variables.append((k1, k1, edge))
else:
model.Add(solution[i1][j1] == color).OnlyEnforceIf(edge)
model.Add(solution[i2][j2] == color).OnlyEnforceIf(edge)
forward = model.NewBoolVar("")
backward = model.NewBoolVar("")
model.AddBoolOr([edge, forward.Not()])
model.AddBoolOr([edge, backward.Not()])
model.AddBoolOr([edge.Not(), forward, backward])
model.AddBoolOr([forward.Not(), backward.Not()])
arc_variables.append((k1, k2, forward))
arc_variables.append((k2, k1, backward))
model.AddCircuit(arc_variables)
solver = cp_model.CpSolver()
status = solver.Solve(model)
if status == cp_model.OPTIMAL:
for row in solution:
print("".join(str(solver.Value(x)) for x in row))
if __name__ == "__main__":
main(
[
[1, 0, 0, 2, 3],
[0, 0, 0, 4, 0],
[0, 0, 4, 0, 0],
[0, 2, 3, 0, 5],
[0, 1, 5, 0, 0],
]
)

Related

Prepare the Bunnies Escape - Foobar

I've been at this for a while and for the life of me I cannot figure out why I cannot pass test cases 4 and 5. My code is below, including my own custom test cases that all execute and pass in under 5ms.
Basically I added a third dimension to each node's position that represents whether a wall has already been traversed or not. When analyzing each current node's neighbor, if it's a wall and the current node has a zero for its third coordinate, then moving to the wall and to a 1 on the third coordinate becomes an option. On paper, it works great. In my own IDE, it works great.
I'm starting to wonder if there's something in here that's Python 3 and not working correctly in foobar or something. I'd appreciate any help.
class Node():
def __init__(self, position):
self.position = position
self.gCost = 1
self.hCost = 0
self.fCost = 0
def __eq__(self, other):
return self.position == other.position
def solution(map):
startNode = Node((0, 0, 0))
endNode = Node((len(map[0]) - 1, len(map) - 1, 0))
openList = [startNode]
closedList = []
while openList:
currentNode = openList[0]
currentIndex = 0
for i in range(len(openList)):
if openList[i].fCost < currentNode.fCost:
currentNode = openList[i]
currentIndex = i
openList.pop(currentIndex)
closedList.append(currentNode)
if currentNode.position[0] == endNode.position[0] and currentNode.position[1] == endNode.position[1]:
return currentNode.gCost
for offset in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
neighborPosition = (currentNode.position[0] + offset[0], currentNode.position[1] + offset[1], currentNode.position[2])
if neighborPosition[0] < 0 or neighborPosition[0] >= len(map[0]) or neighborPosition[1] < 0 or neighborPosition[1] >= len(map):
continue
if map[neighborPosition[0]][neighborPosition[1]] == 1:
if currentNode.position[2] == 1:
continue
neighborPosition = (neighborPosition[0], neighborPosition[1], 1)
neighbor = Node(neighborPosition)
if neighbor in closedList:
continue
if neighbor in openList:
openNodeIndex = openList.index(neighbor)
if openList[openNodeIndex].gCost < currentNode.gCost + 1:
continue
openList.pop(openNodeIndex)
openList.append(neighbor)
else:
openList.append(neighbor)
neighbor.gCost = currentNode.gCost + 1
neighbor.hCost = endNode.position[0] - neighbor.position[0] + endNode.position[1] - neighbor.position[1]
neighbor.fCost = neighbor.gCost + neighbor.hCost
return -1
import time
start = time.time()
map1 = [[0, 0, 0, 1], [1, 0, 0, 1], [1, 0, 0, 0], [0, 0, 0, 0]]
sol1 = solution(map1)
print("Result: ", sol1, "Expected: ", 7)
map2 = [[0,1,0,0,0], [0,1,0,1,0], [0,1,0,1,0], [0,1,0,1,0], [0,0,0,1,0]]
sol2 = solution(map2)
print("Result: ", sol2, "Expected: ", 9)
map3 = [[0,0,0,0,0,0,1,0,0,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,1,0,1,0], [0,0,0,0,1,0,0,0,1,0]]
sol3 = solution(map3)
print("Result: ", sol3, "Expected: ", 19)
map4 = [[0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0]]
sol4 = solution(map4)
print("Result: ", sol4, "Expected: ", 11)
map5 = [[0, 1, 1, 0], [0, 0, 0, 1], [1, 1, 0, 0], [1, 1, 1, 0]]
sol5 = solution(map5)
print("Result: ", sol5, "Expected: ", 7)
map6 = [[0,1,0], [0,1,0], [0,1,0]]
sol6 = solution(map6)
print("Result: ", sol6, "Expected: ", 5)
map7 = [[0,1,1,0,0,0,0,1,0,1,0,0,0,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,0,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0], [0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0]]
sol7 = solution(map7)
print("Result: ", sol7, "Expected: ", 123)
map8 = [[0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0],[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],[0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0],[0,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0],[0,1,0,1,0,1,1,1,0,1,1,0,1,1,1,1,1,1,0,1],[0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0],[0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,1],[0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0],[0,1,0,1,0,1,0,1,0,0,0,1,1,1,0,1,1,1,1,1],[0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0],[1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1],[0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0],[0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0],[0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0],[0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,1,1],[0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0],[0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,1,1,0,0]]
sol8 = solution(map8)
print("Result: ", sol8, "Expected: ", 89)
end = time.time()
print("Time: ", end - start)
Edit: Quick update - converted the closedList to a set and now it solves my test cases in under 1ms, still fails Google's test cases 4 and 5 though.
