Compiling a flat library? - gcc

I'd like to compile a set of functions into a flat library for lack of a better term. There are a bunch of functions like
// add.c
int add (int a, int b) {
return a + b;
}
// multiply.c
int multiply (int a, int b) {
int result = 0;
if (a >= 0)
for (; a > 0; --a) result = add(result, b);
else
for (; a < 0; ++a) result = add(result, b);
return result;
}
// double.c
int two = 2;
int double_ (int x) {
return multiply(x, two);
}
and the compiled binary shall have
no main or __start entry points (it's a library, not an executable),
only instructions and data, no headers,
position-independent code,
no external dependencies (I'm not using any external libraries, but GCC appears to always include standard library stuff, which I don't need), and
little to no padding (i.e. no excessive amounts of null bytes for page/sector alignment)
And to be able to call the functions from outside the binary I either need to know their offsets from the beginning of the binary, or have a jump table at the beginning of the binary.
Using GCC points 3 and 4 can probably be achieved with -fPIC and -nostdlib. And if the functions were independent of each other I could achieve 5. by simply compiling the files separately and concatenating them manually which would also give me the function offsets, but here the functions are not independent of each other, so I rely on GCC to stich together the functions with minimal padding. For point 2 there is probably some objcopy --oformat binary trick or something similar. But I have no clue how to get point 1 to work. So far every single guide I've found online is for compiling custom/"hello world" kernels all of which are executables and have entry points. And if I don't provide an entry point ld complains that the symbol __start cannot be found. Furthermore, I don't know how to get the function offsets of the compiled binary or how to tell GCC to include a jump table (whichever of the two is possible).
Any ideas on how to compile the example above so that the compiled binary satisfies points 1 through 5 and is callable from outside the binary (either by offsets or via a jump table at the beginning)?

After realizing that my requirements kinda look like compiling stuff for embedded devices with little storage, I looked up how firmware is compiled for embedded devices and found out that the linker can be finely tuned with linker scripts. I ended up writing my own linker script that looks like this:
// File: link.ld
OUTPUT(test.bin);
OUTPUT_FORMAT(binary);
SECTIONS {
.text 0 : {
add.o(.text);
multiply.o(.text);
double.o(.text);
}
/DISCARD/ : {
*(*)
}
}
Now, I can compile my source code with
gcc -c -fPIC -nostartfiles -nostdlib add.c multiply.c double.c
ld -M -T link.ld
where the first line compiles (-c) the source code into position-independent (-fPIC) object files (*.c -> *.o) without standard library (-nostartfiles -nostdlib), and the second line basically takes the .text sections of the object files and concatenates them, and prints out (-M) the section layout of the output file including the offsets of all symbols.

Related

What is causing this error: SSE register return with SSE disabled?

I'm new to kernel development, and I need to write a Linux kernel module that performs several matrix multiplications (I'm working on an x64_64 platform). I'm trying to use fixed-point values for these operations, however during compilation, the compiler encounters this error:
error: SSE register return with SSE disabled
I don't know that much about SSE or this issue in particular, but from what i've found and according to most answers to questions about this problem, it is related to the usage of Floating-Point (FP) arithmetic in kernel space, which seems to be rarely a good idea (hence the utilization of Fixed-Point arithmetics). This error seems weird to me because I'm pretty sure I'm not using any FP values or operations, however it keeps popping up and in some ways that seem weird to me. For instance, I have this block of code:
#include <linux/init.h>
#include <linux/kernel.h>
#include <linux/module.h>
const int scale = 16;
#define DOUBLE_TO_FIXED(x) ((x) * (1 << scale))
#define FIXED_TO_DOUBLE(x) ((x) / (1 << scale))
#define MULT(x, y) ((((x) >> 8) * ((y) >> 8)) >> 0)
#define DIV(x, y) (((x) << 8) / (y) << 8)
#define OUTPUT_ROWS 6
#define OUTPUT_COLUMNS 2
struct matrix {
int rows;
int cols;
double *data;
};
double outputlayer_weights[OUTPUT_ROWS * OUTPUT_COLUMNS] =
{
0.7977986, -0.77172316,
-0.43078753, 0.67738613,
-1.04312621, 1.0552227 ,
-0.32619684, 0.14119884,
-0.72325027, 0.64673559,
0.58467862, -0.06229197
};
...
