Can I use MAX/MSP code to make an iOS app? - juce

I'm using MAX/MSP for audio signal processing. I want to use the same processing in an iOS app. Can I do that?

Cycling '74 has a video outline of how to setup your Max/Msp ~gen project in a way that lets you export to C++ for use in Juce. Juce can then be used to build the UI and iOS app that talks to your signal processing code. There are two example projects.
First:
Video: https://www.youtube.com/watch?v=f94Go5Qafg8
Github: https://github.com/Cycling74/gen-plugin-export
Second:
Github: https://github.com/Cycling74/gen-workshop

You should be able to with the new RNBO update

Related

How to implement Steamworks API into an existing macOS / Xcode project?

I intend to submit an existing macOS game to Steam. It was made with Xcode using Objective-C and Swift.
According to the Steamworks documentation I need to link libsteam_api.dylib in the Xcode project.
However this does not seem to be enough. Several specific build and target settings need to be made, of which I can find no documentation. Also several other conditions need to be met, such as init calls that should be made.
The non-C++ language support page unfortunately has no information about Objective-C / Swift / Xcode and searching the web does not return any useful information other than how to code sign Mac games for Steam.
Is there any tutorial / help / step by step guide on how to do make the game submittable to Steam?
You can use Objective-C++ for easy integrate SteamWorks API to your Xcode project.
SteamWorks SDK has example named "steamworksexample" that show how to use it.

Cross Platform Blank App Xamarin Project

I'm trying to create an app using Visual Studio and Xamarin that will be cross platform. I've been trying to follow a tutorial I found online to do this.
When the guy in the video went to create a new project, he had the below screen, and created a Blank App (Xamarin.Forms Portable
I've installed the necessary components (Xamarin, WPF and a couple of others) with the IDE, however I don't see this option.
I've created a project using Mobile App (Xamarin.Forms) but it doesn't have the same structure as the desired template. Am I missing a component? Is the template called something different now?
The video is almost two years old, which means that some parts look different today.
If you click on the create a new xamarin.forms app, you will come to a new step where you can choose a blank app.
Then you have a choice, either choose shared projects or .net (portable).
The .net will give you a portable class library, like that in the video.
The two methods have different advantages.
Read more in the documentation: https://learn.microsoft.com/sv-se/xamarin/cross-platform/app-fundamentals/code-sharing
I hope the information will help you!

Download a zip file using xamarin forms app

I Am Newbie in Xamarin. Our Xamarin forms app supports Android and IOS. Most of the app functionality is written in PCL class library which is referred in the above platforms.
Now we need to download a zip file using this app. Some posts are suggesting to handle it in common PCL library and some are suggesting to handle it in respective native projects. I am bit confused, which is the better approach of the two. Are there any limitations in this approaches?
If possible could you please share a sample app. Thanks in advance.
You can write the code to download the file in PCL. For downloading file you can make use of HTTPClient. At the same time you have to call dependency service and write the dependent code in corresponding android/ios projects to specify the file output path.
https://developer.xamarin.com/recipes/ios/network/web_requests/download_a_file/ uses webClient which is written in android. You can use HTTPClient to get same result in PCL

Using the Nativescript platform-specific project

To my understanding, Nativescript takes the javascript (or typescript) + nativescript code and creates project files for both android and ios in order to be able to run them as native apps. I also know that these files all seem to be located in the Resources directory. However when I try to run a simulator from the xcode project that is created, it fails.
I don't want to know how to fix the simulator failure, I just want to know if it's possible for a swift developer to take the xcode project created by Nativescript and continue developing as a regular native app.
If so, is this possible with the android project as well?
Please check this out
https://www.nativescript.org/blog/using-nativescript-in-an-existing-native-ios-android-applications
The two articles explain in detail how you can embed the NativeScript runtimes in native Objective-C and Android applications.

IBM Worklight - Shell Component

When I have created a shell component, inside the shell component common folder there is folder called preview. I need to know what is the use of this folder. I am trying to understand about it using the following point specified in IBM modules.
preview: can be used to implement native functionality stubs for simulation in the Worklight Console preview instead of receiving exceptions
Still i am not having any clear idea about this. Can anyone give a clear idea about this.
Thanks in advance!
I believe that the main idea of the preview folder for shell component is to simulate its native behaviour, let's say for example you want to you the Google Maps API on a given area.
For the one developing the shell they do not have the final App, to test its behaviour. So, they can create some simulation such as a picture for a Map or a Picture of a Android TOAST, to allow them to work in the shell it self.

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