So I figured it out. The line
if map[neighborPosition[0]][neighborPosition[1]] == 1:
had the x and y coordinates backwards. It should have been
if map[neighborPosition[1]][neighborPosition[0]] == 1:
In cases where the map was not square it was going out of bounds. Just needed to add a test case that wasn't square and figured it out pretty quick from there.

Linearly reading a multi-dimensional array obeying dimensional sub-sectioning

I have an API for reading multi-dimensional arrays, requiring to pass a vector of ranges to read sub-rectangles (or hypercubes) from the backing array. I want to read this array "linearly", all elements in some given order with arbitrary chunk sizes. Thus, the task is with an off and a len, to translate the elements covered by this range into the smallest possible set of hyper-cubes, i.e. the smallest number of read commands issued in the API.
For example, we can calculate index vectors for the set of dimensions giving a linear index:
def calcIndices(off: Int, shape: Vector[Int]): Vector[Int] = {
val modsDivs = shape zip shape.scanRight(1)(_ * _).tail
modsDivs.map { case (mod, div) =>
(off / div) % mod
}
}
Let's say the shape is this, representing an array with rank 4 and 120 elements in total:
val sz = Vector(2, 3, 4, 5)
val num = sz.product // 120
A utility to print these index vectors for a range of linear offsets:
def printIndices(off: Int, len: Int): Unit =
(off until (off + len)).map(calcIndices(_, sz))
.map(_.mkString("[", ", ", "]")).foreach(println)
We can generate all those vectors:
printIndices(0, num)
[0, 0, 0, 0]
[0, 0, 0, 1]
[0, 0, 0, 2]
[0, 0, 0, 3]
[0, 0, 0, 4]
[0, 0, 1, 0]
[0, 0, 1, 1]
[0, 0, 1, 2]
[0, 0, 1, 3]
[0, 0, 1, 4]
[0, 0, 2, 0]
[0, 0, 2, 1]
[0, 0, 2, 2]
[0, 0, 2, 3]
[0, 0, 2, 4]
[0, 0, 3, 0]
[0, 0, 3, 1]
[0, 0, 3, 2]
[0, 0, 3, 3]
[0, 0, 3, 4]
[0, 1, 0, 0]
...
[1, 2, 1, 4]
[1, 2, 2, 0]
[1, 2, 2, 1]
[1, 2, 2, 2]
[1, 2, 2, 3]
[1, 2, 2, 4]
[1, 2, 3, 0]
[1, 2, 3, 1]
[1, 2, 3, 2]
[1, 2, 3, 3]
[1, 2, 3, 4]
Let's look at an example chunk that should be read,
the first six elements:
val off1 = 0
val len1 = 6
printIndices(off1, len1)
I will already partition the output by hand into hypercubes:
// first hypercube or read
[0, 0, 0, 0]
[0, 0, 0, 1]
[0, 0, 0, 2]
[0, 0, 0, 3]
[0, 0, 0, 4]
// second hypercube or read
[0, 0, 1, 0]
So the task is to define a method
def partition(shape: Vector[Int], off: Int, len: Int): List[Vector[Range]]
which outputs the correct list and uses the smallest possible list size.