void matmul (struct matrix *A, struct matrix *B, struct matrix *C) {
int i, j, k, a, b, sum, fixed_prod;
if (A->cols != B->rows) {
return;
}
for (i = 0; i < A->rows; i++) {
for (j = 0; j < B->cols; j++) {
sum = 0;
for (k = 0; k < A->cols; k++) {
a = DOUBLE_TO_FIXED(A->data[i * A->rows + k]);
b = DOUBLE_TO_FIXED(B->data[k * B->rows + j]);
fixed_prod = MULT(a, b);
sum += fixed_prod;
}
/* Commented the following line, causes error */
//C->data[i * C->rows + j] = sum;
}
}
}
...
static int __init insert_matmul_init (void)
{
printk(KERN_INFO "INSERTING MATMUL");
return 0;
}
static void __exit insert_matmul_exit (void)
{
printk(KERN_INFO "REMOVING MATMUL");
}
module_init (insert_matmul_init);
module_exit (insert_matmul_exit);
which compiles with no errors (I left out code that I found irrelevant to the problem). I have made sure to comment any error-prone lines to get to a point where the program can be compiled with no errors, and I am trying to solve each of them one by one. However, when uncommenting this line:
C->data[i * C->rows + j] = sum;
I get this error message in a previous (unmodified) line of code:
error: SSE register return with SSE disabled
sum += fixed_prod;
~~~~^~~~~~~~~~~~~
From what I understand, there are no FP operations taking place, at least in this section, so I need help figuring out what might be causing this error. Maybe my fixed-point implementation is flawed (I'm no expert in that matter either), or maybe I'm missing something obvious. Just in case, I have tested the same logic in a user-space program (using Floating-Point values) and it seems to work fine. In either case, any help in solving this issue would be appreciated. Thanks in advance!
Edit: I have included the definition of matrix and an example matrix. I have been using the default kbuild command for building external modules, here is what my Makefile looks like:
obj-m = matrix_mult.o
KVERSION = $(shell uname -r)
all:
make -C /lib/modules/$(KVERSION)/build M=$(PWD) modules
Linux compiles kernel code with -mgeneral-regs-only on x86, which produces this error in functions that do anything with FP or SIMD. (Except via inline asm, because then the compiler doesn't see the FP instructions, only the assembler does.)
From what I understand, there are no FP operations taking place, at least in this section, so I need help figuring out what might be causing this error.
GCC optimizes whole functions when optimization is enabled, and you are using FP inside that function. You're doing FP multiply and truncating conversion to integer with your macro and assigning the result to an int, since the MCVE you eventually provided shows struct matrix containing double *data.
If you stop the compiler from using FP instructions (like Linux does by building with -mgeneral-regs-only), it refuses to compile your file instead of doing software floating-point.
The only odd thing is that it pins down the error to an integer += instead of one of the statements that compiles to a mulsd and cvttsd2si
If you disable optimization (-O0 -mgeneral-regs-only) you get a more obvious location for the same error (https://godbolt.org/z/Tv5nG6nd4):
<source>: In function 'void matmul(matrix*, matrix*, matrix*)':
<source>:9:33: error: SSE register return with SSE disabled
9 | #define DOUBLE_TO_FIXED(x) ((x) * (1 << scale))
| ~~~~~^~~~~~~~~~~~~~~
<source>:46:21: note: in expansion of macro 'DOUBLE_TO_FIXED'
46 | a = DOUBLE_TO_FIXED(A->data[i * A->rows + k]);
| ^~~~~~~~~~~~~~~
If you really want to know what's going on with the GCC internals, you could dig into it with -fdump-tree-... options, e.g. on the Godbolt compiler explorer there's a dropdown for GCC Tree / RTL output that would let you look at the GIMPLE or RTL internal representation of your function's logic after various analyzer passes.
But if you just want to know whether there's a way to make this function work, no obviously not, unless you compile a file without -mgeneral-registers-only. All functions in a file compiled that way must only be called by callers that have used kernel_fpu_begin() before the call. (and kernel_fpu_end after).