So for off1 and len1, we have the expected result:
val res1 = List(
Vector(0 to 0, 0 to 0, 0 to 0, 0 to 4),
Vector(0 to 0, 0 to 0, 1 to 1, 0 to 0)
)
assert(res1.map(_.map(_.size).product).sum == len1)
A second example, elements at indices 6 until 22, with manual partitioning giving three hypercubes or read commands:
val off2 = 6
val len2 = 16
printIndices(off2, len2)
// first hypercube or read
[0, 0, 1, 1]
[0, 0, 1, 2]
[0, 0, 1, 3]
[0, 0, 1, 4]
// second hypercube or read
[0, 0, 2, 0]
[0, 0, 2, 1]
[0, 0, 2, 2]
[0, 0, 2, 3]
[0, 0, 2, 4]
[0, 0, 3, 0]
[0, 0, 3, 1]
[0, 0, 3, 2]
[0, 0, 3, 3]
[0, 0, 3, 4]
// third hypercube or read
[0, 1, 0, 0]
[0, 1, 0, 1]
expected result:
val res2 = List(
Vector(0 to 0, 0 to 0, 1 to 1, 1 to 4),
Vector(0 to 0, 0 to 0, 2 to 3, 0 to 4),
Vector(0 to 0, 1 to 1, 0 to 0, 0 to 1)
)
assert(res2.map(_.map(_.size).product).sum == len2)
Note that for val off3 = 6; val len3 = 21, we would need four readings.
The idea of the following algorithm is as follows:
a point-of-interest (poi) is the left-most position
at which two index representations differ
(for example for [0, 0, 0, 1] and [0, 1, 0, 0] the poi is 1)
we recursively sub-divide the original (start, stop) linear index range
we use motions in two directions, first by keeping the start constant
and decreasing the stop through a special "ceil" operation on the start,
later by keeping the stop constant and increasing the start through
a special "floor" operation on the stop
for each sub range, we calculate the poi of the boundaries, and
we calculate "trunc" which is ceil or floor operation described above
if this trunc value is identical to its input, we add the entire region
and return
otherwise we recurse
the special "ceil" operation takes the previous start value and
increases the element at the poi index and zeroes the subsequent elements;
e.g. for [0, 0, 1, 1] and poi = 2, the ceil would be [0, 0, 2, 0]
the special "floor" operation takes the previous stop value and
zeroes the elements after the poi index;
e.g. for [0, 0, 1, 1], and poi = 2, the floor would be [0, 0, 1, 0]
Here is my implementation. First, a few utility functions:
def calcIndices(off: Int, shape: Vector[Int]): Vector[Int] = {
val modsDivs = (shape, shape.scanRight(1)(_ * _).tail, shape.indices).zipped
modsDivs.map { case (mod, div, idx) =>
val x = off / div
if (idx == 0) x else x % mod
}
}
def calcPOI(a: Vector[Int], b: Vector[Int], min: Int): Int = {
val res = (a.drop(min) zip b.drop(min)).indexWhere { case (ai,bi) => ai != bi }
if (res < 0) a.size else res + min
}
def zipToRange(a: Vector[Int], b: Vector[Int]): Vector[Range] =
(a, b).zipped.map { (ai, bi) =>
require (ai <= bi)
ai to bi
}
def calcOff(a: Vector[Int], shape: Vector[Int]): Int = {
val divs = shape.scanRight(1)(_ * _).tail
(a, divs).zipped.map(_ * _).sum
}
def indexTrunc(a: Vector[Int], poi: Int, inc: Boolean): Vector[Int] =
a.zipWithIndex.map { case (ai, i) =>
if (i < poi) ai
else if (i > poi) 0
else if (inc) ai + 1
else ai
}
Then the actual algorithm:
def partition(shape: Vector[Int], off: Int, len: Int): List[Vector[Range]] = {
val rankM = shape.size - 1
def loop(start: Int, stop: Int, poiMin: Int, dir: Boolean,
res0: List[Vector[Range]]): List[Vector[Range]] =
if (start == stop) res0 else {
val last = stop - 1
val s0 = calcIndices(start, shape)
val s1 = calcIndices(stop , shape)
val s1m = calcIndices(last , shape)
val poi = calcPOI(s0, s1m, poiMin)
val ti = if (dir) s0 else s1
val to = if (dir) s1 else s0
val st = if (poi >= rankM) to else indexTrunc(ti, poi, inc = dir)
val trunc = calcOff(st, shape)
val split = trunc != (if (dir) stop else start)
if (split) {
if (dir) {
val res1 = loop(start, trunc, poiMin = poi+1, dir = true , res0 = res0)
loop (trunc, stop , poiMin = 0 , dir = false, res0 = res1)
} else {
val s1tm = calcIndices(trunc - 1, shape)
val res1 = zipToRange(s0, s1tm) :: res0