You can't safely use kernel_fpu_begin inside a function compiled to allow it to use SSE / x87 registers; it might already have corrupted user-space FPU state before calling the function, after optimization. The symptom of getting this wrong is not a fault, it's corrupting user-space state, so don't assume that happens to work = correct. Also, depending on how GCC optimizes, the code-gen might be fine with your version, but might be broken with earlier or later GCC or clang versions. I somewhat expect that kernel_fpu_begin() at the top of this function would get called before the compiler did anything with FP instructions, but that doesn't mean it would be safe and correct.
See also Generate and optimize FP / SIMD code in the Linux Kernel on files which contains kernel_fpu_begin()?
Apparently -msse2 overrides -mgeneral-regs-only, so that's probably just an alias for -mno-mmx -mno-sse and whatever options disables x87. So you might be able to use __attribute__((target("sse2"))) on a function without changing build options for it, but that would be x86-specific. Of course, so is -mgeneral-regs-only. And there isn't a -mno-general-regs-only option to override the kernel's normal CFLAGS.
I don't have a specific suggestion for the best way to set up a build option if you really do think it's worth using kernel_fpu_begin at all, here (rather than using fixed-point the whole way through).
Obviously if you do save/restore the FPU state, you might as well use it for the loop instead of using FP to convert to fixed-point and back.

Are there any gcc flags that will dump named objects before compilation?

Consider the simple C file:
int main()
{
int x = 0;
return x;
}
I'd like to extract a few things:
Ideally, all named things and their type. So I should get something like: int, main, function and int x variable or something like that
Extra points if the variable initialization is there as well
I'm sure that gcc does this internally, since that's an important compilation step, but I'm not sure if I can extract this information.
I'm also not strictly tied to gcc, so if another compiler does this I can consider it, but gcc is preferred.

How to keep unused function in firmware image use arm-none-eabi-gcc toolchain?

I now try create a firmware image running STM32F0xx MCU. It's like flash algorithm, provide some function call to control STM32F0xx MCU Pins, but it's more complicated than flash algorithm. So it will use STM32 HAL lib and Mbed lib.
The Compiler/linker use "-ffunction-sections" and "-fdata-sections" flags.
So I use "attribute((used))" to try keep function into firmware image, but it's failed.
arm-none-eabi-gcc toolchain version is 4.9.3.
My codes like this:
extern "C" {
__attribute__((__used__)) void writeSPI(uint32_t value)
{
for (int i = 0; i < spiPinsNum; i++) {
spiPins[i] = (((value >> i) & 0x01) != 0) ? 1 : 0;
}
__ASM volatile ("movs r0, #0"); // set R0 to 0 show success
__ASM volatile ("bkpt #0"); // halt MCU
}
}
After build succeed, the writeSPI symbol no in image.
I also try static for function, the "-uXXXXX" flag, create a new section.
Question: How keep writeSPI function code with "-ffunction-sections" and "-fdata-sections" flags?
One way to ensure a wanted function doesn't get garbage collected is to create a function pointer to it within a method that is used. You don't have to do anything with the function pointer, just initialize it.
void(*dummy)(uint32_t)=&writeSPI;
An alternative would be to omit the -ffunction-sections flag from the compilation units that contain functions that should not be stripped, but that may involve significant restructuring of your code base.

link functions with mismatching signature

I'm playing around with gcc and g++ compiler and trying to compile some C code within those, my purpose is to see how the compiler / linker enforces that when linking a model with some function declaration to a model with that implementation of that function, the correct function are linked ( in terms of parameters passed and values returned )
for example let's take a look at this code
#include <stdio.h>
extern int foo(int b, int c);
int main()
{
int f = foo(5, 8);
printf("%d",f);
}
after compilation within my symbol table I'd have a symbol for foo, but within the elf file format there is not place that describes the arguments taken and the function signature, ( int(int,int) ), so basically if I write some other code such as this:
char foo(int a, int b, int c)
{
return (char) ( a + b + c );
}
compile that model it'll also have some symbol called foo, what if I link these models together, what's gonna happen? I have never thought of this, and how would a compiler overcome this weakness... I know that within g++ the compiler generates some prefix for every symbol regarding to it's namespace, but does it also take in mind the signature? If anyone has ever encountered this it would be great if he could shed some light upon this problem
The problem is solved with name mangling.
In compiler construction, name mangling (also called name decoration)
is a technique used to solve various problems caused by the need to
resolve unique names for programming entities in many modern
programming languages.
It provides a way of encoding additional information in the name of a
function, structure, class or another datatype in order to pass more
semantic information from the compilers to linkers.