loop (trunc, stop , poiMin = poi+1, dir = false, res0 = res1)
}
} else {
zipToRange(s0, s1m) :: res0
}
}
loop(off, off + len, poiMin = 0, dir = true, res0 = Nil).reverse
}
Examples:
val sz = Vector(2, 3, 4, 5)
partition(sz, 0, 6)
// result:
List(
Vector(0 to 0, 0 to 0, 0 to 0, 0 to 4), // first hypercube
Vector(0 to 0, 0 to 0, 1 to 1, 0 to 0) // second hypercube
)
partition(sz, 6, 21)
// result:
List(
Vector(0 to 0, 0 to 0, 1 to 1, 1 to 4), // first read
Vector(0 to 0, 0 to 0, 2 to 3, 0 to 4), // second read
Vector(0 to 0, 1 to 1, 0 to 0, 0 to 4), // third read
Vector(0 to 0, 1 to 1, 1 to 1, 0 to 1) // fourth read
)
The maximum number of reads, if I'm not mistaken, would be 2 * rank.

How to sort array of 0 and 1 of length n in O(n) time and O(1) space? And can we generalize this to array of 0, 1, 2, ...?

I would like to sort an array of 0 and 1. I have to sort it in linear time and in constant space. How can I do this without explicitly counting the number of 0 and 1?
I did something like this:
sort(array):
Q0 = Queue()
Q1 = Queue()
for i in (0, n-1):
if array[i] == 0:
Q0.push(array[i])
if array[i] == 1:
Q1.push(array[i])
j = 0
while Q0:
array[j] = Q0.pop()
j += 1
while Q1:
array[j] = Q1.pop()
j += 1
I think my solution is correct and has O(n) time but I am not sure of O(1) space. Any help?
Also, can we generalize the sorting to 0, 1, 2 arrays?
Here is (tested/working) Python:
# sort array of length n containing values of only 0 or 1
# in time O(n) and space O(1)
a = [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]
first = 0
last = len(a)-1
print a
# note: don't need temp since values are only 0 and 1
while(last>first):
if a[first] == 1:
a[first] = a[last]
a[last] = 1
last -= 1
else:
first += 1
print a
The idea is to swap all the ones to the end of the array and the zeros to the beginning of the array by keeping two pointers. i points to the first index that has a 1.
Here is a pseudo-code:
i = 1
for (j = 1 to n)
if(a[j] == 0)
swap(a[i], a[j])
i++

All Possible Tic Tac Toe Winning Combinations

I had an interview were I was asked a seemingly simple algorithm question: "Write an algorithm to return me all possible winning combinations for tic tac toe." I still can't figure out an efficient way to handle this. Is there a standard algorithm or common that should be applied to similar questions like this that I'm not aware of?
This is one of those problems that's actually simple enough for brute force and, while you could use combinatorics, graph theory, or many other complex tools to solve it, I'd actually be impressed by applicants that recognise the fact there's an easier way (at least for this problem).
There are only 39, or 19,683 possible combinations of placing x, o or <blank> in the grid, and not all of those are valid.
First, a valid game position is one where the difference between x and o counts is no more than one, since they have to alternate moves.
In addition, it's impossible to have a state where both sides have three in a row, so they can be discounted as well. If both have three in a row, then one of them would have won in the previous move.
There's actually another limitation in that it's impossible for one side to have won in two different ways without a common cell (again, they would have won in a previous move), meaning that:
XXX
OOO
XXX
cannot be achieved, while:
XXX
OOX
OOX
can be. But we can actually ignore that since there's no way to win two ways without a common cell without having already violated the "maximum difference of one" rule, since you need six cells for that, with the opponent only having three.
So I would simply use brute force and, for each position where the difference is zero or one between the counts, check the eight winning possibilities for both sides. Assuming only one of them has a win, that's a legal, winning game.
Below is a proof of concept in Python, but first the output of time when run on the process sending output to /dev/null to show how fast it is:
real 0m0.169s
user 0m0.109s
sys 0m0.030s
The code:
def won(c, n):
if c[0] == n and c[1] == n and c[2] == n: return 1
if c[3] == n and c[4] == n and c[5] == n: return 1
if c[6] == n and c[7] == n and c[8] == n: return 1
if c[0] == n and c[3] == n and c[6] == n: return 1
if c[1] == n and c[4] == n and c[7] == n: return 1
if c[2] == n and c[5] == n and c[8] == n: return 1
if c[0] == n and c[4] == n and c[8] == n: return 1
if c[2] == n and c[4] == n and c[6] == n: return 1
return 0
pc = [' ', 'x', 'o']
c = [0] * 9
for c[0] in range (3):
for c[1] in range (3):
for c[2] in range (3):
for c[3] in range (3):
for c[4] in range (3):
for c[5] in range (3):
for c[6] in range (3):
for c[7] in range (3):
for c[8] in range (3):
countx = sum([1 for x in c if x == 1])
county = sum([1 for x in c if x == 2])
if abs(countx-county) < 2:
if won(c,1) + won(c,2) == 1:
print " %s | %s | %s" % (pc[c[0]],pc[c[1]],pc[c[2]])
print "---+---+---"
print " %s | %s | %s" % (pc[c[3]],pc[c[4]],pc[c[5]])
print "---+---+---"
print " %s | %s | %s" % (pc[c[6]],pc[c[7]],pc[c[8]])
print
As one commenter has pointed out, there is one more restriction. The winner for a given board cannot have less cells than the loser since that means the loser just moved, despite the fact the winner had already won on the last move.
I won't change the code to take that into account but it would be a simple matter of checking who has the most cells (the last person that moved) and ensuring the winning line belonged to them.
Another way could be to start with each of the eight winning positions,
xxx ---
--- xxx
--- --- ... etc.,
and recursively fill in all legal combinations (start with inserting 2 o's, then add an x for each o ; avoid o winning positions):
xxx xxx xxx
oo- oox oox
--- o-- oox ... etc.,
Today I had an interview with Apple and I had the same question. I couldn't think well at that moment. Later one on, before going to a meeting I wrote the function for the combinations in 15 minutes, and when I came back from the meeting I wrote the validation function again in 15 minutes. I get nervous at interviews, Apple not trusts my resume, they only trust what they see in the interview, I don't blame them, many companies are the same, I just say that something in this hiring process doesn't look quite smart.
Anyways, here is my solution in Swift 4, there are 8 lines of code for the combinations function and 17 lines of code to check a valid board.
Cheers!!!
// Not used yet: 0
// Used with x : 1
// Used with 0 : 2
// 8 lines code to get the next combination
func increment ( _ list: inout [Int], _ base: Int ) -> Bool {
for digit in 0..<list.count {
list[digit] += 1
if list[digit] < base { return true }
list[digit] = 0
}
return false
}
let incrementTicTacToe = { increment(&$0, 3) }
let win0_ = [0,1,2] // [1,1,1,0,0,0,0,0,0]
let win1_ = [3,4,5] // [0,0,0,1,1,1,0,0,0]
let win2_ = [6,7,8] // [0,0,0,0,0,0,1,1,1]
let win_0 = [0,3,6] // [1,0,0,1,0,0,1,0,0]
let win_1 = [1,4,7] // [0,1,0,0,1,0,0,1,0]
let win_2 = [2,5,8] // [0,0,1,0,0,1,0,0,1]
let win00 = [0,4,8] // [1,0,0,0,1,0,0,0,1]
let win11 = [2,4,6] // [0,0,1,0,1,0,1,0,0]
let winList = [ win0_, win1_, win2_, win_0, win_1, win_2, win00, win11]
// 16 lines to check a valid board, wihtout countin lines of comment.
func winCombination (_ tictactoe: [Int]) -> Bool {
var count = 0
for win in winList {
if tictactoe[win[0]] == tictactoe[win[1]],
tictactoe[win[1]] == tictactoe[win[2]],
tictactoe[win[2]] != 0 {
// If the combination exist increment count by 1.
count += 1
}
if count == 2 {
return false
}
}
var indexes = Array(repeating:0, count:3)
for num in tictactoe { indexes[num] += 1 }
// '0' and 'X' must be used the same times or with a diference of one.