The need arises where the language allows different entities to be
named with the same identifier as long as they occupy a different
namespace (where a namespace is typically defined by a module, class,
or explicit namespace directive) or have different signatures (such as
function overloading).
Note the simple example:
Consider the following two definitions of f() in a C++ program:
int f (void) { return 1; }
int f (int) { return 0; }
void g (void) { int i = f(), j = f(0); }
These are distinct functions, with no relation to each other apart
from the name. If they were natively translated into C with no
changes, the result would be an error — C does not permit two
functions with the same name. The C++ compiler therefore will encode
the type information in the symbol name, the result being something
resembling:
int __f_v (void) { return 1; }
int __f_i (int) { return 0; }
void __g_v (void) { int i = __f_v(), j = __f_i(0); }
Notice that g() is mangled even though there is no conflict; name
mangling applies to all symbols.
Wow, I've kept exploring and testing it on my own and I came up with a solution which quietly amazed my mind,
so I wrote the following code and compiled it on a gcc compiler
main.c
#include <stdio.h>
extern int foo(int a, char b);
int main()
{
int g = foo(5, 6);
printf("%d", g);
return 0;
}
foo.c
typedef struct{
int a;
int b;
char c;
char d;
} mystruct;
mystruct foo(int a, int b)
{
mystruct myl;
my.a = a;
my.b = a + 1;
my.c = (char) b;
my.d = (char b + 1;
return my1;
}
now I compiled foo.c to foo.o with gcc firstly and checked the symbol table using
readelf and I had some entry called foo
also after that I compiled main.c to main.o checked the symbol table and it also had some entry called foo, I linked those two together and surprisingly it worked, I ran main.o and obviously encountered some segmentation fault, which makes sense as the actual implementation of foo as implemented in foo.o probably expects three parameters (first one should be struct adders), a parameter which isn't passed in main.o under it's definition to foo then the actual implementation accesses some memory that doesn't belong to it from the stack frame of main, then tries accessing addresses that it thought it got, and ends up with segmentation fault, that's fine,
now I compiled both models again with g++ and not gcc and what came up was amazing.. I found out that the symbol entry under foo.o was _Z3fooii and under main.o it was _Z3fooic, now my guess is that the ii suffix means int int and ic suffix means int char which probably refers to the parameters that should be passed to function hence allowing the compiler to know some function deceleration gets the actual implementation. so I changed my foo declaration in main.c to
extern int foo(int a, int b);
re-compiled and this time got the symbol _Z3fooii, I linked both models again and amazingly this time it worked, I tried running it and again encountered segmentation fault, which again also makes sense as the compiler wont always even authorize correct return values.. anyways what was my original thought - that g++ includes function signature within symbol name and thus enforces the linker to give function implementation get correct parameters to correct function declaration

How to find the address & length of a C++ function at runtime (MinGW)

As this is my first post to stackoverflow I want to thank you all for your valuable posts that helped me a lot in the past.
I use MinGW (gcc 4.4.0) on Windows-7(64) - more specifically I use Nokia Qt + MinGW but Qt is not involved in my Question.
I need to find the address and -more important- the length of specific functions of my application at runtime, in order to encode/decode these functions and implement a software protection system.
I already found a solution on how to compute the length of a function, by assuming that static functions placed one after each other in a source-file, it is logical to be also sequentially placed in the compiled object file and subsequently in memory.
Unfortunately this is true only if the whole CPP file is compiled with option: "g++ -O0" (optimization level = 0).
If I compile it with "g++ -O2" (which is the default for my project) the compiler seems to relocate some of the functions and as a result the computed function length seems to be both incorrect and negative(!).
This is happening even if I put a "#pragma GCC optimize 0" line in the source file,
which is supposed to be the equivalent of a "g++ -O0" command line option.
I suppose that "g++ -O2" instructs the compiler to perform some global file-level optimization (some function relocation?) which is not avoided by using the #pragma directive.
Do you have any idea how to prevent this, without having to compile the whole file with -O0 option?
OR: Do you know of any other method to find the length of a function at runtime?
I prepare a small example for you, and the results with different compilation options, to highlight the case.