// Must one and only one valid combination
return abs(indexes[1] - indexes[2]) <= 1 && count == 1
}
// Test
var listToIncrement = Array(repeating:0, count:9)
var combinationsCount = 1
var winCount = 0
while incrementTicTacToe(&listToIncrement) {
if winCombination(listToIncrement) == true {
winCount += 1
}
combinationsCount += 1
}
print("There is \(combinationsCount) combinations including possible and impossible ones.")
print("There is \(winCount) combinations for wining positions.")
/*
There are 19683 combinations including possible and impossible ones.
There are 2032 combinations for winning positions.
*/
listToIncrement = Array(repeating:0, count:9)
var listOfIncremented = ""
for _ in 0..<1000 { // Win combinations for the first 1000 combinations
_ = incrementTicTacToe(&listToIncrement)
if winCombination(listToIncrement) == true {
listOfIncremented += ", \(listToIncrement)"
}
}
print("List of combinations: \(listOfIncremented)")
/*
List of combinations: , [2, 2, 2, 1, 1, 0, 0, 0, 0], [1, 1, 1, 2, 2, 0, 0, 0, 0],
[2, 2, 2, 1, 0, 1, 0, 0, 0], [2, 2, 2, 0, 1, 1, 0, 0, 0], [2, 2, 0, 1, 1, 1, 0, 0, 0],
[2, 0, 2, 1, 1, 1, 0, 0, 0], [0, 2, 2, 1, 1, 1, 0, 0, 0], [1, 1, 1, 2, 0, 2, 0, 0, 0],
[1, 1, 1, 0, 2, 2, 0, 0, 0], [1, 1, 0, 2, 2, 2, 0, 0, 0], [1, 0, 1, 2, 2, 2, 0, 0, 0],
[0, 1, 1, 2, 2, 2, 0, 0, 0], [1, 2, 2, 1, 0, 0, 1, 0, 0], [2, 2, 2, 1, 0, 0, 1, 0, 0],
[2, 2, 1, 0, 1, 0, 1, 0, 0], [2, 2, 2, 0, 1, 0, 1, 0, 0], [2, 2, 2, 1, 1, 0, 1, 0, 0],
[2, 0, 1, 2, 1, 0, 1, 0, 0], [0, 2, 1, 2, 1, 0, 1, 0, 0], [2, 2, 1, 2, 1, 0, 1, 0, 0],
[1, 2, 0, 1, 2, 0, 1, 0, 0], [1, 0, 2, 1, 2, 0, 1, 0, 0], [1, 2, 2, 1, 2, 0, 1, 0, 0],
[2, 2, 2, 0, 0, 1, 1, 0, 0]
*/
This is a java equivalent code sample
package testit;
public class TicTacToe {
public static void main(String[] args) {
// TODO Auto-generated method stub
// 0 1 2
// 3 4 5
// 6 7 8
char[] pc = {' ' ,'o', 'x' };
char[] c = new char[9];
// initialize c
for (int i = 0; i < 9; i++)
c[i] = pc[0];
for (int i = 0; i < 3; i++) {
c[0] = pc[i];
for (int j = 0; j < 3; j++) {
c[1] = pc[j];
for (int k = 0; k < 3; k++) {
c[2] = pc[k];
for (int l = 0; l < 3; l++) {
c[3] = pc[l];
for (int m = 0; m < 3; m++) {
c[4] = pc[m];
for (int n = 0; n < 3; n++) {
c[5] = pc[n];
for (int o = 0; o < 3; o++) {
c[6] = pc[o];
for (int p = 0; p < 3; p++) {
c[7] = pc[p];
for (int q = 0; q < 3; q++) {
c[8] = pc[q];
int countx = 0;
int county = 0;
for(int r = 0 ; r<9 ; r++){
if(c[r] == 'x'){
countx = countx + 1;
}
else if(c[r] == 'o'){
county = county + 1;
}
}
if(Math.abs(countx - county) < 2){
if(won(c, pc[2])+won(c, pc[1]) == 1 ){
System.out.println(c[0] + " " + c[1] + " " + c[2]);
System.out.println(c[3] + " " + c[4] + " " + c[5]);
System.out.println(c[6] + " " + c[7] + " " + c[8]);
System.out.println("*******************************************");
}
}
}
}
}
}
}
}
}
}
}
}
public static int won(char[] c, char n) {
if ((c[0] == n) && (c[1] == n) && (c[2] == n))
return 1;
else if ((c[3] == n) && (c[4] == n) && (c[5] == n))
return 1;
else if ((c[6] == n) && (c[7] == n) && (c[8] == n))
return 1;
else if ((c[0] == n) && (c[3] == n) && (c[6] == n))
return 1;
else if ((c[1] == n) && (c[4] == n) && (c[7] == n))
return 1;
else if ((c[2] == n) && (c[5] == n) && (c[8] == n))
return 1;
else if ((c[0] == n) && (c[4] == n) && (c[8] == n))
return 1;
else if ((c[2] == n) && (c[4] == n) && (c[6] == n))
return 1;
else
return 0;
}
}
`
Below Solution generates all possible combinations using recursion
It has eliminated impossible combinations and returned 888 Combinations
Below is a working code Possible winning combinations of the TIC TAC TOE game
const players = ['X', 'O'];
let gameBoard = Array.from({ length: 9 });
const winningCombination = [
[ 0, 1, 2 ],
[ 3, 4, 5 ],
[ 6, 7, 8 ],
[ 0, 3, 6 ],
[ 1, 4, 7 ],
[ 2, 5, 8 ],
[ 0, 4, 8 ],
[ 2, 4, 6 ],
];
const isWinningCombination = (board)=> {
if((Math.abs(board.filter(a => a === players[0]).length -
board.filter(a => a === players[1]).length)) > 1) {
return false
}
let winningComb = 0;
players.forEach( player => {
winningCombination.forEach( combinations => {
if (combinations.every(combination => board[combination] === player )) {
winningComb++;
}
});
});
return winningComb === 1;
}
const getCombinations = (board) => {
let currentBoard = [...board];
const firstEmptySquare = board.indexOf(undefined)
if (firstEmptySquare === -1) {
return isWinningCombination(board) ? [board] : [];
} else {
return [...players, ''].reduce((prev, next) => {
currentBoard[firstEmptySquare] = next;
if(next !== '' && board.filter(a => a === next).length > (gameBoard.length / players.length)) {
return [...prev]
}
return [board, ...prev, ...getCombinations(currentBoard)]
}, [])
}
}
const startApp = () => {
let combination = getCombinations(gameBoard).filter(board =>
board.every(item => !(item === undefined)) && isWinningCombination(board)
)
printCombination(combination)
}
const printCombination = (combination)=> {
const ulElement = document.querySelector('.combinations');
combination.forEach(comb => {
let node = document.createElement("li");
let nodePre = document.createElement("pre");
let textnode = document.createTextNode(JSON.stringify(comb));
nodePre.appendChild(textnode);
node.appendChild(nodePre);
ulElement.appendChild(node);
})
}
startApp();
This discovers all possible combinations for tic tac toe (255,168) -- written in JavaScript using recursion. It is not optimized, but gets you what you need.
const [EMPTY, O, X] = [0, 4, 1]
let count = 0
let coordinate = [
EMPTY, EMPTY, EMPTY,
EMPTY, EMPTY, EMPTY,
EMPTY, EMPTY, EMPTY
]
function reducer(arr, sumOne, sumTwo = null) {
let func = arr.reduce((sum, a) => sum + a, 0)
if((func === sumOne) || (func === sumTwo)) return true
}
function checkResult() {
let [a1, a2, a3, b1, b2, b3, c1, c2, c3] = coordinate
if(reducer([a1,a2,a3], 3, 12)) return true
if(reducer([a1,b2,c3], 3, 12)) return true
if(reducer([b1,b2,b3], 3, 12)) return true
if(reducer([c1,c2,c3], 3, 12)) return true
if(reducer([a3,b2,c1], 3, 12)) return true
if(reducer([a1,b1,c1], 3, 12)) return true
if(reducer([a2,b2,c2], 3, 12)) return true
if(reducer([a3,b3,c3], 3, 12)) return true
if(reducer([a1,a2,a3,b1,b2,b3,c1,c2,c3], 21)) return true
return false
}
function nextPiece() {
let [countX, countO] = [0, 0]
for(let i = 0; i < coordinate.length; i++) {
if(coordinate[i] === X) countX++
if(coordinate[i] === O) countO++
}
return countX === countO ? X : O
}
function countGames() {
if (checkResult()) {
count++
}else {
for (let i = 0; i < 9; i++) {
if (coordinate[i] === EMPTY) {
coordinate[i] = nextPiece()
countGames()
coordinate[i] = EMPTY
}
}
}
}
countGames()
console.log(count)
I separated out the checkResult returns in case you want to output various win conditions.