The Source:
// ===================================================================
// test.cpp
//
// Intention: To find the addr and length of a function at runtime
// Problem: The application output is correct when compiled with: "g++ -O0"
// but it's erroneous when compiled with "g++ -O2"
// (although a directive "#pragma GCC optimize 0" is present)
// ===================================================================
#include <stdio.h>
#include <math.h>
#pragma GCC optimize 0
static int test_01(int p1)
{
putchar('a');
putchar('\n');
return 1;
}
static int test_02(int p1)
{
putchar('b');
putchar('b');
putchar('\n');
return 2;
}
static int test_03(int p1)
{
putchar('c');
putchar('\n');
return 3;
}
static int test_04(int p1)
{
putchar('d');
putchar('\n');
return 4;
}
// Print a HexDump of a specific address and length
void HexDump(void *startAddr, long len)
{
unsigned char *buf = (unsigned char *)startAddr;
printf("addr:%ld, len:%ld\n", (long )startAddr, len);
len = (long )fabs(len);
while (len)
{
printf("%02x.", *buf);
buf++;
len--;
}
printf("\n");
}
int main(int argc, char *argv[])
{
printf("======================\n");
long fun_len = (long )test_02 - (long )test_01;
HexDump((void *)test_01, fun_len);
printf("======================\n");
fun_len = (long )test_03 - (long )test_02;
HexDump((void *)test_02, fun_len);
printf("======================\n");
fun_len = (long )test_04 - (long )test_03;
HexDump((void *)test_03, fun_len);
printf("Test End\n");
getchar();
// Just a trick to block optimizer from eliminating test_xx() functions as unused
if (argc > 1)
{
test_01(1);
test_02(2);
test_03(3);
test_04(4);
}
}
The (correct) Output when compiled with "g++ -O0":
[note the 'c3' byte (= assembly 'ret') at the end of all functions]
======================
addr:4199344, len:37
55.89.e5.83.ec.18.c7.04.24.61.00.00.00.e8.4e.62.00.00.c7.04.24.0a.00.00.00.e8.42
.62.00.00.b8.01.00.00.00.c9.c3.
======================
addr:4199381, len:49
55.89.e5.83.ec.18.c7.04.24.62.00.00.00.e8.29.62.00.00.c7.04.24.62.00.00.00.e8.1d
.62.00.00.c7.04.24.0a.00.00.00.e8.11.62.00.00.b8.02.00.00.00.c9.c3.
======================
addr:4199430, len:37
55.89.e5.83.ec.18.c7.04.24.63.00.00.00.e8.f8.61.00.00.c7.04.24.0a.00.00.00.e8.ec
.61.00.00.b8.03.00.00.00.c9.c3.
Test End
The erroneous Output when compiled with "g++ -O2":
(a) function test_01 addr & len seem correct
(b) functions test_02, test_03 have negative lengths,
and fun. test_02 length is also incorrect.
======================
addr:4199416, len:36
83.ec.1c.c7.04.24.61.00.00.00.e8.c5.61.00.00.c7.04.24.0a.00.00.00.e8.b9.61.00.00
.b8.01.00.00.00.83.c4.1c.c3.
======================
addr:4199452, len:-72
83.ec.1c.c7.04.24.62.00.00.00.e8.a1.61.00.00.c7.04.24.62.00.00.00.e8.95.61.00.00
.c7.04.24.0a.00.00.00.e8.89.61.00.00.b8.02.00.00.00.83.c4.1c.c3.57.56.53.83.ec.2
0.8b.5c.24.34.8b.7c.24.30.89.5c.24.08.89.7c.24.04.c7.04.
======================
addr:4199380, len:-36
83.ec.1c.c7.04.24.63.00.00.00.e8.e9.61.00.00.c7.04.24.0a.00.00.00.e8.dd.61.00.00
.b8.03.00.00.00.83.c4.1c.c3.
Test End
This is happening even if I put a "#pragma GCC optimize 0" line in the source file, which is supposed to be the equivalent of a "g++ -O0" command line option.
I don't believe this is true: it is supposed to be the equivalent of attaching __attribute__((optimize(0))) to subsequently defined functions, which causes those functions to be compiled with a different optimisation level. But this does not affect what goes on at the top level, whereas the command line option does.
If you really must do horrible things that rely on top level ordering, try the -fno-toplevel-reorder option. And I suspect that it would be a good idea to add __attribute__((noinline)) to the functions in question as well.

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