Could be solved with brute force but keep in mind the corner cases like player2 can't move when player1 has won and vice versa. Also remember Difference between moves of player1 and player can't be greater than 1 and less than 0.
I have written code for validating whether provided combination is valid or not, might soon post on github.

Generating integer partition by its number

I'm trying to generate decent partition of given integer number N numbered K in lexicographical order, e.g. for N = 5, K = 3 we got:
5 = 1 + 1 + 1 + 1 + 1
5 = 1 + 1 + 1 + 2
5 = 1 + 1 + 3
5 = 1 + 2 + 2
5 = 1 + 4
5 = 2 + 3
5 = 5
And the third one is 1 + 1 + 3.
How can I generate this without generating every partition(in C language, but most of all I need algorithm)?
Going to find maximal number in partition(assuming we can find number of partitions d[i][j], where i is number and j is maximal integer in its partition), then decrease the original number and number we are looking for. So yes, I'm trying to use dynamic programming. Still working on code.
This doesn't work at all:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
FILE *F1, *F2;
main()
{
long long i, j, p, n, k, l, m[102][102];
short c[102];
F1 = fopen("num2part.in", "r");
F2 = fopen ("num2part.out", "w");
n = 0;
fscanf (F1, "%lld %lld", &n, &k);
p = 0;
m[0][0] = 1;
for ( i = 0; i <= n; i++)
{
for (j = 1; j <= i; j++)
{
m[i][j] = m[i - j][j] + m[i][j - 1];
}
for (j = i + 1; j <= n; j++)
{
m[i][j] = m[i][i];
}
}
l = n;
p = n;
j = n;
while (k > 0)
{
while ( k < m[l][j])
{
if (j == 0)
{
while (l > 0)
{
c[p] = 1;
p--;
l--;
}
break;
}
j--;
}
k -=m[l][j];
c[p] = j + 1;
p--;
l -= c[p + 1];
}
//printing answer here, answer is contained in array from c[p] to c[n]
}
Here is some example Python code that generates the partitions:
cache = {}
def p3(n,val=1):
"""Returns number of ascending partitions of n if all values are >= val"""
if n==0:
return 1 # No choice in partitioning
key = n,val
if key in cache:
return cache[key]
# Choose next value x
r = sum(p3(n-x,x) for x in xrange(val,n+1))
cache[key]=r
return r
def ascending_partition(n,k):
"""Generate the k lexicographically ordered partition of n into integer parts"""
P = []
val = 1 # All values must be greater than this
while n:
# Choose the next number
for x in xrange(val,n+1):
count = p3(n-x,x)
if k >= count:
# Keep trying to find the correct digit
k -= count
elif count: # Check that there are some valid positions with this digit
# This must be the correct digit for this location
P.append(x)
n -= x
val = x
break
return P
n=5
for k in range(p3(n)):
print k,ascending_partition(n,k)
It prints:
0 [1, 1, 1, 1, 1]
1 [1, 1, 1, 2]
2 [1, 1, 3]
3 [1, 2, 2]
4 [1, 4]
5 [2, 3]
6 [5]
This can be used to generate an arbitrary partition without generating all the intermediate ones. For example, there are 9253082936723602 partitions of 300.
print ascending_partition(300,10**15)
prints
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 5, 7, 8, 8, 11, 12, 13, 14, 14, 17, 17, 48, 52]
def _yieldParts(num,lt):
''' It generate a comination set'''
if not num:
yield ()
for i in range(min(num,lt),0,-1):
for parts in _yieldParts(num-i,i):
yield (i,)+parts
def patition(number,kSum,maxIntInTupple):
''' It generates a comination set with sum of kSum is equal to number
maxIntInTupple is for maximum integer can be in tupple'''
for p in _yieldParts(number,maxIntInTupple):
if(len(p) <=kSum):
if(len(p)<kSum):
while len(p) < kSum:
p+=(0,)
print p
patition(40,8,40)
Output:
-------
(40,0,0,0,0,0,0,0)
(39,1,0,0,0,0,0,0)
.
.
.
.

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